Commit Graph

206 Commits

Author SHA1 Message Date
Sam
91c6288213 Melee weapons can now block. 2021-04-25 13:08:42 -04:00
Ludvig Böklin
762c68cfbb Basic fluid dynamics and physical properties for entities 2021-04-20 17:38:19 +02:00
Sam
ce7581037c Overhauled dash melee. 2021-04-18 18:36:12 -04:00
Avi Weinstock
0404250300 Unlock dodge roll iframes and staff explosion by default. 2021-04-18 16:16:06 -04:00
jshipsey
ea9b871374 loot tables, clippy, animation tweaks 2021-04-13 20:18:59 -04:00
Samuel Keiffer
3c50321a80 Merge branch 'sam/consolidate-roll' into 'master'
Flattened roll progression.

See merge request veloren/veloren!2073
2021-04-06 03:31:46 +00:00
Sam
ba0b6c309b Flattened roll progression. 2021-04-05 17:50:53 -04:00
Sam
a7e39bc8c9 Nerfs 2021-04-05 17:38:52 -04:00
Sam
71ba9b6a54 Mindflayer balance tweaks. 2021-03-29 10:44:46 -04:00
Sam
5966b1541d Mindflayer can now lifesteal off of its own minions 2021-03-27 21:05:11 -04:00
Sam
a5b7477e96 Added summon minions ability to mindflayer 2021-03-27 21:05:05 -04:00
Sam
30da614e89 Added dimensional door ability for mindflayer 2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5 Added necrotic vortex attack to mindflayer 2021-03-27 21:05:03 -04:00
Sam
0d3795112c Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
Sam
6c2de7d70e Fixed boost having ridiculous velocity. 2021-03-26 16:11:25 -04:00
Sam
356bb5baee If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
2021-03-22 18:47:13 -04:00
Vincent Foulon
9e11a574d2 remove CharacterAbility::Climb 2021-03-21 00:35:34 +01:00
Vincent Foulon
d0df01fe51 move climbing skill adjustment into climb module 2021-03-21 00:22:04 +01:00
Vincent Foulon
8b01abde67 address comments 2021-03-20 22:56:54 +01:00
Vincent Foulon
d0aa68a9d2 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
DaforLynx
fbf4defa04 Adds sfx for Sceptre aura 2021-03-17 23:54:49 +00:00
Sam
be27289a7f Inputs remain in queue while active, allowing interrupts and queued inputs to be more cleanly handled 2021-03-14 17:26:54 -04:00
Sam
b5d501199d Secondary input now fully functional 2021-03-14 17:26:53 -04:00
Sam
21e6f4797c Primary ability fully functional. 2021-03-14 17:26:53 -04:00
Sam
19c81f1528 Support for canceling an input. Boost state hooked up to system. 2021-03-14 17:26:52 -04:00
Sam
16222948a3 Sceptre skill tree and migration. 2021-03-09 18:02:07 -05:00
Sam
c13e84aff5 Aura duration separated from cast duration in aura state
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
c6a222340e Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
Sam
43874a4aa5 Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc New abilities for sceptre are done 2021-03-09 17:56:38 -05:00
Sam
b25a376995 Re-allowed for what stage you were on to persist through a roll 2021-02-27 19:24:18 -05:00
Sam
404c7f0905 Combo melee now checks combo 2021-02-27 18:24:28 -05:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500 Various fixes to beam, body based interp 2021-02-21 19:17:56 +01:00
Sam
11050a05ce Beam particles now determined from beam segment rather than character state. 2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d Object animation 2021-02-21 19:17:44 +01:00
Sam
18309fe4c6 Added AbilityInfo struct to attack states 2021-02-19 17:30:24 -05:00
Sam
252e421692 Roll is no longer free. 2021-02-06 15:20:08 -05:00
Pascal Fuhrmann
9f7637ab21 Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
Pascal Fuhrmann
f4deb08a40 fixing #944 - LeapMelee fall damage fix & adjustments 2021-02-02 16:51:04 +00:00
jiminycrick
ea13f75427 Quick poise fix 2021-01-29 15:52:40 -08:00
jiminycrick
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
661764f4aa Some preliminary balancing
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
dd69b5f2bc Poise stats 2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Samuel Keiffer
c349afc9e9 Merge branch 'sam/speed-beam' into 'master'
Fixed how the speed stat was applied to beams.

See merge request veloren/veloren!1732
2021-01-24 23:23:53 +00:00
Sam
a83baa8243 Fixed how the speed stat was applied to beams. 2021-01-24 16:01:38 -05:00
Sam
6dd740feaa Nerfed bow M1 and M2, slightly buffed bow skillbar ability. 2021-01-24 14:24:59 -05:00
Samuel Keiffer
39d1c9e885 Merge branch 'sam/skill-balancing-1' into 'master'
Skill balancing

See merge request veloren/veloren!1716
2021-01-23 21:12:35 +00:00
Sam
5e4b6809ca Sceptre nerfs. 2021-01-22 22:46:18 -05:00