Snowram
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74a3f4a7dc
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Modular 1h weapons offsets
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2022-05-16 15:11:21 -04:00 |
|
Sam
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3702952f99
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Added recipes for each material kind.
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2022-05-16 15:11:20 -04:00 |
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Sam
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ef5b2e4a1e
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Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
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2022-05-16 15:11:19 -04:00 |
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Monty Marz
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3d5e29b44d
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Ui
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2022-05-16 15:11:18 -04:00 |
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Sam
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1c0154487a
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Rebase fixes.
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2022-05-16 15:11:18 -04:00 |
|
Sam
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94c19735ca
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Fixed broken stuff during rebase.
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2022-05-16 15:11:16 -04:00 |
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Sam
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5c28e3cb25
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Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS
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2022-05-16 15:11:16 -04:00 |
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Sam
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524845b661
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Addressed more comments on MR.
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2022-05-16 15:11:15 -04:00 |
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Sam
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d7f5b907ff
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Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
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2022-05-16 15:11:14 -04:00 |
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Sam
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eecc1b42c3
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Fixed regex mistake in changing name of item assets.
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2022-05-16 15:11:13 -04:00 |
|
Sam
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62632318fe
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Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS
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2022-05-16 15:11:12 -04:00 |
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Sam
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b048179c0a
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Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
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2022-05-16 15:11:11 -04:00 |
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Sam
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03ab68eb60
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Added models for sword blade, axe head, and hammer head components.
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2022-05-16 15:11:09 -04:00 |
|
Sam
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2aad3f3961
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Switched to item list as an input for modular components so that allowed items could be centralized.
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2022-05-16 15:11:08 -04:00 |
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Snowram
|
b01e816c0d
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Modular axes and hammers offsets
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2022-05-16 15:11:08 -04:00 |
|
Snowram
|
e693b3132d
|
Modular swords offsets
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2022-05-16 15:11:07 -04:00 |
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Sam
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ac306bbec0
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Added weapon models for 2h axe, hammer, and sword.
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2022-05-16 15:11:07 -04:00 |
|
Sam
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5acb8cf74e
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Rebase conflcits handled.
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2022-05-16 15:11:05 -04:00 |
|
Sam
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33feee787b
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Removed stuff no longer needed after new method of crafting modular weapons.
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2022-05-16 15:11:05 -04:00 |
|
Sam
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b7aa0a7a9f
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Rebase commit.
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2022-05-16 15:11:04 -04:00 |
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Sam
|
4f466d0523
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Modular weapons now work in kits.
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2022-05-16 15:11:03 -04:00 |
|
Sam
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c6b5798cfd
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Inserted entries in item image and biped weapon manifests to aid in addition of models later.
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2022-05-16 15:11:03 -04:00 |
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Sam
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ca644f8f0b
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Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
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2022-05-16 15:11:02 -04:00 |
|
Sam
|
9302a83e8c
|
Added wood into dungeon loot tables.
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2022-05-16 15:11:02 -04:00 |
|
Sam
|
a908eb5791
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Made a few more changes to migration, removed additional weapon.
|
2022-05-16 15:11:01 -04:00 |
|
Sam
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9776760f47
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Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon.
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2022-05-16 15:11:00 -04:00 |
|
Sam
|
21084e48f0
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Removed old weapons that were migrated to modular weapons.
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2022-05-16 15:11:00 -04:00 |
|
Sam
|
c0ac8891ab
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Added initial recipes for bow, staff, and sceptre components.
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2022-05-16 15:10:58 -04:00 |
|
Sam
|
c10fa35fa4
|
Added correct names to every bow, staff, and sceptre component.
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2022-05-16 15:10:58 -04:00 |
|
Sam
|
38cb465722
|
Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
|
2022-05-16 15:10:57 -04:00 |
|
Sam
|
0a38567e8d
|
Modular weapons can now be properly displayed in the inventory.
|
2022-05-16 15:10:57 -04:00 |
|
Sam
|
105bb24631
|
Added placeholder components for bows, staffs, and sceptres.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
|
762b3be3c3
|
Modular weapons can now be dropped as loot or assigned to enemies.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
|
c01fe655f1
|
Added wood
|
2022-05-16 15:10:55 -04:00 |
|
Sam
|
d380a2dbaf
|
Quality is now propogated through modular items from the quality of the components.
|
2022-05-16 15:10:55 -04:00 |
|
Sam
|
c6f4b51215
|
Removed descriptions from modular weapons and components.
|
2022-05-16 15:10:54 -04:00 |
|
Sam
|
885bb9aaa7
|
Added programmatic names for modular components.
|
2022-05-16 15:10:53 -04:00 |
|
Sam
|
405b9b2448
|
Modular weapons now have programmatically generated names.
|
2022-05-16 15:10:53 -04:00 |
|
Sam
|
4e89bc7485
|
Added test functions to assist in fixing unit tests that broke from changed functionality.
|
2022-05-16 15:10:52 -04:00 |
|
Sam
|
f9256ecd62
|
Added recipes
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
5898ce9d98
|
Added axe and hammer components.
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
6620c1dd1f
|
Added HandsKind to automatically resolve handedness of modular weapons.
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
85b7382487
|
Added handedness requirements to recipes and components.
|
2022-05-16 15:10:50 -04:00 |
|
Sam
|
68c8160ecb
|
Added modular components for swords.
|
2022-05-16 15:10:50 -04:00 |
|
Sam
|
77934c9214
|
Made changes to crafting to allow modular weapons to work as intended.
|
2022-05-16 15:10:48 -04:00 |
|
Joshua Barretto
|
eec2d67bb7
|
Merge branch 'zesterer/worldgen' into 'master'
Worldgen Improvements
See merge request veloren/veloren!3378
|
2022-05-15 19:44:12 +00:00 |
|
Joshua Barretto
|
6ace5adda6
|
Reduced point light ambiance hack
|
2022-05-15 16:33:03 +01:00 |
|
Joshua Barretto
|
cc295b483a
|
Better snow cover
|
2022-05-15 15:34:36 +01:00 |
|
Isse
|
2050bce77d
|
Water caves
|
2022-05-15 10:16:53 +00:00 |
|
holychowders
|
be0e322219
|
Remove "(Items)" from stealth stat descriptions.
|
2022-05-14 09:34:57 -05:00 |
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