Sam
405b9b2448
Modular weapons now have programmatically generated names.
2022-05-16 15:10:53 -04:00
Sam
4e89bc7485
Added test functions to assist in fixing unit tests that broke from changed functionality.
2022-05-16 15:10:52 -04:00
Forest Anderson
cea55143ce
Change outcomes to eventbus
2022-05-09 19:58:13 +00:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
...
- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
ubruntu
94a9b407c2
Fix waypoints being movable
2022-02-28 19:20:37 +00:00
Imbris
8742a37e0f
Changes based on review. Fix tests.
2022-02-27 14:43:08 -05:00
Imbris
e6c2239744
Fix typo. cargo fmt.
2022-02-27 13:47:13 -05:00
Imbris
e52159f638
Remove original character from game world when possessing to make persistence more robust.
2022-02-27 13:47:13 -05:00
Imbris
10803a9735
Stop using Character presence kind when possessing so that persistence doesn't get messed up.
2022-02-27 13:47:12 -05:00
Imbris
c2ad763b9c
Handle removing/inserting SyncFrom::ClientEntity components properly during possession.
2022-02-27 13:47:12 -05:00
Imbris
63ed36bdde
Limit possesse to regions which possessor is subscribed to.
2022-02-27 13:47:12 -05:00
Imbris
6f9ff17ce8
Properly handle cleanup of old entity controller during possession on both the client and server sides
2022-02-27 13:47:12 -05:00
Imbris
1a744808f0
Cleanup up possession code and add TODOs for issues to fix. Remove
...
SyncFrom debug_assertions hack.
2022-02-27 13:47:12 -05:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
juliancoffee
d5b927602a
Loadout Udpate: NpcData part
...
Actually implement creating npc with new EntitytInfo by chaning
CreateNpc.loadout to CreateNpc.inventory and cleaning code in
NpcData::from_entity_info.
2022-01-28 00:02:34 +02:00
Justin Shipsey
54d5a06a0d
Merge branch 'unvariant/lantern_bug' into 'master'
...
Fixes #1406 - Lantern light does not change when dragging it from inventory
Closes #1406
See merge request veloren/veloren!3107
2022-01-25 02:59:29 +00:00
ninefox
04b0277e33
Changed how lantern swap is caught
2022-01-23 13:28:23 -08:00
ninefox
973b392e38
Fixed code quality issues
2022-01-18 21:14:27 -08:00
ninefox
8ca627342a
Changed how the lantern swap is caught
2022-01-18 20:21:12 -08:00
ninefox
64f6faece5
Switched to using existing swap_lantern
function
...
Removed unnecessary function
2022-01-17 11:24:18 -08:00
Joshua Barretto
9c565dadc5
Merge branch 'zesterer/mount-everest' into 'master'
...
Mount Everest
See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
ninefox
889a593b13
cargo fmt
2022-01-16 16:32:03 -08:00
ninefox
fc012b4989
Lantern color will now change when swapping lanterns while lantern is activated
2022-01-16 16:24:31 -08:00
terrarier2111
5da2850624
Fix loot forcing
2022-01-16 21:12:59 +00:00
Joshua Barretto
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
Joshua Barretto
5c37786185
Improved interpolation for riders
2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
Sam
7ae8ed09f6
Addressed MR comments.
2022-01-15 21:50:27 -05:00
Sam
d0e487da8a
Ability sets now start with non-empty defaults.
2022-01-15 21:45:27 -05:00
Sam
4c3771a1a0
Persistence of auxiliary abilities.
2022-01-15 21:42:34 -05:00
Sam
cf724bd76c
Initial UI work
2022-01-15 21:42:32 -05:00
Sam
e98edbcc7a
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
...
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
d1e1de3b14
Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
...
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Sam
0a9f3381f5
Skill points now attempt to be earned as experience is added.
2022-01-03 19:55:05 -05:00
Sam
6d2496b7de
Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments.
2022-01-03 19:55:04 -05:00
Sam
64c8321626
Made skill groups remain locked if skill to unlock them not acquired.
2022-01-03 19:55:03 -05:00
Sam
c44c10718b
Split skillset and skills into separate files.
2022-01-03 19:55:00 -05:00
Sam
fe45a158ed
Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp.
2022-01-03 19:55:00 -05:00
Imbris
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Marcel Märtens
ef40ebe0c8
update toolchain to nightly-2021-11-24
2021-11-24 10:09:22 +01:00
Ben Wallis
022c1417b6
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
...
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.
EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
c0bf9503bd
Addressed review issues, added cloning docs to BodySpec::Manifests
2021-11-13 17:20:23 +00:00
Joshua Barretto
46ec4203a2
Arbitrary volume airships
2021-11-13 17:13:08 +00:00
Joshua Barretto
026a4a07bb
Made explosions bonk sprites
2021-11-13 17:12:17 +00:00
Joshua Barretto
edf9c59e7d
Added bomb sprites
2021-11-13 17:12:16 +00:00
Samuel Keiffer
6e57380735
Merge branch 'sam/ability-pool-and-hotbar' into 'master'
...
Ability pool
See merge request veloren/veloren!2996
2021-11-12 05:11:12 +00:00
Sam
a288f9ee43
Addressed further review.
2021-11-11 22:37:37 -05:00
Sam
d33ff9f17e
Ability pool updates after switching weapons now.
2021-11-09 19:51:06 -05:00
Socksonme
0a4df2b158
Temporary fix to the textures of dropped items
2021-11-09 06:12:16 +00:00
Sam
41effe61d0
Being knocked out of item use or sprite interact states forces a poise state.
2021-10-29 19:24:40 -04:00
Sam
aad2384622
Addressed review, changelog.
