Commit Graph

4567 Commits

Author SHA1 Message Date
Marcel Märtens
631f3ab8ee fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support 2023-10-05 23:23:27 +02:00
Marcel Märtens
882a8d104c Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00
Marcel Märtens
df03c92741 extended clippy from quality.sh 2023-10-05 22:00:49 +02:00
Marcel Märtens
540f0d10f2 cargo clippy after toolchain-update 2023-10-05 22:00:49 +02:00
Marcel Märtens
394c8892bb update toolchain to nightly-2023-09-28 2023-10-05 22:00:48 +02:00
flo666
445c49bd4b
large_bird: incr. sight_dist, decr. travel_speed, decr. flying_alt in attack 2023-10-02 22:44:41 +02:00
Maxicarlos08
58a379ee47
limit range of npc interactions 2023-10-02 22:44:32 +02:00
Imbris
91a7cf796d Merge branch 'imbris/specs-refactor' into 'master'
Adjust for changes in specs safety refactor

See merge request veloren/veloren!4113
2023-09-26 14:01:28 +00:00
Laura
f4d48d2689 New Arena building and visit site for NPCs 2023-09-26 12:29:14 +00:00
Imbris
9c398cb06d djust for changes in specs safety refactor 2023-09-24 23:46:59 -04:00
Marcel
5d311e13bd Merge branch 'crabman/localize-commands' into 'master'
Localize server side commands

See merge request veloren/veloren!4110
2023-09-22 14:50:43 +00:00
Imbris
cd98dd5245 Remove unused deps flagged by cargo-machete 2023-09-21 22:59:50 -04:00
Maxicarlos08
fd42b3f767
localize commands 2023-09-20 23:29:24 +02:00
Maxicarlos08
bc9219d2b7
moved comment 2023-09-20 17:05:04 +02:00
Maxicarlos08
dccbfc4595
Soft loot protection 2023-09-20 17:02:25 +02:00
Isse
f4ca60cbb6 Map selector and generation UI 2023-09-17 17:11:19 +00:00
Imbris
afe97f4d67 Make sure we use one version of tracy-client!!!!! 2023-09-15 16:32:59 -04:00
Marcel
c25e8536ab Merge branch 'xMAC94x/update_uuid_authc' into 'master'
update uuid via authc

See merge request veloren/veloren!4093
2023-09-13 08:47:27 +00:00
Maxicarlos08
ec42b9b5ce
don't store group id in ChatMode 2023-09-06 17:47:16 +02:00
Maxicarlos08
ec92b2c33b
Fix group chat leak 2023-09-03 21:25:44 +02:00
flo
78b2443edc Merge branch 'qsto/bosses_loot_overhaul' into 'master'
Bosses loot overhaul

See merge request veloren/veloren!4072
2023-08-30 12:08:52 +00:00
Isse
804e24adef Merge branch 'isse/fix-airships' into 'master'
Fix rtsim airships

See merge request veloren/veloren!4064
2023-08-29 12:56:25 +00:00
Isse
06d7548dc6 Fix rtsim airships 2023-08-29 12:56:25 +00:00
Marcel Märtens
d54ed537ac update uuid via authc 2023-08-28 20:09:17 +02:00
Marcel Märtens
b4216ec634 get rid of old criterion 2023-08-27 19:17:04 +02:00
Marcel Märtens
96bf6309d2 small updates to dependencies 2023-08-27 19:17:04 +02:00
Marcel Märtens
3346a3bc1f some manual dependency updates 2023-08-27 19:17:01 +02:00
Christof Petig
b20ff5144c determine location names when loading character list 2023-08-22 22:41:48 +02:00
Joshua Barretto
6fbca74e88 Merge branch 'maxicarlos08/dungeon-avoid-cave' into 'master'
Cheesing fixes to old-style dungeons

