Commit Graph

10967 Commits

Author SHA1 Message Date
Christof Petig
a98b9ad049 normalize loot tables before combining them, take current values for a start 2022-01-31 19:45:38 +01:00
Christof Petig
8228437b22 load loot table only once, add utility function and test cases 2022-01-31 19:45:38 +01:00
Justin Shipsey
612f084831 Merge branch 'slipped/bipeds' into 'master'
Slipped/bipeds

See merge request veloren/veloren!3163
2022-01-31 17:08:01 +00:00
Imbris
201a7485c2 Merge branch 'imbris/fix-shoot-ori' into 'master'
Use ori as fallback for look_dir so that other entities will turn properly

See merge request veloren/veloren!3170
2022-01-31 05:07:01 +00:00
Imbris
2325ac3d78 Use ori as fallback for look_dir so that other entities will turn properly when shooting (controller component is not synced) 2022-01-30 23:30:34 -05:00
Samuel Keiffer
a37d221f6b Merge branch 'sam/particle-fix' into 'master'
Fixed lifesteal particles

See merge request veloren/veloren!3169
2022-01-31 00:24:07 +00:00
Sam
097d6cf07c Extend green 2022-01-30 18:50:18 -05:00
Sam
0c44a7d1ab More tweaking 2022-01-30 18:37:11 -05:00
Joshua Barretto
1b9488186e Merge branch 'treeco/realign-workshop' into 'master'
Realign workshops

See merge request veloren/veloren!3168
2022-01-30 23:27:50 +00:00
Sam
bfa9c1ce3a Fixed lifesteal particles 2022-01-30 18:11:41 -05:00
Marcel
72e270368d Merge branch 'aweinstock/resolve-clippy-lints' into 'master'
Globally allow more clippy lints and reconfigure complexity to be less verbose

See merge request veloren/veloren!3052
2022-01-30 22:53:36 +00:00
Treeco
ba7251c7e3 Realign workshops 2022-01-30 22:45:56 +00:00
Marcel
a41a766356 Merge branch 'james/guard-menacing' into 'master'
Fix guards menacing instead of defending villagers

See merge request veloren/veloren!3166
2022-01-30 22:40:35 +00:00
James Melkonian
44865d99ff Fix guards menacing instead of defending villagers 2022-01-30 13:14:24 -08:00
Marcel
12f00696ba Merge branch 'tygyh/Simplify-parameters' into 'master'
Tygyh/simplify parameters

See merge request veloren/veloren!3053
2022-01-30 19:42:44 +00:00
Marcel Märtens
201a5ac2c7 stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00
Avi Weinstock
f3f08936d8 Decrease too-many-arguments-threshold and type-complexity-threshold. 2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
Dr. Dystopia
7b5d9508b6 Create 'ColliderData' struct and implement it in 'resolve_e2e_collision' function 2022-01-30 19:50:32 +01:00
Imbris
21cad12272 Merge branch 'fix-ghost-item' into 'master'
Fix ghost item when trade gets declined

Closes #1429

See merge request veloren/veloren!3117
2022-01-30 17:31:15 +00:00
jshipsey
7cac4b4001 myrmidon fix 2022-01-30 02:02:23 -05:00
jshipsey
7827797106 weapon tweaks 2022-01-30 01:10:13 -05:00
Marcel
3120a64be2 Merge branch 'swilliams/entity-drops-csv-names' into 'master'
Changed entity drops csv export to export names instead of asset paths

See merge request veloren/veloren!3161
2022-01-29 17:37:45 +00:00
Scott Williams
21fd296407 Changed entity drops csv export to export names instead of asset paths 2022-01-29 17:37:45 +00:00
Imbris
89edd18787 Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options 2022-01-28 22:55:59 -05:00
Samuel Keiffer
fe532cf536 Merge branch 'isse/repeat-primitive' into 'master'
Repeat CSG primitive and float line segment

