Commit Graph

11694 Commits

Author SHA1 Message Date
Sam
af50864643 Fixed issue in updating item config when loading persisted items. 2022-05-16 15:11:18 -04:00
Monty Marz
3d5e29b44d Ui 2022-05-16 15:11:18 -04:00
Sam
1c0154487a Rebase fixes. 2022-05-16 15:11:18 -04:00
Sam
360e12be22 UI can display a preview of the modular weapon output. 2022-05-16 15:11:17 -04:00
Sam
8fc0138e84 Initial crafting UI for modular weapons. 2022-05-16 15:11:17 -04:00
Sam
bf348b7f43 Addressed further review. 2022-05-16 15:11:16 -04:00
Sam
94c19735ca Fixed broken stuff during rebase. 2022-05-16 15:11:16 -04:00
Sam
5c28e3cb25 Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS 2022-05-16 15:11:16 -04:00
Sam
81c83c5e83 Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS 2022-05-16 15:11:15 -04:00
Sam
524845b661 Addressed more comments on MR. 2022-05-16 15:11:15 -04:00
Sam
259db56ca6 Addressed more comments in MR review. 2022-05-16 15:11:14 -04:00
Sam
d7f5b907ff Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS 2022-05-16 15:11:14 -04:00
Sam
fa9e034757 Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. NO ASSETS 2022-05-16 15:11:13 -04:00
Sam
36da0cf981 Removed inner toolkind from ModularBase::Tool. 2022-05-16 15:11:13 -04:00
Sam
eecc1b42c3 Fixed regex mistake in changing name of item assets. 2022-05-16 15:11:13 -04:00
Sam
62632318fe Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS 2022-05-16 15:11:12 -04:00
Sam
a9e9a70687 Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS 2022-05-16 15:11:11 -04:00
Sam
b048179c0a Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS. 2022-05-16 15:11:11 -04:00
Sam
08b7bb781f Changed Item to have ItemBase instead of ItemDef. NO ASSETS. 2022-05-16 15:11:10 -04:00
Sam
5bacf526ad Began addressing initial review of modular weapons. 2022-05-16 15:11:10 -04:00
Sam
03ab68eb60 Added models for sword blade, axe head, and hammer head components. 2022-05-16 15:11:09 -04:00
Sam
2aad3f3961 Switched to item list as an input for modular components so that allowed items could be centralized. 2022-05-16 15:11:08 -04:00
Snowram
b01e816c0d Modular axes and hammers offsets 2022-05-16 15:11:08 -04:00
Snowram
e693b3132d Modular swords offsets 2022-05-16 15:11:07 -04:00
Sam
ac306bbec0 Added weapon models for 2h axe, hammer, and sword. 2022-05-16 15:11:07 -04:00
Sam
539c3307a6 Fixed persistence error that would occur when dropping a modular item and then picking up that same item in the same persistence cycle. 2022-05-16 15:11:06 -04:00
Sam
5acb8cf74e Rebase conflcits handled. 2022-05-16 15:11:05 -04:00
Sam
33feee787b Removed stuff no longer needed after new method of crafting modular weapons. 2022-05-16 15:11:05 -04:00
Sam
e9885140c3 Client method added for modular weapon crafting. 2022-05-16 15:11:04 -04:00
Sam
00649f8ebb Added crafting method for modular weapons. 2022-05-16 15:11:04 -04:00
Sam
b7aa0a7a9f Rebase commit. 2022-05-16 15:11:04 -04:00
Sam
4f466d0523 Modular weapons now work in kits. 2022-05-16 15:11:03 -04:00
Sam
c6b5798cfd Inserted entries in item image and biped weapon manifests to aid in addition of models later. 2022-05-16 15:11:03 -04:00
Sam
ca644f8f0b Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
2022-05-16 15:11:02 -04:00
Sam
9302a83e8c Added wood into dungeon loot tables. 2022-05-16 15:11:02 -04:00
Sam
3108f02566 Fixed migration to properly run 2022-05-16 15:11:02 -04:00
Sam
01450b7e34 Fixed migration to properly insert components in the correct position. Fixed small error in how names were generated for any modular weapon that used the held component as its main component. 2022-05-16 15:11:01 -04:00
Sam
a908eb5791 Made a few more changes to migration, removed additional weapon. 2022-05-16 15:11:01 -04:00
Sam
9776760f47 Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon. 2022-05-16 15:11:00 -04:00
Sam
21084e48f0 Removed old weapons that were migrated to modular weapons. 2022-05-16 15:11:00 -04:00
Sam
db515f4448 Migration for modular weapons. 2022-05-16 15:11:00 -04:00
Sam
f3bf33506d Added creation of temp table in migration. 2022-05-16 15:10:59 -04:00
Sam
b4e86bf741 Fixed csv import 2022-05-16 15:10:59 -04:00
Sam
c0ac8891ab Added initial recipes for bow, staff, and sceptre components. 2022-05-16 15:10:58 -04:00
Sam
c10fa35fa4 Added correct names to every bow, staff, and sceptre component. 2022-05-16 15:10:58 -04:00
Sam
0a44874e88 Renamed components of bow, staff, and sceptre 2022-05-16 15:10:58 -04:00
Sam
38cb465722 Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
0a38567e8d Modular weapons can now be properly displayed in the inventory. 2022-05-16 15:10:57 -04:00
Sam
105bb24631 Added placeholder components for bows, staffs, and sceptres. 2022-05-16 15:10:56 -04:00
Sam
762b3be3c3 Modular weapons can now be dropped as loot or assigned to enemies. 2022-05-16 15:10:56 -04:00