Joshua Yanovski
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560501df05
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Greedy messhing for shadows.
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2020-05-19 17:22:06 +02:00 |
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Joshua Yanovski
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a4d87e1875
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Shadow maps work for lantern.
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2020-05-17 05:59:00 +02:00 |
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Joshua Yanovski
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04382dc286
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WIP: better graphics config, better LOD, shadow maps.
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2020-05-15 14:22:17 +02:00 |
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Joshua Yanovski
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22ddbad3eb
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Minor shader fixes.
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2020-05-02 18:54:09 +02:00 |
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Joshua Yanovski
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746a10e8d0
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-05-02 04:02:09 +02:00 |
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Joshua Yanovski
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0f4a0e763d
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Switch back to pop-in terrain.
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2020-05-01 23:03:24 +02:00 |
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Joshua Yanovski
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dd74fa7e4a
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
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Joshua Barretto
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1e91f7a0ab
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Added 1 extra bit per figure vertex position component, resolved char screen bug
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2020-04-29 15:22:08 +01:00 |
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Marcel Märtens
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83af40a460
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Allow for 0.5 offsets in figures
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2020-04-29 14:10:46 +02:00 |
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Joshua Yanovski
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ef67bd58ba
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Experimental underwater lighting.
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2020-04-28 20:49:03 +02:00 |
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Joshua Yanovski
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7482798354
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Replace discard in figure-frag.
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2020-04-27 21:59:55 +02:00 |
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Joshua Yanovski
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d83b4ae69b
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Fix sprite lighting, HDR from focus_pos.
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2020-04-27 18:45:57 +02:00 |
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Joshua Yanovski
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0594238004
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Proper HDR from point lights.
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2020-04-27 18:14:10 +02:00 |
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Joshua Yanovski
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48c93d2b41
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Brighter ambiance, darker LOD shadows.
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2020-04-27 14:01:43 +02:00 |
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Joshua Yanovski
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e0452e895c
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More proper HDR.
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2020-04-27 13:13:23 +02:00 |
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Joshua Yanovski
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4c6da3ed16
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Trying LOD noise.
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2020-04-27 00:13:10 +02:00 |
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Joshua Yanovski
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682a3d74c8
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Fix LOD heights in towns.
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2020-04-26 23:11:08 +02:00 |
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Joshua Yanovski
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cc39e5734e
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More LOD fixes.
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2020-04-26 21:01:23 +02:00 |
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Joshua Yanovski
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8116b21c2e
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I like this coloring.
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2020-04-25 23:54:43 +02:00 |
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Joshua Yanovski
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bc2560ea90
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 23:48:33 +02:00 |
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Joshua Barretto
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8e95444d85
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Made GPU bone updates more conservative for moar fps
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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7208b37dc5
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Squashed figure vertices for better performance
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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37301706d4
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Reduced size of terrain sprite vertices
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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c05f4fe009
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Added configurable sprite view distance, minor bug fixes
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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3e62f7edc3
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Better LoD distance scaling
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2020-04-25 21:44:23 +01:00 |
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Joshua Yanovski
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14effdd5db
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Re-saturate.
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2020-04-25 22:24:35 +02:00 |
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Joshua Yanovski
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48a643955d
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Various fixes.
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2020-04-25 22:23:57 +02:00 |
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Joshua Yanovski
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f7b497a0c2
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Render figures again.
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2020-04-25 03:22:49 +02:00 |
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Joshua Yanovski
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44e4aad48d
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 02:01:04 +02:00 |
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Joshua Yanovski
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e6f0a5a981
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Add atmospheric scattering.
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2020-04-24 16:12:20 +02:00 |
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Joshua Barretto
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1c2f05ac51
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Fully fixed sub-voxel noise issue
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2020-04-23 22:05:14 +01:00 |
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Joshua Barretto
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c0bd0279fc
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Added sites to the map
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2020-04-23 21:59:09 +01:00 |
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Joshua Barretto
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444f2ecb45
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Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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1983fd8ec1
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Cleanup, fixed clouds, removed 45-degree terrain sprites
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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8d4f1da3a6
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Improved path rendering on the map, removed ugly path noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a65dbc570a
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Returned to normal world size
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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7edd0e701c
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Fixed sub-voxel noise flickering on NVIDIA cards
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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cd925e8cea
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Faster sub-voxel noise function
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431e199731
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Added correctly generating world paths, sub-voxel shader noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e242604a4c
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Further improved AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e3ebdc56b3
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Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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fd14223c33
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Basic boss spawning in dungeons, better AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c4879e991d
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Enabled AO in darkness, better light attenuation
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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525cba5029
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Added dungeon rooms, corridors, mazes
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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568a8ab87c
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Increased block rendering altitude range
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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0125897117
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Slightly better clouds
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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4830757bc9
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Began adding building skeleton structure
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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dde0319293
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Lighting improvements, fixed NaN issue for agents
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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d7385fd99b
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Fixed cheap shader
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2020-04-23 18:19:40 +01:00 |
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