Commit Graph

2378 Commits

Author SHA1 Message Date
Sam
dc7e45c8bd Rebalancing 2021-05-05 14:43:56 -04:00
Marcel Märtens
4cfdbdd069 use a constant for recommended_threads 2021-05-05 14:35:06 +02:00
Sam
062c290e49 Made buff commands exhaustive 2021-05-04 09:54:28 -04:00
Sam
2652660a58 Addressed comments and more testing feedback. 2021-05-04 08:45:14 -04:00
Sam
240a8e577d Minor balancing tweaks. 2021-05-04 08:45:13 -04:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
48fa4e7c1f Balancing. 2021-05-04 08:45:11 -04:00
Sam
7ac1488181 Added kit for testing tier 4 dungeons. 2021-05-04 08:45:11 -04:00
Sam
164fd0de04 Particles for frenzy buff and ground cleave. 2021-05-04 08:45:10 -04:00
Sam
2290a22a15 Gave minotaur AI. 2021-05-04 08:45:09 -04:00
Sam
811f1fadb2 Replaced action_timer with action_state so there are additional fields. 2021-05-04 08:45:09 -04:00
jshipsey
c886accaf1 anims 2021-05-04 08:45:08 -04:00
Sam
d1139c3b7c Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
160bd3ef0c Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
juliancoffee
b81981f805 Draft implementation 2021-05-03 22:07:09 +03:00
Samuel Keiffer
771a8db2a8 Merge branch 'slipped/oritweak' into 'master'
ori tweaks, animal adjusts

See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Samuel Keiffer
610c529c42 Merge branch 'sam/ability-sets' into 'master'
Allow Specification of Custom Ability Sets per Weapon

See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
jshipsey
63fdc4f590 animal adjustments 2021-05-02 23:17:58 -04:00
Daniel Mizerski
7faa0d3cd9 Add fundamentals for wiring system. 2021-05-02 22:38:44 +02:00
jshipsey
769e21104e higher health lower damage 2021-05-01 12:29:28 -04:00
jshipsey
dc5a38f1e8 ori addition to combomelee 2021-05-01 12:29:28 -04:00
Ludvig Böklin
d7ef414f59 Fix glider pitching down when trying to take off 2021-05-01 15:35:26 +02:00
Sam
d500a00414 Made naming of fields more explicit. 2021-05-01 09:25:56 -04:00
Sam
708cb12086 Fixed tests. 2021-05-01 09:25:55 -04:00
Sam
d3d4ee8bb0 Formatting stuffs. 2021-05-01 09:25:53 -04:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad Removed ability set as field on items. 2021-05-01 09:25:49 -04:00
Ludvig Böklin
cc7f0f3ac2 Fix ori 2021-04-30 17:37:51 +02:00
DaforLynx
7334cce426 Poise (stun) SFX and fix for town music 2021-04-29 23:36:22 +00:00
Samuel Keiffer
e177aebd9e Merge branch 'lboklin/lower-zero-lift-drag' into 'master'
Lower zero-lift drag

See merge request veloren/veloren!2223
2021-04-29 19:11:12 +00:00
Ludvig Böklin
c4444a908a Lower zero-lift drag 2021-04-29 19:22:09 +02:00
Ludvig Böklin
6b52ea89b4 Add more specific masses to objects 2021-04-29 11:46:03 +02:00
Ben Wallis
b0aca9a348 Merge branch 'xvar/item-serialization' into 'master'
Changed Item serialization to not send ItemDef struct across the network

See merge request veloren/veloren!2215
2021-04-28 20:50:32 +00:00
Ben Wallis
14caae3667 Changed Item serialization to only send item_definition_id across the network rather than the whole ItemDef 2021-04-28 21:00:25 +01:00
DaforLynx
2e0272ce28 Town music 2021-04-28 05:07:59 +00:00
Ludvig Böklin
34660462e9 Glider physics 2021-04-27 14:41:48 +00:00
jshipsey
f845f2bd11 fix glide wield 2021-04-26 23:17:04 -04:00
Sam
1a7779beb3 Added angle check for new npcs. 2021-04-25 22:19:30 -04:00
jshipsey
a0a75b1921 comments 2021-04-25 22:02:32 -04:00
jshipsey
2c74a86170 skill adjustments, ori changes 2021-04-25 22:02:32 -04:00
jshipsey
c01fd86f44 ori fixes 2021-04-25 22:02:30 -04:00
Joshua Barretto
94b6fa6da3 Don't use movement efficiency for orientation 2021-04-25 23:00:30 +01:00
Joshua Barretto
3af4793762 Minor control over velocity when in the air 2021-04-25 22:37:25 +01:00
Sam
372eff2a02 Initial SCT implementation to display blocks. 2021-04-25 13:09:09 -04:00
Sam
d2d8d43410 Addressed testing feedback.
Particles better.
2021-04-25 13:09:08 -04:00
Sam
b9d6bd2fd2 Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup. 2021-04-25 13:09:07 -04:00
Sam
288a6f3a82 Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Sam
f5ec23df48 Parrying 2021-04-25 13:08:42 -04:00
Sam
91c6288213 Melee weapons can now block. 2021-04-25 13:08:42 -04:00
Sam
0170a38ebc Removed unwraps in buffs 2021-04-25 12:01:21 -04:00