Sam
5fa4358e74
Clay golem attacks done.
2021-05-10 18:53:01 -05:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Sam
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
7ac1488181
Added kit for testing tier 4 dungeons.
2021-05-04 08:45:11 -04:00
Sam
164fd0de04
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
jshipsey
dc5a38f1e8
ori addition to combomelee
2021-05-01 12:29:28 -04:00
DaforLynx
7334cce426
Poise (stun) SFX and fix for town music
2021-04-29 23:36:22 +00:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
James Melkonian
2f00af83d8
Remove an unwrap and move outcome sfx to ron
2021-04-27 21:01:06 +00:00
Ludvig Böklin
34660462e9
Glider physics
2021-04-27 14:41:48 +00:00
Sam
6848851dc3
Cleaned up tweaks in ui and allowed sfx choosing to scale to amount of sfx variants provided.
2021-04-25 13:09:10 -04:00
Sam
372eff2a02
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
Sam
b9d6bd2fd2
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
alfy
9f79c80072
block and parry sounds added
2021-04-25 13:09:06 -04:00
Sam
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
...
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Marcel Märtens
5862920f32
seperate sys/state
2021-04-20 01:30:17 +02:00
João Capucho
1d605c2dc8
Voxygen: Update ambient channels volume
2021-04-19 10:24:28 +01:00
João Capucho
05279872ce
Voxygen: Use the master volume setting
2021-04-19 10:20:42 +01:00
João Capucho
26c2738dc2
Voxygen: Stop ambient sounds on logout
2021-04-18 21:35:43 +01:00
DaforLynx
f441c8c206
Normalize + shrink all sfx; tweaks to combat music; change footstep sounds
2021-04-16 00:35:13 +00:00
Avi Weinstock
df4f44d946
Address MR 2077 review comments.
2021-04-11 22:08:42 -04:00
Avi Weinstock
d401d00d94
Address MR2077 review comments: add comment about group::ENEMY
and remove trace statements, and fuse filtering loops.
2021-04-11 22:08:41 -04:00
Avi Weinstock
7c34a96934
Make fade timings configurable, and stop combat music on death.
2021-04-11 22:08:41 -04:00
Avi Weinstock
f1b022cdee
Add new version of combat soundtrack, and change details of how transitions between tracks work.
2021-04-11 22:08:41 -04:00
Avi Weinstock
0e16c23707
Only count enemy group members for combat music, and count bosses as high-intensity via an HP heuristic.
2021-04-11 22:08:41 -04:00
Avi Weinstock
5bfdd5f1af
Add combat music transitions based on number of enemies in player radius.
2021-04-11 22:08:40 -04:00
DaforLynx
9db290d4ea
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Joshua Barretto
85237c7a32
Fixed training dummy hitbox
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
Marcel Märtens
614a0aac13
display error when rodio panic is fixed
2021-03-28 20:40:07 +02:00
Sam
91ddcaa155
Particles for summoned minions
2021-03-27 21:05:15 -04:00
Monty Marz
345b725478
decayed health texture
2021-03-27 21:05:14 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
7ede94b4c9
Changelog
2021-03-22 23:53:00 -04:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Sam
ecff675cc4
Wielding now works again
...
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
DaforLynx
99261bf105
Many small changes to audio code, mainly sfx - changelog in MR
2021-03-12 15:00:09 -08:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Sam
b25a376995
Re-allowed for what stage you were on to persist through a roll
2021-02-27 19:24:18 -05:00
Sam
404c7f0905
Combo melee now checks combo
2021-02-27 18:24:28 -05:00
Sam
53b0ba286a
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
Sam
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca
Swords
2021-02-24 18:54:06 -05:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Sam
eaf3e02e39
Addressed comments
...
Fixed audio test
2021-02-19 19:55:23 -05:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
411b4083b1
Added 1h hammers.
...
Fixed audio tests.
2021-02-19 17:30:24 -05:00
DaforLynx
ebbb06a400
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00
Pascal Fuhrmann
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
DaforLynx
b906473f4e
Aughihopethisworks
2021-01-30 22:27:12 -08:00
Marcel
b88f04215e
Merge branch 'DaforLynx/small-sound-fixes' into 'master'
...
Small audio fixes; addresses #939 and #940
Closes #940 and #939
See merge request veloren/veloren!1739
2021-01-29 11:37:10 +00:00
DaforLynx
c6e262c4ce
Small audio fixes; addresses #939 and #940
2021-01-29 11:37:10 +00:00
jiminycrick
661764f4aa
Some preliminary balancing
...
