Commit Graph

630 Commits

Author SHA1 Message Date
Avi Weinstock
ff781198d3 Fix 18-slot pets (they now properly get inventories based on their body type, which is usually 1-slot).
Also fixes a related issue where pets lose their natural weapons/armour.
2022-09-30 14:51:49 -04:00
Joshua Barretto
3b195fbd55 Improved shiny water shader 2022-09-22 23:08:32 +01:00
Imbris
1b48a3008c Merge branch 'Couls/TestBed' into 'master'
Extend item pickup UI to group members

Closes #1402

See merge request veloren/veloren!3521
2022-09-20 22:13:50 +00:00
Couls
4a4c061b55 Extend item pickup UI to group members 2022-09-20 22:13:50 +00:00
James Melkonian
5d5cb28b59 Fix pet aggro 2022-09-14 19:48:34 +00:00
Joshua Barretto
33b807c237 Updated changelog 2022-09-10 13:36:43 +01:00
Joshua Yanovski
f5aee1d2a7 Allow mods/admins to log in when server is full.
As a side effect, this moves the initial game server sync message into
the login code, since that's the first place we can check for admin
permissions and we want to avoid sending large messages to users who are
not authenticated (especially if the player cap has been reached;
previously, the player cap check limited the damage that could be done
by unauthenticated players).

Some fallout from this is that we don't synchronize the Player component
anymore, which had some minor effects on voxygen.  This update also
breaks Torvus, since Client::new now expects the username and password
to be provided from the getgo--an accompanying MR will be submitted to
fix it.
2022-09-06 21:42:31 -07:00
Imbris
d3c90f9078 Update changelog, update client/src/bin/* with changes in Client API 2022-08-25 23:25:58 -04:00
Imbris
7d88baef42 Move up changelog entries that were added after the latest release 2022-08-25 23:25:31 -04:00
flo666
e55eaf1782 put seachapel in unrealesed in changelog 2022-08-25 15:49:48 +02:00
flo666
55aebd5774 seachapel changelog entry 2022-08-25 08:38:32 +02:00
Imbris
5e8adb3c80 Make the present mode default to Fifo instead of Immediate since it uses
less power and in my own experience is generally a better experience when
the GPU is under significant load.
2022-08-23 02:17:39 -04:00
Imbris
ce8b8b6f12 Update changelog, cargo fmt 2022-08-21 12:10:20 -04:00
Marcel
3b87bf1e4a Merge branch 'xMAC94x/slowjob_freeze_reproduction' into 'master'
Initial reproduction of the slowjob freezen with par_iter and slowjob,

See merge request veloren/veloren!3546
2022-08-20 20:44:07 +00:00
Marcel Märtens
25d9e5b27e workaround for https://github.com/rayon-rs/rayon/issues/969
Unfortuatly rayon has a bug that if you Threadpool.spawn from inside a parallel iterator from inside a Threadpool.install, that the parallel iterator will BLOCK till the Threadpool.spawn finished, which causes many many lag spikes.
I assume this might be the case for the pictures in the gantt chart where a system took unusual long or had a long pause that was unexplained.
I also raise the number of threads by 1, as this rayon thread will prob be useless in all cases and have no real work to do.

EDIT: it turns out the tests are sporadicly failing and this soluction doesnt work
2022-08-19 09:30:00 +02:00
Tormod G. Hellen
753a51e683
Make selfish bastards ambush people when they're alone. 2022-08-17 23:50:09 +02:00
Saverio Miroddi
021a8be62e Server: Vacuum database on startup
Runs after the migrations. In some cases, it can reclaim a significant amount of space (reported 30%).
2022-08-17 20:12:20 +02:00
Julio Cezar Silva
9315482fc4 Craft all 2022-08-12 00:47:48 +00:00
Julio Cezar Silva
177fbcb0bc Login screen's first detected tab triggers username focus 2022-08-11 00:12:42 +00:00
IsseW
e236807559 Add to changelog 2022-08-09 19:25:48 +02:00
Samuel Keiffer
1066553f21 Merge branch 'juliancoffee/fluent-i18n' into 'master'
Use Fluent for localisation (l10n) and internationalisation (i18n)

