Joshua Barretto
d1cdb6ea55
Updated changelog
2020-07-07 01:11:37 +01:00
Joshua Barretto
e626f6255f
Prevented pet damage
2020-07-07 01:01:39 +01:00
Joshua Barretto
bdab3972c2
Fixed view distance bug
2020-07-06 16:36:13 +01:00
Marcel
e19d170b61
Merge branch 'imbris/smaller-fixes' into 'master'
...
Stop spamming loadout, Update specs
See merge request veloren/veloren!1165
2020-07-06 09:50:46 +00:00
Songtronix
200496d1bc
fix: allow maximum view distance in singleplayer
2020-07-06 10:37:44 +02:00
Imbris
8d39f27458
Upgrade hashbrown
2020-07-06 03:15:06 -04:00
Imbris
afff8a43b9
Add some code to count how many updates will be sent for each component type (commented out)
2020-07-06 02:25:29 -04:00
Imbris
c2d6d00b00
point to github specs to access PairedStorage type, fix Loadout sync spam
2020-07-06 01:56:02 -04:00
Joshua Barretto
a9f862ee95
Fixed multiple char select bug
2020-07-05 18:05:00 +01:00
Joshua Barretto
43f75f2f54
Removed bomb timeout
2020-07-05 16:15:51 +01:00
Joshua Barretto
fd39ee97bc
Added training dummies
2020-07-05 16:15:51 +01:00
Joshua Barretto
92c9db5291
Made fluids block explosions
2020-07-05 16:15:51 +01:00
Joshua Barretto
38c422bef7
Added bombs to loot table
2020-07-05 16:15:51 +01:00
Joshua Barretto
2f6a618d5a
Added bombs, throwable items, more block kinds, weaker explosions
2020-07-05 16:15:48 +01:00
Marcel
2a7a8b05e6
Merge branch 'network-lockless' into 'master'
...
Network lockless
See merge request veloren/veloren!1153
2020-07-05 09:17:29 +00:00
Forest Anderson
7ac5876743
Merge branch 'xvar/skills' into 'master'
...
Initial implementation of skills and skill groups
See merge request veloren/veloren!1135
2020-07-05 00:33:11 +00:00
Forest Anderson
3e830aa0ca
Merge branch 'angel/add-spawn-training-dummy' into 'master'
...
Added spawning test dummy
See merge request veloren/veloren!1142
2020-07-04 19:24:02 +00:00
Piotr Korgól
27440e16c4
Correctly load the loot table
2020-07-04 18:40:23 +02:00
Joshua Yanovski
0ed752e087
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-07-04 18:14:21 +02:00
Ben Wallis
538598eb08
Refactored Skills/SkillGroups structure and implemented JSON persistence
2020-07-04 15:25:21 +01:00
Joshua Yanovski
4e02024670
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-07-04 16:17:40 +02:00
Piotr Korgól
aefa7e2f11
Make chests and enemies use the basic loot table
2020-07-04 14:07:10 +02:00
Marcel Märtens
cbfd398035
remove Mutex in server as Stream is now 'Sync'
2020-07-04 12:31:59 +02:00
Forest Anderson
954a4857c4
Added proper training dummy model
2020-07-03 16:53:04 -04:00
Forest Anderson
c525358637
Prevent xp gain from training dummy kill
2020-07-03 16:53:04 -04:00
Forest Anderson
6140555e43
Fixed clippy issues
2020-07-03 16:53:04 -04:00
Forest Anderson
e73ec7a4d2
Added spawning test dummy
2020-07-03 16:53:04 -04:00
Marcel Märtens
15ff58cd6a
simple fmt in order to make the replacement commit as simple as possible
2020-07-03 13:11:44 +02:00
Marcel Märtens
4e92c0160e
network layer switch, doing the stuff that might confict.
...
- mostly its the message handling put now in a async wrapper
- add some fixes to pass without warnings and make clippy happy
- some network error handling is ignored, this can be improved but is no blocker
2020-07-03 13:11:38 +02:00
Marcel Märtens
77c90b2c7c
doing a simple 1:1 swap out network coding
...
this is the part which prob has less Merge conflics and is easy to rebase
the next commit will have prob alot of merge conflics
followed by a fmt commit
2020-07-03 13:11:31 +02:00
Joshua Yanovski
618a18c998
Adding shadows, greedy meshing, and more.
