Imbris
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e9bedf529d
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Pixel perfection, vox orientation, image rotation
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2019-09-01 15:34:20 -04:00 |
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Imbris
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66ebdb2355
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Add ImageFrame widget
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2019-09-01 15:34:19 -04:00 |
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Monty Marz
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f53904b534
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More sprites, ui fixes, lianas
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2019-09-01 19:04:03 +00:00 |
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Joshua Barretto
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6919886475
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Merge branch 'zesterer/worldgen' into 'master'
Worldgen improvements
See merge request veloren/veloren!457
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2019-08-31 21:37:54 +00:00 |
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Joshua Barretto
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cc214982bf
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Fixed warnings
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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17a61e0b7c
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Fixed terrain sprite transparency issue
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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27c208d1a5
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Fixed terrain sprite transparency layering
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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1fcb4a0313
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Added Generator trait, fixed ocean lighting
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2019-08-31 11:44:52 +01:00 |
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jshipsey
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bb71bdd4a2
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removing to make gitlab compiler happy
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2019-08-30 23:18:56 -04:00 |
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jshipsey
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3c473d6d6c
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rebase
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2019-08-30 23:01:29 -04:00 |
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jshipsey
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b81cd6a8f9
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combine character.action movement blocks
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2019-08-30 22:51:46 -04:00 |
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timokoesters
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9a832dd56b
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Move std::mem::discriminant into new method
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2019-08-30 22:51:46 -04:00 |
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timokoesters
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d822356161
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Remove warning
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2019-08-30 22:51:46 -04:00 |
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jshipsey
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78bf7a0997
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slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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b99bac87db
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Make npcs roll correctly
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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77a48c61a1
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Fix rolling for the player
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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d84c07c1cb
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fixed tiny feet in char creation
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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f8d0b1040a
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readded cidle
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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bec942753e
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some stuff fixed, other stuff still broken
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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cd3e340647
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Use movement anim as base and action anim as overwrite
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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e6197d4c10
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separate static anims for feet (run/static)
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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637b4642d8
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Split animations
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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15978d216b
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Rename controller main, alt to primary, secondary
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2019-08-31 00:13:45 +02:00 |
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timokoesters
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bd8e71c5aa
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Rename activate_inventory_slot to use_inventory_slot
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2019-08-30 22:46:45 +02:00 |
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timokoesters
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b063694d05
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Implement icons based on weapon
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2019-08-29 21:48:05 +02:00 |
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timokoesters
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952ec35857
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Remove warnings
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2019-08-29 19:54:53 +02:00 |
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Pfauenauge90
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12365ee381
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Axe offset
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2019-08-29 19:44:29 +02:00 |
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Pfauenauge90
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9a391332a6
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fmt
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2019-08-29 19:44:29 +02:00 |
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Pfauenauge90
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50c4764588
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changed debug wand visuals, added icons for 2h sword main and alt attack
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2019-08-29 19:44:29 +02:00 |
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timokoesters
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6e1c78e5d5
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Add debug mode item giving speed boost in look_dir on click
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2019-08-29 19:44:28 +02:00 |
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timokoesters
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155605841b
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Use comp::Stats to store Equipment, make char weapon selection work
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2019-08-29 19:44:28 +02:00 |
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yashaslokesh
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be71aea20b
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Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
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2019-08-27 22:33:14 +00:00 |
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timokoesters
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cd061aba85
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Make respawn hint text base on key bindings
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2019-08-27 14:42:53 +02:00 |
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timokoesters
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6b4dfcc533
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Allow mapping the same key to multile actions (LMB = attack + respawn)
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2019-08-27 14:03:40 +02:00 |
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timokoesters
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186db16707
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Rename attack, block to main, alt
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2019-08-27 14:03:39 +02:00 |
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timokoesters
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84d0f61596
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Make pipeline succeed
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2019-08-26 14:05:17 +02:00 |
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timokoesters
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eb34e5bb27
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fmt
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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e90f95bc75
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Look in the direction of the camera