See merge request veloren/veloren!3508
2022-08-07 18:21:31 +00:00
juliancoffee
38d3bdeeee Pre-merge activity
* Add CHANGELOG
* Remove script to convert .ron files to .ftl files
2022-08-07 20:42:33 +03:00
Tavo Annus
8a132d0726 Add zoom cap to admin to keep zoom in a sensible range
By clamping zoom, panic due to float overflow is avoided

Regular player zoom cap is also reduced to a more sensible range
2022-08-07 20:04:07 +03:00
Vincent Foulon
8862258f61 Deny any interaction received during hostile_tree 2022-08-06 18:31:42 +00:00
DaforLynx
bf4a582cf7 WIP: New music, "now playing" line in debug overlay, and music frequency slider 2022-08-01 17:41:44 +00:00
Isse
cfdc2a8ae6 Add setting to disable flashing lights 2022-07-31 21:53:25 +00:00
Marcel Märtens
bfcc2cb802 Change the version number to 0.13 2022-07-23 14:06:08 +02:00
Avi Weinstock
7f6ba8e492 Closing a subwindow (such as inventory or the list of online players) only regrabs the cursor if no other subwindow requires it.
Fixes #1116.
2022-07-17 14:58:02 -04:00
Mckol
8861e12e70 Updated the Polish translation 2022-07-16 13:07:45 +02:00
Joshua Barretto
b08a501aef Cleaned up ready for merge 2022-07-16 11:09:35 +01:00
Christof Petig
2dce472d1f Merge branch 'christof/modular-weapon-prices' into 'master'
Implement material (de-)composition for modular weapons, add tusk+crest+pincer to price list

See merge request veloren/veloren!3469
2022-07-14 18:24:21 +00:00
DaforLynx
194b1866c6 Music, ambience tweaks, and more 2022-07-14 00:55:35 +00:00
Joshua Barretto
dbff8102de Updated changelog 2022-07-13 21:46:15 +01:00
Christof Petig
5bbb73bc17 changelog + remove dead code, but the test still fails 2022-07-13 20:15:28 +02:00
DaforLynx
00f1e9c407 Music, reorganization, metadata, and fixes 2022-07-07 04:14:20 +00:00
Julio Cezar Silva
fd34666d03 Portuguese translations parity to global 2022-07-06 07:32:43 +00:00
IsseW
daebe0070a add to changelog 2022-07-04 18:07:22 +02:00
Imbris
85487897fa Update changelog 2022-07-01 23:49:54 -04:00
Socksonme
4e4c466925 Move changelog changes to bottom 2022-06-30 07:26:31 +03:00
Socksonme
6a355c58f2 Remove instance from PoiseChange 2022-06-29 18:36:05 +03:00
Socksonme
d0e8f6f9d4 Edit changelog 2022-06-29 17:31:58 +03:00
Ben Wallis
be02e3ced0 Fixed title screen FPS cap not being applied correctly when background FPS is set to unlimited 2022-06-19 14:04:36 +01:00
Samantha W
57ab1c5767 Add a client-side mutelist 2022-06-14 20:35:01 +00:00
Isse
e03b733ad7 Owned mine loot 2022-06-12 17:56:59 +00:00
Christof Petig
c35edf0680 Add changelog 2022-06-01 22:14:20 +02:00
Maxwell
6e3ebb64cd updated changelog to include new changes 2022-05-30 22:41:54 -05:00
Makselord
8df3118094 updated changelog in accordance with 2nd change 2022-05-30 10:08:22 -04:00
Makselord
f10b868dbf modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30 2022-05-29 19:50:26 -04:00
Makselord
60c2d7d968 updated changelog 2022-05-28 18:02:12 -04:00
Ben Wallis
34f580dfaa Introduced loot ownership rules to combat loot stealing by players
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00