Joshua Barretto
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34987c1654
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Don't do gamma twice
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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271c1e29a5
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Adjusted sun/moon for HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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1d031538f9
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Added HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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49df604de0
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Better scattering and scatter (of both varieties)
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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ee65b4fb17
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Improved cloud quality by improving sun access heuristic
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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29a8e8c359
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Fixed rebase
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2020-11-23 10:45:02 +00:00 |
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Monty Marz
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1864f4626c
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map icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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de685b00b2
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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71b7e1ef90
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Better non-climbing NPC pathfinding in rivers
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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b352ef5d55
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Terrain pop-in, fixed agent pathfinding in water
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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717fd88565
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Experimental dissolve VD
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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6adfa547db
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Added site icons to main map
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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d4d4f17d3c
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Added world map size icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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c906764889
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Better LoD
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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450bc6c4ae
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Prevented rtsim entities always climbing
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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f448212515
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Update leather_blue-0.vox
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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225756b011
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npc armour
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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7359dc6e1f
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Removed giants, gave lanterns to rtsim NPCs
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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22fb71905b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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427f431ac8
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Duh.
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2020-11-23 10:45:00 +00:00 |
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Joshua Barretto
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59bb0c433e
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Added simulation entity updating
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2020-11-23 10:45:00 +00:00 |
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Joshua Barretto
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99a881f349
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Added entity simulation to rtsim, reification, assimilation
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2020-11-23 10:44:59 +00:00 |
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Joshua Barretto
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2b5e09e32e
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Better high-quality clouds
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2020-11-23 10:38:00 +00:00 |
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Joshua Barretto
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25c50de347
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Return of the cacti
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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fc26305ac8
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Increases maximum sprite dimensions (if you suspect an issue, check this commit)
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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c3cedd4ddf
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Improved cloud quality
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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808d1873bd
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Began implementing rtsim
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2020-11-23 10:37:59 +00:00 |
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Monty Marz
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9e290d59ae
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more quirky dry assets
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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3ee4245652
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Added test poles, minor improvements
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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da9b23d4f6
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Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
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2020-11-22 21:03:06 +00:00 |
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Odd-Harald Lillestø Myhren
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56e37a4846
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Fix bug that caused campfires and other stuff to duplicate
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2020-11-22 21:03:06 +00:00 |
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Imbris
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36efb11b03
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Merge branch 'imbris/spiff-up' into 'master'
Fix some things
See merge request veloren/veloren!1541
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2020-11-22 20:49:20 +00:00 |
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Imbris
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7ba2efcde2
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Attempt to fix ui bug with changing screens causing inventory slots and such to disappear, presumably due to dpi differences
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2020-11-22 14:22:39 -05:00 |
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Imbris
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1355c1e8f5
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Move tracy frame markers to proper locations, add a few spans
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2020-11-22 14:22:39 -05:00 |
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Imbris
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82b95974f1
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Log errors occuring when client keeps retrying connection to the server
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2020-11-22 03:54:19 -05:00 |
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Imbris
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4e60d19762
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Remove accidental leftover dbg
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2020-11-22 02:58:44 -05:00 |
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Snowram
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23912bd5f2
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Merge branch 'zesterer/better-npc-spawning' into 'master'
Initial NPC region spawning work
See merge request veloren/veloren!1418
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2020-11-21 15:54:50 +00:00 |
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Monty Marz
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8235e94aa4
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Conversion to struct to please clippy
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2020-11-21 15:42:43 +01:00 |
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Snowram
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a939eac30d
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Refines spawn values, add gradients to debug_column
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2020-11-21 14:33:35 +01:00 |
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Snowram
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2b08e8b931
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Make /debug_column pick current location as default
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2020-11-21 14:33:34 +01:00 |
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Snowram
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febe79e602
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Added remaining creature spawns
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2020-11-21 14:33:33 +01:00 |
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Joshua Barretto
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2ae51de7f0
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Added more creature spawns
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2020-11-21 14:33:32 +01:00 |
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Joshua Barretto
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bb6ca9fcba
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Don't despawn entities so eagerly
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2020-11-21 14:33:31 +01:00 |
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Joshua Barretto
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87edbf02ab
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Random orientation for spawned NPCs
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2020-11-21 14:33:31 +01:00 |
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Joshua Barretto
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97ec94fd3d
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Initial NPC region spawning work
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2020-11-21 14:33:30 +01:00 |
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Imbris
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2e94a63246
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Merge branch 'ubruntu/system-independent-itempaths' into 'master'
Ubruntu/system independent itempaths
See merge request veloren/veloren!1538
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2020-11-21 04:08:12 +00:00 |
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ubruntu
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198c59d2df
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Ubruntu/system independent itempaths
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2020-11-21 04:08:11 +00:00 |
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Imbris
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e72c69ca41
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Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking
Closes #820
See merge request veloren/veloren!1532
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2020-11-21 02:55:09 +00:00 |
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Imbris
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ea275e320f
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Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module
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2020-11-20 20:51:44 -05:00 |
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Samuel Keiffer
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435d354dad
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Merge branch 'sam/interrupting-rolls' into 'master'
Rolling can now interrupt any attack.
See merge request veloren/veloren!1537
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2020-11-20 18:37:44 +00:00 |
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