See merge request veloren/veloren!4014
2023-08-19 11:12:01 +00:00
Maxicarlos08
14f433b6cd
used second sfx for teleport event 2023-08-19 11:44:58 +02:00
Maxicarlos08
dc1756b2df
added sfx (thanks to @flo666) 2023-08-17 22:47:35 +02:00
Marcel
09646a9830 Merge branch 'tibbon1/update_num_derive_0_4_0' into 'master'
num_derive 0.3 -> 0.4.0

See merge request veloren/veloren!4053
2023-08-17 16:42:31 +00:00
Maxicarlos08
e5e26149ed
review 2023-08-17 11:16:20 +02:00
Maxicarlos08
8c77356ec1
reduced large cacti sizes 2023-08-16 20:19:35 +02:00
flo
a2b1097df8 wyvern_tweaks 2023-08-16 09:22:04 +00:00
flo
21bf0a5572 Merge branch 'pirate_hideout_site' into 'master'
site pirate_hideout

See merge request veloren/veloren!4057
2023-08-16 06:59:59 +00:00
flo
fba1976dee site pirate_hideout 2023-08-16 06:59:58 +00:00
Imbris
e8361d5abf Merge branch 'imbris/sync-toggle' into 'master'
Add field to Presence to control when an entity is synced to other clients

See merge request veloren/veloren!3972
2023-08-16 00:10:35 +00:00
Maxicarlos08
0c9a942027
refactor teleporter system and include nearby pets 2023-08-15 12:24:49 +02:00
Maxicarlos08
92ab8dab9a
require interaction to start teleportation 2023-08-15 12:24:49 +02:00
Maxicarlos08
0929a3c76c
use same timings for both portals 2023-08-15 12:24:49 +02:00
Maxicarlos08
ac68f0af7b
addressed review comments and added hud interaction 2023-08-15 12:24:49 +02:00
Maxicarlos08
26ada89bb9
portal event -> change body and teleport to 2023-08-15 12:24:49 +02:00
Maxicarlos08
8fe5f2e708
addressed review comments 2023-08-15 12:24:49 +02:00
Maxicarlos08
e5fe64ccf6
pre-review cleanups 2023-08-15 12:24:49 +02:00
Maxicarlos08
bb2034ca92
portal particles 2023-08-15 12:24:48 +02:00
Maxicarlos08
25fcb04ad3
buildup times and portal model update 2023-08-15 12:24:48 +02:00
Maxicarlos08
0f2db68498
added portals 2023-08-15 12:24:17 +02:00
Joshua Barretto
38c986fa59 Merge branch 'TelepathicWalrus/stay_follow_pets' into 'master'
Add stay/follow option for pets

See merge request veloren/veloren!3906
2023-08-15 10:19:58 +00:00
flo
9a50a2452e treant_sapling: disable flee 2023-08-15 09:53:28 +00:00
Maxicarlos08
13dbf679c5
review 2023-08-15 11:10:54 +02:00
Maxicarlos08
1ea0f249f5
display if pet is currently following or staying 2023-08-15 11:10:54 +02:00
TelepathicWalrus
4bdbb3ff6b
Move stay position to agent 2023-08-15 11:10:54 +02:00
TelepathicWalrus
d6496c999d
Removed is_stay variable
Added server side owner and distance checks
2023-08-15 11:10:53 +02:00
TelepathicWalrus
d9d364fe79
Add stay position to PetState
Pets will now stay within 10 voxels of where they were told to stay
Added MAX_STAY_DISTANCE constant
Fixed being able to tell pet to stay when mounted
2023-08-15 11:10:53 +02:00
TelepathicWalrus
9597810e3d
Remove is_stay function
Clean code
2023-08-15 11:10:53 +02:00
TelepathicWalrus
6f0997705f
Clean code 2023-08-15 11:10:53 +02:00
TelepathicWalrus
e611d695b1
Add stay/follow option for pets 2023-08-15 11:10:52 +02:00
Imbris
aba0c23bc7 Make sync_me based of PresenceKind rather than being an independent
field.
2023-08-11 20:09:55 -04:00
Imbris
ecb27deeae When sync_me is false avoid:
* Logging a warning when deleting the entity and it is not in any
  Region.
* Searching every single region for an entity that is in none of them.

