Samuel Keiffer
|
85d1d4b3ff
|
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
|
2020-07-03 15:40:12 +00:00 |
|
scott-c
|
d53b51954b
|
Added ability to use 2 x 1h weapons or shields
|
2020-07-01 17:51:06 +08:00 |
|
Justin Shipsey
|
2f896849d4
|
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
|
2020-06-16 21:32:39 +00:00 |
|
scott-c
|
8bcafa6f19
|
automatically wield on secondary or ability3
|
2020-06-15 18:12:30 +08:00 |
|
Ben Wallis
|
950c62efc6
|
Suppressed all existing clippy warnings in preparation for fixes as part of #587
|
2020-06-10 22:01:42 +01:00 |
|
Ben Wallis
|
de37de7f45
|
Initial clippy fixes as discussed in #587
|
2020-06-08 21:27:51 +01:00 |
|
Justin Shipsey
|
ea07d744a7
|
orientation animation
|
2020-05-27 06:41:55 +00:00 |
|
Imbris
|
81227b917f
|
fix leaning
|
2020-05-11 00:53:37 -04:00 |
|
Justin Shipsey
|
6fa13bcb7e
|
body/anim tweaks
|
2020-04-26 01:09:03 +00:00 |
|
Imbris
|
83c7a944da
|
fmt
|
2020-04-01 11:52:44 -04:00 |
|
AdamWhitehurst
|
1ea2abd247
|
better timing const name,
timing_delay 400 -> 350
|
2020-04-01 08:40:25 -07:00 |
|
AdamWhitehurst
|
2b10797db1
|
refactor transition logic (thx imbris)
|
2020-04-01 08:39:18 -07:00 |
|
Imbris
|
a73d010f7b
|
Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
|
2020-04-01 11:15:14 -04:00 |
|
AdamWhitehurst
|
0c4d428298
|
remove unnecessary line
|
2020-04-01 07:10:35 -07:00 |
|
AdamWhitehurst
|
237393993f
|
triple_strike combo timing window 600 -> 400
|
2020-04-01 06:43:28 -07:00 |
|
AdamWhitehurst
|
95bc486f7c
|
Roll move_dir handling 1.5 -> 0.25
|
2020-04-01 06:42:56 -07:00 |
|
AdamWhitehurst
|
89f441ae2c
|
Roll speed 15.0 -> 25.0
|
2020-04-01 06:23:26 -07:00 |
|
AdamWhitehurst
|
dcc9d44b1c
|
remove unused timed_combo
|
2020-03-29 13:40:03 -07:00 |
|
AdamWhitehurst
|
86b0b8f644
|
triple_strike orientation
|
2020-03-28 13:50:42 -07:00 |
|
Imbris
|
f551c4a2c5
|
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
|
2020-03-28 01:52:12 -04:00 |
|
Imbris
|
ba3fa16c33
|
Create Dir type for better enforcement of non NaN, normalized representations of directions
|
2020-03-27 22:02:07 -04:00 |
|
Imbris
|
df5a7ef0e3
|
split toggle events
|
2020-03-27 21:32:30 -04:00 |
|
AdamWhitehurst
|
1d51f8fc0f
|
prevent transition if pressing too early & timed
|
2020-03-27 11:17:34 -07:00 |
|
AdamWhitehurst
|
e4f2bf7ebf
|
prevent holding to time combo
|
2020-03-27 11:08:10 -07:00 |
|
AdamWhitehurst
|
8eb233bdbc
|
Add timing window duration to triple strike
|
2020-03-27 10:43:18 -07:00 |
|
AdamWhitehurst
|
01264ce167
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-27 10:40:19 -07:00 |
|
AdamWhitehurst
|
2ffac59aa3
|
add triple strike timing
|
2020-03-27 10:40:15 -07:00 |
|
timokoesters
|
c6e635c511
|
Increase movement speed, make npcs slower than players
|
2020-03-27 18:39:26 +01:00 |
|
timokoesters
|
6fe5c5724c
|
Fix char selection not showing tools
|
2020-03-27 18:17:41 +01:00 |
|
AdamWhitehurst
|
4bfc934772
|
triples strike knockback 15.0 -> 16.0
|
2020-03-27 08:26:53 -07:00 |
|
AdamWhitehurst
|
31760d220a
|
triple_strike knockback 20.0 -> 15.0
|
2020-03-27 08:17:17 -07:00 |
|
AdamWhitehurst
|
c1647e93f1
