Sam
ddbe871b50
Placeholder animation for beam attack.
2020-09-29 19:48:03 -05:00
Sam
36762be2a7
Fixed explosion color of sceptre M2.
2020-09-29 19:47:59 -05:00
Sam
6b23af6e0b
Tweaked particles. Added skill icons.
2020-09-29 19:47:58 -05:00
Sam
8b9202710f
New sceptre M2 is functional.
2020-09-29 19:47:57 -05:00
Sam
921d224ef6
Lifesteal now works. Added particles to healing beam.
2020-09-29 19:47:57 -05:00
Forest Anderson
25ab132d73
Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
...
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
443f3287e4
Merge branch 'sharp/remove-spurious-vox' into 'master'
...
Remove spurious uses of Vox.
See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
b3dd8e8a02
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
2020-09-27 17:25:33 +01:00
Ben Wallis
11fc74642e
Refactored crafting to use ItemDef instead of Item
2020-09-27 14:55:31 +01:00
Joshua Yanovski
938039a56e
Remove spurious uses of Vox.
...
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Marcel Märtens
b7dc17c11f
switch version to pre-alpha-2020-09-22
vs pre-alpha-v0.7.0
2020-09-22 12:04:07 +02:00
Marcel Märtens
8eec46424f
switching veloren naming scheme, to either one of the following:
...
`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions
Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
jshipsey
4f0faf4c56
small corrections
2020-09-21 23:57:10 -04:00
Snowram
fa2dd28587
Fixed various issues from better-things branch
2020-09-21 23:57:10 -04:00
Sam
2ff59c9f60
Addressed comments
2020-09-21 17:55:29 -05:00
Sam
8ab0d5e5e0
Added icon for skillbar ability of sword.
2020-09-21 17:40:20 -05:00
jshipsey
0796337a8c
resolve minor anim hiccup
2020-09-21 17:40:19 -05:00
Sam
1fbcf2be80
Fixed pipeline errors.
2020-09-21 17:40:19 -05:00
Sam
b4018e7d42
Made 3rd ability interruptible. Final balance tweaks.
2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89
spin anim
2020-09-21 17:38:57 -05:00
jshipsey
e79cef4824
dash animation
2020-09-21 17:38:55 -05:00
Sam
a8e834e754
Initial implementation of spin attack for sword.
2020-09-21 17:38:54 -05:00
jshipsey
b0d359e29f
slightly quicker alpha, improved anims
2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce
Addressed second round of feedback.
2020-09-21 17:38:53 -05:00
Sam
b06ab250cc
Addressed first round of feedback on sword overhaul.
2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18
Added swing duration to dash melee. Added framework for animation to be added.
2020-09-21 17:38:51 -05:00
Sam
04af75bf8d
Initial implementation of new dash melee.
2020-09-21 17:38:48 -05:00
jshipsey
a18c23025e
stage 2 and 3 anim
2020-09-21 17:38:46 -05:00
Sam
847bddbd89
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97
stage 2 animation
2020-09-21 17:38:44 -05:00
Sam
0ba5740265
Added enum for stage section instead of using 4 bools.
2020-09-21 17:38:43 -05:00
Sam
440e45f2bc
Did stuff to support addition of keyframes for combo melee animation.
2020-09-21 17:38:43 -05:00
Sam
aab56ea636
Animation time for combo melee now resets between stages.
2020-09-21 17:38:42 -05:00
Sam
cf573a42bd
Initial implementation of combo melee attack.
2020-09-21 17:38:41 -05:00
Joshua Barretto
388a899a7f
Added make_sprite command
2020-09-21 16:39:20 +01:00
Joshua Barretto
ece4a01867
Improved representation of Block for better performance, more features, and better backwards-compatibility
2020-09-20 11:46:12 +01:00
Samuel Keiffer
b2f42a117c
Merge branch 'sam/boss' into 'master'
...
Boss
Closes #769
See merge request veloren/veloren!1364
2020-09-19 20:47:07 +00:00
Joshua Yanovski
7b43752785
Merge branch 'droogmic/scene_terrain_refator' into 'master'
...
