Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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Sam
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461ad6e339
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Rebalanced explosion strengths
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2021-03-15 00:36:07 -04:00 |
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Marcel Märtens
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4ebfbdde0f
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Move Specs code to own common_ecs create, put tracy and macros into common_base
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2021-03-09 00:54:01 +01:00 |
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Marcel Märtens
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f353f14703
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change Name from VSystem to System
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2021-03-08 13:15:00 +01:00 |
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Marcel Märtens
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c515fece28
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Implement a VSystem trait that can be implemented by Systems.
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
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2021-03-08 11:51:04 +01:00 |
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Avi Weinstock
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c4f7c9b951
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Make the probabilities data to assert that the expected value is less than 1.
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2021-03-06 15:11:19 -05:00 |
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Avi Weinstock
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22fcc6417c
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Make fireworks recursively shoot more fireworks (95% average replication).
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2021-03-06 14:05:51 -05:00 |
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Sam
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53b0ba286a
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Ice particles for Wendigo
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2021-02-27 01:42:46 -05:00 |
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Sam
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5c16b0b532
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Explosions now use attacks.
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2021-02-02 13:07:06 -05:00 |
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jiminycrick
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dd69b5f2bc
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Poise stats
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2021-01-28 17:22:35 -08:00 |
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jiminycrick
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af076aa87f
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Add knockback to poise
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2021-01-28 17:22:35 -08:00 |
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jiminycrick
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e3965ae0ab
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Very basic functioning stun
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2021-01-28 17:22:35 -08:00 |
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jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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Sam
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a0af315930
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Addressed comments.
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2020-11-04 19:22:08 -06:00 |
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Sam
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d38f1d319c
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Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum.
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2020-11-04 19:22:06 -06:00 |
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Sam
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87bff41a66
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Addressed comments.
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2020-11-04 19:22:05 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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Sam
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d869f7e430
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Moved explsion struct from within comp to common.
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2020-10-14 21:06:55 -05:00 |
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Sam
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1c21362bc3
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Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
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2020-10-14 20:56:23 -05:00 |
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Sam
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cbb72363af
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Reworked explosions. Tweaked staff fireball.
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2020-10-14 20:56:21 -05:00 |
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Sam
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8b9202710f
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New sceptre M2 is functional.
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2020-09-29 19:47:57 -05:00 |
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Imbris
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f39d1e9bb5
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Use less verbose span names when the tracy feature is off
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2020-09-07 00:59:16 -04:00 |
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Imbris
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63d60c212c
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Add spans to server systems
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2020-09-06 22:28:14 -04:00 |
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Monty Marz
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6789b7ae27
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Add firework hues
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2020-08-12 22:29:06 +08:00 |
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scott-c
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9aab296264
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Add firework item
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2020-08-12 22:25:28 +08:00 |
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Imbris
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a7df000a6f
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Fireballs no longer damage group members
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2020-08-08 01:16:35 +02:00 |
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Joshua Barretto
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43f75f2f54
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Removed bomb timeout
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2020-07-05 16:15:51 +01:00 |
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Joshua Barretto
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fd39ee97bc
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Added training dummies
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2020-07-05 16:15:51 +01:00 |
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Joshua Barretto
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2f6a618d5a
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Added bombs, throwable items, more block kinds, weaker explosions
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2020-07-05 16:15:48 +01:00 |
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