Commit Graph

365 Commits

Author SHA1 Message Date
Piotr Korgól
04d3c077d0 Remove printlns 2019-07-03 22:38:28 +02:00
timokoesters
a702f7258a Fix building 2019-07-03 21:28:07 +02:00
Piotr Korgól
7f08377001 Sync CanBuild component, fix /build messages 2019-07-03 21:28:07 +02:00
Piotr Korgól
bf748ae742 Add CanBuild component, Block placing client messages and build mode command 2019-07-03 21:28:07 +02:00
Sheldon Knuth
6d624e96a6 fix the missing set_playing(true) in AudioPlayer::load() to prevent infinity thread loop & adopt std::sync::{Mutex, Condvar} for accurate thread blocking. 2019-07-03 17:23:24 +00:00
Imbris
4a821446b8 Fix common::asset doc test 2019-07-03 05:17:46 -04:00
Imbris
d2f8c47361 Pass BufReader to Asset::load() 2019-07-03 05:02:01 -04:00
Songtronix
0c3d693561 clean warnings from voxygen/hud 2019-07-02 21:25:07 +00:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common 2019-07-02 15:48:25 +02:00
Joshua Barretto
a72c54011a Fixed relative path of current_dir 2019-07-02 13:52:51 +01:00
Joshua Barretto
107f5caa34 Revamped asset directory search system 2019-07-02 13:52:51 +01:00
Sheldon Knuth
cdda20a1e8 hotfix on assets_folder issue by increasing the depth to 3. 2019-07-02 19:43:38 +08:00
Sheldon Knuth
d75d632279 Add mpmc support to audio-base. 2019-07-02 11:29:00 +08:00
Piotr Korgól
a66dc9a24f Add /health command 2019-07-01 20:07:30 +00:00
Joshua Barretto
631df59083 Merge branch 'zesterer/small-fixes' into 'master'
Fixed chonk memory usage bug, added block manipulation

See merge request veloren/veloren!278
2019-07-01 15:22:04 +00:00
Joshua Barretto
489f5f6b2a fmt 2019-07-01 14:38:45 +01:00
Joshua Barretto
c8a2e4722c Fixed chonk memory usage bug, added block manipulation 2019-07-01 14:36:45 +01:00
jshipsey
cc548eb669 glider animation fix 2019-06-30 18:53:45 -04:00
jshipsey
e9bbe0e800 rebase 2019-06-30 18:53:45 -04:00
jshipsey
2ce5c5881e combat run/jump/idle animation states 2019-06-30 18:53:44 -04:00
Joshua Barretto
e4dc145f17 Merge branch 'zesterer/small-fixes' into 'master'
More small fixes

See merge request veloren/veloren!271
2019-06-30 22:52:21 +00:00
Joshua Barretto
0de505b74c fmt 2019-06-30 23:46:55 +01:00
Joshua Barretto
14d9071670 Fixed minor physics bugs 2019-06-30 23:46:46 +01:00
timokoesters
370e7db1ee
Fix death 2019-06-30 22:29:00 +02:00
Joshua Barretto
b35832c37d Prevent movement in unloaded chunks 2019-06-30 19:54:13 +01:00
Joshua Barretto
2985f94751 Prevented stalling when jumping before a block-hopping 2019-06-30 19:54:13 +01:00
timokoesters
7fec42ce2c
Fix controls 2019-06-30 19:48:38 +02:00
timokoesters
14400f6380
Remove Actor and use Body instead 2019-06-30 18:57:24 +02:00
Joshua Barretto
af755c0964 fmt 2019-06-29 22:47:24 +01:00
Joshua Barretto
f2df3a9d18 Block-hopping fix, better dusk shaders 2019-06-29 22:47:24 +01:00
Joshua Barretto
f1ba97ae7a Merge branch 'timo-rolling-fix' into 'master'
Rolling bugs + NPC bugs + "Impossible" bug

