Commit Graph

2229 Commits

Author SHA1 Message Date
Michał
29a1a7050b Loot, foods and salvage tweaks 2023-07-19 14:16:20 +00:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
Hugo Famechon
a648c68233 Sort items in inventory by quantity 2023-07-05 19:07:16 +00:00
Samuel Keiffer
645d063dcd Merge branch 'sam/durability-tweaks' into 'master'
Durability tweaks

See merge request veloren/veloren!3985
2023-07-03 23:34:33 +00:00
Christof Petig
28c3721ecf upgrade wasmer, implement basic WASI, turn off login events for now 2023-07-01 15:31:53 +02:00
Sam
c4b316af19 Durability tweaks 2023-06-26 20:49:03 -04:00
Imbris
42ba445ea2 Add RtsimEntity mapping if it is included as a component on a newly
created npc.

Also, improve wording of a comment.
2023-06-04 12:58:16 -04:00
Imbris
65efa779b5 Steps towards properly synchronizing when a client exits in-game to
return to the character screeen. And other related improvements.

* Uid now optional when removing an entity from IdMaps since that Uid
  may have been transferred to the new entity created when the client
  exits "in-game".
* Added notes about making sure to update the CharacterId mapping when
  changing the `kind` field of `Presence`.
* Add a parameter to `delete_entity_recorded` that indicates whether it
  is being called from `handle_exit_ingame` and that provides the `Uid`
  that was removed from the entity so that we can more explicitly and
  correctly handle that case.
* We now add the Uid of the client to the deleted entities list when it
  exits "ingame". (still need to rework code so that the client doesn't
  delete its own entity).
* Improved integration of possession code with ForceUpdate logic.
* Don't remove `Presence` component from old entity in possession so
  that deleting that entity will properly handle updating the
  CharacterId unmapping (if the old entity isn't going to be deleted we
  still remove the `Presence` component so that it doesn't keep terrain
  loaded).
* Added a couple TODOs on existing tangential things I noticed.
2023-06-04 12:58:16 -04:00
Imbris
f11baed9fa Adapting various things to the new interface, fixing compilation errors,
and progressing on half done things. Also, added a few TODO comments.
2023-06-04 12:58:16 -04:00
Imbris
35922866a8 Start refactoring UidAllocator to contain mappings for different Id
types.

* Add new `IdMaps` type that contains mappings to Entity from Uid, CharacterId, and
  RtsimEntity.
* Add PresenceKind::LoadingCharacter variant for when the CharacterId
  has not actually been confirmed to exist and belong to the logged in
  client. Switches to the regular PresenceKind::Character once the
  character is loaded from the database and that is used to update the
  entity.
* Start refactoring `delete_entity_recorded` to check for CharacterId
  and RtsimEntity values that may need to be removed from the map (just
  very start, not near complete).
* Other misc tweaks.
2023-06-04 12:58:16 -04:00
Isse
a884e0e058 Various rtsim related stuff 2023-06-03 22:14:18 +00:00
flo
16d58c6b4e plant creatures 2023-06-03 13:59:52 +00:00
Joshua Barretto
ec3a7d1898 Make items vanish after 5 minutes 2023-06-01 14:51:19 +01:00
flo
40832456f2 spawn frost gigas 2023-05-31 12:31:54 +00:00
Joshua Barretto
b086b43a88 Better wheeled ship movement 2023-05-25 00:28:36 +01:00
Joshua Barretto
f986e0793d Better orientation, axels 2023-05-25 00:28:35 +01:00
Joshua Barretto
8a8a5526f1 Added carriage 2023-05-25 00:28:28 +01:00
Joshua Barretto
a09dbf0396 Cleaned up and documented voxel collider code 2023-05-25 00:25:28 +01:00
Joshua Barretto
04687aa0b2 An underwater thing 2023-05-25 00:25:28 +01:00
Joshua Barretto
610d1d8497 Simplified replacement drag logic, special-case volume entities to improve movement 2023-05-25 00:25:28 +01:00
Joshua Barretto
7b4bb2de99 Use non-physical mode for liquid drag 2023-05-25 00:25:28 +01:00
Joshua Barretto
3c1cfe574d Added skiff 2023-05-25 00:25:28 +01:00
Joshua Barretto
dfbd9e8132 Rebalanced ships 2023-05-25 00:25:27 +01:00
Joshua Barretto
96bf86dae0 Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures. 2023-05-25 00:25:25 +01:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
Tao In Way
f18297ec75 taoist/charms 2023-05-19 03:07:44 +00:00
Joshua Barretto
a0ffeb7252 Clippy fixes 2023-05-17 00:23:14 +01:00
Joshua Barretto
8e9314d32b Fixed mount offsets for more quarupeds 2023-05-16 21:57:18 +01:00
Joshua Barretto
306c3e1423 Fixed masses, mount offsets and mountability for quad_low 2023-05-16 21:48:09 +01:00
Joshua Barretto
3238863c26 Good bird_large mount offsets 2023-05-16 21:10:53 +01:00
Joshua Barretto
52b5967914 Fix pet idle movement, add a way to configure agent behaviour through manifests 2023-05-16 18:51:46 +01:00
flo666
9a6ab28c3d adlet elder tweaks 2023-05-13 09:32:24 -04:00
taoist.way
b7c5c22070 mob creature tweaks 2023-05-13 09:32:23 -04:00
flo666
f66cc47554 - adlet melee tweaks
- fix adlet elder shoot combomelee
- adjust trap projectile mass
2023-05-13 09:32:23 -04:00
flo666
f13c3774c0 fix Trap projectile 2023-05-13 09:32:22 -04:00
flo666
7e6e8c97a3 Roshwalr scale up & hitbox adjust 2023-05-13 09:32:20 -04:00
flo666
17e4af3c48 BlockKind::ArtSnow
replace BlockKind::Snow with BlockKind::Misc
2023-05-13 09:32:19 -04:00
flo666
25ef582f1a - sprites IceCrystal, GlowIceCrystal for yetipit
- rough creature balance
2023-05-13 09:32:16 -04:00
flo666
6668df9f08 add adlet elder 2023-05-13 09:30:56 -04:00
flo666
c46ea4ae91 -add quadruped_medium/combomelee
-frostfang ability_set
2023-05-13 09:30:55 -04:00
flo666
86803c43bf adlet tracker tweaks 2023-05-13 09:30:54 -04:00
flo666
f936c2f00e rocky yetipit entrance & AdletTrap object 2023-05-13 09:30:54 -04:00
flo666
c8bb0050ad adlet npc work 2023-05-13 09:30:53 -04:00
Sam
680d987e11 Adlet hunter AI 2023-05-13 09:30:51 -04:00
Sam
92e28f09fc Adlet abilities 2023-05-13 09:30:51 -04:00
Joshua Barretto
451e586aac Made mounting biped_large work, for the hell of it 2023-05-12 22:11:06 +01:00
Joshua Barretto
9e9889eed6 Allowed bird pets to mount their owners when nearby 2023-05-12 21:03:44 +01:00
Marcel Märtens
3a19669d53 use workspace dependencies to make our life easier maintaining them :) 2023-05-10 18:16:25 +02:00
Isse
a6665ed988 some comments 2023-05-09 19:43:10 +02:00
Isse
192356f6c5 use interpolated pos and ori 2023-05-09 19:43:09 +02:00