Commit Graph

2305 Commits

Author SHA1 Message Date
Sam
ddbe871b50 Placeholder animation for beam attack. 2020-09-29 19:48:03 -05:00
Sam
36762be2a7 Fixed explosion color of sceptre M2. 2020-09-29 19:47:59 -05:00
Sam
6b23af6e0b Tweaked particles. Added skill icons. 2020-09-29 19:47:58 -05:00
Sam
8b9202710f New sceptre M2 is functional. 2020-09-29 19:47:57 -05:00
Sam
921d224ef6 Lifesteal now works. Added particles to healing beam. 2020-09-29 19:47:57 -05:00
Forest Anderson
25ab132d73 Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors

See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
443f3287e4 Merge branch 'sharp/remove-spurious-vox' into 'master'
Remove spurious uses of Vox.

See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
b3dd8e8a02 Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors 2020-09-27 17:25:33 +01:00
Ben Wallis
11fc74642e Refactored crafting to use ItemDef instead of Item 2020-09-27 14:55:31 +01:00
Joshua Yanovski
938039a56e Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Marcel Märtens
b7dc17c11f switch version to pre-alpha-2020-09-22 vs pre-alpha-v0.7.0 2020-09-22 12:04:07 +02:00
Marcel Märtens
8eec46424f switching veloren naming scheme, to either one of the following:
`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions

Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
jshipsey
4f0faf4c56 small corrections 2020-09-21 23:57:10 -04:00
Snowram
fa2dd28587 Fixed various issues from better-things branch 2020-09-21 23:57:10 -04:00
Sam
2ff59c9f60 Addressed comments 2020-09-21 17:55:29 -05:00
Sam
8ab0d5e5e0 Added icon for skillbar ability of sword. 2020-09-21 17:40:20 -05:00
jshipsey
0796337a8c resolve minor anim hiccup 2020-09-21 17:40:19 -05:00
Sam
1fbcf2be80 Fixed pipeline errors. 2020-09-21 17:40:19 -05:00
Sam
b4018e7d42 Made 3rd ability interruptible. Final balance tweaks. 2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89 spin anim 2020-09-21 17:38:57 -05:00
jshipsey
e79cef4824 dash animation 2020-09-21 17:38:55 -05:00
Sam
a8e834e754 Initial implementation of spin attack for sword. 2020-09-21 17:38:54 -05:00
jshipsey
b0d359e29f slightly quicker alpha, improved anims 2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce Addressed second round of feedback. 2020-09-21 17:38:53 -05:00
Sam
b06ab250cc Addressed first round of feedback on sword overhaul. 2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18 Added swing duration to dash melee. Added framework for animation to be added. 2020-09-21 17:38:51 -05:00
Sam
04af75bf8d Initial implementation of new dash melee. 2020-09-21 17:38:48 -05:00
jshipsey
a18c23025e stage 2 and 3 anim 2020-09-21 17:38:46 -05:00
Sam
847bddbd89 Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states. 2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f Added support for different swings in the combo melee having differnt fractions of time buildup duration is split. 2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97 stage 2 animation 2020-09-21 17:38:44 -05:00
Sam
0ba5740265 Added enum for stage section instead of using 4 bools. 2020-09-21 17:38:43 -05:00
Sam
440e45f2bc Did stuff to support addition of keyframes for combo melee animation. 2020-09-21 17:38:43 -05:00
Sam
aab56ea636 Animation time for combo melee now resets between stages. 2020-09-21 17:38:42 -05:00
Sam
cf573a42bd Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
Joshua Barretto
388a899a7f Added make_sprite command 2020-09-21 16:39:20 +01:00
Joshua Barretto
ece4a01867 Improved representation of Block for better performance, more features, and better backwards-compatibility 2020-09-20 11:46:12 +01:00
Samuel Keiffer
b2f42a117c Merge branch 'sam/boss' into 'master'
Boss

Closes #769

See merge request veloren/veloren!1364
2020-09-19 20:47:07 +00:00
Joshua Yanovski
7b43752785 Merge branch 'droogmic/scene_terrain_refator' into 'master'
Voxygen scene terrain - minor refactor

