Sam
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acf7ad27f1
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Balance tweaks.
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2021-06-05 17:15:04 -05:00 |
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Sam
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5bf99eac11
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Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
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2021-06-03 21:39:15 -05:00 |
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Sam
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ac2f097d80
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Tidal warrior AI.
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2021-06-03 21:39:14 -05:00 |
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Sam
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c81e1534f7
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First 3 abilities for tidal warrior functional. Added bubble particles.
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2021-06-03 21:39:13 -05:00 |
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Adam Whitehurst
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98fdf5c3e1
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fix: more succinct checked_tick_attack
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2021-05-30 13:36:18 -07:00 |
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Adam Whitehurst
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6b1351bdc3
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feat: impl attack speed modifier
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2021-05-30 12:39:30 -07:00 |
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Adam Whitehurst
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0b92cc5732
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feat: tick_attack utils
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2021-05-30 12:39:00 -07:00 |
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Adam Whitehurst
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eea7eead2e
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wip: impl Stats::attack_speed_modifier
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2021-05-30 09:40:11 -07:00 |
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Avi Weinstock
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7a97fbb5cf
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Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards.
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2021-05-26 09:34:08 -04:00 |
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Avi Weinstock
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4d7828ec94
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Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
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2021-05-26 09:34:07 -04:00 |
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Justin Shipsey
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d7c7f6bf5d
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Merge branch 'sam/rework-bow' into 'master'
Bow Rework
See merge request veloren/veloren!2310
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2021-05-26 04:44:09 +00:00 |
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Sam
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0961f00c7c
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Updated comments in states code.
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2021-05-23 11:41:09 -05:00 |
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James Melkonian
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419cd2a5e4
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Don't modify position in glide character state
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2021-05-23 07:26:11 +00:00 |
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Sam
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7828112486
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Balance tweaks.
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2021-05-22 15:00:05 -05:00 |
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Sam
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1014ac45bf
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Made new skills for reworked bow.
Created migration to reset bow skills.
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2021-05-22 12:33:21 -05:00 |
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Sam
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3f16d15bbb
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Reworked bow
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2021-05-22 12:33:20 -05:00 |
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Samuel Keiffer
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a0599ac046
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Merge branch 'sam/extra-equip-slots' into 'master'
Added Extra Loadout Slots
See merge request veloren/veloren!2295
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2021-05-21 20:28:53 +00:00 |
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Ludvig Böklin
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270f89db6b
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Disable glider input until keys are pressed again after deploy
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2021-05-20 12:13:59 +02:00 |
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Sam
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93b5e674f6
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Fixed comments and some functionality.
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2021-05-16 21:35:17 -05:00 |
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Sam
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9173dca03f
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Added equip slots for other weapons.
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2021-05-15 15:16:37 -05:00 |
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holychowders
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d5f3ba77d4
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Make NPCs Aware of Sound - See Issue #913
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2021-05-15 19:36:27 +00:00 |
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Marcel
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7d5ca0e7bf
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Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
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2021-05-14 13:43:20 +00:00 |
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Snowram
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e4f3064b8a
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Collar can make QuadMeds mountable, state + offsets
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2021-05-14 00:11:15 +02:00 |
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Sam
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7f6c6c5603
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Fixed offsets for laser and rocket attacks of clay golem.
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2021-05-10 18:54:04 -05:00 |
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Sam
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0d53e790fd
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Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
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2021-05-10 18:54:00 -05:00 |
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Sam
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9f8aeb91c0
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Added armor, more ai tweaks.
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2021-05-10 18:53:46 -05:00 |
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Sam
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5fa4358e74
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Clay golem attacks done.
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2021-05-10 18:53:01 -05:00 |
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Samuel Keiffer
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a86c3af42b
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Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
Mindflayer AI improvments
See merge request veloren/veloren!2285
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2021-05-10 02:54:21 +00:00 |
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Avi Weinstock
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1ae105125d
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Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field.
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2021-05-09 18:09:53 -04:00 |
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Avi Weinstock
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1dfcdce1c0
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Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
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2021-05-09 18:09:31 -04:00 |
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Adam Strauss
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a5b7e34bf8
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Fix #1105: Move server event so it does not emit constantly during build up
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2021-05-07 15:40:11 -07:00 |
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Adam Strauss
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3d17fde537
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Implement #1105: Rolling removes burning debuff
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2021-05-07 15:38:41 -07:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Sam
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240a8e577d
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Minor balancing tweaks.
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2021-05-04 08:45:13 -04:00 |
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Sam
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5c241850f1
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Added sfx. Addressed comments.
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2021-05-04 08:45:12 -04:00 |
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Sam
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48fa4e7c1f
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Balancing.
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2021-05-04 08:45:11 -04:00 |
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Sam
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7ac1488181
|
Added kit for testing tier 4 dungeons.
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2021-05-04 08:45:11 -04:00 |
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Sam
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164fd0de04
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Particles for frenzy buff and ground cleave.
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2021-05-04 08:45:10 -04:00 |
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Sam
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2290a22a15
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Gave minotaur AI.
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2021-05-04 08:45:09 -04:00 |
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Sam
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d1139c3b7c
|
Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
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2021-05-04 08:45:07 -04:00 |
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Sam
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160bd3ef0c
|
Crippling strike now functional. Crippled debuff added.
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2021-05-04 08:45:05 -04:00 |
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jshipsey
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63fdc4f590
|
animal adjustments
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2021-05-02 23:17:58 -04:00 |
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jshipsey
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769e21104e
|
higher health lower damage
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2021-05-01 12:29:28 -04:00 |
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jshipsey
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dc5a38f1e8
|
ori addition to combomelee
|
2021-05-01 12:29:28 -04:00 |
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Ludvig Böklin
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d7ef414f59
|
Fix glider pitching down when trying to take off
|
2021-05-01 15:35:26 +02:00 |
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Ludvig Böklin
|
cc7f0f3ac2
|
Fix ori
|
2021-04-30 17:37:51 +02:00 |
|
Ludvig Böklin
|
34660462e9
|
Glider physics
|
2021-04-27 14:41:48 +00:00 |
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jshipsey
|
f845f2bd11
|
fix glide wield
|
2021-04-26 23:17:04 -04:00 |
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Sam
|
1a7779beb3
|
Added angle check for new npcs.
|
2021-04-25 22:19:30 -04:00 |
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jshipsey
|
a0a75b1921
|
comments
|
2021-04-25 22:02:32 -04:00 |
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