Dr. Dystopia
0516526985
Create 'push_utterance' function
2022-01-26 21:12:19 +01:00
Dr. Dystopia
765e858c19
Create 'push_cancel_input' function
2022-01-26 21:07:36 +01:00
Dr. Dystopia
b2b208687c
Create 'push_basic_input' function
2022-01-26 20:09:59 +01:00
Dr. Dystopia
bc0a8c7704
Create 'push_action' function
2022-01-26 19:52:19 +01:00
Dr. Dystopia
f47184df85
Use 'push_event' function in more places
2022-01-26 19:40:18 +01:00
James Melkonian
2671f824d0
Prohibit accidental cliff diving by NPCs
2022-01-25 16:25:40 +00:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
Snowram
1e6ead4005
Arthropod charge
2022-01-19 19:01:13 +01:00
Snowram
f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
James Melkonian
ac6f53922f
Move agent code into separate files
2022-01-18 03:02:43 +00:00
Joshua Barretto
3b7ea72a9c
Fixed review comments
2022-01-16 21:13:13 +00:00
Joshua Barretto
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
Joshua Barretto
2923d3cd2b
Made NPCs prefer food when idle
2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
jshipsey
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
holychowders
b40d94dd53
Re-allow and improve fleeing.
2021-12-07 20:18:03 -06:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Marcel
3fa2dab3aa
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
xMAC94x/update toolchain
See merge request veloren/veloren!3027
2021-11-26 16:52:51 +00:00
James Melkonian
ab99126a7b
Floor merchant cost percentages and display as whole numbers
2021-11-25 01:32:20 +00:00
Marcel Märtens
ef40ebe0c8
update toolchain to nightly-2021-11-24
2021-11-24 10:09:22 +01:00
Ben Wallis
022c1417b6
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
...
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.
EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Sam
040d70c750
Final fixes.
2021-11-11 23:11:17 -05:00
Sam
a288f9ee43
Addressed further review.
2021-11-11 22:37:37 -05:00
Sam
aad2384622
Addressed review, changelog.
2021-10-29 17:57:00 -04:00
Kemper
034041fd4f
Aim fireballs at feet
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AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
ubruntu
e6bfce99bb
Use stealth stat on armors
2021-10-24 05:31:49 +00:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
socksonme
8099b516a9
Renamed emit_alarm to emit_scream
2021-10-16 19:11:57 +03:00
socksonme
2b36a957ac
small code quality change
2021-10-15 23:23:45 +03:00
socksonme
c631341da9
Refactored SoundKind and UtteranceKind
2021-10-15 22:49:25 +03:00
antoniomuso
761ae8f69d
Make merchants send the player a trade request when interacted with
2021-10-09 21:14:01 +02:00
Marcel
cea927efb6
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2021-09-24`
See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Marcel Märtens
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Sam
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
Snowram
5838a84568
Consolidates projectile offsets into utils
2021-09-22 03:05:57 +02:00
Snowram
9c2ce83430
Set projectile offsets in states instead of globally
2021-09-22 01:07:09 +02:00
Snowram
7a73e4240b
Bird large beam offset hack
2021-09-21 15:31:43 +02:00
juliancoffee
c069a3523d
Fix beam offsets
...
- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
Joshua Barretto
78fce06b47
Allowed players to assist NPCs in fights without problems by tweaking aggro rules
2021-09-08 13:17:53 +01:00
Khalid Ali
cbc6cdfad1
Use unreachable instead of panic
2021-09-05 18:13:20 -05:00
Khalid Ali
a0b78ffd16
Add RepeaterRanged and fix scaling ChargedRange
2021-09-05 18:03:54 -05:00
Khalid Ali
871a1ccbfc
Set direction using character state
2021-09-05 17:07:09 -05:00
Joshua Barretto
f9580a576c
Fix warning agents not switching aggro on attack
2021-08-24 23:17:52 +01:00
Joshua Barretto
87851293c2
Improved aggro system to reduce hyper-focused enemies
2021-08-14 11:09:33 +01:00
juliancoffee
f16f8182cd
Add FIXME about Staff flamethrower
2021-08-08 00:41:39 +03:00
juliancoffee
a7922336ea
Expose beam_offsets to AI
2021-08-08 00:33:43 +03:00
juliancoffee
edd37ad491
Agent code TODO-s
2021-08-05 21:07:45 +03:00
Joshua Barretto
31a49d26a9
Added action timer system for agent code
2021-08-04 14:04:56 +01:00
Knightress Paladin
b338abd761
Fix up comments relating to AI logic
2021-08-02 22:38:16 -07:00
Knightress Paladin
8dd2202e1a
Restyle logic in Staff AI
2021-08-02 16:22:40 -07:00
Knightress Paladin
a6acdbbfa7
Used adjusted_by_skills to correctly calculate ability values
2021-08-02 16:22:40 -07:00
Knightress Paladin
e87bfae5cd
Allowed staff AI to queue shockwave if occupied by animation
2021-08-02 16:22:40 -07:00
Knightress Paladin
38432cc880
Restructured logic for staff AI
2021-08-02 16:22:40 -07:00
Ludvig Böklin
400734cc0a
Fix gliderwield downhill run jitter
2021-08-01 11:20:46 +00:00
Joshua Barretto
422e1c30f4
Added menacing, made agent code less hacky
2021-07-31 20:33:28 +01:00
Samuel Keiffer
85b9f70469
Merge branch 'knightresspaladin/fix-circle-charge' into 'master'
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Fixed CircleCharge and buffed Rugged Hide droppers
See merge request veloren/veloren!2613
2021-07-23 14:56:36 +00:00
juliancoffee
a03992a236
Wake birds up
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* give large rtsim birds their default main tool which allows them to
use AI tactics
* force entities to fly on critical failing velocities to avoid suicide
2021-07-22 18:00:22 +03:00
Knightress Paladin
a97546dbff
Removed aimbot from ChargeMelee and cleaned up variable typing
2021-07-18 23:12:55 -07:00
Knightress Paladin
081c6e5362
Fixed CircleCharge and buffed Rugged Hide droppers
2021-07-18 23:12:55 -07:00
Imbris
9c72333741
Revert "Merge branch..."
