Christof Petig
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3cc88f9b1d
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move temp and humidity out of array, introduce different smoke types
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2022-06-01 22:14:23 +02:00 |
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Christof Petig
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59d876a654
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pass humidity to meta, move smoke cycle to separate file
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2022-06-01 22:13:34 +02:00 |
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Christof Petig
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f12f79439f
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fix negative values for RGB and vary dryness and strength according to biome
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2022-06-01 22:13:34 +02:00 |
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Christof Petig
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827006e7e0
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vary color, strength based on position, color on biome
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2022-06-01 22:13:34 +02:00 |
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Christof Petig
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6ddedecc05
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introduce smoke strength and color
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2022-06-01 22:13:34 +02:00 |
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DaforLynx
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7b6f424bb0
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Loud rivers
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2022-03-13 07:47:23 +00:00 |
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Joshua Barretto
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bde3aade2b
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Updated changelog, fixed incorrect hint for mineable blocks
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2022-01-16 17:53:51 +00:00 |
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DaforLynx
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13e87375d6
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River sounds and more
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2022-01-03 22:40:31 +00:00 |
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Joshua Barretto
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3b4fa6b328
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Snow for ice
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2021-12-20 18:06:53 +00:00 |
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Monty Marz
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727295aec1
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text and alignment WIP
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2021-10-27 17:02:35 -04:00 |
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Sam
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e28ca15059
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Salvaging now requires a salvaging station.
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2021-10-27 17:02:33 -04:00 |
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Monty Marz
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7aae35f286
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bench
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2021-10-27 17:02:31 -04:00 |
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Monty Marz
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14ed73ec12
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cavern sprites
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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bfc55d7b17
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More cavern details
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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5c0026f4a7
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Performance improvements for terrain watcher
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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1cfad833c7
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Added caverns, fixed chunk load performance issue
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2021-10-10 13:41:56 +01:00 |
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anomaluridae
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ff91da8b52
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make the concepts of targets (under cursor), separate from interactable. interactable is what is (1) indicated visually in gui as able to interact, or (2) is an entity, or (3) is a block capable of Interaction. whereas a target is what occurs under the cursor, regardless of other state and input (such as different InputKind). targets are determined first, then other factors are cosidered to determine interactable.
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2021-09-17 10:34:20 -07:00 |
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Monty Marz
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13c15b3840
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fix witch hut smoke
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2021-08-30 12:03:13 +02:00 |
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Joshua Barretto
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8b8adcc1b8
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More block particles, changes ore vein colour
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2021-08-28 14:53:30 +01:00 |
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Snowram
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76ca99ece4
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Derive str from Material, better deserialization
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2021-06-07 11:03:50 +02:00 |
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jshipsey
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4deeb42155
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cave adjustments
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2021-06-07 11:02:34 +02:00 |
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jshipsey
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9034d0f25d
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comment addressing, cave tweaks
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2021-06-07 11:01:46 +02:00 |
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jshipsey
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7a573efab7
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proper recipes, tanning racks, various fixes
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2021-06-07 11:00:14 +02:00 |
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jshipsey
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754b60d810
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crafting stations
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2021-06-07 10:59:35 +02:00 |
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Monty
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a4d56e7843
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more sprite stuff and crafting UI update
fix item images
fix CR display
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2021-04-20 02:46:06 +02:00 |
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Monty
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a1fe7c12c3
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fmt, add sprites
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2021-04-20 02:46:04 +02:00 |
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Joshua Barretto
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5598d07944
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Added crafting stations
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2021-04-20 02:45:59 +02:00 |
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Marcel Märtens
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6b23101fac
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update toolchain to nightly-2021-03-22
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2021-03-22 16:41:04 +01:00 |
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Marcel Märtens
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4ebfbdde0f
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Move Specs code to own common_ecs create, put tracy and macros into common_base
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2021-03-09 00:54:01 +01:00 |
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Joshua Barretto
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6fc7d2a906
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Faster More interesting giant trees, better oaks, hives on branches
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2021-03-07 14:25:01 +00:00 |
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DaforLynx
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ebbb06a400
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Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
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2021-02-12 00:54:42 +00:00 |
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Snowram
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477bdfdfe7
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Adresses some comments, various visual tweaks
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2021-02-10 00:30:23 +01:00 |
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Joshua Barretto
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60c16e57b1
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Added snow particles
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2021-01-31 15:15:17 +00:00 |
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jiminycrick
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8b97199245
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Update rand dependency
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2021-01-26 20:35:08 -08:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Monty Marz
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d069eb9a57
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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b539ecf438
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More lights, minimised light and glow map data
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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51d1a2ecff
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Added glow
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2020-11-23 10:57:56 +00:00 |
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jiminycrick
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09a1974974
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River water sfx
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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8f5a22671d
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Re-added device selector to settings with new rodio
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2020-11-18 13:31:12 -08:00 |
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Imbris
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64def3cde4
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Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts
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2020-10-29 18:40:11 -04:00 |
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Joshua Barretto
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ece4a01867
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Improved representation of Block for better performance, more features, and better backwards-compatibility
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2020-09-20 11:46:12 +01:00 |
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Imbris
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f39d1e9bb5
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Use less verbose span names when the tracy feature is off
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2020-09-07 00:59:16 -04:00 |
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Imbris
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50ceb1c93e
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Add workaround for spans with winit loop, configure filtering when the tracy feature is on, spinkle some spans in the codebase
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2020-09-06 22:28:14 -04:00 |
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Monty Marz
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c3ae56114a
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added fireflies to reed and flowers, readded sunflowers
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2020-09-04 11:48:57 +01:00 |
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Joshua Barretto
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032ec9ef41
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Added bee hives
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2020-09-04 11:48:56 +01:00 |
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Joshua Barretto
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88add8456f
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Added fireflies, reeds near rivers
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2020-09-04 11:48:56 +01:00 |
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Joshua Barretto
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d1bbfc9960
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Added BlocksOfInterest and block particle emission
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2020-08-20 21:15:13 +01:00 |
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