Commit Graph

1216 Commits

Author SHA1 Message Date
floppy
422be1b451 - add generate_gnarling and generate_town in namegen.rs
- enable generate_town for site2 towns in site2/mod.rs
2022-02-05 13:32:45 +01:00
floppy
bd862b3dd1 tweak generate_danari in namegen.rs 2022-02-05 11:21:19 +01:00
floppy
33dae9b3b1 -adjust size-threshold for Jungle to fix Jungles not being named.
-set size-threshold for anticipated Swamp sizes
2022-02-04 17:14:38 +01:00
floppy
b85a384d38 -adjust size-threshold for Jungle to fix Jungles not being named. 2022-02-04 16:54:42 +01:00
floppy
b5dfe74d41 -add more biome specific namegen functions
-introduce random choice between engl and custom naming
-add namegen section for site/theme based naming
2022-02-04 15:45:11 +01:00
Joshua Barretto
ac13d07443 Merge branch 'crafting_stations_in_site2_towns' into 'master'
add crafting stations to workshop in site2 towns

See merge request veloren/veloren!3174
2022-02-03 17:16:30 +00:00
floppy
74bf89077f use const CARDINALS to generate spawn positions for crafting_stations. 2022-02-03 17:40:26 +01:00
floppy
595e6ee076 - randomize distribution of crafting_stations to static positions 2022-02-02 22:15:04 +01:00
InfRandomness
54b69e37a5 Implement giant trees in site2 2022-02-02 02:33:37 +00:00
floppy
ddc35d8b7d - add crafting stations to workshop in site2 towns
- TODO: connect Painter rng when implemented
2022-02-01 23:53:18 +01:00
Joshua Barretto
0ceef00b40 Merge branch 'james/site2-util' into 'master'
More CSG primitives

See merge request veloren/veloren!3154
2022-02-01 09:16:38 +00:00
James Melkonian
2aab277d0b Add doc comments to PrimitiveRef methods 2022-01-31 18:39:03 -08:00
Joshua Barretto
fb7433a5cf Merge branch 'determanistic-naming' into 'master'
Fix biome naming

See merge request veloren/veloren!3173
2022-02-01 00:51:26 +00:00
IsseW
0f7f0ace93 Use DHashMap 2022-02-01 01:20:00 +01:00
James Melkonian
b445bd494e Bezier curve prisms 2022-01-31 16:13:45 -08:00
James Melkonian
04bdcf2924 Add cubic bezier curve function 2022-01-31 16:13:45 -08:00
James Melkonian
b41f86ab99 More CSG primitives 2022-01-31 16:13:45 -08:00
IsseW
0ba4a3a409 Use DHashSet 2022-02-01 01:07:36 +01:00
Justin Shipsey
612f084831 Merge branch 'slipped/bipeds' into 'master'
Slipped/bipeds

See merge request veloren/veloren!3163
2022-01-31 17:08:01 +00:00
Joshua Barretto
1b9488186e Merge branch 'treeco/realign-workshop' into 'master'
Realign workshops

See merge request veloren/veloren!3168
2022-01-30 23:27:50 +00:00
Treeco
ba7251c7e3 Realign workshops 2022-01-30 22:45:56 +00:00
Avi Weinstock
f3f08936d8 Decrease too-many-arguments-threshold and type-complexity-threshold. 2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
jshipsey
7cac4b4001 myrmidon fix 2022-01-30 02:02:23 -05:00
jshipsey
7827797106 weapon tweaks 2022-01-30 01:10:13 -05:00
Samuel Keiffer
fe532cf536 Merge branch 'isse/repeat-primitive' into 'master'
Repeat CSG primitive and float line segment

See merge request veloren/veloren!3158
2022-01-28 20:04:45 +00:00
Isidor Nielsen
6f99e70cca Repeat CSG primitive and float line segment 2022-01-28 20:04:45 +00:00
Joshua Barretto
d8c4284a32 Merge branch 'zesterer/worldgen' into 'master'
Improvements to site2

See merge request veloren/veloren!3159
2022-01-28 17:14:07 +00:00
Joshua Barretto
15c5f2f969 Better paths in snow 2022-01-28 16:45:58 +00:00
Joshua Barretto
5b3d826396 Better hazard checks 2022-01-28 15:17:56 +00:00
Joshua Barretto
cb45cea6a0 Merge branch 'fix-dungeon-collision' into 'master'
Fix dungeon collision

See merge request veloren/veloren!3131
2022-01-28 14:07:01 +00:00
Joshua Barretto
69436db64c Added wall lamps 2022-01-28 13:58:41 +00:00
threadexception
9822abf9ba Fix dungeon collision 2022-01-28 13:59:49 +01:00
Joshua Barretto
e991ff7d6d More precise path placement 2022-01-28 11:56:07 +00:00
jshipsey
4fbd3027a1 new mobs 2022-01-28 02:50:15 -05:00
juliancoffee
6ae25d5956 Require rng from EntityInfo::with_asset_expect 2022-01-28 00:02:34 +02:00
juliancoffee
79a04c3533 fmt 2022-01-28 00:02:34 +02:00
juliancoffee
5a370cb6f7 Loadout Update: Use
Delete guard and villager lazy_loadout and use LoadoutKind::Extended
with potions instead
2022-01-28 00:02:34 +02:00
Joshua Barretto
e329100455 Prevent workshops destroying their neighbours 2022-01-27 19:37:24 +00:00
Joshua Barretto
692855198e Improved terrain in sites 2022-01-27 11:48:41 +00:00
floppy
d2e84fb936 - use common fn generate_from_parts to generate biome-names
- arrays for bricks instead of vecs
2022-01-27 12:29:34 +01:00
floppy
52c4c170fc - use common fn generate_from_parts to generate biome-names
- arrays for bricks instead of vecs
2022-01-27 12:25:17 +01:00
floppy
87ea7a906a more biome namegen bricks 2022-01-26 14:58:48 +01:00
InfRandomness
52c92ba0d4 Give names to site2 sites 2022-01-26 11:42:35 +00:00
Dominik Broński
ca7b048184 Merge branch 'SeaCrocodile' into 'master'
Sea crocodile

See merge request veloren/veloren!3146
2022-01-26 01:26:38 +00:00
Joshua Barretto
59ac3b1d4f Fixed site2 economies 2022-01-25 16:31:12 +00:00
floppy
ea6f09ec88 change SeaCrocodile spawn 2022-01-25 10:27:25 +01:00
floppy
fb316e8f66 SeaCrocodile spawning in tropical Oceans 2022-01-24 19:36:13 +01:00
Joshua Barretto
9601462f6c Merge branch 'name_areas_based_on_biome' into 'master'
fix Swamp-naming

See merge request veloren/veloren!3124
2022-01-20 21:17:13 +00:00
floppy
d47e06baac - fix Swamp-naming 2022-01-20 21:46:51 +01:00