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2019-08-26 13:12:38 +02:00 |
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jshipsey
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39bd888a7c
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idle block animation
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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e7c61c30cc
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Block when pressing right click while looking at the attacker
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2019-08-26 13:12:37 +02:00 |
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Vechro
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0f0a28d87a
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Small changes to velocity
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2019-08-22 22:26:35 +03:00 |
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Vechro
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2077548d5c
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Simplify debug info
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2019-08-22 21:53:46 +03:00 |
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Monty Marz
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fade04d44e
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Pfauenauge/plants grass
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2019-08-21 17:22:05 +00:00 |
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Joshua Barretto
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0fcb3a174d
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Random terrain sprite orientations
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2019-08-21 16:22:49 +01:00 |
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Joshua Barretto
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75e1ee3cd7
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Added per-instance transformation matrix, variable wind swaying
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2019-08-21 13:47:29 +01:00 |
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Joshua Barretto
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590ce1a987
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Fixed sprite mesh offsets
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2019-08-20 16:54:12 +01:00 |
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Joshua Barretto
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4ed21a2e59
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Sprite render distance tweaks and optimisations
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2019-08-20 11:05:01 +01:00 |
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Joshua Barretto
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5f09ab3a4f
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Added multiple sprite block kind support
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2019-08-20 00:31:11 +01:00 |
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Joshua Barretto
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7960e6ea6d
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Sprite distance fading, grass
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2019-08-19 22:54:16 +01:00 |
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Joshua Barretto
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b31cca4bb3
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Added wheat and sprite rendering
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2019-08-19 21:09:35 +01:00 |
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Joshua Barretto
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6f35786b84
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Added Instances construct
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2019-08-19 18:23:47 +01:00 |
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Joshua Barretto
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e2082088c8
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Added sprite pipeline
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2019-08-19 18:01:23 +01:00 |
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Acrimon
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a41cf1a83d
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Disabled unsafe using lint level.
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2019-08-19 14:39:23 +02:00 |
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Monty Marz
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7168850f05
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Fix low fps
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2019-08-19 08:03:19 +00:00 |
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Monty Marz
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29f6186139
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hotbar changes
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
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2019-08-18 18:07:21 +00:00 |
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Joshua Barretto
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75dbebbd05
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More interesting waves
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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f0e52e6002
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Better reflections and water fog
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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825d8bb632
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Fixed water in caves, made water reflection vary with lighting
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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fa6825f13b
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Better fluid meshing, disabled fluid backface culling and depth buffer writing
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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42237a84e4
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Added translucent meshing pass, water reflections
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2019-08-18 10:33:18 +01:00 |
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Luc Fauvel
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4a29900914
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Copying terrain pipeline and shaders for fluids
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2019-08-18 10:33:18 +01:00 |
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jshipsey
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2ca81323d5
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added shoulder movement and fixed placement
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2019-08-18 02:35:27 -04:00 |
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Imbris
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f12821db35
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Merge branch 'imbris/srgb' into 'master'
Handle srgb values more accurately, Load shaders at runtime + hotloading
Closes #79
See merge request veloren/veloren!412
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2019-08-16 22:44:14 +00:00 |
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Joshua Barretto
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e9fc2789d1
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Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
Scott c/cull entities outside viewport
Closes #207
See merge request veloren/veloren!442
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2019-08-16 16:47:02 +00:00 |
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scott-c
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fce74c6218
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cargo fmt
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2019-08-17 00:11:06 +08:00 |
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scott-c
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2fabdfe0eb
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unwrap_or instead of map_or
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2019-08-17 00:08:09 +08:00 |
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scott-c
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dc73e4ffb7
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use entity scale as hitbox for frustrum culling
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2019-08-16 23:39:07 +08:00 |
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scott-c
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f312299e62
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Replace view distance culling with frustum culling
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2019-08-16 21:45:10 +08:00 |
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Imbris
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d89fff1499
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
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Imbris
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be0e0e52a8
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Improve colors
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2019-08-15 23:59:09 -04:00 |
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Imbris
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c09eb77149
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Add srgb converion in shaders
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2019-08-15 23:56:14 -04:00 |
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Imbris
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cb25c45dec
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
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Acrimon
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fda47fc322
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[Voxygen] Switch mutexes to parking_lot and channels to crossbeam.
