Commit Graph

172 Commits

Author SHA1 Message Date
Joshua Barretto
9424998e6e Fixed arrows 2021-03-14 23:17:29 -04:00
Joshua Barretto
44f9932450 Properly propagate velocity steps during airship collision to avoid falling through airships 2021-03-14 23:17:28 -04:00
Joshua Barretto
6d8ba31e5b Reduced air resistance for better-behaving airships 2021-03-14 23:17:28 -04:00
Joshua Barretto
a4e5ba0639 Fixed incorrectly reversed orientation matrix 2021-03-14 23:17:28 -04:00
Joshua Barretto
7feb4942e3 Fixed incorrect wall climb direction on airships 2021-03-14 23:17:28 -04:00
Joshua Barretto
b2ab1046c8 Fewer precision issues by using player-relative coordinate space 2021-03-14 23:17:28 -04:00
Avi Weinstock
a32be4ac5a Address MR 1888 review comments.
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80 Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics. 2021-03-14 23:17:26 -04:00
Joshua Barretto
40c284fd71 Relative velocity collisions 2021-03-14 23:14:26 -04:00
Joshua Barretto
3496c356e2 More relative motion changes 2021-03-14 23:14:26 -04:00
Joshua Barretto
09142d99b8 Fixed water collision bug 2021-03-14 23:14:25 -04:00
Joshua Barretto
f44ca1898c Made airship terrain hitboxes smaller 2021-03-14 23:14:25 -04:00
Joshua Barretto
f4b3d8145b Smooth airship movement 2021-03-14 23:14:21 -04:00
Joshua Barretto
afd99788b2 Made animations and friction ground-relative 2021-03-14 23:09:52 -04:00
Joshua Barretto
e1e6403c63 Fixed airship collisions under rotation, added position increment for velocity when on ground 2021-03-14 23:09:52 -04:00
Avi Weinstock
e9aab63a04 Account for model translation in the physics. The voxel collider still needs to be north-aligned for now. 2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395 Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning. 2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct). 2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a Draft of airships (spawn command, visuals, some physics refactoring, no collision yet). 2021-03-14 23:09:49 -04:00
Sam
ecff675cc4 Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4 Completely purged old method of inputs 2021-03-14 17:26:55 -04:00
Sam
19c81f1528 Support for canceling an input. Boost state hooked up to system. 2021-03-14 17:26:52 -04:00
Sam
c6d8daaae3 Primary input now activated from control actions.
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Imbris
8d0b776f18 Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
Samuel Keiffer
9b198b5cda Merge branch 'sam/sceptre-overhaul' into 'master'
Overhaul sceptre

Closes #768

See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
ccgauche
67b24294d6 Change Ecs access system to allow write accesses to be used + reintroduced get_player_name 2021-03-10 19:36:53 +01:00
Sam
de5ef03ac4 Auras will now refresh buffs if a buff was already present that had a lesser duration.
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
c13e84aff5 Aura duration separated from cast duration in aura state
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
940b4b5de7 Combo counter now uses outcomes. 2021-03-09 17:59:42 -05:00
Sam
398370ca51 Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
18edc1092b Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal. 2021-03-09 17:59:33 -05:00
Sam
43874a4aa5 Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc New abilities for sceptre are done 2021-03-09 17:56:38 -05:00
ccgauche
10e5620642 Moved back register to a system 2021-03-09 21:16:23 +01:00
Marcel Märtens
4ebfbdde0f Move Specs code to own common_ecs create, put tracy and macros into common_base 2021-03-09 00:54:01 +01:00
Marcel Märtens
f353f14703 change Name from VSystem to System 2021-03-08 13:15:00 +01:00
Marcel Märtens
6b88545481 restructure server metrics
- get rid of old SysTimers for each system in favour of VSystem tracking
 - move metrics generation from lib.rs to own system
 - code cleanup
 - remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
c515fece28 Implement a VSystem trait that can be implemented by Systems.
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
ccgauche
89774980b4 First commit 2021-03-07 22:32:52 +01:00
ccgauche
7f4411ba1f Merge branch 'master' into 'ccgauche/plugin-player-join-event'
# Conflicts:
#   CHANGELOG.md
2021-03-02 09:45:15 +00:00
Sam
d02c61ad8a Item use is now goes through a control action rather than a control event. 2021-03-01 20:51:08 -05:00
ccgauche
db9991ce6d Adressed all comments 2021-03-01 22:24:02 +01:00
ccgauche
9628dfaf99 Fixed comments 2021-03-01 21:29:18 +01:00
ccgauche
dbd4d70b79 Lots of improvement in pointer management (switched from i32 to u64) + New event implemented 2021-03-01 19:00:44 +01:00
Sam
a88ad7b971 Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command. 2021-02-28 15:02:03 -05:00
Sam
50c47ce84d Made changes to fix torvus 2021-02-27 22:42:11 -05:00
Sam
404c7f0905 Combo melee now checks combo 2021-02-27 18:24:28 -05:00
Sam
f24433c8cf Added combo component 2021-02-27 14:55:06 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
Sam
64a809ee5b Made comments more descriptive 2021-02-26 18:15:24 -05:00