See merge request veloren/veloren!1392
2020-09-19 20:29:02 +00:00
Sam
6deeb7fcfe Addressed another comment. 2020-09-19 14:40:22 -05:00
Sam
45fef87f32 Addressed comments 2020-09-19 14:40:21 -05:00
Sam
e39770d1d9 Golem now spawns in dungeon. 2020-09-19 14:40:20 -05:00
Sam
6327dd18b6 Moved knockback to a server event so that it would actually be applied to the player. 2020-09-19 14:40:17 -05:00
scott-c
1f2ed53c42 Tweak particle effects 2020-09-19 14:40:15 -05:00
Sam
0c48efd445 Added particles dedicated for shockwave. 2020-09-19 14:40:15 -05:00
Sam
23fa3c2f8d Added particles to shockwave attack. 2020-09-19 14:40:14 -05:00
Sam
717142d5ea Started to implement shockwave system. 2020-09-19 14:29:06 -05:00
Sam
66b0fee3c7 Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it. 2020-09-19 14:29:04 -05:00
Michael Droogleever Fortuyn
7fd50f36ef Add interaction hint #615
Add text above dropped items hinting at
the use of the interaction control

e.g. pressing E
2020-09-19 20:38:48 +02:00
Imbris
9464fd49a9 Unify healthbar showing calculation, move bubble acquisition into closure 2020-09-19 13:54:05 -04:00
Imbris
ca2aad0080 Make chat bubbles show up even if nametags are not displayed 2020-09-19 13:54:05 -04:00
Imbris
b31df2f34e Use proper fps in voxygen graphics settings tab 2020-09-19 13:54:05 -04:00
Michael Droogleever Fortuyn
a3c4040063 Scene terrain worker refactor
Simplify ChunkMeshState's active worker tracking to a bool,
as the tick value was never being used.
2020-09-19 16:13:29 +02:00
scott-c
2686598f1f Improve first-person projectile aiming 2020-09-19 19:14:23 +08:00
Monty Marz
5fe79e1c6a new loading screen bgs (part 1)
Add a basic random feature to char creation

loading screen bg (part 2)

loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
Snowram
f9fada87cf Addresses comments 2020-09-18 18:45:03 +02:00
jshipsey
8330d087e6 clippy 2020-09-17 22:58:02 -04:00
jshipsey
fff6a6fb0a finish odonto 2020-09-17 22:32:11 -04:00
jshipsey
b0767cb7a5 minor anim fix 2020-09-17 22:32:11 -04:00
jshipsey
5bb45a4861 spawn tweaks, improved odonto 2020-09-17 22:32:11 -04:00
Snowram
fecc40ad8e Better quadmed legs/feet ratio 2020-09-17 22:32:11 -04:00
Snowram
62f6a5799a Initial quadmed feed animation 2020-09-17 22:32:10 -04:00
jshipsey
789d93b52f new models, shockwave anim 2020-09-17 22:32:10 -04:00
jshipsey
03b7320b4b general housekeeping 2020-09-17 22:32:10 -04:00
jshipsey
06b39b9072 species specific improvement 2020-09-17 22:32:10 -04:00
Snowram
6a16268ff0 Quadmed run anim tweaks and deers offsets tweaks 2020-09-17 22:32:10 -04:00
jshipsey
b781a1765b theropod run 2020-09-17 22:32:10 -04:00
Snowram
9308cabeb8 add deer, beaver and porcupine npcs 2020-09-17 22:32:10 -04:00
jshipsey
3eeaf7e8c9 idle for theropod, corrections to swimming 2020-09-17 22:32:10 -04:00
Snowram
ee95550355 Tweak offsets for theropods 2020-09-17 22:32:10 -04:00
jshipsey
cd6e1ad45f haul out the critter skele, add theropod 2020-09-17 22:32:10 -04:00
jshipsey
aa440c02bb proper cycles on quadmed movement 2020-09-17 22:32:09 -04:00
Snowram
1097dbcc25 Improve adaptative quadmed run 2020-09-17 22:32:09 -04:00
jshipsey
883aa1754b refining pace setup. refined species anim variables 2020-09-17 22:32:09 -04:00
jshipsey
47d5c635de first attempt at adaptive stride system 2020-09-17 22:32:09 -04:00
jshipsey
b514fb4159 fix for animal attack motion bug 2020-09-17 22:32:09 -04:00
jshipsey
ecae71c016 gliders as items. anim improvements 2020-09-17 22:32:09 -04:00
jshipsey
7525479a4c fit dt issue 2020-09-17 22:18:49 -04:00
jshipsey
bd1984bf28 golem addition, fix for axe attack 2020-09-17 22:18:49 -04:00
Ben Wallis
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
tylerlowrey
2b0c1e89f3 Refactored kicking the player into its own function + ran fmt on project 2020-09-14 07:54:05 +02:00
tylerlowrey
b64f3fa8a9 Removed unnecessary kicked error enum 2020-09-14 07:54:05 +02:00
tylerlowrey
30c3146682 Added main menu kick message with kick reason after player is kicked 2020-09-14 07:52:31 +02:00
tylerlowrey
fee79720ee Added ban message with reason when banned user attempts to login to server 2020-09-14 07:52:31 +02:00
Imbris
75761b60d9 Merge branch 'imbris/fix-mesh-panic' into 'master'
Fix #746 and misc cleanup