Voxygen scene terrain - minor refactor
See merge request veloren/veloren!1392
2020-09-19 20:29:02 +00:00
Sam
6deeb7fcfe
Addressed another comment.
2020-09-19 14:40:22 -05:00
Sam
45fef87f32
Addressed comments
2020-09-19 14:40:21 -05:00
Sam
e39770d1d9
Golem now spawns in dungeon.
2020-09-19 14:40:20 -05:00
Sam
6327dd18b6
Moved knockback to a server event so that it would actually be applied to the player.
2020-09-19 14:40:17 -05:00
scott-c
1f2ed53c42
Tweak particle effects
2020-09-19 14:40:15 -05:00
Sam
0c48efd445
Added particles dedicated for shockwave.
2020-09-19 14:40:15 -05:00
Sam
23fa3c2f8d
Added particles to shockwave attack.
2020-09-19 14:40:14 -05:00
Sam
717142d5ea
Started to implement shockwave system.
2020-09-19 14:29:06 -05:00
Sam
66b0fee3c7
Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
2020-09-19 14:29:04 -05:00
Michael Droogleever Fortuyn
7fd50f36ef
Add interaction hint #615
...
Add text above dropped items hinting at
the use of the interaction control
e.g. pressing E
2020-09-19 20:38:48 +02:00
Imbris
9464fd49a9
Unify healthbar showing calculation, move bubble acquisition into closure
2020-09-19 13:54:05 -04:00
Imbris
ca2aad0080
Make chat bubbles show up even if nametags are not displayed
2020-09-19 13:54:05 -04:00
Imbris
b31df2f34e
Use proper fps in voxygen graphics settings tab
2020-09-19 13:54:05 -04:00
Michael Droogleever Fortuyn
a3c4040063
Scene terrain worker refactor
...
Simplify ChunkMeshState's active worker tracking to a bool,
as the tick value was never being used.
2020-09-19 16:13:29 +02:00
scott-c
2686598f1f
Improve first-person projectile aiming
2020-09-19 19:14:23 +08:00
Monty Marz
5fe79e1c6a
new loading screen bgs (part 1)
...
Add a basic random feature to char creation
loading screen bg (part 2)
loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
Snowram
f9fada87cf
Addresses comments
2020-09-18 18:45:03 +02:00
jshipsey
8330d087e6
clippy
2020-09-17 22:58:02 -04:00
jshipsey
fff6a6fb0a
finish odonto
2020-09-17 22:32:11 -04:00
jshipsey
b0767cb7a5
minor anim fix
2020-09-17 22:32:11 -04:00
jshipsey
5bb45a4861
spawn tweaks, improved odonto
2020-09-17 22:32:11 -04:00
Snowram
fecc40ad8e
Better quadmed legs/feet ratio
2020-09-17 22:32:11 -04:00
Snowram
62f6a5799a
Initial quadmed feed animation
2020-09-17 22:32:10 -04:00
jshipsey
789d93b52f
new models, shockwave anim
2020-09-17 22:32:10 -04:00
jshipsey
03b7320b4b
general housekeeping
2020-09-17 22:32:10 -04:00
jshipsey
06b39b9072
species specific improvement
2020-09-17 22:32:10 -04:00
Snowram
6a16268ff0
Quadmed run anim tweaks and deers offsets tweaks
2020-09-17 22:32:10 -04:00
jshipsey
b781a1765b
theropod run
2020-09-17 22:32:10 -04:00
Snowram
9308cabeb8
add deer, beaver and porcupine npcs
2020-09-17 22:32:10 -04:00
jshipsey
3eeaf7e8c9
idle for theropod, corrections to swimming
2020-09-17 22:32:10 -04:00
Snowram
ee95550355
Tweak offsets for theropods
2020-09-17 22:32:10 -04:00
jshipsey
cd6e1ad45f
haul out the critter skele, add theropod
2020-09-17 22:32:10 -04:00
jshipsey
aa440c02bb
proper cycles on quadmed movement
2020-09-17 22:32:09 -04:00
Snowram
1097dbcc25
Improve adaptative quadmed run
2020-09-17 22:32:09 -04:00
jshipsey
883aa1754b