Also:
* Add workaround for bug in specs where deleting any entity clears the
  components before checking that the generation is correct (surprised
  that we haven't encounted bugs from this yet).
* Properly update `tracked_entities` inside `RegionMap` when deleting
  an entity. Previously, we just relied on this being updated in
  `RegionMap::tick` by the absence of the `Pos` component at that index.
  However, this means if a new entity is created at that index after
  deletion and before calling `RegionMap::tick`, then this can be
  interpreted as an entity moving between regions rather than one being
  deleted and another created. It seems like this could lead to
  synchronization bugs like not creating the new entity on the client
  (although I haven't noticed this before, I think maybe we use newly
  inserted `Uid`s to detect new entities rather than the region system?).
  I think it could at least lead to sending redundant messages to
  synchronize the new entity.
2023-08-11 20:09:55 -04:00
Imbris
997babca18 Always sync components for a client's entity even if it has no position
or has sync_me false in `Presence`.
2023-08-11 20:09:55 -04:00
Imbris
ba7d7481d7 Move RegionMap insertion into ecs and ticking from common into server
Since it now needs Presence component to be available and we don't use
the RegionMap on the client.
2023-08-11 20:09:55 -04:00
Imbris
a01f75b38d Add sync_me parameter to Presence that must be set to true for
entities with the `Presence` component to be synced to other clients.
2023-08-11 20:09:55 -04:00
Michal Sroczynski
3a6c3ac669 Small adjustments 2023-08-11 14:09:31 +02:00
Michal Sroczynski
c8feb568ba Bosses loot overhaul p1 2023-08-11 09:47:13 +02:00
flo666
db6ebcd685 remove shovel outcome trigger from combomelee state 2023-08-03 23:00:32 +02:00
flo666
607af6f227 shovel sfx & particles 2023-08-03 21:52:55 +02:00
Isse
a39923e4d6 digging shovel 2023-08-03 19:32:09 +02:00
Michal Sroczynski
2c23781d22 Remove tiers from dungeons names 2023-08-02 18:48:01 +02:00
flo
57fe2c4adb spawn wyverns 2023-08-02 07:55:10 +00:00
David Fisher
a5d597516e num_derive 0.3 -> 0.4.0
because: num_derive was flagged as outdated in the list of dependencies
https://deps.rs/repo/gitlab/veloren/veloren

this commit: Updates num_derive to 0.4.0

Tests appear to pass locally, pending CI run for confirmation.

Changes between 0.3 and 0.4.0:
https://github.com/rust-num/num-derive/compare/num-derive-0.3.0...num-derive-0.4.0
2023-07-31 10:28:36 -04:00
David Fisher
7751ef611c approx 0.4.0 -> 0.5.1
because: approx was flagged as outdated in the list of dependencies
https://deps.rs/repo/gitlab/veloren/veloren

this commit: Updates approx to 0.5.1

Tests appear to pass.