|
make triple strike continue without hits again
|
2020-03-27 07:03:26 -07:00 |
|
timokoesters
|
2b68adff51
|
Balancing, make fireball not holdable, arrow knockback
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
8010e5afb4
|
Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
e573fbbce5
|
Better glider physics
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
b9c85b9beb
|
Balancing
|
2020-03-26 22:56:33 +01:00 |
|
AdamWhitehurst
|
8d1f93a2d1
|
ore responsive oreintating
|
2020-03-26 14:48:51 -07:00 |
|
AdamWhitehurst
|
7f1a90ae27
|
Prevent transition if failed hit
|
2020-03-26 14:44:39 -07:00 |
|
Imbris
|
e6f50b4032
|
Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code
|
2020-03-25 18:49:15 -04:00 |
|
timokoesters
|
ae0a3076e3
|
Allow holding ability keys again
|
2020-03-25 23:10:50 +01:00 |
|
AdamWhitehurst
|
964256541e
|
batter loadout swap logic
|
2020-03-25 07:58:26 -07:00 |
|
AdamWhitehurst
|
857652ee23
|
Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
|
2020-03-25 07:24:55 -07:00 |
|
Imbris
|
3889ec7292
|
climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
not registered
|
2020-03-25 02:05:28 -04:00 |
|
Imbris
|
6ba158b7e1
|
Input handling changes
|
2020-03-25 01:38:37 -04:00 |
|
timokoesters
|
2117bb05d0
|
Healing staff
|
2020-03-24 22:03:11 +01:00 |
|
timokoesters
|
f0ce088810
|
Add lights and gravity again
|
2020-03-24 20:31:54 +01:00 |
|
timokoesters
|
58585e0810
|
Better climbing, fireball impl
|
2020-03-24 20:09:23 +01:00 |
|
timokoesters
|
ea2500e7ab
|
Add minimum prepare duration to fireball and bow
|
2020-03-24 14:42:31 +01:00 |
|
timokoesters
|
99e7e1f785
|
Split staff into 3 abilities
|
2020-03-24 14:00:22 +01:00 |
|
timokoesters
|
fbb24e7c8a
|
Even better fireballs
|
2020-03-23 22:52:35 +01:00 |
|
timokoesters
|
0eebf945fe
|
Glowing fireballs, no gravity
|
2020-03-23 13:55:52 +01:00 |
|
timokoesters
|
5194cef03a
|
Easier swimming, better damage calculation for explosions
|
2020-03-23 12:50:08 +01:00 |
|
Adam Whitehurst
|
68e3e36c6a
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-22 12:50:55 -07:00 |
|
Adam Whitehurst
|
a510283277
|
update triple_strike
|
2020-03-22 12:50:52 -07:00 |
|
timokoesters
|
f3ca06aa71
|
feat: fireball explosions
|
2020-03-22 20:40:16 +01:00 |
|
timokoesters
|
0456d3cbed
|
Better staff M1, random +1 damage, better attackrange,angle impl
|
2020-03-22 16:26:32 +01:00 |
|
Adam Whitehurst
|
862efb147c
|
clean up based on pr review comment
|
2020-03-21 15:55:20 -07:00 |
|
Adam Whitehurst
|
b96d71a8c7
|
Reset vel on triple_strike
|
2020-03-21 15:06:42 -07:00 |
|
Adam Whitehurst
|
c5378b7065
|
Better triple_strike handling
|
2020-03-21 14:55:04 -07:00 |
|
Adam Whitehurst
|
819c2767bc
|
* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
|
2020-03-21 14:16:26 -07:00 |
|
Adam Whitehurst
|
3ae2b8de2e
|
Remove excess code
|
2020-03-21 10:32:32 -07:00 |
|
Adam Whitehurst
|
180ec89060
|
add SwapLoadout
|
2020-03-21 10:26:38 -07:00 |
|
Adam Whitehurst
|
7eaf6f664b
|
Fix water swimming jump velocity
|
2020-03-21 09:45:26 -07:00 |
|
Adam Whitehurst
|
79de60d791
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-21 07:08:14 -07:00 |