Closes #746

See merge request veloren/veloren!1380
2020-09-13 01:48:27 +00:00
Imbris
3fbf8d7ca0 Remove chunk from mesh todo if neighbour is deleted, be more careful with z_start and z_end in terrain meshing 2020-09-12 21:02:00 -04:00
Marcel Märtens
ad63c65d2f fix windows result check 2020-09-11 16:24:15 +02:00
Imbris
c3ae641fbb Merge branch 'imbris/tracy' into 'master'
Add more tracing instrumentation and tracy support

See merge request veloren/veloren!1359
2020-09-10 05:07:51 +00:00
TheThirdSpartan
7fd673ecb2 Added localization config options for new death messages 2020-09-09 20:26:20 +00:00
Marcel Märtens
018d03d860 fix panic for macos 2020-09-09 12:11:56 +02:00
Marcel Märtens
68168b0ae4 replace heavy msgbox with light native-dialog 2020-09-08 23:49:49 +02:00
Raiyan Sayeed
906da2f0c7 added option for borderless fullscreen in setting -> graphics menu 2020-09-07 05:12:15 +00:00
Imbris
f39d1e9bb5 Use less verbose span names when the tracy feature is off 2020-09-07 00:59:16 -04:00
Imbris
7efbc74551 remove duplicate tracing filter code, fix compiling voxygen with the
tracy feature
2020-09-06 22:28:14 -04:00
Imbris
0683a40741 Use finish_continuous_frame directly 2020-09-06 22:28:14 -04:00
Imbris
4f68a6df27 Update tracy crates, reduce overhead of timing, add more misc instrumentation 2020-09-06 22:28:14 -04:00
Imbris
e37a01be9d Sprinkle instrumentation in common crate,in particular in the ecs systems 2020-09-06 22:28:14 -04:00
Imbris
50ceb1c93e Add workaround for spans with winit loop, configure filtering when the tracy feature is on, spinkle some spans in the codebase 2020-09-06 22:28:14 -04:00
Imbris
d95e539495 Intial setup of tracy 2020-09-06 22:28:14 -04:00
TheThirdSpartan
6dbd1bc132 adding feature requested in issue #153 - displaying your alias in game as 'you' 2020-09-06 19:42:32 +00:00
Joshua Barretto
49c713a071 Merge branch 'zesterer/rtsim' into 'master'
Beehives, Fireflies, and minor worldsim/lighting adjustments

See merge request veloren/veloren!1357
2020-09-05 17:16:08 +00:00
Marcel
3c4c178264 Merge branch 'snowram/issue-622' into 'master'
Add 1st and 2nd item of inventory in hotbar

See merge request veloren/veloren!1314
2020-09-05 08:45:21 +00:00
Imbris
0b9f2a5d3b Merge branch 'sharp/default-shadows-real' into 'master'
Make shadow maps the default.

