floppy
fb316e8f66
SeaCrocodile spawning in tropical Oceans
2022-01-24 19:36:13 +01:00
DaforLynx
13e87375d6
River sounds and more
2022-01-03 22:40:31 +00:00
DaforLynx
e44478736e
Music additions
2021-12-22 11:20:34 +00:00
tijnvdheuvel
05f943f09b
You guessed it, yet another missed comma -,- Update sfx.ron
2021-10-29 14:57:36 +00:00
tijnvdheuvel
80438fa582
Fixed another missing comma sfx.ron
2021-10-29 14:28:59 +00:00
tijnvdheuvel
377afc410d
Update sfx.ron
2021-10-28 13:34:46 +00:00
tijnvdheuvel
6721375d75
Changed name of fungome SFX
2021-10-26 22:01:27 +00:00
tijnvdheuvel
016fce2c3c
Update sfx.ron
2021-10-26 21:58:20 +00:00
tijnvdheuvel
f1850141b9
Added truffler calm SFX (a growl)
2021-10-26 17:42:23 +00:00
tijnvdheuvel
aadeb87005
Added truffler calm SFX
2021-10-26 17:41:37 +00:00
tijnvdheuvel
70d3f9fdc4
Added a fungomel calm utterance.
2021-10-26 17:32:41 +00:00
Kali
8446fb9383
add pointers to sceptre and pickaxe pickup sounds
2021-10-15 15:40:18 -07:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
Sam
2103abbb76
Fixed sfx file after consolidation.
2021-08-09 20:24:04 -04:00
Forest Anderson
54eb2a3ff7
Merge branch 'aylana/asp-sfx' into 'master'
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Princess-Lana - Add asp sound effects for the game
See merge request veloren/veloren!2611
2021-07-17 01:49:20 +00:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
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Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Marcel
1aa816a780
Merge branch 'zesterer/sfx' into 'master'
...
Clipped arrow sound effects for more immediate feedback
See merge request veloren/veloren!2476
2021-07-16 10:32:29 +00:00
Aylana
a3da5b31d6
Add asp sound effects
2021-07-15 20:15:36 +02:00
Sam
997da21001
Particles for healing aura
2021-07-13 20:54:43 -05:00
DaforLynx
a757bf3dbd
Sfx fixes and new test
2021-06-30 11:43:00 +00:00
Snowram
3ec5306ed0
Adds an outcome to death with SFX and VFX
2021-06-29 00:14:05 +02:00
Joshua Barretto
e41a62aadc
Clipped arrow sound effects for more immediate feedback
2021-06-18 16:01:00 +01:00
DaforLynx
c85238014a
More npc sfx
2021-06-18 06:24:57 +00:00
DaforLynx
9a5b95bc16
Added npc hurt sfx
2021-06-17 05:49:09 +00:00
Joshua Barretto
b8749dc219
Added more cow noises, prepare for merge
2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870
Significantly more efficient sound effect processing, more NPC sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe
More voice kinds, more opportunities for sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
Sam
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
DaforLynx
7334cce426
Poise (stun) SFX and fix for town music
2021-04-29 23:36:22 +00:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
James Melkonian
2f00af83d8
Remove an unwrap and move outcome sfx to ron
2021-04-27 21:01:06 +00:00
alfy
73cb6d19ff
Fixed the sounds since they were seemingly empty, as well as a new more organic wind sound
2021-04-25 13:09:06 -04:00
alfy
9f79c80072
block and parry sounds added
2021-04-25 13:09:06 -04:00
DaforLynx
f441c8c206
Normalize + shrink all sfx; tweaks to combat music; change footstep sounds
2021-04-16 00:35:13 +00:00
Avi Weinstock
df4f44d946
Address MR 2077 review comments.
2021-04-11 22:08:42 -04:00
Avi Weinstock
7c34a96934
Make fade timings configurable, and stop combat music on death.
2021-04-11 22:08:41 -04:00
Avi Weinstock
f1b022cdee
Add new version of combat soundtrack, and change details of how transitions between tracks work.
2021-04-11 22:08:41 -04:00
Avi Weinstock
5bfdd5f1af
Add combat music transitions based on number of enemies in player radius.
2021-04-11 22:08:40 -04:00
DaforLynx
9db290d4ea
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
DaforLynx
fbf4defa04
Adds sfx for Sceptre aura
2021-03-17 23:54:49 +00:00
DaforLynx
99261bf105
Many small changes to audio code, mainly sfx - changelog in MR
2021-03-12 15:00:09 -08:00
DaforLynx
ebbb06a400
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00
DaforLynx
c6e262c4ce
Small audio fixes; addresses #939 and #940
2021-01-29 11:37:10 +00:00
Scott Williams
0cde434e3b
All gems make a sound.
