Joshua Barretto
765a1ca17b
Switched light map iteration order, fire bowls in dungeons
2020-11-23 10:58:21 +00:00
Joshua Barretto
8fd2e4537d
Addressed review comments
2020-11-23 10:57:57 +00:00
Snowram
3bcffe1bf7
Assigns spawned npcs loadout with new method
2020-11-23 10:57:56 +00:00
Monty Marz
b950447bed
added enum for different dungeon enemies
2020-11-23 10:57:56 +00:00
Sam
0b86943e66
Added LoadoutConfig to better specify loadouts.
2020-11-23 10:57:56 +00:00
Joshua Barretto
7850b0bcaf
Added site names, dungeon difficulty, better explosions
2020-11-23 10:57:55 +00:00
Joshua Barretto
42c6142ec6
Added occasional sky emission at night
2020-11-23 10:57:15 +00:00
Joshua Barretto
28b0a00b44
Removed per-level dungeon waypoints
2020-11-23 10:57:14 +00:00
Joshua Barretto
29a8e8c359
Fixed rebase
2020-11-23 10:45:02 +00:00
Monty Marz
1864f4626c
map icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
de685b00b2
Improved water pathfinding
2020-11-23 10:45:01 +00:00
Joshua Barretto
d4d4f17d3c
Added world map size icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
c906764889
Better LoD
2020-11-23 10:45:01 +00:00
Joshua Barretto
450bc6c4ae
Prevented rtsim entities always climbing
2020-11-23 10:45:01 +00:00
Monty Marz
225756b011
npc armour
2020-11-23 10:45:01 +00:00
Joshua Barretto
7359dc6e1f
Removed giants, gave lanterns to rtsim NPCs
2020-11-23 10:45:01 +00:00
Joshua Barretto
22fb71905b
Added rtsim entities moving when unloaded, better generation
2020-11-23 10:45:01 +00:00
Joshua Barretto
59bb0c433e
Added simulation entity updating
2020-11-23 10:45:00 +00:00
Joshua Barretto
99a881f349
Added entity simulation to rtsim, reification, assimilation
2020-11-23 10:44:59 +00:00
Joshua Barretto
808d1873bd
Began implementing rtsim
2020-11-23 10:37:59 +00:00
Joshua Barretto
3ee4245652
Added test poles, minor improvements
2020-11-23 10:37:59 +00:00
Joshua Barretto
da9b23d4f6
Merge branch 'knarkzel/fix-npc-spawn' into 'master'
...
Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
2020-11-22 21:03:06 +00:00
Odd-Harald Lillestø Myhren
56e37a4846
Fix bug that caused campfires and other stuff to duplicate
2020-11-22 21:03:06 +00:00
Imbris
4e60d19762
Remove accidental leftover dbg
2020-11-22 02:58:44 -05:00
Monty Marz
8235e94aa4
Conversion to struct to please clippy
2020-11-21 15:42:43 +01:00
Snowram
a939eac30d
Refines spawn values, add gradients to debug_column
2020-11-21 14:33:35 +01:00
Snowram
2b08e8b931
Make /debug_column pick current location as default
2020-11-21 14:33:34 +01:00
Snowram
febe79e602
Added remaining creature spawns
2020-11-21 14:33:33 +01:00
Joshua Barretto
2ae51de7f0
Added more creature spawns
2020-11-21 14:33:32 +01:00
Joshua Barretto
bb6ca9fcba
Don't despawn entities so eagerly
2020-11-21 14:33:31 +01:00
Joshua Barretto
87edbf02ab
Random orientation for spawned NPCs
2020-11-21 14:33:31 +01:00
Imbris
2e94a63246
Merge branch 'ubruntu/system-independent-itempaths' into 'master'
...
Ubruntu/system independent itempaths
See merge request veloren/veloren!1538
2020-11-21 04:08:12 +00:00
ubruntu
198c59d2df
Ubruntu/system independent itempaths
2020-11-21 04:08:11 +00:00
Imbris
e72c69ca41
Merge branch 'imbris/fix-apple-bug' into 'master'
...
