Commit Graph

2490 Commits

Author SHA1 Message Date
Joshua Barretto
783e8dbfc0 Reverted parenthesis removal 2019-08-04 12:35:03 +01:00
Joshua Barretto
8abfd2e10f Reverted sun diffuse change 2019-08-04 12:25:15 +01:00
Tesseract
c36c78252c Reverted to old star shader 2019-08-04 12:25:15 +01:00
Tesseract
ec34fcf9c8 Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed). 2019-08-04 12:25:15 +01:00
Joshua Barretto
fddf06b787 Merge branch 'pfauenauge/models' into 'master'
New Female Danari and Elf models, Airblocks for tower ruins and witch house

See merge request veloren/veloren!404
2019-08-04 11:23:01 +00:00
Monty Marz
8c1d244bf8 New Female Danari and Elf models, Airblocks for tower ruins and witch house 2019-08-04 11:23:01 +00:00
Joshua Barretto
51e0edf516 Merge branch 'zesterer/small-fixes' into 'master'
Small Improvements

See merge request veloren/veloren!403
2019-08-04 10:42:35 +00:00
Joshua Barretto
767ced8fe7 Limited entity spawning to 10 2019-08-04 11:30:05 +01:00
Joshua Barretto
ff114a83b5 Made bosses slightly more powerful 2019-08-04 10:32:50 +01:00
Joshua Barretto
daa9b81c69 Made boss spawning rarer 2019-08-04 10:27:08 +01:00
Joshua Barretto
7c6479a1fa More dungeons 2019-08-04 10:09:51 +01:00
Joshua Barretto
c7d2fbc20e Made humanoids glide when chasing 2019-08-04 09:21:29 +01:00
Joshua Barretto
ee0eb8d53c Better enemy AI targetting and combat 2019-08-04 08:58:41 +01:00
Joshua Barretto
8ef1532902 Merge branch 'zesterer/worldgen' into 'master'
Dungeons

See merge request veloren/veloren!402
2019-08-03 21:33:01 +00:00
Joshua Barretto
f14674ee9a Switched to UnitChooser 2019-08-03 22:15:23 +01:00
Joshua Barretto
f08d8bb00a Better movement lerping 2019-08-03 22:15:23 +01:00
Joshua Barretto
8b9a92b30e Added dungeons 2019-08-03 22:15:23 +01:00
Joshua Barretto
75c61098a5 Merge branch 'pfau/combat' into 'master'
Pfau/combat

See merge request veloren/veloren!401
2019-08-03 21:11:57 +00:00
Monty Marz
d180c47edc Pfau/combat 2019-08-03 21:11:57 +00:00
Joshua Barretto
c9f1a793db Merge branch 'timo-kill-xp' into 'master'
Give xp depending on max hp and lvl of entity killed

See merge request veloren/veloren!400
2019-08-03 20:57:06 +00:00
timokoesters
86e10c914c Adjust xp gains 2019-08-03 22:27:48 +02:00
timokoesters
74b7613cd9 Get rid of unwraps 2019-08-03 22:08:19 +02:00
timokoesters
7365dbe9e6 Give xp depending on max hp and lvl of entity killed 2019-08-03 21:30:01 +02:00
Joshua Barretto
295674d95a Merge branch 'zesterer/small-fixes' into 'master'
Made orientation change with move_dir, added a small amount of knockback, orientation lerp, better enemy combat, improved healthbar placement

See merge request veloren/veloren!399
2019-08-03 18:54:21 +00:00
timokoesters
6b69b24185 Make ori more precise 2019-08-03 20:41:55 +02:00
Joshua Barretto
fe0097c085 Made nametag position change with scale 2019-08-03 19:40:20 +01:00
Joshua Barretto
5fc6ab2126 Better enemy attack rate 2019-08-03 19:40:20 +01:00
timokoesters
91b8b69186 Use slerp for ori 2019-08-03 20:33:31 +02:00
Joshua Barretto
c33892e8af Made entity collisions z-dependent 2019-08-03 19:09:01 +01:00
Joshua Barretto
71bf09d3b7 Better orientation in the air 2019-08-03 18:30:48 +01:00
Joshua Barretto
e52250a193 Made orientation change with move_dir, added a small amount of knockback 2019-08-03 18:24:07 +01:00
Joshua Barretto
eaee0f263d Merge branch 'zesterer/small-fixes' into 'master'
Made enemies sometimes roll

See merge request veloren/veloren!398
2019-08-03 12:37:42 +00:00
Joshua Barretto
5e3e87f9c5 Made enemies sometimes roll 2019-08-03 13:31:40 +01:00
Joshua Barretto
51fa4f3cfc Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks

See merge request veloren/veloren!389
2019-08-03 12:09:38 +00:00
Joshua Barretto
66a8ed58db Merge branch 'timo-no-ckback' into 'master'
no-ckback

See merge request veloren/veloren!391
2019-08-03 12:09:23 +00:00
Joshua Barretto
cab898a91f Made enemies actually attack 2019-08-03 13:01:54 +01:00
timokoesters
6f598681fb Fix combat animations for non humanoids 2019-08-03 12:53:39 +01:00
timokoesters
3a43150bc5 Make hostile npcs back away when too close 2019-08-03 12:53:39 +01:00
Pfauenauge90
c919b68346 changed angle of attack, changed z offset on hit 2019-08-03 12:46:07 +01:00
timokoesters
e39324a9d2 Remove knockback 2019-08-03 12:46:07 +01:00
Joshua Barretto
4415393ec6 Merge branch 'zesterer/small-fixes' into 'master'
Added entity pushback

See merge request veloren/veloren!397
2019-08-03 11:33:56 +00:00
Joshua Barretto
3063546a58 Added entity pushback 2019-08-03 12:26:05 +01:00
Joshua Barretto
b90206bf28 Merge branch 'qutrin/humanoids' into 'master'
Allow normal enemies to spawn as humanoids

See merge request veloren/veloren!395
2019-08-03 10:47:03 +00:00
Piotr Korgól
8f86f5c483 Allow normal enemies to spawn as humanoids 2019-08-03 12:35:16 +02:00
Joshua Barretto
62dea9ee7b Merge branch 'zesterer/worldgen-npcs' into 'master'
NPC Spawning

See merge request veloren/veloren!393
2019-08-03 06:41:17 +00:00
Joshua Barretto
e6fe07dd3d Shortened enemy sight distance 2019-08-02 21:35:03 +01:00
Joshua Barretto
6ba5cf3224 More interesting enemy spawning 2019-08-02 21:31:22 +01:00
Joshua Barretto
8aa7af781e Fixed enemy combat 2019-08-02 20:52:46 +01:00
Joshua Barretto
23cfe50455 Better health accessors methods 2019-08-02 20:49:48 +01:00
Joshua Barretto
5e4f383952 Better enemy AI 2019-08-02 20:41:38 +01:00