Sam
72f38068e0
Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (no assets).
2022-05-16 15:11:44 -04:00
Sam
54a6c31c63
Slight optimization to persistence
2022-05-16 15:11:42 -04:00
Sam
85c2a85817
Addressed review comments
2022-05-16 15:11:42 -04:00
Sam
00276acbdb
More feedback addressed (no assets).
2022-05-16 15:11:41 -04:00
Sam
5d0ba6e2b8
Addressed round 3 of feedback (no assets).
2022-05-16 15:11:41 -04:00
Sam
c0dd748bc7
Addressed second round of balance feedback (no assets).
2022-05-16 15:11:40 -04:00
Sam
95c3fdffa1
Addressed playtest feedback (no assets).
2022-05-16 15:11:39 -04:00
Sam
f47cbeb022
Addressed review comments
2022-05-16 15:11:38 -04:00
Sam
de8f98446e
Fixed errors in csv import, csv export, and recipe graphviz bins
2022-05-16 15:11:37 -04:00
Sam
528b62c59a
Rebase commit
2022-05-16 15:11:36 -04:00
Sam
64d07d02c4
Changed item definition id to better handle modular items.
2022-05-16 15:11:34 -04:00
Sam
37442b638c
Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (no assets).
2022-05-16 15:11:33 -04:00
Sam
afd2c8730f
Addressed most review comments (no assets).
2022-05-16 15:11:32 -04:00
Sam
816c265662
Rebase stuffs
2022-05-16 15:11:26 -04:00
Sam
085b18c07a
Formatting tweaks to tooltips
2022-05-16 15:11:25 -04:00
Bryant Deters
075fee5190
modular component tooltips
2022-05-16 15:11:25 -04:00
Sam
e69aa8c4ee
Fixed items with components having incorrect hashes
2022-05-16 15:11:24 -04:00
Sam
6fa7852a8c
Fixed random generation of modular weapons.
2022-05-16 15:11:23 -04:00
Sam
e86d2ab46a
Fixed rebase
2022-05-16 15:11:22 -04:00
Sam
cb04433c14
Fix rebase
2022-05-16 15:11:22 -04:00
Sam
d436362a8d
Consolidated crafting UI for the primnary component of modular weapons.
2022-05-16 15:11:21 -04:00
Sam
5877334ed3
Tags are now generated for modular items.
2022-05-16 15:11:20 -04:00
Sam
ef5b2e4a1e
Added method of differing names for 1h and 2h variants of a modular wepaon.
...
Added all 1h melee weapon models.
2022-05-16 15:11:19 -04:00
Sam
af50864643
Fixed issue in updating item config when loading persisted items.
2022-05-16 15:11:18 -04:00
Sam
bf348b7f43
Addressed further review.
2022-05-16 15:11:16 -04:00
Sam
94c19735ca
Fixed broken stuff during rebase.
2022-05-16 15:11:16 -04:00
Sam
81c83c5e83
Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
2022-05-16 15:11:15 -04:00
Sam
524845b661
Addressed more comments on MR.
2022-05-16 15:11:15 -04:00
Sam
259db56ca6
Addressed more comments in MR review.
2022-05-16 15:11:14 -04:00
Sam
fa9e034757
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. NO ASSETS
2022-05-16 15:11:13 -04:00
Sam
36da0cf981
Removed inner toolkind from ModularBase::Tool.
2022-05-16 15:11:13 -04:00
Sam
a9e9a70687
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
2022-05-16 15:11:11 -04:00
Sam
b048179c0a
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
2022-05-16 15:11:11 -04:00
Sam
08b7bb781f
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
2022-05-16 15:11:10 -04:00
Sam
5bacf526ad
Began addressing initial review of modular weapons.
2022-05-16 15:11:10 -04:00
Sam
03ab68eb60
Added models for sword blade, axe head, and hammer head components.
2022-05-16 15:11:09 -04:00
Sam
2aad3f3961
Switched to item list as an input for modular components so that allowed items could be centralized.
2022-05-16 15:11:08 -04:00
Sam
539c3307a6
Fixed persistence error that would occur when dropping a modular item and then picking up that same item in the same persistence cycle.
2022-05-16 15:11:06 -04:00
Sam
33feee787b
Removed stuff no longer needed after new method of crafting modular weapons.
2022-05-16 15:11:05 -04:00
Sam
00649f8ebb
Added crafting method for modular weapons.
2022-05-16 15:11:04 -04:00
Sam
ca644f8f0b
Added more interesting ingredients to recipes.
...
Changed bow main component from held (grip) to damage (limbs).
2022-05-16 15:11:02 -04:00
Sam
01450b7e34
Fixed migration to properly insert components in the correct position. Fixed small error in how names were generated for any modular weapon that used the held component as its main component.
2022-05-16 15:11:01 -04:00
Sam
21084e48f0
Removed old weapons that were migrated to modular weapons.
2022-05-16 15:11:00 -04:00
Sam
b4e86bf741
Fixed csv import
2022-05-16 15:10:59 -04:00
Sam
c10fa35fa4
Added correct names to every bow, staff, and sceptre component.
2022-05-16 15:10:58 -04:00
Sam
0a44874e88
Renamed components of bow, staff, and sceptre
2022-05-16 15:10:58 -04:00
Sam
38cb465722
Fixed loading of modular weapons from the loadout to work with nested components.
...
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
0a38567e8d
Modular weapons can now be properly displayed in the inventory.
2022-05-16 15:10:57 -04:00
Sam
762b3be3c3
Modular weapons can now be dropped as loot or assigned to enemies.
