Commit Graph

623 Commits

Author SHA1 Message Date
holychowders
916d1d03f8 Update changelog. 2022-05-12 20:28:23 -05:00
Joshua Barretto
e02f8aee65 Merge branch 'zesterer/lod-objects' into 'master'
LoD Objects (inc. Trees)

See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Joshua Barretto
06300bc75f Updated changelog 2022-05-10 12:56:24 +01:00
holychowders
4890ac99da Update changelog. 2022-05-06 13:15:46 -05:00
holychowders
dda85e4bc3 Address code review. 2022-05-01 18:23:23 -05:00
holychowders
3a3e7d3055 Update changelog. 2022-05-01 17:31:10 -05:00
holychowders
914b44c714 Fix villagers seeing cultists and familiar enemies through objects. 2022-05-01 15:06:43 +00:00
Isse
3027597352 Site2 giant tree entity spawning 2022-04-27 10:53:08 +00:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Anton Katsuba
d37db03270 Fixed an error where '{amount} Exp' floater was displayed only in English despite localizations being available 2022-04-19 18:28:15 +03:00
Anton Katsuba
9a8f405ca8 Added Belarusian translation, 100% complete 2022-04-18 00:04:54 +03:00
James Melkonian
b590bc50d7 Fix #1516 Add else branch to allow for agent idling when no sound events 2022-04-05 03:40:26 +00:00
Tormod G. Hellen
cb88648cca Give NPCs random Big Five personalities. 2022-04-04 20:17:50 +02:00
flo
3d24b1d635 CliffTowns 2022-03-29 12:52:08 +00:00
James Melkonian
5b801dc44d Adjust harvester boss arena offset 2022-03-27 20:41:03 -07:00
Marcel
8571c6c760 Merge branch 'holychowders/fix_deadwood_attack' into 'master'
Fix deadwood not attacking if target is at a different elevation than deadwood.

See merge request veloren/veloren!3301
2022-03-27 20:02:38 +00:00
holychowders
39d5a73c10 Fix deadwood not attacking if target is at a different elevation than deadwood. 2022-03-27 20:02:38 +00:00
Jack hollis-london
8194c19647 Update CHANGELOG.md 2022-03-27 20:25:16 +02:00
Justin Shipsey
aee1aa7c1d Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
Agent Perception: Improve Awareness System

See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
ubruntu
c71354e192 Site2 house decorations 2022-03-24 15:13:56 +00:00
James Melkonian
8c06dc9a5c Add chunk reload command (admin only) 2022-03-19 08:43:38 +00:00
Manuel Schmidbauer
0037518472 Impl #1357: Agent chase abort
- Adds util funcs to calculate benefit of continue pursue vs letting
target escape
- Hooks util funcs into agent's hostile tree
2022-03-14 18:06:57 +01:00
holychowders
df91f665d7 Agent Perception: Restrict when idling agents respond to sounds.
- Prevent utterances and other sounds from causing undesired jitters and
  fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Tormod G. Hellen
031db61c1e Fix bug where chunks outside the map counted as occupied.
This prevented sites from being placed near the edge of the map.
2022-03-12 02:45:43 +01:00
Sam
89bf529a5e Addressed review comments 2022-03-03 01:12:40 -05:00
Sam
7ac6be27f0 Changelog 2022-03-03 01:12:00 -05:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
Isidor Nielsen
bd8a7a0506 Better rocks 2022-03-02 16:28:04 +00:00
ubruntu
94a9b407c2 Fix waypoints being movable 2022-02-28 19:20:37 +00:00
InfRandomness
042d258161 Modify message catch-all arms 2022-02-27 23:08:47 +00:00
Tormod G. Hellen
5df1ee6382 Prevent castles being assailable from above. 2022-02-22 22:11:01 +01:00
Tormod G. Hellen
22a75332f8 Ensure towns are placed only in viable locations. 2022-02-22 21:00:52 +01:00
IsseW
e05499c044 Move changelog 2022-02-20 18:25:16 +01:00
Marcel
df7cd2da1a Merge branch 'isse/shared-waypoints' into 'master'
Shared and persistent waypoints

See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb Shared and persistent waypoints 2022-02-20 10:10:18 +00:00
Imbris
adec5905bd Properly wait to request buffer mapping until after the command to copy the screenshot texture to the buffer has been submitted. 2022-02-19 19:05:04 -05:00
Marcel Märtens
802b9e7914 Change the version number to 0.12 2022-02-18 22:36:53 +01:00
unvariant
9d98cd9e58 Render item drops instead of placeholder textures 2022-02-14 02:09:45 +00:00
InfRandomness
090ac9030c Change Path colors 2022-02-11 17:05:10 +00:00
jshipsey
72f2b2eee8 clippy 2022-02-09 19:35:05 -05:00
Tormod G. Hellen
a00121bedf Make entities protect owned bodies. 2022-02-08 22:53:00 +01:00
Tormod G. Hellen
82273f0f36 Make friendly creatures defend each other. 2022-02-08 22:32:25 +01:00
juliancoffee
78b2a7b3a3 Add new travelers to changelog 2022-02-08 01:39:32 +02:00
James Melkonian
f21e0f31fb Restrict RtSim ships to airships 2022-02-03 21:41:20 -08:00
Marcel
afda04e1eb Merge branch 'command_access' into 'master'
Removal of /home