2021-01-25 22:53:23 +00:00
Scott Williams
157e56d8ca
Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
2021-01-24 16:40:22 +00:00
jiminycrick
7dda25a66d
More footstep sfx based on distance
2021-01-19 19:51:19 -08:00
Sarra
f12e9f1665
small sfx fix, adding consume sfx for salads and lettuce
2021-01-19 16:24:44 -05:00
Sarra Kitty
e7d852835c
Sarrakitty/rotsys item sprites
2021-01-19 18:23:44 +00:00
nahuakang
f3ed13ca09
Replace explosion sound with heal bomb sound for sceptre M2
2020-12-13 22:09:28 +01:00
DaforLynx
6783e13125
Added two new songs along with edits to the .ron
...
comma
2020-11-25 08:25:40 +00:00
jiminycrick
9272eee55b
Switched out wind sfx
2020-11-18 17:07:40 -08:00
jiminycrick
2d2f267907
Addressed comments and fixed pipeline
2020-11-18 13:31:13 -08:00
jiminycrick
3b47add55a
Fully move sfx away from ECS event bus
2020-11-18 13:31:13 -08:00
jiminycrick
b3aa454f8e
Initial work to move combat sfx to outcomes
2020-11-18 13:31:12 -08:00
jiminycrick
a9711eea01
Beginning to address comments
2020-11-18 13:31:12 -08:00
jiminycrick
c44a9092d3
Biome definition tweaks and more sfx
2020-11-18 13:31:12 -08:00
jiminycrick
a684bc90fd
Quadraped footsteps and songs in biomes
2020-11-18 13:31:12 -08:00
jiminycrick
e1fcb3744e
Comment out audio device picker
2020-11-18 13:31:12 -08:00
jiminycrick
d47e0bbb73
Getting merge ready minus device picker
2020-11-18 13:31:12 -08:00
jiminycrick
695cc7f5cb
Broken wind implementation
2020-11-18 13:31:12 -08:00
jiminycrick
9b759efe41
Snow footsteps
2020-11-18 13:31:12 -08:00
jiminycrick
09a1974974
River water sfx
2020-11-18 13:31:12 -08:00
jiminycrick
d0bd5118bf
Made biome probabilities neater
2020-11-18 13:31:12 -08:00
jiminycrick
e880654f2e
Probability for biome play
2020-11-18 13:31:12 -08:00
jiminycrick
c8d79b0b0e
Dungeon and cave specific music
2020-11-18 13:31:12 -08:00
jiminycrick
0a9f1ee11c
Remove ambient channel system in favor of sfx system
2020-11-18 13:31:12 -08:00
jiminycrick
39d4ee8a96
Owls, campfires, and better bird sfx handling
2020-11-18 13:31:12 -08:00
jiminycrick
c6a443ac0f
fixed false audio track lengths
2020-11-18 13:31:12 -08:00
jiminycrick
3169562a80
Night time sfx and swimming
2020-11-18 13:31:12 -08:00
jiminycrick
aa6b7cbb65
Bird calls from trees
2020-11-18 13:31:12 -08:00
jiminycrick
9e790f6cac
Really broken block sfx pushed so others can see
2020-11-18 13:31:12 -08:00
jiminycrick
3473347742
Sfx from blocks
2020-11-18 13:31:12 -08:00
jiminycrick
0689630d98
Fading music/ambient sounds decently upon biome transition
2020-11-18 13:31:11 -08:00
jiminycrick
b5aea464f3
Switch music at biome transitions
2020-11-18 13:31:11 -08:00
jiminycrick
46d3f6f6d2
Initial biome specific music and ambient sound channel
2020-11-18 13:31:11 -08:00
Snowram
0d92f02deb
Buff stonegolem, nerf giants, add missing sfxs
2020-11-06 01:08:33 +01:00
jiminycrick
512d881cd2
Fixed clippy errors and added SFX
2020-10-14 15:30:58 -07:00
Monty Marz
2b800a2b63
make clippy happy
...
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
fe70b7fbce
Addressed second round of feedback.
2020-09-21 17:38:53 -05:00
Sam
b06ab250cc
Addressed first round of feedback on sword overhaul.
2020-09-21 17:38:52 -05:00
Sam
cf573a42bd
Initial implementation of combo melee attack.
2020-09-21 17:38:41 -05:00
scott-c
d316463eb3
Add combat sfx #647
2020-08-26 19:28:00 +08:00
Monty Marz
0a4b763a6a
fix wrong filepath
2020-08-12 22:07:37 +02:00
Monty Marz
fcdd875bff
UI fixes, assets update
2020-08-12 18:10:18 +00:00
Joshua Barretto
a924f9694d
Explosion sound and event lights
2020-08-08 19:26:52 +08:00
Joshua Barretto
8547cdd681
Added outcome sound effects, fixed directional sound, particle outcomes
2020-08-08 19:26:52 +08:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
...
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Ben Wallis
a9d3f984f0
Implemented loot pickup chat messages and the option for playing different sounds for picked up items
...
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
S Handley
370ef80db4
Replace audio files
2020-06-08 16:26:48 +00:00
Shane Handley
6a1cec8860
Docs, make adding event mappers easier for sfx, remove placeholder
...
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
fc8bb427fb
Handle TripleStrike stages individually.
2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36
Introduce a ToolCategory so we can ignore the specific type of weapon
...
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698
Target the specific attack types, to handle TripeStrike etc...
...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
0516af8c57
Add swoosh sounds for additional weapons.
2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537
Add initial attack sfx code with bow shot sounds.
2020-06-08 10:19:41 +10:00