refining pace setup. refined species anim variables
2020-09-17 22:32:09 -04:00
jshipsey
47d5c635de
first attempt at adaptive stride system
2020-09-17 22:32:09 -04:00
jshipsey
b514fb4159
fix for animal attack motion bug
2020-09-17 22:32:09 -04:00
jshipsey
ecae71c016
gliders as items. anim improvements
2020-09-17 22:32:09 -04:00
jshipsey
7525479a4c
fit dt issue
2020-09-17 22:18:49 -04:00
jshipsey
bd1984bf28
golem addition, fix for axe attack
2020-09-17 22:18:49 -04:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
tylerlowrey
2b0c1e89f3
Refactored kicking the player into its own function + ran fmt on project
2020-09-14 07:54:05 +02:00
tylerlowrey
b64f3fa8a9
Removed unnecessary kicked error enum
2020-09-14 07:54:05 +02:00
tylerlowrey
30c3146682
Added main menu kick message with kick reason after player is kicked
2020-09-14 07:52:31 +02:00
tylerlowrey
fee79720ee
Added ban message with reason when banned user attempts to login to server
2020-09-14 07:52:31 +02:00
Imbris
75761b60d9
Merge branch 'imbris/fix-mesh-panic' into 'master'
...
Fix #746 and misc cleanup
Closes #746
See merge request veloren/veloren!1380
2020-09-13 01:48:27 +00:00
Imbris
3fbf8d7ca0
Remove chunk from mesh todo if neighbour is deleted, be more careful with z_start and z_end in terrain meshing
2020-09-12 21:02:00 -04:00
Marcel Märtens
ad63c65d2f
fix windows result check
2020-09-11 16:24:15 +02:00
Imbris
c3ae641fbb
Merge branch 'imbris/tracy' into 'master'
...
Add more tracing instrumentation and tracy support
See merge request veloren/veloren!1359
2020-09-10 05:07:51 +00:00
TheThirdSpartan
7fd673ecb2
Added localization config options for new death messages
2020-09-09 20:26:20 +00:00
Marcel Märtens
018d03d860
fix panic for macos
2020-09-09 12:11:56 +02:00
Marcel Märtens
68168b0ae4
replace heavy msgbox with light native-dialog
2020-09-08 23:49:49 +02:00
Raiyan Sayeed
906da2f0c7
added option for borderless fullscreen in setting -> graphics menu
2020-09-07 05:12:15 +00:00
Imbris
f39d1e9bb5
Use less verbose span names when the tracy feature is off
2020-09-07 00:59:16 -04:00
Imbris
7efbc74551
remove duplicate tracing filter code, fix compiling voxygen with the
...
tracy feature
2020-09-06 22:28:14 -04:00
Imbris
0683a40741
Use finish_continuous_frame directly
2020-09-06 22:28:14 -04:00
Imbris
4f68a6df27
Update tracy crates, reduce overhead of timing, add more misc instrumentation
2020-09-06 22:28:14 -04:00
Imbris
e37a01be9d
Sprinkle instrumentation in common crate,in particular in the ecs systems
2020-09-06 22:28:14 -04:00
Imbris
50ceb1c93e
Add workaround for spans with winit loop, configure filtering when the tracy feature is on, spinkle some spans in the codebase
2020-09-06 22:28:14 -04:00
Imbris
d95e539495
Intial setup of tracy
2020-09-06 22:28:14 -04:00
TheThirdSpartan
6dbd1bc132
adding feature requested in issue #153 - displaying your alias in game as 'you'
2020-09-06 19:42:32 +00:00
Joshua Barretto
49c713a071
Merge branch 'zesterer/rtsim' into 'master'
...
Beehives, Fireflies, and minor worldsim/lighting adjustments
See merge request veloren/veloren!1357
2020-09-05 17:16:08 +00:00
Marcel
3c4c178264
Merge branch 'snowram/issue-622' into 'master'
...