Changes between 0.4.0 and 0.5.1:
https://github.com/brendanzab/approx/compare/v0.4.0...v0.5.1
2023-07-31 08:22:52 -04:00
Sam
d2cbcbe698 Changelog and rebase fixes 2023-07-29 19:12:54 -04:00
Sam
4bc6d9a6dc Added documentation 2023-07-29 19:04:44 -04:00
Sam
e3ad16ef47 Addressed review comments 2023-07-29 19:04:11 -04:00
Sam
9f86cafc5c Self buffs clear on tab swaps 2023-07-29 19:04:11 -04:00
Sam
d6fcd893bf Addressed testing feedback 2023-07-29 19:04:10 -04:00
Sam
4fd1626e5f Address review comments 2023-07-29 19:04:10 -04:00
Sam
df0244c5e7 Balancing feedback 2023-07-29 19:04:09 -04:00
Sam
dd616f85a9 Changelog and appease CI 2023-07-29 19:04:07 -04:00
Sam
98f33f0633 Keelhaul 2023-07-29 19:04:03 -04:00
Sam
188be17b95 Defiance 2023-07-29 19:04:03 -04:00
Sam
820f8dca94 Sunder 2023-07-29 19:04:02 -04:00
Sam
9a6cb01da3 Fracture now scales with combo and consumes only half of combo 2023-07-29 19:04:01 -04:00
Sam
a2deac19ee Furor 2023-07-29 19:03:59 -04:00
Sam
1cc99c9c4a Fixes to animations and making ability that the animation system thinks is being used more correct 2023-07-29 19:03:56 -04:00
Sam
ff15780c22 Maelstrom 2023-07-29 18:53:48 -04:00
Sam
6f31067b1a Adrenaline rush 2023-07-29 18:53:47 -04:00
Sam
4a690840e4 Savage sense 2023-07-29 18:53:47 -04:00
Sam
8c66bf8f70 Rising tide 2023-07-29 18:53:46 -04:00
Sam
af0a9ca3a4 Berserk 2023-07-29 18:53:46 -04:00
Sam
8ff7ee2819 Cleave 2023-07-29 18:53:45 -04:00
Sam
3e8b2b283a Triple chop 2023-07-29 18:53:44 -04:00
Sam
80ab9c26ec Initial setup 2023-07-29 18:53:38 -04:00
Avi Weinstock
15e75ebfbf Merge branch 'itemtooltip-quantity' into 'master'
Show item amounts in item tooltips.

See merge request veloren/veloren!4047
2023-07-28 23:00:51 +00:00
Neras
e72a8f2fcc Nerasw/defensive stance tweaks 2023-07-28 21:29:32 +00:00
Avi Weinstock
4669b4ab52 Show item amounts in item tooltips. 2023-07-28 11:47:05 -04:00
Michal Sroczynski
ccd469cb0a Potions fixes 2023-07-25 20:37:51 +02:00
Michal Sroczynski
74a0c9caa3 Revert "Potions fixes"
This reverts commit 1a52c4d24d.
2023-07-25 20:03:56 +02:00
Michal Sroczynski
1a52c4d24d Potions fixes 2023-07-25 17:28:21 +02:00
Michał
29a1a7050b Loot, foods and salvage tweaks 2023-07-19 14:16:20 +00:00
flo
b556befe73 coastal_town 2023-07-12 23:02:40 +00:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
Marcel
6d966eede2 Merge branch 'RunRobDog/Spawn-Entities-tab' into 'master'
RunRobDog/spawn entities tab

See merge request veloren/veloren!3877
2023-07-06 11:37:42 +00:00
Hugo Famechon
a648c68233 Sort items in inventory by quantity 2023-07-05 19:07:16 +00:00
Samuel Keiffer
645d063dcd Merge branch 'sam/durability-tweaks' into 'master'
Durability tweaks

See merge request veloren/veloren!3985
2023-07-03 23:34:33 +00:00
Isse
3c5857527c fix client without plugin feature 2023-07-03 11:18:49 +02:00
Christof Petig
7e362d7ac8 clippy fix 2023-07-01 15:31:53 +02:00
Christof Petig
08d84291ab document and restrict the public interface 2023-07-01 15:31:53 +02:00
Christof Petig
c9ff9e9841 simplify the interface and make the functions more explicit 2023-07-01 15:31:53 +02:00
Christof Petig
01223d7174 implement and use read_exact_bytes, cleanup 2023-07-01 15:31:53 +02:00
Christof Petig
65966294a0 address more of zesterer's proposals and implement process exit removing the binary 2023-07-01 15:31:53 +02:00
Christof Petig
43f7bb7ddc implement the first half of zesterer's proposals and update wasmer 2023-07-01 15:31:53 +02:00
Christof Petig
5802f94daf get rid of the empty memory_manager module 2023-07-01 15:31:53 +02:00
Christof Petig
cfaffd0ac2 implement up to two slices in write_bytes (gather) 2023-07-01 15:31:53 +02:00
Christof Petig
28c3721ecf upgrade wasmer, implement basic WASI, turn off login events for now 2023-07-01 15:31:53 +02:00
Sam
c4b316af19 Durability tweaks 2023-06-26 20:49:03 -04:00
unknown
6684685679 Attempt to fix BarrelCactus 2023-06-14 13:49:40 -04:00
unknown
526386e51c Initial cacti work 2023-06-07 14:46:54 -04:00
Imbris
599e25c9c6 Address review on !3971 2023-06-04 21:12:39 -04:00
Imbris
ea77a443a2 Fix conditions on some error logging spots 2023-06-04 12:59:09 -04:00
Imbris
42ba445ea2 Add RtsimEntity mapping if it is included as a component on a newly
created npc.