2021-10-29 17:57:00 -04:00
Sam
696da74c94
Fixed falloff calculations
2021-10-29 17:37:05 -04:00
Sam
2b447852fd
Added min fall off to explosions.
2021-10-29 17:37:02 -04:00
Monty Marz
727295aec1
text and alignment WIP
2021-10-27 17:02:35 -04:00
Sam
e28ca15059
Salvaging now requires a salvaging station.
2021-10-27 17:02:33 -04:00
Sam
356057afc4
Added comments in areas that were lacking.
2021-10-27 17:02:31 -04:00
Sam
794b072d3e
Simple recipes now take a vec of slots to look in for the ingredients.
2021-10-27 17:02:30 -04:00
Sam
ed5cf8ebf9
Backend stuff for salvaging.
2021-10-27 17:02:29 -04:00
Kemper
b0b90744cf
Add a range limit to trading
...
Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
Q-I-U
64209967aa
Prevent lantern from turning off on death
2021-10-24 20:45:57 +02:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
Joshua Barretto
4be50b8c56
Merge branch 'ubruntu/group-loot-notifications' into 'master'
...
Groups can see what each member picks up
See merge request veloren/veloren!2906
2021-10-09 10:50:02 +00:00
ubruntu
5fbc0d3a06
Groups can see what each member picks up
2021-10-09 10:50:01 +00:00
Imbris
8987389e8a
Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain.
2021-10-08 16:17:31 -04:00
Imbris
396604f6d8
Merge branch 'ubruntu/trade-fix-part3' into 'master'
...
Trade fix (with hashmap awareness)
See merge request veloren/veloren!2877
2021-10-01 21:17:19 +00:00
ubruntu
ddd98de72f
Trade fix (with hashmap awareness)
2021-10-01 21:17:19 +00:00
juliancoffee
68aba856ec
Cleaning
2021-09-27 23:21:57 +03:00
juliancoffee
7291d32209
Make ItemDrop component with Item again
2021-09-27 20:36:18 +03:00
Sam
56b17e7141
Format fixes.
2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918
Move loot tables to entity configs
2021-09-27 15:09:22 +03:00
Sam
09dd9b4813
Changed ItemDrop to use LootSpec
2021-09-27 15:09:22 +03:00
Samuel Keiffer
ea2fa5f110
Merge branch 'sam/cr-weights' into 'master'
...
Changed weights of cr calculation and exp from cr formula.
See merge request veloren/veloren!2875
2021-09-26 18:21:56 +00:00
Sam
aa7c183862
Condense assignment of variables
2021-09-26 13:51:27 -04:00
Sam
c62162c2d3
Changed weights of cr calculation and exp from cr formula.
2021-09-25 21:52:20 -04:00
Sam
942376f88c
Made poise a float at interface of module.
2021-09-25 14:07:47 -04:00
Sam
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
Joshua Barretto
4e61e5a04f
Revert "Merge branch 'ubruntu/trade-fix-part3' into 'master'"
...
This reverts merge request !2866
2021-09-22 11:45:54 +00:00
Samuel Keiffer
0b477ec9af
Merge branch 'snowram/projectile-offsets' into 'master'
...
Set projectile offsets in states instead of globally
See merge request veloren/veloren!2855
2021-09-22 01:55:39 +00:00
ubruntu
33526afe5a
Trade Fix III: Revolutions
2021-09-21 23:16:00 +00:00
Snowram
9c2ce83430
Set projectile offsets in states instead of globally
2021-09-22 01:07:09 +02:00
juliancoffee
6e2f9be13f
Allow aiming bombs
2021-09-20 22:29:25 +03:00
juliancoffee
c069a3523d
Fix beam offsets
...
- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
ubruntu
56f26dc3a8
Another trade fix
2021-09-16 22:06:30 +00:00
Sam
99981338bb
Fixed exp fix mistake and fixed lava, campfire, and bomb damage.
2021-09-15 08:32:44 -04:00
Sam
c4c4318ac0
Fixed fall damage and sceptre regen.
2021-09-14 06:53:01 -04:00
ubruntu
8eb61192fd
Fix trade/merchant bugs
2021-09-14 07:31:06 +00:00
Samuel Keiffer
73d3d3e4bb
Merge branch 'sam/health-float' into 'master'
...
Turned Health into a Float
See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Sam
85f4e66337
Addressed MR 2824 comments
2021-09-10 15:20:14 -04:00
Monty Marz
1d94adc2e1
0.11 Background images and more
2021-09-10 08:34:01 +00:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
Joshua Barretto
896d9299e5
Merge branch 'ubruntu/fix-dungeon-loot-fallback' into 'master'
...
fix BipedSmall NPCs using fallback loot table
See merge request veloren/veloren!2809
2021-09-04 18:53:55 +00:00
Bryant Deters
f8c54cbd05
added a bipedsmall variant to loot fallback
2021-09-04 12:11:09 -05:00
juliancoffee
43d40c4efc
Workaround of bug with global Player component
...
* Set default value of battle_mode and last_battlemode_change explicitly
if isn't found in battlemode_buffer
2021-09-04 02:29:02 +03:00
juliancoffee
1baa9e9879
Add in-memory persistence for battlemode changes
2021-09-04 01:41:48 +03:00
juliancoffee
3fd573f1ec
Allow changing battle_mode only in towns
2021-09-03 17:28:34 +03:00
juliancoffee
338e81de10
Deduplicate pvp-checks
2021-09-03 17:28:34 +03:00
juliancoffee
6b0d016418
Don't forget about pets in PvP checks
2021-09-03 17:28:34 +03:00