Sam
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9173dca03f
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Added equip slots for other weapons.
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2021-05-15 15:16:37 -05:00 |
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holychowders
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d5f3ba77d4
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Make NPCs Aware of Sound - See Issue #913
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2021-05-15 19:36:27 +00:00 |
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Marcel
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7d5ca0e7bf
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Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
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2021-05-14 13:43:20 +00:00 |
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Snowram
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e4f3064b8a
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Collar can make QuadMeds mountable, state + offsets
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2021-05-14 00:11:15 +02:00 |
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Sam
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7f6c6c5603
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Fixed offsets for laser and rocket attacks of clay golem.
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2021-05-10 18:54:04 -05:00 |
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Sam
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0d53e790fd
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Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
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2021-05-10 18:54:00 -05:00 |
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Sam
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9f8aeb91c0
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Added armor, more ai tweaks.
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2021-05-10 18:53:46 -05:00 |
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Sam
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5fa4358e74
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Clay golem attacks done.
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2021-05-10 18:53:01 -05:00 |
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Samuel Keiffer
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a86c3af42b
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Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
Mindflayer AI improvments
See merge request veloren/veloren!2285
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2021-05-10 02:54:21 +00:00 |
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Avi Weinstock
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1ae105125d
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Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field.
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2021-05-09 18:09:53 -04:00 |
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Avi Weinstock
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1dfcdce1c0
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Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
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2021-05-09 18:09:31 -04:00 |
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Adam Strauss
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a5b7e34bf8
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Fix #1105: Move server event so it does not emit constantly during build up
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2021-05-07 15:40:11 -07:00 |
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Adam Strauss
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3d17fde537
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Implement #1105: Rolling removes burning debuff
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2021-05-07 15:38:41 -07:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Sam
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240a8e577d
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Minor balancing tweaks.
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2021-05-04 08:45:13 -04:00 |
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Sam
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5c241850f1
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Added sfx. Addressed comments.
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2021-05-04 08:45:12 -04:00 |
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Sam
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48fa4e7c1f
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Balancing.
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2021-05-04 08:45:11 -04:00 |
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Sam
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7ac1488181
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Added kit for testing tier 4 dungeons.
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2021-05-04 08:45:11 -04:00 |
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Sam
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164fd0de04
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Particles for frenzy buff and ground cleave.
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2021-05-04 08:45:10 -04:00 |
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Sam
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2290a22a15
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Gave minotaur AI.
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2021-05-04 08:45:09 -04:00 |
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Sam
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d1139c3b7c
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Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
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2021-05-04 08:45:07 -04:00 |
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Sam
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160bd3ef0c
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Crippling strike now functional. Crippled debuff added.
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2021-05-04 08:45:05 -04:00 |
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jshipsey
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63fdc4f590
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animal adjustments
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2021-05-02 23:17:58 -04:00 |
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jshipsey
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769e21104e
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higher health lower damage
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2021-05-01 12:29:28 -04:00 |
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jshipsey
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dc5a38f1e8
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ori addition to combomelee
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2021-05-01 12:29:28 -04:00 |
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Ludvig Böklin
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d7ef414f59
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Fix glider pitching down when trying to take off
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2021-05-01 15:35:26 +02:00 |
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Ludvig Böklin
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cc7f0f3ac2
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Fix ori
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2021-04-30 17:37:51 +02:00 |
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Ludvig Böklin
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34660462e9
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Glider physics
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2021-04-27 14:41:48 +00:00 |
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jshipsey
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f845f2bd11
|
fix glide wield
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2021-04-26 23:17:04 -04:00 |
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Sam
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1a7779beb3
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Added angle check for new npcs.
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2021-04-25 22:19:30 -04:00 |
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jshipsey
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a0a75b1921
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comments
|
2021-04-25 22:02:32 -04:00 |
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jshipsey
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2c74a86170
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skill adjustments, ori changes
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2021-04-25 22:02:32 -04:00 |
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jshipsey
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c01fd86f44
|
ori fixes
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2021-04-25 22:02:30 -04:00 |
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Joshua Barretto
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94b6fa6da3
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Don't use movement efficiency for orientation
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2021-04-25 23:00:30 +01:00 |
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Joshua Barretto
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3af4793762
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Minor control over velocity when in the air
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2021-04-25 22:37:25 +01:00 |
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Sam
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b9d6bd2fd2
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Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
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2021-04-25 13:09:07 -04:00 |
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Sam
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288a6f3a82
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Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
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2021-04-25 13:09:02 -04:00 |
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Sam
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f5ec23df48
|
Parrying
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2021-04-25 13:08:42 -04:00 |
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Sam
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91c6288213
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Melee weapons can now block.
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2021-04-25 13:08:42 -04:00 |
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Snowram
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c16ec43938
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Body specific beam offsets
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2021-04-25 04:07:12 +02:00 |
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Snowram
|
8f54a0bf31
|
More phoenix AI work
More phoenix AI work
|
2021-04-25 04:07:12 +02:00 |
|
Snowram
|
8cf8e51962
|
Phoenix npc + AI (WIP)
|
2021-04-25 04:07:11 +02:00 |
|
Snowram
|
ab26efa970
|
Improves bird_large anims
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2021-04-25 04:07:09 +02:00 |
|
Snowram
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bc95484863
|
Swaps bird_small skeleton to a new bird_large
|
2021-04-25 02:14:49 +02:00 |
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Ludvig Böklin
|
762c68cfbb
|
Basic fluid dynamics and physical properties for entities
|
2021-04-20 17:38:19 +02:00 |
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Sam
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ce7581037c
|
Overhauled dash melee.
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2021-04-18 18:36:12 -04:00 |
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jshipsey
|
8f20d17c9a
|
attacking movement tweaks
|
2021-04-15 12:13:50 -04:00 |
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Sam
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c88df846a7
|
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
|
2021-04-14 17:38:37 -04:00 |
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holychowders
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568a8d9666
|
Resolve Issue #978 - Extract SkillSet Into Its Own Component
|
2021-04-14 15:35:34 +00:00 |
|
Sam
|
0b10ffc715
|
You can now roll without a weapon equipped.
|
2021-04-13 20:18:58 -04:00 |
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