Avi Weinstock
7115b1c899
Performance and aesthetic improvements to the voxel minimap.
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Performance:
- don't do anything when it's inactive
- only process chunks within minimap-VD
- remove chunks outside of VD
- higher thread pool fraction specified
Aesthetics:
- different water color
- wood and leaves no longer count as ceilings
2021-06-02 00:39:58 -04:00
Avi Weinstock
cbe7521259
Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry.
2021-06-02 00:39:04 -04:00
Avi Weinstock
1214715c21
Use a threadpool to speed up minimap chunk rendering. Also fix ceiling height calculations and color water blue.
2021-06-02 00:39:04 -04:00
Avi Weinstock
59e93d23c1
Improve ceiling detection for the voxel minimap.
2021-06-02 00:39:04 -04:00
Avi Weinstock
d878a2050a
Composite the layers on chunk load, and try to add an overhead mode.
2021-06-02 00:39:04 -04:00
Avi Weinstock
6df2e96d25
Improve the efficiency of the voxel minimap by only updating it when crossing a chunk boundary or changing z-level. Allows making the 9 chunks nearest to the player fancier by compositing multiple z levels.
2021-06-02 00:39:04 -04:00
Avi Weinstock
937815d8c3
Make all the offsets for voxel minimap work properly for arbitrary sizes, and fix the memory leak.
2021-06-02 00:39:04 -04:00
Avi Weinstock
7980230b7f
Add a minimap overlay based on voxel data.
2021-06-02 00:39:04 -04:00
Imbris
8cd4a39bf9
Merge branch 'imbris/fix-bench' into 'master'
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Fix benchmarks by removing the rest of the incremental folder
See merge request veloren/veloren!2364
2021-06-02 03:33:27 +00:00
Imbris
a8ced7b959
Fix benchmarks by removing the rest of the incremental folder
2021-06-01 17:32:31 -04:00
Imbris
d256dae29e
Merge branch 'imbris/fix-pages' into 'master'
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Fix pages by specifying a docker image
See merge request veloren/veloren!2363
2021-06-01 21:07:57 +00:00
Imbris
e3523d418c
Merge branch 'imbris/macos-ci' into 'master'
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Use native macos runner for builds
See merge request veloren/veloren!2362
2021-06-01 20:34:07 +00:00
Imbris
659541d463
Fix pages by specifying a docker image
2021-06-01 16:26:41 -04:00
Imbris
351327c3d0
Use native macos runner for builds
2021-06-01 16:08:47 -04:00
Imbris
2c279c02d1
Merge branch 'imbris/update-toolchain' into 'master'
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Update toolchain
See merge request veloren/veloren!2322
2021-06-01 18:49:30 +00:00
Imbris
32ab0860ca
delete all incremental things for clippy CI
2021-06-01 14:15:01 -04:00
Imbris
1a092be2a1
Re-disable incremental for veloren-network-protocol, switch back to
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`veloren-docker` tagged runners
2021-06-01 13:35:03 -04:00
Imbris
3a1a65b134
Remove stabilized or_patterns feature
2021-06-01 13:19:20 -04:00
Imbris
1db0e2a15c
Use new multi image cache scheme in the CI and consolidate runner tag specification so that it is easier to modify
2021-06-01 13:19:12 -04:00
Imbris
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
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crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
Samuel Keiffer
9637d874ab
Merge branch 'adam/frozen-debuff' into 'master'
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Frozen Debuff
See merge request veloren/veloren!2357
2021-05-30 22:39:11 +00:00
Adam Whitehurst
77cb2ae783
fix: commas
2021-05-30 14:47:42 -07:00
Samuel Keiffer
58dcec79b5
Merge branch 'ygor/fix-glider-stuck-inside-wall' into 'master'
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Reset on_ceiling when not on ceiling
See merge request veloren/veloren!2247
2021-05-30 21:09:31 +00:00
Adam Whitehurst
daa18dd92a
fix: remove limit
2021-05-30 13:42:47 -07:00
Adam Whitehurst
2e74348813
refactor: variable names
2021-05-30 13:40:25 -07:00
Adam Whitehurst
9e7937d98f
refactor: BuffKind::Frozen comment
2021-05-30 13:39:18 -07:00
Adam Whitehurst
98fdf5c3e1
fix: more succinct checked_tick_attack
2021-05-30 13:36:18 -07:00
Adam Whitehurst
6dc1c05089
fix: better scaling
2021-05-30 13:06:01 -07:00
Adam Whitehurst
66cf4ab74c
fix: name
2021-05-30 12:56:26 -07:00
Ygor Souza
d890a58b93
Reset on_ceiling state
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Previously, the on_ceiling state would remain true for the entire
lifetime of the entity after it touched the ceiling once.
2021-05-30 21:49:11 +02:00
Adam Whitehurst
6b1351bdc3
feat: impl attack speed modifier
2021-05-30 12:39:30 -07:00
Adam Whitehurst
0b92cc5732
feat: tick_attack utils
2021-05-30 12:39:00 -07:00
Adam Whitehurst
eea7eead2e
wip: impl Stats::attack_speed_modifier
2021-05-30 09:40:11 -07:00
Marcel
a8fb168315
Merge branch 'aweinstock/terrain-entity-physics-20210528' into 'master'
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Fixed entities with voxel colliders being off by one physics tick for collision.
See merge request veloren/veloren!2355
2021-05-30 16:25:44 +00:00
Adam Whitehurst
e06bd0eaa3
feat: BuffKind::Frozen
2021-05-30 08:51:47 -07:00
Adam Whitehurst
9eefa89f90
feat: add frozen debuff icon, en strings
2021-05-30 08:49:32 -07:00
Avi Weinstock
d38db15411
Fixed entities with voxel colliders being off by one physics tick for collision.
2021-05-28 20:25:57 -04:00
Marcel
f8b642ce86
Merge branch 'aweinstock/economy-20210528' into 'master'
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Fix economy data not properly being used to price trades, resulting in default...
See merge request veloren/veloren!2353
2021-05-28 22:05:24 +00:00
Avi Weinstock
5380fc4eac
Clear the economy database when creating it.
2021-05-28 16:14:31 -04:00
Avi Weinstock
3684cf0454
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
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Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Marcel
2771c29d54
Merge branch 'sam/torvus-fix' into 'master'
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Fixed torvus
See merge request veloren/veloren!2351
2021-05-28 12:01:45 +00:00
Sam
9db8406e4c
Fixed torvus
2021-05-27 19:56:16 -05:00
Samuel Keiffer
a0fc75ad18
Merge branch 'sam/small-fixes' into 'master'
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Fixed bow AI and inactive weapon exp gain
See merge request veloren/veloren!2349
2021-05-28 00:45:45 +00:00
Sam
01f82314dc
Fixed a few oddities with the AI
2021-05-26 21:34:21 -05:00
Sam
b826d5cb2b
Fixed exp splitting in inactive equip slots.
2021-05-26 21:13:16 -05:00
Sam
42c8c08145
Fixed bow AI
2021-05-26 20:53:29 -05:00
Monty Marz
99cf533a8a
Merge branch 'aweinstock/bow-zoom-charge-master' into 'master'
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Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
See merge request veloren/veloren!2339
2021-05-26 17:34:47 +00:00
Avi Weinstock
d6442dbd3b
Change the ChargedRanged zoom distance from 0.0 to 2.0, and add a delay after the mouse click before the zoom starts (i.e. hold to zoom, spam click will not zoom).
2021-05-26 11:51:29 -04:00
Avi Weinstock
7a97fbb5cf
Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards.
2021-05-26 09:34:08 -04:00