Imbris
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c0a8422a43
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Fix turning off worldgen feature
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2020-11-24 23:55:44 -05:00 |
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Marcel
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d1a9264a99
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Merge branch 'angryanimals' into 'master'
animal attacks
See merge request veloren/veloren!1542
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2020-11-25 01:33:20 +00:00 |
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Sam
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33e4448542
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Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
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2020-11-24 18:28:24 -06:00 |
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Sam
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5461f002fe
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Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
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2020-11-24 17:56:39 -06:00 |
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Sam
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8ab2d2524a
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Changed default main and secondary tool from Some(empty) to None.
weapon fixes
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2020-11-24 17:49:04 -06:00 |
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jiminycrick
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aad9734055
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Agent tactic refactoring
Lower theropods spawns
clippy, changelog
review response
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2020-11-24 17:49:00 -06:00 |
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jiminycrick
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1cf0aff5ef
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More ai work
balance
Lavadrake AI tweaks
feedback tweaks
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2020-11-24 17:48:54 -06:00 |
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jshipsey
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d10dd83e5f
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theropods in world, small tweaks
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2020-11-24 17:48:51 -06:00 |
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jshipsey
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f411ff7e04
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bunch of animations and more attacks
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2020-11-24 17:48:51 -06:00 |
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jshipsey
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6f72e68ad6
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hoof attack, tweaks
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2020-11-24 17:48:50 -06:00 |
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jiminycrick
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1337fdaa57
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Generalize rotation time
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2020-11-24 17:48:49 -06:00 |
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jshipsey
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a27b086401
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placeholder for charge animal, animated leapmelee, small fixes
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2020-11-24 17:48:49 -06:00 |
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jiminycrick
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a1aa3efd29
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Moved hit timer to charged melee and adjusted for tail slap
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2020-11-24 17:48:48 -06:00 |
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jshipsey
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1f59ef92d8
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species specific speeds, more animation
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2020-11-24 17:48:48 -06:00 |
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jiminycrick
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ee03304a3a
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Fix charged melee swing
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2020-11-24 17:48:47 -06:00 |
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jiminycrick
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6b534729be
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Initial AI for quad low
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2020-11-24 17:48:47 -06:00 |
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jshipsey
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c07d8df58b
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assigning weapons, building animations
ability mapping
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2020-11-24 17:48:43 -06:00 |
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jiminycrick
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793d6095b3
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Maneater AI
Rebase fixes and maneater AI
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2020-11-24 17:48:38 -06:00 |
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jshipsey
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e3e513cc11
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initial quadlow ranged work
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2020-11-24 17:48:27 -06:00 |
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jshipsey
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ae06016e9a
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Wolf attacks and ai.
initial wolf dash testing
tool.rs
Wolf attack AI
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2020-11-24 17:48:20 -06:00 |
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Yusuf Bera Ertan
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62d34422fe
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fix and improve nix build: actually output a proper veloren voxygen package now
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2020-11-25 02:00:50 +03:00 |
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Joshua Barretto
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24e5e714b9
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Merge branch 'zesterer/worldsim' into 'master'
Fixed bit-twiddling colour bug
See merge request veloren/veloren!1547
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2020-11-24 19:54:39 +00:00 |
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Joshua Barretto
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46dc49bc0a
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Fixed bit-twiddling colour bug
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2020-11-24 18:44:41 +00:00 |
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Samuel Keiffer
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eb8c640d1b
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Merge branch 'sam/biped-weapon-fix' into 'master'
Fix weapon assignment loadout issues
See merge request veloren/veloren!1546
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2020-11-24 04:48:35 +00:00 |
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Sam
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17656c990d
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Changed default main and secondary tool from Some(empty) to None.
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2020-11-23 21:54:12 -06:00 |
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Samuel Keiffer
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7774599a19
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Merge branch 'sam/rt-loadout-fix' into 'master'
Fixes loadout for RT NPCs
See merge request veloren/veloren!1545
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2020-11-24 01:34:18 +00:00 |
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Sam
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0abe02ca13
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Restructures loadout builder function to better support weapons being passed in.
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2020-11-23 18:22:24 -06:00 |
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Joshua Barretto
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c1fc9e08f1
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Merge branch 'christof/cave_in_maps' into 'master'
Show cave entries in the map
See merge request veloren/veloren!1540
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2020-11-23 23:42:00 +00:00 |
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Christof Petig
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4563cb40ce
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use iter once.chain(once).flatten trick to deduplicate SiteInfo generation
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2020-11-23 23:28:21 +01:00 |
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Christof Petig
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49d7c40bec
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Remove the last remnants of the site circle and cave map drawing code
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2020-11-23 19:54:56 +01:00 |
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Christof Petig
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11f9d71fde
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fix clippy: One argument is no longer needed
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2020-11-23 19:17:19 +01:00 |
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Christof Petig
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813f63a1e5
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remove cave lines from the map, also remove remnants of the colored site circles
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2020-11-23 19:07:11 +01:00 |
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Christof Petig
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921022638c
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Display names for caves (identical on both ends)
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2020-11-23 19:05:43 +01:00 |
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Christof Petig
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a3db20c9d6
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Show caves in map
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2020-11-23 19:05:17 +01:00 |
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Joshua Barretto
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d52b595240
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Merge branch 'zesterer/worldsim' into 'master'
Rtsim, HDR rendering, various worldgen improvements, map improvements
See merge request veloren/veloren!1533
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2020-11-23 16:59:31 +00:00 |
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Joshua Barretto
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4e8cce3dc8
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Merge branch 'zesterer/fix-entity-despawning' into 'master'
Allow entities to despawn without a home chunk
See merge request veloren/veloren!1544
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2020-11-23 16:14:13 +00:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Joshua Barretto
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d023265212
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Allow entities to despawn without a home chunk
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2020-11-23 15:16:07 +00:00 |
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Snowram
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6215682619
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Temp loot tables
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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e770e88af5
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Better town colour
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2020-11-23 10:58:22 +00:00 |
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Treeco
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8922fd949f
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Make zooming in then back out return to the previous zoom level
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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deda202b5a
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Prevent wildlife spawning in towns
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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0513a41981
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Iteration order fix x2
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2020-11-23 10:58:22 +00:00 |
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Imbris
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7c6fe69922
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Show indicator over site icons
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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765a1ca17b
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Switched light map iteration order, fire bowls in dungeons
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2020-11-23 10:58:21 +00:00 |
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Treeco
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a1236d4da0
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Fixed map screens for rectangular worlds
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2020-11-23 10:58:21 +00:00 |
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Snowram
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b7a33c56cc
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Add basic guards to towns
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2020-11-23 10:58:21 +00:00 |
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Monty Marz
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d069eb9a57
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
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Snowram
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8885efd702
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Adds (mini)bosses spawns
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2020-11-23 10:58:21 +00:00 |
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Imbris
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898bba8884
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Demystify map site icon placement calculations
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2020-11-23 10:58:21 +00:00 |
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