See merge request veloren/veloren!1361
2020-09-05 05:47:21 +00:00
Joshua Yanovski
66f49d5386 Merge branch 'sharp/default-shadows' into 'master'
Create (segment, offset) just once per figure.

See merge request veloren/veloren!1360
2020-09-04 15:54:55 +00:00
Joshua Yanovski
a2de759296 Make shadow maps the default. 2020-09-04 16:41:08 +02:00
Joshua Barretto
0adc57e487 Made particle code more rugged 2020-09-04 11:49:49 +01:00
Joshua Barretto
0c0f150140 fmt 2020-09-04 11:48:57 +01:00
Joshua Barretto
70f52d876a Improved lighting 2020-09-04 11:48:57 +01:00
Monty Marz
b24f5b5b24 adjustments to firefly density 2020-09-04 11:48:57 +01:00
Monty Marz
c3ae56114a added fireflies to reed and flowers, readded sunflowers 2020-09-04 11:48:57 +01:00
Joshua Barretto
032ec9ef41 Added bee hives 2020-09-04 11:48:56 +01:00
Joshua Barretto
88add8456f Added fireflies, reeds near rivers 2020-09-04 11:48:56 +01:00
Joshua Barretto
4405227ffb Made light attenuation nicer, fixed campfire light offset 2020-09-04 11:48:54 +01:00
scott-c
69e0bf2023 fix missing firework particle rng & adjust firework colors 2020-09-01 20:33:17 +08:00
Joshua Yanovski
4eeb131f4b Create (segment, offset) just once per figure. 2020-09-01 11:23:19 +02:00
Joshua Yanovski
7e6975d881 Merge branch 'sharp/typed-body' into 'master'
Further generalize the typed module.

See merge request veloren/veloren!1346
2020-09-01 06:29:35 +00:00
Monty Marz
a6abda391f orcs adjustment and inline_tweak crate
Adjust female orc headsize

add inline_tweak crate to voxygen and anim

format cargo.toml alphabetically
2020-08-31 15:26:46 +00:00
Joshua Yanovski
6f3d5da6f3 Further generalize the typed module.
This enables us to automatically create configuration formats from enums
or structs.  For enums, we create a structure with a field for each
case, representing a pattern match; the configuration format can then
enter a different expression for each case.  For structs, we create an
enum with a variant for each field, representing projecting by that
field; the configuration format selects the field to project from, and
then can write a further expression on that field (for instance, it can
perform another pattern match).

So far we don't actually have anything that *uses* this functionality;
I decided to finish it for the purpose of specifying a default
lantern offset, only to discover that we already return a lantern offset
from the animation crate.  So I fixed it there instead.
2020-08-31 05:59:44 +02:00
Marcel
b6c07718dc make logging easier and not as verbose on windows 2020-08-30 18:02:37 +00:00
termac
76df71ed3d small fix for handling hotbar hotkeys (fixes #687)
Send an 'ChangeHotbarState' event when a hotbar slot is assigned via
hotkey in the inventory.
2020-08-29 18:38:55 +02:00
Monty Marz
7041e490ce fix overlapping text 2020-08-28 16:10:50 +02:00
Joshua Yanovski
8be3648a4d Move sprite data to a config file. 2020-08-28 09:23:43 +02:00
Joshua Yanovski
3a96b73b2c Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
Imbris
4790373ab3 Add State::read_component_copied 2020-08-26 20:47:41 -04:00
scott-c
d316463eb3 Add combat sfx #647 2020-08-26 19:28:00 +08:00
Monty Marz
6946de2682 fixed nametag height
fmt

fmt
2020-08-25 21:54:47 +02:00
Joshua Barretto
bf7afcf5c9 Merge branch 'zesterer/small-fixes' into 'master'
Better world colours, better projectiles, better aiming, many other small improvements

See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
Joshua Barretto
6cf223583a Fixed failing audio tests 2020-08-24 20:37:47 +01:00
Joshua Barretto
6a4c5a05d0 Fixed projectile collisions, hitboxes, better aiming 2020-08-24 18:24:44 +01:00
Joshua Barretto
79ec8c9e22 Merge branch 'james/fix-shiny-shader-nvidia' into 'master'
Fixed NVidia shiny water shader bug and re-enabled in settings