|
Adam Whitehurst
|
cb04df7736
|
swim now uses handle_orientation fn
|
2020-03-21 07:06:35 -07:00 |
|
Imbris
|
08db424169
|
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
|
2020-03-21 00:53:41 -04:00 |
|
Adam Whitehurst
|
ae175e57f3
|
Tweaking consts
|
2020-03-20 15:20:14 -07:00 |
|
Adam Whitehurst
|
0cdb80427d
|
better triple_strike
|
2020-03-20 15:03:29 -07:00 |
|
timokoesters
|
df858cb370
|
Remove all warnings
|
2020-03-20 15:45:36 +01:00 |
|
timokoesters
|
3ec2cc08b3
|
Experimental tweeks to triplestrike
|
2020-03-20 15:06:33 +01:00 |
|
timokoesters
|
c630df7f9a
|
Ranged weapons now give xp on kill and also make enemies angry
|
2020-03-20 14:26:18 +01:00 |
|
Adam Whitehurst
|
bb76cc37bd
|
Oops
|
2020-03-19 16:14:04 -07:00 |
|
Adam Whitehurst
|
0b7a572178
|
update triple_strike
|
2020-03-19 15:40:03 -07:00 |
|
timokoesters
|
208245e82e
|
Make orientation not dependend on camera dir while wielded
|
2020-03-19 22:03:17 +01:00 |
|
timokoesters
|
83be1226ef
|
Set dash direction based on look_dir
|
2020-03-19 18:33:10 +01:00 |
|
timokoesters
|
22652cfa37
|
Restore old boost stick behavior
|
2020-03-19 17:01:58 +01:00 |
|
timokoesters
|
19a09782a0
|
Add ability requirements system
|
2020-03-17 15:01:41 +01:00 |
|
timokoesters
|
f32eb1db75
|
fix dash attack angles, arrow damage and readd possession stick impl
|
2020-03-17 14:15:39 +01:00 |
|
timokoesters
|
d5db1f6ca0
|
Add dash ability to sword M2
|
2020-03-16 16:34:53 +01:00 |
|
timokoesters
|
81591fcaf7
|
Make npcs attack again
|
2020-03-16 14:27:52 +01:00 |
|
timokoesters
|
1279f70184
|
Add shield item
|
2020-03-16 13:40:14 +01:00 |
|
timokoesters
|
4195273cf9
|
Adjust first person camera and underwater wield orientation
|
2020-03-16 13:19:51 +01:00 |
|
timokoesters
|
87acc01d48
|
Readd ranged and debug boost. Add bouncing while running in first person
|
2020-03-16 12:32:57 +01:00 |
|
Joshua Barretto
|
e20feeeb0c
|
Added armour items and equipping of armour
|
2020-03-15 16:42:09 +01:00 |
|
AdamWhitehurst
|
6078b9a468
|
Merge branch 'clientstates' of https://gitlab.com/veloren/veloren into clientstates
|
2020-03-15 08:24:40 -06:00 |
|
timokoesters
|
447617dc69
|
Make durations and damage depend on weapon type
|
2020-03-15 14:34:17 +01:00 |
|
AdamWhitehurst
|
7520798567
|
Damage increase, remove lines
|
2020-03-15 07:26:42 -06:00 |
|
timokoesters
|
598a4c6cbb
|
Add loadout struct for info on weapon configurations
|
2020-03-14 22:33:20 +01:00 |
|
AdamWhitehurst
|
7dfe00b674
|
Finish state struct data refactor
|
2020-03-14 15:17:27 -06:00 |
|
AdamWhitehurst
|
ee706fa32a
|
Tweaking timed_combo
|
2020-03-14 13:04:04 -06:00 |
|
AdamWhitehurst
|
6fc94c22ba
|
Update timed combo, add CharacerBehavior trait
|
2020-03-14 12:50:07 -06:00 |
|
timokoesters
|
fe19698d52
|
Make abilities depend on weapon
|
2020-03-14 16:40:29 +01:00 |
|
Adam Whitehurst
|
ac1c279a9b
|
Begin TripleStrike Logic
|
2020-03-12 08:22:42 -07:00 |
|
Adam Whitehurst
|
68dd8c578f
|
Add some ability costs
|
2020-03-12 07:36:02 -07:00 |
|
Adam Whitehurst
|
772f7ff92d
|
Remove can_transition and begin triple_strike
|