2020-07-02 22:10:22 +02:00
Monty Marz
89400264dc
Loot ChatType, Update german translation, map zooming
2020-07-01 19:05:44 +00:00
Marcel Märtens
6535fa5744
fix various clippy issues
2020-07-01 00:37:06 +02:00
Samuel Keiffer
44203ab817
Adds a command that allows a username to be added or removed from the whitelist
2020-06-30 12:21:36 +00:00
Ben Wallis
48a23e5f4c
Fixed inventory full message when pressing the pickup item key in quick succession ( #651 )
2020-06-29 07:48:44 +01:00
Forest Anderson
201f513737
Fixed meta chattype error on master
2020-06-28 17:10:01 +00:00
Forest Anderson
9246e34c1b
Merge branch 'CapsizeGlimmer/chat_modes' into 'master'
...
Capsize glimmer/chat modes
Closes #217
See merge request veloren/veloren!1043
2020-06-28 14:35:39 +00:00
Monty Marz
f3a84e07a7
changed message type for motd
2020-06-28 16:04:55 +02:00
Forest Anderson
48f70bd088
Fixed double login message
2020-06-28 09:47:48 -04:00
Monty Marz
670d9e8736
remove unnecessary conversions to make clippy happy
2020-06-28 15:15:00 +02:00
Ben Wallis
a9d3f984f0
Implemented loot pickup chat messages and the option for playing different sounds for picked up items
...
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
Forest Anderson
2665159790
Fixing errors after rebase
2020-06-27 19:12:12 -04:00
CapsizeGlimmer
883d9acf30
cargo fmt
2020-06-27 17:43:46 -04:00
CapsizeGlimmer
3d29c3254a
Add setting for displaying character names in chat. Placate cargo clippy.
2020-06-27 17:43:46 -04:00
CapsizeGlimmer
59db2fcd3b
Admin status added when registering; cargo fmt
2020-06-27 17:43:45 -04:00
CapsizeGlimmer
2d2aba3a5d
Chat bubble text shadows. Fix panic when re-joining a group or faction
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
b04810cae5
misc chat mode changes
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
5ad212b7ed
Add chat types for offline, online. Implement Pfau's fixes
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
b7d7696d89
Implement MR!1043 changes suggested by Imbris
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
34acc4ddf3
Players are removed from social menu when logged out.
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
4117f2f2a8
cargo fmt; changelog
2020-06-27 17:03:55 -04:00
CapsizeGlimmer
35ed03aa18
Implement chat mode icons in chat window
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
22315a6e1d
Added shortcut for chat commands /g=>/group, /s=>/say, /w=>/world, etc.
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
c984bdcdf1
Implement chat filtering for /say /region /group etc.
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
5cbecb29e6
Implement /join_group and /join_faction commands
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
289ef5d6b2
Move message processing and chat bubbles to the client
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
0b2a3ebe8b
Re-implement names in chat. It is done client-side now and /alias changes are retroactive.
2020-06-27 16:42:25 -04:00
CapsizeGlimmer
b08d717eac
Rework chat processing
2020-06-27 16:29:03 -04:00
CapsizeGlimmer
702a21302c
Base implementation of /group /faction /say /region
2020-06-27 16:26:02 -04:00
Joshua Barretto
1cca7bf4a8
Fmt, fixed chat-cli problem
2020-06-25 19:50:04 +01:00
Joshua Barretto
d9cd37056d
Added settings editing, set_motd command
2020-06-25 18:57:29 +01:00
Joshua Barretto
83a96c24ec
Added MOTD on login, MOTD editing
2020-06-25 18:57:26 +01:00
Joshua Barretto
b46e080ade
Added server-side maximum view distance setting
2020-06-25 18:46:04 +01:00
Imbris
6501611372
Merge branch 'shandley/character-loading' into 'master'
...
Move character DB ops off the main thread
See merge request veloren/veloren!1075
2020-06-25 16:16:15 +00:00
Songtronix
f44df23935
feat: add server whitelist
2020-06-24 17:36:19 +02:00
Shane Handley
255ad97289
- Move the remaining character data loading to the message/thread formatharacter list actions
...
- Handle/notify the client of errors during character load by returning to character select with the error, clean up client and server states
- Add player_uuid check when loading character data.
2020-06-24 11:47:41 +10:00
Shane Handley
38b146d840
Add channel setup for persistence to move character operations off the
...
main thread.