See merge request veloren/veloren!1319
2020-08-24 07:09:48 +00:00
jiminycrick
86b4dd6ba3 set shiny water to default 2020-08-23 22:58:01 -07:00
Monty Marz
05462349e2 Merge branch 'pfau/mini-fixes' into 'master'
Various fixes

See merge request veloren/veloren!1329
2020-08-24 00:26:33 +00:00
Niko Thees
5d11adfd4c fix unequal zoom in distance and zoom out distance 2020-08-23 23:24:24 +00:00
Monty Marz
1d49186e31 various fixes
Balanced crafted weapon power

Adjusted tooltip color

Added tooltip showing account name to the social window
2020-08-24 01:16:53 +02:00
Monty Marz
8646c1add5 fix particles rendering before water
revert changes to campfires -> Address in another MR!
2020-08-22 00:17:44 +02:00
Monty Marz
ce929d2924 Address comments, clippy and minor adjustments
first bunch of comments addressed

change order or scatter, paths and caves being applied in worldgen to avoid floating scatter objects

campfire adjustments, reduced grass density due to FPS issues

readded item descriptions to the crafting window, item desc for craftable armour

address comments
happy clippy, happy life
clippy

clippy

more clippy
fmt

revert cargo.toml formatting
remove "allow unreachable pattern"
fmt
2020-08-21 22:37:08 +02:00
jiminycrick
6b8e458027 Fixed NVidia shiny water shader bug and re-enabled in settings
missed a commented line
2020-08-21 14:59:18 -04:00
Monty Marz
e3eb34085f craftable starting set
velorite staff update

ore_nature_longbow

model fix
humanoid colours

Update agent.rs

improve rng (according to zesterer)

slower fleeing

More adjustments

fix cult leader name

more loot tables

all kinds of adjustments

smöl adjustments
2020-08-21 19:36:21 +02:00
Sam
9d2fe79a78 Changes to how critical hits function for melee attacks. Removed ability for explosions to crit. Velorite sceptre now functions as healing staff. 2020-08-21 19:36:20 +02:00
Monty Marz
55d126861f fix tooltips in char selection, more balancing
fix talking animals

fix critter exp, stronger villagers

biped large balancing

more villager balancing, mushroom spawning rate

more balancing

fix rebase

multiple loottables

Add tarasque and bonerattler armour

Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.

Added loot tables for consumables and food. Trimmed down default loot table.

remove male and female sign from char creation

chest loot tables

fix loot tables

lootable crates

lantern keybinding display

more loot tables

loot table changes

fixed loot tables

fix typo
more grass

rebase fix, better lantern

re-add sprite rotation for grass

crafting window alignment fix, new streetlamps, new shopsigns, new healing staff

height change
2020-08-21 19:36:19 +02:00
Monty Marz
7ab80ef367 sprite spawning rules 2020-08-21 19:36:16 +02:00
Monty Marz
b930c34d89 agent changes, sprite spawning changes, alignment changes 2020-08-21 19:36:16 +02:00
Monty Marz
0bd0de613b rounded numbers on healthbars 2020-08-21 19:36:15 +02:00
Monty Marz
962d7694bd fix social window display 2020-08-21 19:36:14 +02:00
Ryan Baker
712152740f Prefers picking up the highlighted item to the closest item 2020-08-21 14:09:48 +00:00
Joshua Barretto
e382e992bd Merge branch 'zesterer/atmospheric-particles' into 'master'
Atmospheric Particles

See merge request veloren/veloren!1310
2020-08-21 10:24:42 +00:00
Joshua Barretto
db183e607f Added particle explanation, more efficient particle pushing 2020-08-21 09:53:09 +01:00
Joshua Barretto
1b80f05e82 Centred particle meshes correctly 2020-08-20 22:34:58 +01:00
Joshua Barretto
7eff8ff0ad Added lifetime particle parameter 2020-08-20 21:38:21 +01:00