2020-03-12 07:33:19 -07:00 |
|
Adam Whitehurst
|
3cb288bc8c
|
Add TripleStrike
|
2020-03-12 07:25:06 -07:00 |
|
Adam Whitehurst
|
a64bf1ac60
|
TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
|
2020-03-12 05:16:40 -07:00 |
|
timokoesters
|
a3fc3c3122
|
exit basic_attack when no weapon is equipped
|
2020-03-10 20:40:54 +01:00 |
|
timokoesters
|
841a2bbd6d
|
clean up old states, lower gravity
|
2020-03-10 19:12:16 +01:00 |
|
timokoesters
|
0ce451a8b1
|
fix: deny gliding/jumping/rolling under water
|
2020-03-10 19:00:49 +01:00 |
|
timokoesters
|
70027da9aa
|
feat: hitting enemies with basic_attack gives energy
|
2020-03-10 18:54:59 +01:00 |
|
timokoesters
|
c88c4687f3
|
fix: stop switching quickly between climbing and idle at low energy
|
2020-03-10 17:33:36 +01:00 |
|
Adam Whitehurst
|
344bb955a2
|
rename get_tool_data to unwrap_tool_data
|
2020-03-08 21:28:45 -07:00 |
|
jshipsey
|
bce9d4c24f
|
animation corrections
|
2020-03-08 17:02:25 -04:00 |
|
Adam Whitehurst
|
5f8751e2d3
|
Begin implementing triple attack
|
2020-03-08 12:37:17 -07:00 |
|
Adam Whitehurst
|
fe1feebeb2
|
Renaming fn's
|
2020-03-08 10:38:40 -07:00 |
|
Adam Whitehurst
|
698fe9f451
|
More util fn's, add comments
|
2020-03-08 10:38:18 -07:00 |
|
Adam Whitehurst
|
f769c74bf4
|
Add charging back
|
2020-03-08 10:04:26 -07:00 |
|
Adam Whitehurst
|
adf34d4f0f
|
User constants, faster characters
|
2020-03-08 08:38:53 -07:00 |
|
Adam Whitehurst
|
5a9a8323f2
|
Update utils/handle_move fn's
|
2020-03-07 15:45:10 -08:00 |
|
Adam Whitehurst
|
54a7112ad9
|
resolve conflicts merging master -> clientstates
|
2020-03-07 12:49:48 -08:00 |
|
Adam Whitehurst
|
c678ca9540
|
Re-add blocking
|
2020-03-07 11:55:15 -08:00 |
|
Adam Whitehurst
|
cb9e3859da
|
Rename character behavior sys
|
2020-03-07 11:02:54 -08:00 |
|
Adam Whitehurst
|
b1d1299fe6
|
Clean up character states
|
2020-03-07 10:15:02 -08:00 |
|
timokoesters
|
4cc998f92b
|
fix: non-humanoid npcs can attack again
|
2020-02-24 22:20:50 +01:00 |
|
timokoesters
|
d0439fdd84
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-02-24 21:34:17 +01:00 |
|
timokoesters
|
ac611f4618
|
fix: sync characterstates, better energy management
|
2020-02-24 20:57:33 +01:00 |
|
timokoesters
|
31f3aae75c
|
fix: make climbing cost stamina
|
2020-02-24 19:18:06 +01:00 |
|
timokoesters
|
2fa902270e
|
fix: block
|
2020-02-24 18:10:42 +01:00 |
|
timokoesters
|
1f4065ae32
|
fix: attacking
|
2020-02-24 14:32:12 +01:00 |
|
Adam Whitehurst
|
d383abf950
|
Re add combat
|
2020-02-11 07:42:17 -08:00 |
|
timokoesters
|
aeb37a1f33
|
improvement: char speed
|
2020-02-03 20:43:36 +01:00 |
|
timokoesters
|
aa52c6fd4f
|
fix: jumping and attacking
|
2020-02-03 17:03:52 +01:00 |
|
timokoesters
|
6515daddce
|
fixes
|
2020-01-24 16:57:24 +01:00 |
|
timokoesters
|
7b558b4542
|
refactor: combine actionstate and movestate
|
2020-01-21 23:54:59 +01:00 |
|
AdamWhitehurst
|
976eface66
|
Update from MR comments
|
2020-01-17 08:39:21 -08:00 |
|
AdamWhitehurst
|
71a39c3677
|
Update update return statements
|
2020-01-12 15:14:08 -08:00 |
|
AdamWhitehurst
|
1816d4b805
|
Move states/ to common/src/
|
2020-01-12 15:06:52 -08:00 |
|