Avi Weinstock
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08a50afd9f
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Mostly working train tracks.
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2022-10-28 21:36:42 -04:00 |
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Joshua Barretto
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29d40cf509
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Added graphics presets
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2022-10-27 01:15:40 +01:00 |
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Joshua Barretto
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4db88bb22c
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Better sampling of noisy regions
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2022-10-27 01:15:21 +01:00 |
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Joshua Barretto
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589f59b771
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Improve FxUpscale quality for distant objects
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2022-10-27 01:15:21 +01:00 |
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Joshua Barretto
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f29b1da583
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Implemented FxUpscale
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2022-10-27 01:15:20 +01:00 |
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Joshua Barretto
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428816c65e
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Addressed review comments
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2022-10-23 23:54:55 +01:00 |
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Joshua Barretto
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1521b6165f
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Prettier cheap water
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2022-10-23 21:41:45 +01:00 |
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Joshua Barretto
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40e47b4f3e
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
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Joshua Barretto
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b85fd11443
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Added refraction
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2022-10-23 15:15:25 +01:00 |
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Joshua Barretto
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c072dc4082
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Place puddle details behind extra experimental shader
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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d0894a189e
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Added SSR to wet surfaces
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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a7c24ed518
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Added figure noise
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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ae66432a1e
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Make cheap water look better underwater
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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764adb67c7
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Fixed no SSR shaders
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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51c3a25b9a
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Handle obscured SSR elements better
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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be8ef302bc
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Make SSR water verticals behave better
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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d40be0ea5f
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Apply clouds more correctly
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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d4c81cf8b8
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Handle SSR transition better
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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9285e48ff0
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Don't reflect rain
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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8dd63940b0
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Fixed SSR at distance
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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bc4c93bc5e
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More accurate SSR
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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0561a168de
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Added tracing to SSR
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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387d7e65d2
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Improved SSR quality
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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daef86d813
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Make screen-space reflections an experimental shader
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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f00cc5f2de
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The worst SSR
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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81ac4f9125
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Various water-related lighting fixes
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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b45586902a
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Made cheap water display velocity
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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ce7dda3e2f
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Substantially faster water shaders
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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30de7b4fb8
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Better attenuation
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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db4cc21ec3
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Fixed seams
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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3f2efea4f2
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Experimental river velocity in shaders
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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0b0fde5254
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Faster wave shader
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2022-09-23 00:08:23 +01:00 |
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Joshua Barretto
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34522b39bd
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Balance caustics with depth better
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2022-09-22 23:45:16 +01:00 |
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Joshua Barretto
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3b195fbd55
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Improved shiny water shader
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2022-09-22 23:08:32 +01:00 |
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Joshua Barretto
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4bb5660f40
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Fixed incorrect specular light in water
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2022-09-22 22:40:16 +01:00 |
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Joshua Barretto
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b48b3eea02
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Improved caustic shaders
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2022-09-22 21:12:20 +01:00 |
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flo
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a37e1f8d99
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seachapel npc work
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2022-09-22 01:04:01 +00:00 |
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Joshua Barretto
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b3b2f404e5
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Fixed FXAA at non-1.0x scales
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2022-09-10 13:33:38 +01:00 |
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Joshua Barretto
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85a1c06be6
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Better depth-aware HQX
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2022-09-10 13:16:47 +01:00 |
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Joshua Barretto
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80fa0baf09
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Added HQX anti-aliasing
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2022-09-10 10:56:22 +01:00 |
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Joshua Barretto
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03e8eb42ad
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Added experimental BetterAA shader
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2022-09-09 11:59:40 +01:00 |
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Isse
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cfdc2a8ae6
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Add setting to disable flashing lights
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2022-07-31 21:53:25 +00:00 |
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Joshua Barretto
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0b16baf46a
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Improved rain performance
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2022-07-16 14:44:58 +01:00 |
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Joshua Barretto
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ea39f78dfd
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Minimised rain occlusion problems
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2022-07-16 11:14:12 +01:00 |
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Joshua Barretto
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b08a501aef
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Cleaned up ready for merge
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2022-07-16 11:09:35 +01:00 |
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Joshua Barretto
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3c5de2991b
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More consistent texturing code
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2022-07-15 08:43:35 +01:00 |
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Joshua Barretto
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9ad32b37e7
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More efficient texture fetches
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2022-07-15 08:43:34 +01:00 |
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Joshua Barretto
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61792d4135
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Apply AO
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2022-07-15 08:43:34 +01:00 |
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Joshua Barretto
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2694f5f917
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Fixed lava
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2022-07-15 08:43:34 +01:00 |
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Joshua Barretto
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07ba4dcc33
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Fixed particles for non-body entities, AO for non-volumetric illumination
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2022-07-15 08:43:34 +01:00 |
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Joshua Barretto
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b5662163f0
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Better lighting and verticality in caves
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2022-07-15 08:43:33 +01:00 |
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Joshua Barretto
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1f979e4133
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More biomes
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2022-07-15 08:42:56 +01:00 |
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Joshua Barretto
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2cce44fc36
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Began work on caves2
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2022-07-15 08:42:56 +01:00 |
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Joshua Barretto
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62d2982990
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Made rainbows ultra only
