flo
a55276ea73
seachapel_rework
2023-05-24 18:13:29 +00:00
Tao In Way
f18297ec75
taoist/charms
2023-05-19 03:07:44 +00:00
flo666
c7831a8ca9
loot_tables yeti&elder ,
...
change drum to wildskin_drum,
add map icons,
yeti attacks buff
2023-05-13 09:32:27 -04:00
flo666
7739aaff78
add more loot
2023-05-13 09:32:24 -04:00
flo666
715a0b7b20
rebase
2023-05-13 09:30:50 -04:00
Isse
b4c3868dd4
different translation key for mounting Helm
2023-05-09 19:43:10 +02:00
Isse
2928eb8d15
sit on sprites
2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653
Merge branch 'zesterer/rtsim-tweaks' into 'master'
...
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Sam
a38f336c9e
Added dual wielding sword contextual abilities.
2023-05-07 20:43:51 -04:00
Joshua Barretto
f000347cac
Make NPCs respond to each other
2023-05-04 11:53:01 +01:00
Joshua Barretto
2ff0118df0
More rtsim monsters
2023-05-04 10:13:02 +01:00
Isse
99463a37f8
subtitles
2023-05-03 13:07:35 +02:00
Isse
1c9b502f69
move flashing lights to accessability settings tab
2023-05-03 13:07:35 +02:00
Isse
b37a2bf1c7
Merge branch 'hannibal/ui-change' into 'master'
...
Change Other Players to Players
See merge request veloren/veloren!3909
2023-05-02 18:35:28 +00:00
BigKhan
811061062a
Change Other Players to Players
2023-05-02 13:45:19 -04:00
Joshua Barretto
0f92f38967
Started adding wandering rtsim monsters
2023-05-01 18:29:32 +01:00
Julian Tölle
865b50fff2
rtsim: positive sentiment gain for killing enemies
...
As per the age old saying: "the enemy of my enemy is my friend".
NPCs will start liking the killer of their enemy more.
2023-04-16 18:08:09 +02:00
Joshua Barretto
daacadaedb
Made NPCs give directions to nearby towns, fixed player death propagation
2023-04-13 14:34:31 +01:00
Joshua Barretto
2a1ea63910
Allow NPCs to migrate away from towns with a high population density
2023-04-13 12:00:59 +01:00
Joshua Barretto
cf701fb604
Localised rtsim NPC speech
2023-04-11 17:00:08 +01:00
Monty Marz
29a7520a48
adjusted death message, fixed repair bench text
2023-04-06 10:57:17 -04:00
Sam
a68ef7af30
Tweaks
2023-04-06 10:57:16 -04:00
Sam
e4ebd17363
Addressed feedback
2023-04-06 10:57:12 -04:00
Sam
ca879173be
Added a repair equipped and a repair all button. Cleaned up some hacks that used to exist.
2023-04-06 10:56:55 -04:00
Sam
658de93c59
Repairing UI
2023-04-06 10:56:53 -04:00
Sam
c3f5bc13f1
Equipment can now be repaired at sprites in town.
2023-04-06 10:54:48 -04:00
Sam
a555e08d0b
Added durability to item tooltips
2023-04-06 10:54:47 -04:00
Monty Marz
ca18da8061
UI tweaks
2023-04-01 21:54:48 +02:00
Joshua Barretto
19db823092
Proper next/prev site buttons
2023-04-01 12:34:58 +01:00
Joshua Barretto
acec45b756
Initial implementation of starting site choice
2023-03-31 14:24:14 +01:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Sam
c9af470cc7
Final tweaks
2023-03-28 20:55:21 -04:00
Sam
cdaf9e5c0e
Ability changes
2023-03-26 21:41:22 -04:00
Sam
8574066176
Made descriptions more informative
2023-03-21 20:16:58 -04:00
Sam
610d47f787
Effect power now affects more than just poise
2023-03-21 20:16:55 -04:00
Sam
f866bc053c
Added note in ability descriptions about which ones are modified by stances.
2023-03-21 20:08:20 -04:00
Monty Marz
6b5ae2b6fe
Update sword_bg.png
...
positioning, wording, more icons
positioning, first icons
2023-03-21 19:59:06 -04:00
Sam
39b30b3458
Decontextualized some sword abilities, added UI for sword skill tree.
2023-03-21 19:59:05 -04:00
Sam
f43d25d3fe
Ability icons
2023-03-21 19:59:04 -04:00
Sam
e552cf579e
Added english localization for sword abilities.
2023-03-21 19:59:04 -04:00
Sam
86dfa34ec9
Cleaving stance required abilities
2023-03-21 19:59:00 -04:00
Sam
a3d655970e
Heavy stance required abilities
2023-03-21 19:56:32 -04:00
Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
...
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Imbris
94dd8c2b70
Address review on 3817
2023-03-17 20:17:46 -04:00
Ben Wallis
6eedc02286
Changed character deletion to go via batch update
2023-03-12 23:21:53 +00:00
Imbris
6b8e22d6cc
Improvements and fixes for interacting/collecting
...
* Inert entities like arrows no longer block interactions like picking
up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Monty Marz
277a402781
Initial quest window work, spot fixes
2023-03-10 22:16:26 +00:00
Cat Stevens
83e4cdfe76
Allow locking camera zoom
...
Allow the camera's zoom to be locked by a keybind
or a Gameplay setting. The zoom lock
behavior can be changed between Toggle
and Auto, where Auto only locks the camera
zoom while specific movement/combat inputs
are being pressed. (closes !1528 )
A temporary fading notification is shown at the
top of the screen, informing the player of
the setting change (when the keybind is
used) or that the zoom is locked (when
the player might have forgotten the zoom
is locked, and is trying to zoom).
i18n strings are added for English and German,
but no other languages.
To implement the simplistic fading text, the
behavior was extracted into an impl
called `ChangeNotification`, where
reasons are quantified by `NotificationReason`.
2023-03-05 11:30:27 -05:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00