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
8b97199245
Update rand dependency
2021-01-26 20:35:08 -08:00
Scott Williams
0cde434e3b
All gems make a sound.
2021-01-25 22:53:23 +00:00
Scott Williams
157e56d8ca
Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
2021-01-24 16:40:22 +00:00
jiminycrick
7dda25a66d
More footstep sfx based on distance
2021-01-19 19:51:19 -08:00
Sam
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
...
Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
Sam
c809569f6b
Added level up sound to skill point gain. Fixed tests.
...
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
Sam
4b52574750
Skill point gains are displayed in hud.
...
level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
51c0bd765f
Database support for refunding skills.
...
Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00
Sam
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Benoît du Garreau
7b4aa6d4cc
cargo fmt
2020-12-17 12:06:22 +01:00
Benoît du Garreau
0cf164f33a
Use assets_manager to load assets
2020-12-17 12:06:07 +01:00
jiminycrick
ce03fcfda3
Healing bomb sfx fix
2020-12-14 21:36:51 -08:00
Samuel Keiffer
c3732a8a8c
Merge branch 'nahua/replace_sceptre_m2_sound' into 'master'
...
Issue 872: Replace explosion sound with heal bomb sound for sceptre M2
See merge request veloren/veloren!1618
2020-12-13 23:18:30 +00:00
nahuakang
f3ed13ca09
Replace explosion sound with heal bomb sound for sceptre M2
2020-12-13 22:09:28 +01:00
Marcel Märtens
ccb01e1898
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
Sam
490915d384
Modified how most abilites that could scale were scaled.
2020-12-07 22:00:24 -06:00
Marcel Märtens
e398cca53c
move common_state into common_sys
2020-12-01 13:46:28 +01:00
Marcel Märtens
add7922653
Move Systems out of common into common_sys
...
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Forest Anderson
9065d0ca02
Merge branch 'imbris/audio-fixes' into 'master'
...
Stop unbounded wind volume when zooming out, make campfires quieter
Closes #844
See merge request veloren/veloren!1566
2020-11-27 18:59:23 +00:00
Imbris
a96e9982c7
Stop unbounded wind volume when zooming out, make campfires quieter
2020-11-27 12:43:47 -05:00
Samuel Keiffer
352917d9cb
Graying out skills with insufficient energy no longer dependent on hard-coded values
2020-11-27 16:27:09 +00:00
Sam
33e4448542
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
Sam
987df30dc4
Fixed audio test, added changelog line.
2020-11-20 11:50:01 -06:00
jiminycrick
1ce3827e22
Address comment
2020-11-18 13:31:13 -08:00
jiminycrick
2d2f267907
Addressed comments and fixed pipeline
2020-11-18 13:31:13 -08:00
jiminycrick
3b47add55a
Fully move sfx away from ECS event bus
2020-11-18 13:31:13 -08:00
jiminycrick
b3aa454f8e
Initial work to move combat sfx to outcomes
2020-11-18 13:31:12 -08:00
jiminycrick
77d624f640
Made level up sounds use outcomes instead of emitting an event
2020-11-18 13:31:12 -08:00
jiminycrick
9c87345135
Moved functions to client out of audio and generalized non-positional ambient sfx
2020-11-18 13:31:12 -08:00
jiminycrick
a9711eea01
Beginning to address comments
2020-11-18 13:31:12 -08:00
jiminycrick
c44a9092d3
Biome definition tweaks and more sfx
2020-11-18 13:31:12 -08:00
jiminycrick
f0d14ebe20
fix rebase
2020-11-18 13:31:12 -08:00
jiminycrick
a684bc90fd
Quadraped footsteps and songs in biomes
2020-11-18 13:31:12 -08:00
jiminycrick
27dc43fe18
Audio test fixes
2020-11-18 13:31:12 -08:00
jiminycrick
ddd970b986
Even more clippy fixes
2020-11-18 13:31:12 -08:00
jiminycrick
e1fcb3744e
Comment out audio device picker
2020-11-18 13:31:12 -08:00
jiminycrick
ea1bc2941b
Clippy fixes
2020-11-18 13:31:12 -08:00
jiminycrick
d47e0bbb73
Getting merge ready minus device picker
2020-11-18 13:31:12 -08:00
jiminycrick
2d088faea4
Wind transition smoothing
2020-11-18 13:31:12 -08:00
jiminycrick
f182002e38
Underwater and cave reverb
2020-11-18 13:31:12 -08:00