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2019-08-16 00:07:09 +02:00 |
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Piotr Korgól
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0221de484e
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Give singleplayer its own server settings
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2019-08-14 17:51:59 +02:00 |
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Geno
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a9f20148a4
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added first person switch
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2019-08-13 17:54:13 +00:00 |
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Acrimon
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0bbef0d851
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Use hashbrown in voxygen instead of a billion different shitty maps.
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2019-08-11 21:52:23 +02:00 |
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Joshua Barretto
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2191921721
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Merge branch 'telastrus/auth' into 'master'
Server-side authentication
See merge request veloren/veloren!419
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2019-08-09 01:37:44 +00:00 |
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telastrus
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07d3384b01
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fixed the silent kick, made it actually proper
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2019-08-08 17:58:36 -04:00 |
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telastrus
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66e254db7f
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actually removed printlns
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2019-08-08 12:09:14 -04:00 |
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telastrus
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35a3f67e19
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ran cargo fmt
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2019-08-08 12:05:38 -04:00 |
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telastrus
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de2082469d
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auth done, no popup yet
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2019-08-08 12:01:15 -04:00 |
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telastrus
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f2ed2870c6
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90% there
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2019-08-08 11:23:58 -04:00 |
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telastrus
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09b15e5278
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velocity fix
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2019-08-08 10:42:23 -04:00 |
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telastrus
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6d94d43021
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still compiles
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2019-08-07 23:56:02 -04:00 |
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telastrus
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157c4816b3
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laying the groundwork
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2019-08-07 15:42:44 -04:00 |
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Monty Marz
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aac53f9311
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Part 1 of implementing the social window
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2019-08-07 13:14:26 +00:00 |
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telastrus
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e4f2c73b85
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undo unnecessary pub mod
fixed comments
fixed other comment
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2019-08-06 22:46:25 -04:00 |
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telastrus
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0eafd42c0f
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fall damage + velocity debug
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2019-08-06 17:51:13 -04:00 |
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Joshua Barretto
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73a44d0fb1
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Collision fixes, better camera in build mode
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2019-08-06 16:00:14 +01:00 |
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Marcel
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86be3fccfc
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Merge branch 'timo-cleanup' into 'master'
Implement specifier syntax and cleanup
See merge request veloren/veloren!413
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2019-08-06 06:52:24 +00:00 |
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timokoesters
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1227596406
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Implement specifier syntax and cleanup
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2019-08-06 08:31:48 +02:00 |
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telastrus
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4dcb53bdb8
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reverted some unnecessary changes
corrected typo
ran cargo fmt
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2019-08-05 19:41:31 -04:00 |
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telastrus
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c098a5efd7
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Added adjustable FOV slider
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2019-08-05 12:37:52 -04:00 |
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Tesseract
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ec34fcf9c8
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Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed).
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2019-08-04 12:25:15 +01:00 |
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Monty Marz
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8c1d244bf8
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New Female Danari and Elf models, Airblocks for tower ruins and witch house
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2019-08-04 11:23:01 +00:00 |
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Joshua Barretto
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c9f1a793db
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Merge branch 'timo-kill-xp' into 'master'
Give xp depending on max hp and lvl of entity killed
See merge request veloren/veloren!400
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2019-08-03 20:57:06 +00:00 |
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timokoesters
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7365dbe9e6
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Give xp depending on max hp and lvl of entity killed
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2019-08-03 21:30:01 +02:00 |
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Joshua Barretto
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fe0097c085
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Made nametag position change with scale
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2019-08-03 19:40:20 +01:00 |
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Joshua Barretto
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51fa4f3cfc
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Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks
See merge request veloren/veloren!389
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2019-08-03 12:09:38 +00:00 |
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timokoesters
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6f598681fb
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Fix combat animations for non humanoids
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2019-08-03 12:53:39 +01:00 |
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