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2022-07-15 07:08:30 +00:00 |
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Joshua Barretto
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e34f080c91
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Fixed unrolling issue in rain shader
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2022-07-15 07:06:11 +00:00 |
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Joshua Barretto
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964b315fc5
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Fixed lightning point glow
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2022-07-14 22:12:34 +00:00 |
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Joshua Barretto
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f48665366b
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More lightning position variety
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2022-07-13 21:45:37 +01:00 |
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Joshua Barretto
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25c55b6a25
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Better rain performance, wetness
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2022-07-13 18:34:34 +01:00 |
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Joshua Barretto
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4e854a28ff
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Fixed occlusion bias
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2022-07-10 16:56:45 +01:00 |
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Joshua Barretto
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d4906f55bc
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Fixed rain occlusion issues
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2022-07-10 16:40:49 +01:00 |
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Joshua Barretto
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fc21b54f02
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Better rain performance
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2022-07-10 13:53:31 +01:00 |
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Joshua Barretto
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47b236b1f0
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Better lightning rates, fixed shaders
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2022-07-10 13:44:11 +01:00 |
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Joshua Barretto
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3b758cc7b0
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Minor colour tweak
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2022-07-09 02:25:24 +01:00 |
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Joshua Barretto
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85a292a854
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Always take origin as lightning end point
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2022-07-09 02:16:13 +01:00 |
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Joshua Barretto
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6fea7205fa
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Better lightning at distance
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2022-07-09 02:08:55 +01:00 |
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Joshua Barretto
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836fe2b1c6
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Proper lightning
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2022-07-09 01:59:18 +01:00 |
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Joshua Barretto
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edc2720416
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Better lightning effect
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2022-07-09 00:39:18 +01:00 |
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Joshua Barretto
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4531a4e3f9
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Added lightning
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2022-07-08 23:26:33 +01:00 |
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Joshua Barretto
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622b67d24e
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Relative offset fix
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2022-07-08 20:49:51 +01:00 |
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Joshua Barretto
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90d2ceab2e
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Fixed rain clipping issue
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2022-07-08 20:40:08 +01:00 |
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Joshua Barretto
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4b738c8b8f
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Balanced rain intensity
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2022-07-08 20:22:09 +01:00 |
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Joshua Barretto
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6c4b10d881
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Use existing humidity
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2022-07-08 20:18:07 +01:00 |
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Joshua Barretto
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28bc9db198
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Better cloud cover
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2022-07-08 18:09:13 +01:00 |
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Joshua Barretto
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853d622e19
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Better fall rate
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2022-07-08 16:41:31 +01:00 |
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Joshua Barretto
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23aea72466
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Fixed fall rate
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2022-07-08 16:09:36 +01:00 |
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Joshua Barretto
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32fe997506
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Use tilted origin for rain
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2022-07-08 16:07:15 +01:00 |
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Joshua Barretto
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d5c0e878d7
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Adjusted depths
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2022-07-08 15:09:38 +01:00 |
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Joshua Barretto
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eae917ee8f
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Use DDA for rain rendering
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2022-07-08 14:48:59 +01:00 |
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IsseW
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6d8cbe6f0f
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remove relative rain direction and increase FALL_RATE
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2022-07-04 18:18:43 +02:00 |
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Imbris
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e4dfc7729f
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Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output
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2022-07-04 18:18:41 +02:00 |
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IsseW
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e7208c9537
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make iterations const
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2022-07-04 18:18:41 +02:00 |
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Imbris
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a5a082cf41
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Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same.
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2022-07-04 18:18:40 +02:00 |
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Imbris
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b2d3759105
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Cleanup profiling comments and commented code
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2022-07-04 18:18:39 +02:00 |
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Imbris
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b29bad015c
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Misc notes in cloud-frag.glsl
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2022-07-04 18:18:39 +02:00 |
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Imbris
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5866e23e32
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Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
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2022-07-04 18:18:38 +02:00 |
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IsseW
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e2969dc5f9
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turn off rain for CLOUD_MODE_NONE and adjust iterations
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2022-07-04 18:18:38 +02:00 |
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IsseW
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80e29e2c20
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
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IsseW
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5b7b13adce
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Add medium check to rain
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2022-07-04 18:18:36 +02:00 |
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IsseW
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a7c724a46d
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Limit figures drawn for rain occlusion
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2022-07-04 18:18:35 +02:00 |
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DaforLynx
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ac82689f83
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Clean up audio code, fix egui bug
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2022-07-04 18:18:34 +02:00 |
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IsseW
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72a0f56788
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better rainbows
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2022-07-04 18:18:34 +02:00 |
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IsseW
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cb969e5b87
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Move atan2 to lod.glsl
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2022-07-04 18:11:45 +02:00 |
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IsseW
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7752696387
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pos_to_uv -> wpos_to_uv
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2022-07-04 18:11:44 +02:00 |
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Treeco
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0d21361e05
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Add player-relative rain direction
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2022-07-04 18:11:42 +02:00 |
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IsseW
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fa589e915e
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make rain view distance smaller, dont put wind in texture
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2022-07-04 18:11:41 +02:00 |
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IsseW
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fd12c8abdb
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Remove dead shader code, clean up weather.rs
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2022-07-04 18:10:06 +02:00 |
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IsseW
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b82bb5b247
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Don't have rain be behind an expiremental shader
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2022-07-04 18:07:22 +02:00 |
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IsseW
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3eabe24f12
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base occlusion texture size of off voxels
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2022-07-04 18:07:19 +02:00 |
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IsseW
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54f958acc7
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more correct occlusion
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2022-07-04 18:07:16 +02:00 |
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IsseW
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234ed5afb2
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Rain occlusion projection matrix
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2022-07-04 18:07:13 +02:00 |
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