Fix issues with not being able to grab highlighted apples by unifying distance checking
Closes #820
See merge request veloren/veloren!1532
2020-11-21 02:55:09 +00:00
Imbris
ea275e320f
Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module
2020-11-20 20:51:44 -05:00
jiminycrick
b3aa454f8e
Initial work to move combat sfx to outcomes
2020-11-18 13:31:12 -08:00
jiminycrick
77d624f640
Made level up sounds use outcomes instead of emitting an event
2020-11-18 13:31:12 -08:00
Imbris
7427367d96
Fix issues with not being able to grab highlighted apples by unifying distance checking
2020-11-17 23:06:02 -05:00
Snowram
950eb1976d
Addressed more comments
2020-11-17 23:54:01 +01:00
Snowram
7af561263d
Addressed comments
2020-11-17 23:27:13 +01:00
Snowram
93642428f2
Move eye sight and scale in body.rs, mounts tweaks
2020-11-17 23:27:13 +01:00
Ben Wallis
143ecd6e34
Moved waypoint persistence to new waypoint column on stats table
2020-11-17 07:51:50 +00:00
entropicdrifter
fae3cf2521
create and use get_attacker_name method
2020-11-15 21:49:54 -05:00
Imbris
cbb701f30d
Temp fix for the home command
2020-11-15 20:40:12 -05:00
Sam
69bb54b4a2
Campfires can no longer be yeeted by arrows.
2020-11-15 11:13:03 -06:00
Joshua Barretto
d72c981808
Merge branch 'treeco/home-removes-waypoint' into 'master'
...
Made home command reset waypoint to world spawn
See merge request veloren/veloren!1520
2020-11-15 02:12:12 +00:00
Imbris
891e81cf58
Merge branch 'imbris/save-selected-char' into 'master'
...
Save the selected character, deselect character when deleting, auto select newly created character
See merge request veloren/veloren!1516
2020-11-15 01:40:44 +00:00
Treeco
48c9e9fb27
Made home command reset waypoint to world spawn
2020-11-15 01:06:27 +00:00
Imbris
4f2512f126
Save the selected character, deselect character when deleting, auto select newly created character
2020-11-14 19:17:42 -05:00
Imbris
2072929a5a
Send ability map from the server to the client on connection instead of loading from the assets
2020-11-14 16:07:07 -05:00
Ben Wallis
40e9c4a3e2
Fixed character data not being persisted on character switch
2020-11-14 13:36:54 +00:00
Sam
b5f59f9cf3
Fixed tests. Addressed comments.
2020-11-13 10:41:34 -06:00
Sam
e2fe2fd532
Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
2020-11-12 21:24:36 -06:00
Imbris
37e4ea4669
Remove ability map from top level functions
2020-11-12 21:24:35 -06:00
Sam
9b4fa4e961
Started moving loading of ability manifest to an ecs variable.
2020-11-12 21:24:34 -06:00
Joshua Barretto
9b233708e2
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
2020-11-09 10:20:22 +00:00
Christof Petig
b56919b123
Make waypoints persistent
...
Closes #549
2020-11-08 22:15:47 +01:00
Christof Petig
b11da85ff9
Patch for the position de-synchronization by imbris
...
See https://discordapp.com/channels/449602562165833758/449650240350453760/774724295452393522
2020-11-08 18:56:55 +01:00
AlKabir
4803ee5c81
changed to an or operand
2020-11-07 23:37:15 -06:00
AlKabir
6535deae9c
added two meat assets for mobs to drop
2020-11-07 23:34:20 -06:00
AlKabir
289126d9c8
Make different mobs drop different assetts on death (not just lootbags) cargo fmt
2020-11-07 22:50:38 -06:00
AlKabir
134c481408
Make different mobs drop different assetts on death (not just lootbags)
2020-11-07 22:50:38 -06:00
Imbris
133ba82a9b
Use item_definition_id for weapon asset mapping
2020-11-07 16:44:11 -06:00
Sam
ca65cdace1
Yeeted from manifest files.
2020-11-07 15:53:14 -06:00
AlKabir
77f3c7e3c5
Minor combat fixes (see issue 785)
2020-11-07 18:00:07 +00:00
Marcel Märtens
40f5afc2b0
ci cleanup, dependency update
2020-11-06 14:34:42 +01:00
Samuel Keiffer
44f676d90c
Merge branch 'sam/make-roll-great-again' into 'master'
...
Roll overhaul
See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
Sam
37ecb165ef
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
Snowram
0d92f02deb
Buff stonegolem, nerf giants, add missing sfxs
2020-11-06 01:08:33 +01:00
Snowram
ce96af4363
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
Sam
4a1a3f3ecc
Roll now gives i-frames.
2020-11-05 16:48:04 -06:00
Sam
55e75adec0
Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
2020-11-05 12:28:18 -06:00
Marcel
121364821a
Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
...
xMAC94x/feuerzeugBierflasche
See merge request veloren/veloren!1478
2020-11-05 09:22:50 +00:00
Sam
f69f494524
Fixed crash from changes in explosion code.