See merge request veloren/veloren!265
2019-06-29 21:47:05 +00:00
timokoesters
ccbacabd2f
Make agents use controller correctly 2019-06-29 22:51:22 +02:00
timokoesters
d235374d8e
Fix npc and death bug 2019-06-29 22:43:44 +02:00
timokoesters
5fcf6ededa
magnitude_squared everywhere, actionstate everywhere, constant for moving 2019-06-29 22:11:21 +02:00
timokoesters
610c86a3b9
Animation fixes 2019-06-29 21:01:27 +02:00
timokoesters
9f83533741
Fix invisible characters 2019-06-29 20:24:07 +02:00
timokoesters
c80351f6ca
Fix double roll bug 2019-06-29 19:49:51 +02:00
Joshua Barretto
324de39bfe fmt 2019-06-29 16:48:43 +01:00
Joshua Barretto
0c918c835f Prevented invalid username usage 2019-06-29 16:48:43 +01:00
Joshua Barretto
905b3d6f45 Prevented block-hopping when not on ground 2019-06-29 16:48:43 +01:00
timokoesters
b0ea959f67
Remove animation syncing (does not fix any known bug) 2019-06-29 17:09:38 +02:00
timokoesters
5a41a58c0a
End roll when going too slow 2019-06-29 14:10:52 +02:00
timokoesters
fe6f627d42
Clean up ecs actor body components 2019-06-29 01:49:33 +02:00
Mckol
5ffa79d07d Added the standard linux asset path and an enviroment variable for configuring it
The variable is VELOREN_ASSETS
2019-06-28 19:50:11 +02:00
Monty Marz
cef52a0440 Char fixes 2019-06-28 14:45:02 +00:00
Justin Shipsey
4ac7307f8f minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional

changed server list placement and spacing
2019-06-28 08:24:13 +00:00
Joshua Barretto
acb184e15d Made physics cheaper still 2019-06-27 15:37:33 +01:00
Joshua Barretto
6444ba1933 Made collision detection cheaper, fixed snapping bug, somewhat nerfed rolling 2019-06-27 15:21:41 +01:00
Joshua Barretto
cdb405d7b8 Made physics fps-independent 2019-06-26 22:43:47 +01:00
Joshua Barretto
46fce696a2 Better path noise, better shadows 2019-06-26 19:14:12 +01:00
Joshua Barretto
b987bda9ce Stronger shadows, fewer cliffs in oceans 2019-06-26 19:14:12 +01:00
Joshua Barretto
d0b38e9875 Worldgen performance improvements, better sun 2019-06-26 19:14:12 +01:00
Joshua Barretto
9279611d6d Added longer day/night cycle, /time command 2019-06-26 19:14:12 +01:00
Joshua Barretto
7b7d843d0f Comments and fmt 2019-06-26 11:53:43 +01:00
Joshua Barretto
4a340f69b5 Camera clipping and block-hop fix 2019-06-26 11:53:43 +01:00
Joshua Barretto
5decd48db6 Used velocity bias for collision correction 2019-06-26 11:53:43 +01:00
Joshua Barretto
6258035a4d Added attempts counter to prevent infinite collision loops 2019-06-26 11:53:43 +01:00
Joshua Barretto
44f4031e58 Resolved collision bugs with prioritised collision system 2019-06-26 11:53:43 +01:00
Joshua Barretto
ae168711d7 Added configurable details 2019-06-26 11:53:43 +01:00
Joshua Barretto
0d984a5671 Fixed collision bugs 2019-06-26 11:53:43 +01:00
Joshua Barretto
af432ec510 Calculate delta time properly, fix low fps collision issues by decreasing max dt 2019-06-26 11:53:43 +01:00
Joshua Barretto
2c24ba7776 Fixed block-hopping, block-snapping, added interpolation to figures 2019-06-26 11:52:36 +01:00
Joshua Barretto
7a1359961c Removed block-hopping, fixed collisions 2019-06-26 11:52:36 +01:00
Joshua Barretto
285cf2f973 Added proper 3D collisions 2019-06-26 11:52:36 +01:00
Joshua Barretto
62f148b46f Network fix for 32-bit 2019-06-16 22:59:25 +01:00
Joshua Barretto
9ad2feb037 Ignore ForcedUpdate insertion 2019-06-16 20:53:10 +01:00
timokoesters
eb10389eb6
cargo fmt 2019-06-16 19:59:16 +02:00
timokoesters
f0e6e76423
Don't sync animations, just sync components used to construct them 2019-06-16 19:59:15 +02:00
jshipsey
8e019cdbec
lowered roll duration 2019-06-16 19:59:14 +02:00
timokoesters
14ff033770
Fix glider 2019-06-16 19:59:14 +02:00
timokoesters
2afc45617d
More input validation 2019-06-16 19:59:14 +02:00
jshipsey
0c534efddd
adjusted v-tilt, roll speed, run animation tempo 2019-06-16 19:59:13 +02:00
jshipsey
e066d98762
slight roll tweak, altered speeds in physics 2019-06-16 19:59:13 +02:00
timokoesters
ae081b8f67
Make roll timed 2019-06-16 19:59:13 +02:00
jshipsey
ecf0d9647c
added roll physics, improved anims for roll, glide, run, attached hands to torso 2019-06-16 19:59:12 +02:00
timokoesters
7deb3da1af
Add pub use phys:: and remove most pub mods 2019-06-16 19:59:12 +02:00
timokoesters
955c20fa61
Remove crun and cidle components and inputs 2019-06-16 19:57:04 +02:00
timokoesters
e2c81dd036
Fixes for .maybe() and animation 2019-06-16 19:57:04 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle 2019-06-16 19:57:04 +02:00
Cody
1f6c1188bc
Removes input sys, moves code to combat and phys 2019-06-16 19:57:03 +02:00
timokoesters
b947d78dac
Improve organization of controls 2019-06-16 19:57:03 +02:00
timokoesters
69cb2ed84f
Revamp control system 2019-06-16 19:57:03 +02:00
Joshua Barretto
132d1a67a6 Merge branch 'zesterer-worldgen-stuff' into 'master'
Worldgen stuff