2022-05-16 15:10:56 -04:00
Sam
d380a2dbaf
Quality is now propogated through modular items from the quality of the components.
2022-05-16 15:10:55 -04:00
Sam
c6f4b51215
Removed descriptions from modular weapons and components.
2022-05-16 15:10:54 -04:00
Sam
885bb9aaa7
Added programmatic names for modular components.
2022-05-16 15:10:53 -04:00
Sam
405b9b2448
Modular weapons now have programmatically generated names.
2022-05-16 15:10:53 -04:00
Sam
4e89bc7485
Added test functions to assist in fixing unit tests that broke from changed functionality.
2022-05-16 15:10:52 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Sam
85b7382487
Added handedness requirements to recipes and components.
2022-05-16 15:10:50 -04:00
Sam
2feb8f298b
Removed deprecated functionality from modular weapons.
2022-05-16 15:10:49 -04:00
Sam
511f39c5ae
Adds support for loading modular item from database with an arbitrary amount of component nesting.
2022-05-16 15:10:49 -04:00
Sam
77934c9214
Made changes to crafting to allow modular weapons to work as intended.
2022-05-16 15:10:48 -04:00
holychowders
9c68fbbeed
Fix agents not hearing sounds due to reduced listen_dist
, caused by commit a6955e5af
.
...
- `listen_dist` has been restored to normal and the behavior intended by
the trouble commit has been much more properly encoded.
2022-05-04 21:22:19 -05:00
Marcel
84ab219cf3
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2022-04-25`
See merge request veloren/veloren!3343
2022-05-03 14:07:49 +00:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
holychowders
a6955e5afb
Re-add listen_dist
check in choose_target()
and add randomness to simulate agents detecting entities directly behind them.
2022-05-01 19:18:43 -05:00
holychowders
914b44c714
Fix villagers seeing cultists and familiar enemies through objects.
2022-05-01 15:06:43 +00:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
juliancoffee
f875c0b5d4
Adress review
2022-04-08 16:37:06 +03:00
juliancoffee
11bf16e3d7
Make ItemSpec and Hands untagged
2022-04-07 18:44:16 +03:00
juliancoffee
13324700ba
Post-cleaning
2022-04-07 18:44:16 +03:00
juliancoffee
faeac0eef3
Fully implement tests for new EntityConfig
2022-04-07 18:44:15 +03:00
juliancoffee
dd02e8ae6a
Add loadout spec examples
2022-04-07 18:44:15 +03:00
juliancoffee
cfba7bfc65
Add validation functions to LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
7cd5a694b2
Dummy implementation of LoadoutSpec tests
2022-04-07 18:44:15 +03:00
juliancoffee
a4908cf5ae
Implement migration for EntityConfig
2022-04-07 18:44:15 +03:00
juliancoffee
357b953e3b
Implement new InventorySpec for EntityConfig
...
* Add new InventorySpec which uses Inline loadout spec
* Disable all tests!
2022-04-07 18:44:15 +03:00
juliancoffee
77f8d6da6f
Remove old loadout_builder::LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
3f7bfff8d7
Implement all needed features
...
+ Multiple/Random inheritance for loadout configs
+ Using ItemSpecNew in Hands
+ Rename Hands::Specific to Hands::InHands to represent non-random
combination
2022-04-07 18:44:14 +03:00
juliancoffee
5e07875be9
Add LoadoutSpecNew with new loadout config
...
Changes from old config:
* Structure instead of HashMap which allows us have multiple types for
fields.
* Using error propagating instead of panic, which opens possibility for
better error messages.
* Implemented inheritance.
* New Hands type for more practical way of declaring weapons/tools.
2022-04-07 18:44:14 +03:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
...
Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
Mehmet-dev
903e216d32
fixing blood particles on bodies not supposed to bleed from gameplay perspective
2022-03-20 15:45:50 +00:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
...
- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Christof Petig
c3d6b8c250
crafting factor was wrongly used as well …
2022-03-05 13:18:09 +01:00
Christof Petig
d02018f893
hotfix for sunflow ice tea costing 16x the amount of its ingredients
...
also makes price debugging output more readable
2022-03-05 13:07:55 +01:00
Sam
0542e46e7d
Lighting works now hackily
2022-03-03 01:11:01 -05:00
Sam
b558331b32
Finishing touches
2022-03-03 01:10:55 -05:00
Christof Petig
f347b9de11
Diversify price calculation for items by using multiple categories per item.
2022-03-03 02:32:34 +00:00
ubruntu
94a9b407c2
Fix waypoints being movable
2022-02-28 19:20:37 +00:00
ninefox
61913402a2
add code to center item drops
...
reduce size of coins
2022-02-23 17:16:10 -08:00
Marcel
df7cd2da1a
Merge branch 'isse/shared-waypoints' into 'master'
...
Shared and persistent waypoints
See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
James Melkonian
7f21cbf4bc
Fix airship command by splitting out ships
2022-02-18 08:34:14 +00:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
...
Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
Sam
6dafacaa24
Addressed review comments
2022-02-13 21:49:46 -05:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
UncomfySilence
a0d43cb21d
further balance changes
2022-02-13 10:35:19 +01:00
Sam
c77270b799
Addressed feedback
2022-02-12 20:52:01 -05:00
jshipsey
2eee43865f
chieftain anims
2022-02-11 02:18:48 -05:00
Sam
4991f7ecea
Gnarlign site tweaks and chieftain buff
2022-02-11 01:23:09 -05:00
Sam
bf7e84c6ae
Initial particle work
2022-02-10 14:58:37 -05:00
Sam
0031aa6f5f
Chieftain AI and attacks
2022-02-10 14:58:35 -05:00