See merge request veloren/veloren!3158
2022-01-28 20:04:45 +00:00
Isidor Nielsen
6f99e70cca Repeat CSG primitive and float line segment 2022-01-28 20:04:45 +00:00
Joshua Barretto
d8c4284a32 Merge branch 'zesterer/worldgen' into 'master'
Improvements to site2

See merge request veloren/veloren!3159
2022-01-28 17:14:07 +00:00
Joshua Barretto
15c5f2f969 Better paths in snow 2022-01-28 16:45:58 +00:00
Joshua Barretto
5b3d826396 Better hazard checks 2022-01-28 15:17:56 +00:00
Joshua Barretto
cb45cea6a0 Merge branch 'fix-dungeon-collision' into 'master'
Fix dungeon collision

See merge request veloren/veloren!3131
2022-01-28 14:07:01 +00:00
Joshua Barretto
69436db64c Added wall lamps 2022-01-28 13:58:41 +00:00
threadexception
9822abf9ba Fix dungeon collision 2022-01-28 13:59:49 +01:00
Joshua Barretto
e991ff7d6d More precise path placement 2022-01-28 11:56:07 +00:00
jshipsey
4fbd3027a1 new mobs 2022-01-28 02:50:15 -05:00
Imbris
e53d1dde09 Merge branch 'juliancoffee/extended_loadout_config' into 'master'
Refactor loadout creation for Npc

See merge request veloren/veloren!3129
2022-01-27 23:05:53 +00:00
juliancoffee
fa724ec2e2 Fix doc-tests 2022-01-28 00:18:29 +02:00
juliancoffee
ed593cd0cb Adress review №2 2022-01-28 00:02:34 +02:00
juliancoffee
6ae25d5956 Require rng from EntityInfo::with_asset_expect 2022-01-28 00:02:34 +02:00
juliancoffee
e004fba9da Adress review 2022-01-28 00:02:34 +02:00
juliancoffee
9a2fde557c Fix rebase 2022-01-28 00:02:34 +02:00
juliancoffee
43b5af2980 Create asset_migrate bin from entity_migrate 2022-01-28 00:02:34 +02:00
juliancoffee
79a04c3533 fmt 2022-01-28 00:02:34 +02:00
juliancoffee
5a370cb6f7 Loadout Update: Use
Delete guard and villager lazy_loadout and use LoadoutKind::Extended
with potions instead
2022-01-28 00:02:34 +02:00
juliancoffee
4a4f2f8d8f Loadout Update: Managed Rng
Rewrite EntityInfo api to take Rng from caller.
2022-01-28 00:02:34 +02:00
juliancoffee
d5b927602a Loadout Udpate: NpcData part
Actually implement creating npc with new EntitytInfo by chaning
CreateNpc.loadout to CreateNpc.inventory and cleaning code in
NpcData::from_entity_info.
2022-01-28 00:02:34 +02:00
juliancoffee
e1bfa6c7e2 remove outdated comment 2022-01-28 00:02:34 +02:00
juliancoffee
7585c8dcc1 Migrate EntityConfig for Loadout update 2022-01-28 00:02:34 +02:00
juliancoffee
fbe07f016a Loadout Update. EntityInfo part
EntityConfig changes:
+ Add LoadoutKind instead of Hands + Meta::LoadoutAsset.
+ Allows for random loadout asset and inventory.

```
pub enum LoadoutAsset {
    Loadout(String),
    Choice(Vec<(f32, String)>),
}

pub enum LoadoutKind {
    FromBody,
    Asset(LoadoutAsset),
    Hands(Hands),
    Extended {
        hands: Hands,
        base_asset: LoadoutAsset,
        inventory: Vec<(u32, String)>,
    },
}
```

EntityInfo:
Remove
-    pub main_tool: Option<Item>,
-    pub second_tool: Option<Item>,
-    pub loadout_asset: Option<String>,
Add
+    pub inventory: Vec<(u32, Item)>,
+    pub loadout: Option<LoadoutBuilder>,
2022-01-28 00:02:34 +02:00
juliancoffee
765311add0 Add entity config migration tool 2022-01-28 00:02:34 +02:00