Add 1st and 2nd item of inventory in hotbar
See merge request veloren/veloren!1314
2020-09-05 08:45:21 +00:00
Imbris
0b9f2a5d3b
Merge branch 'sharp/default-shadows-real' into 'master'
...
Make shadow maps the default.
See merge request veloren/veloren!1361
2020-09-05 05:47:21 +00:00
Joshua Yanovski
66f49d5386
Merge branch 'sharp/default-shadows' into 'master'
...
Create (segment, offset) just once per figure.
See merge request veloren/veloren!1360
2020-09-04 15:54:55 +00:00
Joshua Yanovski
a2de759296
Make shadow maps the default.
2020-09-04 16:41:08 +02:00
Joshua Barretto
0adc57e487
Made particle code more rugged
2020-09-04 11:49:49 +01:00
Joshua Barretto
0c0f150140
fmt
2020-09-04 11:48:57 +01:00
Joshua Barretto
70f52d876a
Improved lighting
2020-09-04 11:48:57 +01:00
Monty Marz
b24f5b5b24
adjustments to firefly density
2020-09-04 11:48:57 +01:00
Monty Marz
c3ae56114a
added fireflies to reed and flowers, readded sunflowers
2020-09-04 11:48:57 +01:00
Joshua Barretto
032ec9ef41
Added bee hives
2020-09-04 11:48:56 +01:00
Joshua Barretto
88add8456f
Added fireflies, reeds near rivers
2020-09-04 11:48:56 +01:00
Joshua Barretto
4405227ffb
Made light attenuation nicer, fixed campfire light offset
2020-09-04 11:48:54 +01:00
scott-c
69e0bf2023
fix missing firework particle rng & adjust firework colors
2020-09-01 20:33:17 +08:00
Joshua Yanovski
4eeb131f4b
Create (segment, offset) just once per figure.
2020-09-01 11:23:19 +02:00
Joshua Yanovski
7e6975d881
Merge branch 'sharp/typed-body' into 'master'
...
Further generalize the typed module.
See merge request veloren/veloren!1346
2020-09-01 06:29:35 +00:00
Monty Marz
a6abda391f
orcs adjustment and inline_tweak crate
...
Adjust female orc headsize
add inline_tweak crate to voxygen and anim
format cargo.toml alphabetically
2020-08-31 15:26:46 +00:00
Joshua Yanovski
6f3d5da6f3
Further generalize the typed module.
...
This enables us to automatically create configuration formats from enums
or structs. For enums, we create a structure with a field for each
case, representing a pattern match; the configuration format can then
enter a different expression for each case. For structs, we create an
enum with a variant for each field, representing projecting by that
field; the configuration format selects the field to project from, and
then can write a further expression on that field (for instance, it can
perform another pattern match).
So far we don't actually have anything that *uses* this functionality;
I decided to finish it for the purpose of specifying a default
lantern offset, only to discover that we already return a lantern offset
from the animation crate. So I fixed it there instead.
2020-08-31 05:59:44 +02:00
Marcel
b6c07718dc
make logging easier and not as verbose on windows
2020-08-30 18:02:37 +00:00
termac
76df71ed3d
small fix for handling hotbar hotkeys ( fixes #687 )
...
Send an 'ChangeHotbarState' event when a hotbar slot is assigned via
hotkey in the inventory.
2020-08-29 18:38:55 +02:00
Monty Marz
7041e490ce
fix overlapping text
2020-08-28 16:10:50 +02:00
Joshua Yanovski
8be3648a4d
Move sprite data to a config file.
2020-08-28 09:23:43 +02:00
Joshua Yanovski
3a96b73b2c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00
Imbris
4790373ab3
Add State::read_component_copied
2020-08-26 20:47:41 -04:00
scott-c
d316463eb3
Add combat sfx #647
2020-08-26 19:28:00 +08:00
Monty Marz
6946de2682
fixed nametag height
...
fmt
fmt
2020-08-25 21:54:47 +02:00
Joshua Barretto
bf7afcf5c9
Merge branch 'zesterer/small-fixes' into 'master'
...
Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
2be4202d01
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
Joshua Barretto
6cf223583a
Fixed failing audio tests
2020-08-24 20:37:47 +01:00
Joshua Barretto
6a4c5a05d0
Fixed projectile collisions, hitboxes, better aiming
2020-08-24 18:24:44 +01:00
Joshua Barretto
79ec8c9e22
Merge branch 'james/fix-shiny-shader-nvidia' into 'master'
...
Fixed NVidia shiny water shader bug and re-enabled in settings
See merge request veloren/veloren!1319
2020-08-24 07:09:48 +00:00
jiminycrick
86b4dd6ba3
set shiny water to default
2020-08-23 22:58:01 -07:00
Monty Marz
05462349e2
Merge branch 'pfau/mini-fixes' into 'master'
...
Various fixes
See merge request veloren/veloren!1329
2020-08-24 00:26:33 +00:00
Niko Thees
5d11adfd4c
fix unequal zoom in distance and zoom out distance
2020-08-23 23:24:24 +00:00
Monty Marz
1d49186e31
various fixes
...
Balanced crafted weapon power
Adjusted tooltip color
Added tooltip showing account name to the social window
2020-08-24 01:16:53 +02:00
Monty Marz
8646c1add5
fix particles rendering before water
...
revert changes to campfires -> Address in another MR!
2020-08-22 00:17:44 +02:00
Monty Marz
ce929d2924
Address comments, clippy and minor adjustments
...
first bunch of comments addressed
change order or scatter, paths and caves being applied in worldgen to avoid floating scatter objects
campfire adjustments, reduced grass density due to FPS issues
readded item descriptions to the crafting window, item desc for craftable armour
address comments
happy clippy, happy life
clippy
clippy
more clippy
fmt
revert cargo.toml formatting
remove "allow unreachable pattern"
fmt
2020-08-21 22:37:08 +02:00
jiminycrick
6b8e458027
Fixed NVidia shiny water shader bug and re-enabled in settings
...
missed a commented line
2020-08-21 14:59:18 -04:00
Monty Marz
e3eb34085f
craftable starting set
...
velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00
Sam
9d2fe79a78
Changes to how critical hits function for melee attacks. Removed ability for explosions to crit. Velorite sceptre now functions as healing staff.
2020-08-21 19:36:20 +02:00
Monty Marz
55d126861f
fix tooltips in char selection, more balancing
...
fix talking animals
fix critter exp, stronger villagers
biped large balancing
more villager balancing, mushroom spawning rate
more balancing
fix rebase
multiple loottables
Add tarasque and bonerattler armour
Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.
Added loot tables for consumables and food. Trimmed down default loot table.
remove male and female sign from char creation
chest loot tables
fix loot tables
lootable crates
lantern keybinding display
more loot tables
loot table changes
fixed loot tables
fix typo
more grass
rebase fix, better lantern
re-add sprite rotation for grass
crafting window alignment fix, new streetlamps, new shopsigns, new healing staff
height change
2020-08-21 19:36:19 +02:00
Monty Marz
7ab80ef367
sprite spawning rules
2020-08-21 19:36:16 +02:00
Monty Marz
b930c34d89
agent changes, sprite spawning changes, alignment changes
2020-08-21 19:36:16 +02:00
Monty Marz
0bd0de613b
rounded numbers on healthbars
2020-08-21 19:36:15 +02:00
Monty Marz
962d7694bd
fix social window display
2020-08-21 19:36:14 +02:00
Ryan Baker
712152740f
Prefers picking up the highlighted item to the closest item
2020-08-21 14:09:48 +00:00
Joshua Barretto
e382e992bd
Merge branch 'zesterer/atmospheric-particles' into 'master'
...
Atmospheric Particles
See merge request veloren/veloren!1310
2020-08-21 10:24:42 +00:00
Joshua Barretto
db183e607f
Added particle explanation, more efficient particle pushing
2020-08-21 09:53:09 +01:00
Joshua Barretto
1b80f05e82
Centred particle meshes correctly
2020-08-20 22:34:58 +01:00
Joshua Barretto
7eff8ff0ad
Added lifetime particle parameter
2020-08-20 21:38:21 +01:00