See merge request veloren/veloren!217
2019-06-16 10:46:59 +00:00
liids
f726d755b7 fix formatting 2019-06-15 13:48:14 +02:00
Joshua Barretto
a9d30bbfb6 Adjusted tree colour variation 2019-06-15 11:36:26 +01:00
liids
c859371ddb Merge all spawn commands into one 2019-06-15 09:56:27 +02:00
Joshua Barretto
30b668d0cc Added dynamic tree colours 2019-06-13 11:59:05 +01:00
Joshua Barretto
9fed2c1534 Merged stumps, adjusted scale code 2019-06-13 11:59:05 +01:00
Joshua Barretto
c445e76afa Fixed usize size issue for 32-bit platforms 2019-06-13 11:59:05 +01:00
Joshua Barretto
cf193a97c4 Set default case for block type opacity 2019-06-13 11:59:05 +01:00
Imbris
8dcf030bd8 Use Instant and running compensation in clock 2019-06-09 14:14:02 -04:00
Cody
14ac5babd4 Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes. 2019-06-06 14:48:41 +00:00
Joshua Barretto
afd983f6f8 Lighting fix 2019-06-06 12:25:06 +01:00
Joshua Barretto
1b5d2d468b Made idx_for use idx_for_unchecked internally 2019-06-06 07:42:59 +01:00
Joshua Barretto
9da2d82197 Added proper VD fog 2019-06-05 20:52:51 +01:00
Joshua Barretto
9a8552d5fb Added rocks 2019-06-05 20:52:51 +01:00
Joshua Barretto
06201c7353 fmt 2019-06-05 20:52:51 +01:00
Joshua Barretto
92f2d36b0c Optimised sub-terrain chonk storage, fixed hash chunk bug, altered terrain base 2019-06-05 20:52:51 +01:00
Louis Pearson
4cf13cc588 Integrate forces *after* velocity is applied 2019-06-04 12:14:10 -06:00
Louis Pearson
84ac965240 Normalize move_dir only if the magnitude is greater than one 2019-06-04 10:13:40 -06:00