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This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
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Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Avi Weinstock
9e9cbd290b
cargo fmt
2021-07-15 15:52:10 -04:00
Savalige
171113ea74
Added a spacing_radius method to body to make it possible to sett different spacing for different entities
2021-07-15 13:33:51 -04:00
Savalige
1e3cc3442f
Made the spacing also take the radius of the entity into account per @zesterer suggestion and added a baias variable to change how much priority should be given to separation vs target(1.0 being only focus on separating and 0.0 being only focus on target)
2021-07-15 13:33:51 -04:00
Savalige
2a5d4fa826
fixing issue #1153 - Improve combat AI spacing between Agents of the same Alignment
2021-07-15 13:33:51 -04:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
juliancoffee
aae3a159b8
Make all Ships constanly flying, not only rtsim
2021-07-14 23:23:35 +03:00
juliancoffee
d42c7be141
Teach AI how to interact in this evil world
2021-07-14 19:26:12 +03:00
juliancoffee
b6460f6c61
Teach AI how to forgive
2021-07-14 19:26:11 +03:00
juliancoffee
325acc9daf
Teach AI how to heal again
2021-07-14 19:26:11 +03:00
juliancoffee
06e0303e8a
Cleaning
2021-07-14 19:26:11 +03:00
juliancoffee
00a34da48b
Teach AI how to leap again
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+ adjust hammer and axe AI timings
2021-07-14 19:25:55 +03:00
juliancoffee
56ab92fd05
Teach AI how to glide again
2021-07-14 15:24:15 +03:00
juliancoffee
59e9fc6530
Agent code refactoring
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0) extracting code branches to closures
1) make RTSim remember target, even if they can't speak about it
2) make only RTSim Ships constantly flying (and not every flying RTSim)
You can tame RTSim Phoenix, yay
2021-07-14 14:55:50 +03:00
holychowders
f316f1da60
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00
Marcel Märtens
db8aedd363
fmt after applying clippy fixes after toolchain update
2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Knightress Paladin
42c3872528
Added healing aura duration skill to voxygen UI
2021-07-10 20:02:36 -07:00
Knightress Paladin
b96bb6fc5d
Added combo scaling to healing aura and allowed cultists to use it
2021-07-10 20:02:36 -07:00
Knightress Paladin
d0bb7004ab
Added check to prevent sceptre AI from canceling its own ward
2021-07-07 20:01:00 -07:00
Knightress Paladin
65d67ef781
Clean up sceptre ai code before merge
2021-07-07 20:00:35 -07:00
Knightress Paladin
63c5d9f7df
Fixed formatting
2021-07-07 20:00:35 -07:00
Knightress Paladin
ba35aaaf90
Add check to see if cultist already has ward buff
2021-07-07 20:00:35 -07:00
Knightress Paladin
35242c71e1
Added sceptre tactic and sceptre cultists
2021-07-07 20:00:01 -07:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
303f03dd3a
Adjust Yeti difficulty
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Frost breath:
- ori_rate reduced from 0.6 to 0.1
- time of breath increased from 1 second to 2 seconds
- buildup increased from 0.4 to 0.8
- make it more gentle, with less damage per tick, but faster tick rate
(50 * 1 to 10 * 5)
- make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
apply debuff.
- make him use it when closer range (10 and not 15)
Ice spikes:
- increase recovery_duration from 0.3 to 1.0
- make him slower while doing ice spikes, make ice spikes move
slower
- make him use it when closer range (15 and not 20)
Snowball:
- increase recover_duration from 0.4 to 0.9
Strike:
- increase buildup_duration fron 0.6 to 0.8
- increase recover_duration from 0.5 to 1.0
- increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Snowram
d7f25627ab
Ajustments to new npcs
2021-06-24 19:31:21 +02:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Sam
c162827f97
Harvester AI
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
juliancoffee
573607c32a
Nerf golem laser dmg and ori_rate, make it fire
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+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
juliancoffee
36fa8bf4f7
Use Golem Shockwave only after loosing 30% health
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+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
DaforLynx
9a5b95bc16
Added npc hurt sfx
2021-06-17 05:49:09 +00:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Joshua Barretto
9510869870
Significantly more efficient sound effect processing, more NPC sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe
More voice kinds, more opportunities for sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00