2020-11-04 22:21:02 -06:00
Sam
a0af315930
Addressed comments.
2020-11-04 19:22:08 -06:00
Sam
bda7fefdc0
Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
2020-11-04 19:22:07 -06:00
Sam
d38f1d319c
Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum.
2020-11-04 19:22:06 -06:00
Sam
87bff41a66
Addressed comments.
2020-11-04 19:22:05 -06:00
Sam
c48c022f7e
Separated out health from stats component.
2020-11-04 19:22:04 -06:00
Sam
f1f5c2b21b
Added energy change server event.
2020-11-04 19:22:01 -06:00
Sam
e0cbbf52ed
Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
2020-11-04 19:22:00 -06:00
Joshua Barretto
87ac4bd998
Merge branch 'christof/home_town' into 'master'
...
implement /home to return to home town
See merge request veloren/veloren!1481
2020-11-04 15:58:35 +00:00
Marcel Märtens
a7123c6e14
put cache in ECS to get rid of allocations
2020-11-04 14:19:28 +01:00
Marcel Märtens
ce3173ecdf
add metrics for physics sys and implement concurrent physics
2020-11-04 11:53:13 +01:00
Marcel Märtens
bbe6e8be7c
Improve Phyiscs speed of entity handling.
...
Before we had accessed velocities in a nested loop O(n²).
Now we copy it only once out of the ECS system and store it in a tmp Vec.
As we no longer need to hold a mut and imutable reference, we can iter of `&mut velocities` again in the outer loop.
Also improved many calculations called in the loop to make the check if 2 entities are to far apart as easy as possible
2020-11-04 11:53:09 +01:00
Marcel Märtens
094bb7c45a
keep Presence when possesing
2020-11-04 11:49:05 +01:00
Christof Petig
ac92c8a6af
implement /home to return to home town
2020-11-04 00:55:15 +01:00
Marcel Märtens
3d9c3e481e
Undo one Componenet per Stream
and instead use Client
.
...
In order to keep the performance we made it Internal Mutability and use a `Mutex` per Stream, till `Stream.send` is no longer `&mut self`.
The old solution didn't rely on this, but needed multiple Components instead which zest didn't liked
2020-11-03 08:56:08 +01:00
Marcel Märtens
00456c8373
extract a Presence Component, which is server
only and has state of Player
and Client
. Presence is only valid for Clients that are in game
2020-11-03 08:56:02 +01:00
Marcel Märtens
084b60d7ec
Fix an error that a failed initialization of a client lead to a Kill of the gameserver. Instead we just log a msg now.
2020-11-03 08:55:56 +01:00
Marcel Märtens
6bb74c9c6f
Fix clients are disconnecting GRACEFULLY by removing the Disconnect Request from a client, a client now sends a TERMINATE message directly
2020-11-03 08:55:54 +01:00
Marcel Märtens
37d08e93ca
review:
...
- fix wording in error msg
- find better name for structs
- unify errors and cleanup code with `(|| {foo?; Some(())})()` pattern
- fix the negative PlayersOnline, it was caused by having a gracefull shutdown AND a timeout error. we now unregister the client when he issues TERMINATE
2020-11-03 08:55:51 +01:00
Marcel Märtens
9ba19a1cd9
implement lazy_msg which only serialize + compress AT MAX ONCE if the same msg is send to multiple participants
2020-11-03 08:55:46 +01:00
Marcel Märtens
2290efd219
remove clippy warnings no longer needed
2020-11-03 08:55:44 +01:00
Marcel Märtens
e9be36c993
replace the single message
system with 5 message systems. one per stream to handle less ECS systems PER msg system.
...
As the MAIN message system was already on 25 of the max of 26 possible Ressources
2020-11-03 08:55:42 +01:00
Marcel Märtens
9459ccf61b
working on implementing seperated msg system.
...
Does compile, but only reach connection till character screen.
Full play not yet possible
2020-11-03 08:55:36 +01:00
Marcel Märtens
dd966dd00e
remote all streams from Client
and put it directly in the ecs system.
...
This commit does not run compile as the message sys now would requiere 30 imput parameters which is over the max of 26 :/
2020-11-03 08:55:35 +01:00
Imbris
cf06912b7b
Merge branch 'bbenton91/add-mount-range-check' into 'master'
...
Fixes #814 . Added range check to mounting
Closes #814
See merge request veloren/veloren!1466
2020-10-31 03:50:00 +00:00
Brad
95163a5a65
Added range check to mounting
2020-10-30 22:34:44 -04:00
Brad
a1baab1a5c
Added range check to block pickup
2020-10-30 19:50:36 -04:00