See merge request veloren/veloren!3171
2022-02-02 08:50:23 +00:00
Youssef Fahmy
fdfd2c99ff Removal of /home 2022-02-02 08:50:23 +00:00
InfRandomness
54b69e37a5 Implement giant trees in site2 2022-02-02 02:33:37 +00:00
James Melkonian
44865d99ff Fix guards menacing instead of defending villagers 2022-01-30 13:14:24 -08:00
Joshua Barretto
39863e8727 Remove colour banding 2022-01-27 00:29:03 +00:00
infrandomness
1a1acfae2c
Fix RUSTSEC-2022-0006 2022-01-26 22:08:38 +01:00
InfRandomness
52c92ba0d4 Give names to site2 sites 2022-01-26 11:42:35 +00:00
James Melkonian
2671f824d0 Prohibit accidental cliff diving by NPCs 2022-01-25 16:25:40 +00:00
Justin Shipsey
54d5a06a0d Merge branch 'unvariant/lantern_bug' into 'master'
Fixes #1406 - Lantern light does not change when dragging it from inventory

Closes #1406

See merge request veloren/veloren!3107
2022-01-25 02:59:29 +00:00
InfRandomness
df6a0002e9 Move alpha values calculation to CPU 2022-01-24 19:24:51 +00:00
Joshua Barretto
d18174e0d1 Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
2022-01-24 00:52:03 +00:00
InfRandomness
69c3480fce Move alpha values calculation 2022-01-23 17:16:22 +00:00
InfRandomness
b33fda1e0c Add waypoint binding customization code 2022-01-21 18:05:41 +00:00
Joshua Barretto
c7717c165e Updated changelog 2022-01-19 20:08:11 -05:00
Samuel Keiffer
7052aad11b Merge branch 'snowram/arthropods' into 'master'
Snowram/arthropods

See merge request veloren/veloren!3071
2022-01-20 00:20:24 +00:00
Snowram
a6e396e29a Stunned and jump anims, stats, spawns, more IA work 2022-01-20 00:53:29 +01:00
InfRandomness
dabae7ece8 Remove bomb pile item 2022-01-19 19:31:43 +00:00
James Melkonian
ac6f53922f Move agent code into separate files 2022-01-18 03:02:43 +00:00
Joshua Barretto
1a0c5c1773 Updated changelog 2022-01-17 22:22:45 +00:00
Joshua Barretto
9c565dadc5 Merge branch 'zesterer/mount-everest' into 'master'
Mount Everest

See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
ninefox
fc012b4989 Lantern color will now change when swapping lanterns while lantern is activated 2022-01-16 16:24:31 -08:00
terrarier2111
5da2850624 Fix loot forcing 2022-01-16 21:12:59 +00:00
Joshua Barretto
bde3aade2b Updated changelog, fixed incorrect hint for mineable blocks 2022-01-16 17:53:51 +00:00
Sam
7ae8ed09f6 Addressed MR comments. 2022-01-15 21:50:27 -05:00
Sam
aaa33c6834 Fixed display of some stats in dary and changelog entry. 2022-01-15 21:49:29 -05:00
Tormod G. Hellen
3afa16bf03 Fix hotbar changing when sorting inventory.
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
Sam
a882cb6af4 Changelog 2022-01-12 22:21:55 -05:00
unvariant
71d2be5f76 support removing key bindings 2022-01-07 20:30:30 +00:00
voxal
39e3d5c163 Move changelog entry to bottom 2022-01-05 20:07:05 -08:00
voxal
0b4446ad81 Add changes to changelog 2022-01-05 20:06:43 -08:00
DaforLynx
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
DoctorKompot
4ecdd8002d updated changelog 2021-12-27 03:01:30 +02:00
DoctorKompot
22b19e40e9 updated changelog, fixed lantern colors 2021-12-27 03:01:28 +02:00
Imbris
d137ffba63 Update changelog 2021-12-25 19:24:12 -05:00
holychowders
b40d94dd53 Re-allow and improve fleeing. 2021-12-07 20:18:03 -06:00
Avi Weinstock
cb4c3eb34e Bodies of water no longer contain black chunks on the voxel minimap.
The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
James Melkonian
ab99126a7b Floor merchant cost percentages and display as whole numbers 2021-11-25 01:32:20 +00:00
Imbris
3bf0ac1971 Switch to new CI image set with aarch64 support and update changelog 2021-11-23 21:27:23 -05:00
UncomfySilence
7c560cc6b9 + CHANGELOG.md message "Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level." 2021-11-18 19:53:21 +01:00
Monty Marz
ec07dbb05e Merchant Outfit 2021-11-18 16:31:12 +00:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
657ac45288 Updated changelog 2021-11-13 17:13:09 +00:00
jshipsey
913a2725e8 changelog 2021-10-31 01:19:21 -04:00
Sam
aad2384622 Addressed review, changelog. 2021-10-29 17:57:00 -04:00
Sam
ee2a7d625c Changelog 2021-10-27 17:02:36 -04:00
Kemper
034041fd4f Aim fireballs at feet
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
Sam
c68618f20b Changelog 2021-10-26 22:49:21 -04:00
Kemper
b0b90744cf Add a range limit to trading
Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
ubruntu
e6bfce99bb Use stealth stat on armors 2021-10-24 05:31:49 +00:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Henry Corse
e01ce2dcf4 Kaedr/pretty printing error messages 2021-10-14 18:37:51 +00:00
Imbris
4b2842da2f Merge branch 'imbris/opt-phys-2.0' into 'master'
Make terrain physics faster with internal iteration

See merge request veloren/veloren!2915
2021-10-11 14:52:46 +00:00
Isidor Nielsen
f0864a7b0a use "input:____" for searching by recipe input 2021-10-10 15:44:43 +00:00
Imbris
4f6eb286e6 Remove dead commented code, updated changelog, commented profiling spans
(but left in for easy reuse later), fix clippy complaint
2021-10-10 03:09:03 -04:00
Enrique AM
277273ff14 Update CHANGELOG.md 2021-10-08 19:37:46 +02:00
Imbris
66076db7bb Make map icons fade out quickly when near the edge of the map display 2021-10-06 01:37:11 -04:00