a6d5d87bbc
Fix animations regressions for biped_large
2020-11-04 02:12:43 +01:00
fb1aae22dd
manifests
2020-11-04 01:48:06 +01:00
3bb839da85
convert humanoid anims, warnings
2020-11-04 01:48:06 +01:00
b47f42bad5
More biped_large work
2020-11-04 01:48:05 +01:00
f009492319
cleanup 4
2020-11-04 01:48:05 +01:00
14ec1b9f5f
starting to wire in new wield setup for bipedlarge
2020-11-04 01:48:05 +01:00
e6eeef4524
setup for axe/bow wield
2020-11-04 01:48:05 +01:00
28cde31bbb
setup for staff, more anim conversions
2020-11-04 01:48:05 +01:00
ef1428f9fe
Bones scaling cleanup
2020-11-04 01:48:05 +01:00
3d23475abd
starting to wire in new wield setup
2020-11-04 01:48:05 +01:00
72b15a1e24
More new style keyframe translation
2020-11-04 01:48:05 +01:00
c878673a84
cleanup 3
2020-11-04 01:48:05 +01:00
f79181c01f
cleanup 2
2020-11-04 01:48:05 +01:00
e5734c1829
adjust skeleton_attr to s_a
2020-11-04 01:48:05 +01:00
f9f3d33189
More new style keyframe translation
2020-11-04 01:48:04 +01:00
e928dbe4db
start cleanup
2020-11-04 01:48:04 +01:00
a8dd44325f
Convert some animations to new style keyframes
2020-11-04 01:48:04 +01:00
0ec3cf2cd3
Merge branch 'zesterer/let-there-be-flight' into 'master'
...
Implemented Flight
See merge request veloren/veloren!1479
2020-11-03 22:46:07 +00:00
6331ad9455
Implemented Flight
2020-11-03 22:46:07 +00:00
9e905b297a
Merge branch 'xMAC94x/netfixD' into 'master'
...
xMAC94x/netfixD
See merge request veloren/veloren!1444
2020-11-03 13:07:33 +00:00
3d9c3e481e
Undo one Componenet per Stream
and instead use Client
.
...
In order to keep the performance we made it Internal Mutability and use a `Mutex` per Stream, till `Stream.send` is no longer `&mut self`.
The old solution didn't rely on this, but needed multiple Components instead which zest didn't liked
2020-11-03 08:56:08 +01:00
00456c8373
extract a Presence Component, which is server
only and has state of Player
and Client
. Presence is only valid for Clients that are in game
2020-11-03 08:56:02 +01:00
084b60d7ec
Fix an error that a failed initialization of a client lead to a Kill of the gameserver. Instead we just log a msg now.
2020-11-03 08:55:56 +01:00
6bb74c9c6f
Fix clients are disconnecting GRACEFULLY by removing the Disconnect Request from a client, a client now sends a TERMINATE message directly
2020-11-03 08:55:54 +01:00
37d08e93ca
review:
...
- fix wording in error msg
- find better name for structs
- unify errors and cleanup code with `(|| {foo?; Some(())})()` pattern
- fix the negative PlayersOnline, it was caused by having a gracefull shutdown AND a timeout error. we now unregister the client when he issues TERMINATE
2020-11-03 08:55:51 +01:00
9ba19a1cd9
implement lazy_msg which only serialize + compress AT MAX ONCE if the same msg is send to multiple participants
2020-11-03 08:55:46 +01:00
2290efd219
remove clippy warnings no longer needed
2020-11-03 08:55:44 +01:00
e9be36c993
replace the single message
system with 5 message systems. one per stream to handle less ECS systems PER msg system.
...
As the MAIN message system was already on 25 of the max of 26 possible Ressources
2020-11-03 08:55:42 +01:00
9459ccf61b
working on implementing seperated msg system.
...
Does compile, but only reach connection till character screen.
Full play not yet possible
2020-11-03 08:55:36 +01:00
dd966dd00e
remote all streams from Client
and put it directly in the ecs system.
...
This commit does not run compile as the message sys now would requiere 30 imput parameters which is over the max of 26 :/
2020-11-03 08:55:35 +01:00
0e32cedd85
Merge branch 'ubruntu/make-sneak-stealthy' into 'master'
...
Make Sneak Stealthy
See merge request veloren/veloren!1477
2020-11-03 04:09:38 +00:00
8c1e1fdc5c
Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
2020-11-03 04:09:38 +00:00
e5cda89192
Merge branch 'Fausk/improved_descriptions' into 'master'
...
fixup improved item descriptions for most items (no swords)
See merge request veloren/veloren!1469
2020-11-02 15:18:33 +00:00
3679701ebf
Grammar and length reduction, Lucerne and Pike Hammer swap names for consistency
2020-11-01 13:29:35 -07:00
47adb2f1d1
Fixing up further grammar and length issues, Lucerne and Spike Hammer swap names
2020-11-01 13:29:35 -07:00
477b575f4e
fixup improved item descriptions for most items (no swords)
2020-11-01 13:29:35 -07:00
5a37bc044e
Merge branch 'brunt/make-bows-bleed' into 'master'
...
10% of bow hits cause bleed debuff
Closes #817
See merge request veloren/veloren!1470
2020-11-01 18:38:57 +00:00
b11041dfa4
10% of bow hits cause bleed debuff
2020-11-01 18:38:57 +00:00
34c3bab6ad
Merge branch 'sam/sceptre-fix' into 'master'
...
Sceptre fix
See merge request veloren/veloren!1468
2020-10-31 19:05:31 +00:00
4d8a635843
Sceptre fix.
2020-10-31 12:57:51 -05:00
cf06912b7b
Merge branch 'bbenton91/add-mount-range-check' into 'master'
...
Fixes #814 . Added range check to mounting
Closes #814
See merge request veloren/veloren!1466
2020-10-31 03:50:00 +00:00
b5d5ccbb92
Merge branch 'bbenton91/add-range-check-to-block' into 'master'
...
Fixes #815 . Added range check to block pickup
Closes #815
See merge request veloren/veloren!1465
2020-10-31 03:49:59 +00:00
95163a5a65
Added range check to mounting
2020-10-30 22:34:44 -04:00
a1baab1a5c
Added range check to block pickup
2020-10-30 19:50:36 -04:00
27b2f6ae24
Merge branch 'zesterer/clouds' into 'master'
...
Minor cloud tweaks
See merge request veloren/veloren!1450
2020-10-30 23:18:26 +00:00
0aca8ee0f7
Better minimal clouds
2020-10-30 15:43:51 +00:00
70f0a7c57c
Cloud tweaks
2020-10-30 15:43:51 +00:00
a556d2b5e7
Merge branch 'bbenton91/fix-password-length' into 'master'
...
Changed password scale to allow 34 characters. Fixes issue #743
Closes #743
See merge request veloren/veloren!1464
2020-10-30 02:37:54 +00:00
397dffd5bc
Merge branch 'imbris/random-fixes' into 'master'
...
Random Fixes 3
See merge request veloren/veloren!1463
2020-10-30 01:52:36 +00:00
8b39dafe2e
Changed password scale to allow 34 characters
2020-10-29 21:17:31 -04:00