2020-06-23 21:07:43 +10:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
589254e4ab
Convert all other veloren crates to use tracing
...
- Completely removed both `log` and `pretty_env_logger` and replaced
with `tracing` and `tracing_subscriber` where necessary.
- Converted all `log::info!(...)` et al. statements to just use the
shorthand macro i.e. `info!`. This was mostly to make renaming easier.
2020-06-21 23:19:41 +08:00
Ben Wallis
6da7a11d33
Fixed suppressed clippy warnings for #587 - clone_on_copy
2020-06-18 22:25:48 +01:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Ben Wallis
8ed2109bcf
Fixed suppressed clippy warnings for #587 - collapsible_if
2020-06-12 20:34:54 +01:00
Marcel Märtens
0e59ee901e
dependency reduction:
...
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Marcel Märtens
3324c08640
Fixing the DEADLOCK in handshake -> channel creation
...
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
however the protocol could already catch non handshake data any more and push in into this
mpsc::Channel.
Then this channel got dropped and a fresh one was created for the network::Channel.
These droped Frames are ofc a BUG!
I tried multiple things to solve this:
- dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
to handle ALL the network::channel.
If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
Bad Idea...
- using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
scheduler doesnt know the remote_pid yet
- i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
So i switched over to the simply method now:
- Do everything like before with 2 mpsc::Channels
- after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
- when starting the channel, reapply them to the new sender/listener combination
- added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-09 01:24:21 +02:00
Marcel Märtens
8f65168506
fix workspaces and Cargo dependencies
2020-06-09 01:23:21 +02:00
Marcel Märtens
88f6b36a4e
Differ Metrics to make it easier to implement your own metric coding!
...
Implement my own metric coding in networking
2020-06-09 01:22:48 +02:00
Shane Handley
24cdea0a4c
Enable WAL and busy_timeout for each sqlite connection to mitigate db locks,
2020-06-07 22:33:48 +10:00
S Handley
e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
...
data.
2020-06-04 11:44:33 +00:00
Monty Marz
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
S Handley
b1d191301a
Make the persistence system code more generic so that it handles all
...
data associated with a character, rather than individually as we were
planning to do with stats/inv/etc... This removes potential for DB locking when we deal with each individually, and we
should have plenty of room for additional writes within the transaction.
2020-06-01 21:34:52 +00:00
scott-c
2d3f81b4c1
Add character info to /players command
2020-06-01 22:04:44 +08:00
scott-c
fe20da3923
send level change event for set_level command
2020-06-01 22:04:44 +08:00
scott-c
7eb1b2c263
Add level up network event
2020-06-01 22:04:44 +08:00
scott-c
730399b5f4
Add character select network event
2020-06-01 22:04:44 +08:00
scott-c
136bf271b8
Fix social list having incorrect player count
2020-06-01 22:04:44 +08:00
scott-c
c23183b1ca
Add character name and level to social window
2020-06-01 22:04:44 +08:00
scott-c
636fcafd2e
Restore player alias being displayed in chat
2020-06-01 22:04:44 +08:00
scott-c
fefd643657
Fix unused variable compiler warning
2020-06-01 21:56:46 +08:00
scott-c
288c7cdbfa
fix #562 Confusing chat alias
2020-06-01 21:36:39 +08:00
Shane Handley
84d0332c6d
Ensure that the player uuid and character id both match in a character deletion query.
2020-06-01 02:29:05 +10:00
Prashan Dharmasena
6865894f96
Closes #573 . Do not announce alias change for non-body players.
2020-05-29 18:36:52 -07:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Monty Marz
6d1ec73b47
Merge branch '561-info-popup-for-saved-waypoints-only-appear-for-the-second-time-you-visit-one' into 'master'
...
Resolve "Info popup for saved waypoints only appear for the second time you visit one"
Closes #561
See merge request veloren/veloren!1014
2020-05-29 11:39:12 +00:00
CapsizeGlimmer
78a06550d0
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Prashan Dharmasena
cba403df36
Closes #450 : Send update chat message to all clients on successful alias change.
2020-05-26 22:00:47 -07:00
CapsizeGlimmer
2a83e91242
Waypoint notifications have a 10 second cooldown
2020-05-25 02:56:31 -04:00
Joshua Yanovski
eaea83fe6a
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-21 22:47:07 +02:00
Joshua Yanovski
2f89b863e0
Merge branch 'treeco/new-map' into 'master'
...
Changed default map and seed, lowered site counts
See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Joshua Yanovski
f8376fd5dc
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-21 17:53:57 +02:00
Monty Marz
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Marcel Märtens
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Imbris
307cbaddb3
Merge branch 'imbris/stats-updater' into 'master'
...
Update stats in a separate thread
See merge request veloren/veloren!997
2020-05-15 21:52:40 +00:00
Imbris
6b70354fbb
Wrap updates in transaction
2020-05-15 16:40:06 -04:00
Imbris
49e2fb80e7
Update stats in a separate thread
2020-05-15 16:03:51 -04:00
Joshua Barretto
ba80f7c872
Fixed square staircases in dungeons
2020-05-15 18:34:05 +01:00
Joshua Barretto
51a4d5c402
Fixed incorrect giant names
2020-05-15 18:33:34 +01:00
Joshua Barretto
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
Joshua Yanovski
243d0837b8
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-15 14:53:13 +02:00
Treeco
61bcfbeeb2
Changed default map and seed, lowered site counts
2020-05-15 11:36:19 +01:00
Shane Handley
a41576e767
Correctly set the exp target for the next level when spawning a character.
...
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
Mckol
fe859fc2e1
VELOREN_SAVES_DIR envar now overrides the server persistence db path
2020-05-15 01:54:14 +02:00
Mckol
48c5d37a5d
Make singleplayer use voxygen's config path for persistence path.
2020-05-15 01:54:13 +02:00
Mckol
aa69046055
Changed the default path of persistence database
...
Now the default is `./saves/`, it's also configurable.
2020-05-14 22:42:44 +02:00
CapsizeGlimmer
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Forest Anderson
acab072a63
Merge branch 'shandley/persistence-stats' into 'master'
...
Stats Persistence
See merge request veloren/veloren!970
2020-05-13 13:43:22 +00:00
Shane Handley
fa8c6418f6
Write stats to the DB when a player disconnects from the server.
2020-05-13 22:08:26 +10:00
Forest Anderson
7703bc1214
Merge branch 'imbris/entity_count' into 'master'
...
Fill in entity_count in metrics
See merge request veloren/veloren!983
2020-05-13 08:13:05 +00:00
Imbris
8f857e6e11
Fill in entity_count in metrics
2020-05-12 19:44:27 -04:00
Shane Handley
e852e0cfab
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
0a6f9b860d
Gather all characters stats in the system, build one big query, rather than per-character queries.
2020-05-13 09:14:08 +10:00
Shane Handley
7c6c9f4302
Stats persistence
...
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
e5853dbdd4
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
Acrimon
0993e9e146
Fix #556
2020-05-13 01:08:33 +02:00
CapsizeGlimmer
49d1225823
Tab completion code review suggestions
2020-05-11 18:02:21 -04:00
CapsizeGlimmer
3f76d1d702
Rework tp command - "/sudo player /tp" is short for "/sudo player /tp sudoer"
2020-05-10 19:17:34 -04:00
CapsizeGlimmer
9d118b55a0
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
24fa23fef4
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
CapsizeGlimmer
7ecea34f85
Server server::cmd depends on common::cmd
2020-05-09 21:50:51 -04:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
63826d1a50
Add optional argument to /get_items
2020-05-07 18:39:48 +00:00
Monty Marz
522e3493c5
Merge branch 'pfau/fix-animals' into 'master'
...
Fix animals not attacking
See merge request veloren/veloren!960
2020-05-04 16:59:33 +00:00
Monty Marz
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
Songtronix
1d88ec6295
server(cmd): add server version cmd
2020-05-04 17:59:53 +02:00
Monty Marz
89980284aa
Merge branch 'CapsizeGlimmer/functional_lanterns' into 'master'
...
Equipped lanterns now provide an illumination effect.
See merge request veloren/veloren!935
2020-05-04 15:15:31 +00:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
protheory8
31c0457913
Fix #542 - Impose limits on admin commands
2020-05-04 14:50:58 +05:00
Joshua Yanovski
746a10e8d0
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-02 04:02:09 +02:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Yanovski
2c5ad9d076
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-04-27 22:35:24 +02:00
Joshua Barretto
8e0f40c71e
Added on_ceiling check for sticky entities
2020-04-26 17:56:09 +01:00
Joshua Barretto
eb23b0b2bd
Added Colliders, made projectiles point particles
2020-04-26 17:56:09 +01:00