Also, improve wording of a comment.
2023-06-04 12:58:16 -04:00
Imbris
01df87bdb4 Address/cleanup a couple TODOs, mainly comment improvements 2023-06-04 12:58:16 -04:00
Imbris
b8af76deff Remove potential for client to delete its own entity.
Also:
* Fix some clippy warnings
* Remove unused clippy allow
* Document semantics of `DeletedEntities`
2023-06-04 12:58:16 -04:00
Imbris
65efa779b5 Steps towards properly synchronizing when a client exits in-game to
return to the character screeen. And other related improvements.

* Uid now optional when removing an entity from IdMaps since that Uid
  may have been transferred to the new entity created when the client
  exits "in-game".
* Added notes about making sure to update the CharacterId mapping when
  changing the `kind` field of `Presence`.
* Add a parameter to `delete_entity_recorded` that indicates whether it
  is being called from `handle_exit_ingame` and that provides the `Uid`
  that was removed from the entity so that we can more explicitly and
  correctly handle that case.
* We now add the Uid of the client to the deleted entities list when it
  exits "ingame". (still need to rework code so that the client doesn't
  delete its own entity).
* Improved integration of possession code with ForceUpdate logic.
* Don't remove `Presence` component from old entity in possession so
  that deleting that entity will properly handle updating the
  CharacterId unmapping (if the old entity isn't going to be deleted we
  still remove the `Presence` component so that it doesn't keep terrain
  loaded).
* Added a couple TODOs on existing tangential things I noticed.
2023-06-04 12:58:16 -04:00
Imbris
62abed1eec Replace u64 with Uid in some places and add/modify some comments 2023-06-04 12:58:16 -04:00
Imbris
c60f994c7f Some random changes and a fmt 2023-06-04 12:58:16 -04:00
Imbris
f11baed9fa Adapting various things to the new interface, fixing compilation errors,
and progressing on half done things. Also, added a few TODO comments.
2023-06-04 12:58:16 -04:00
Imbris
4094887997 Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
uid_entity.

Also made more progress on changes in common/src/uid.rs

(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
35922866a8 Start refactoring UidAllocator to contain mappings for different Id
types.

* Add new `IdMaps` type that contains mappings to Entity from Uid, CharacterId, and
  RtsimEntity.
* Add PresenceKind::LoadingCharacter variant for when the CharacterId
  has not actually been confirmed to exist and belong to the logged in
  client. Switches to the regular PresenceKind::Character once the
  character is loaded from the database and that is used to update the
  entity.
* Start refactoring `delete_entity_recorded` to check for CharacterId
  and RtsimEntity values that may need to be removed from the map (just
  very start, not near complete).
* Other misc tweaks.
2023-06-04 12:58:16 -04:00
Imbris
3277d18265 Rename retrieve_entity_internal to lookup_entity 2023-06-04 12:58:16 -04:00
Imbris
ea725fffde Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Isse
a884e0e058 Various rtsim related stuff 2023-06-03 22:14:18 +00:00
flo
16d58c6b4e plant creatures 2023-06-03 13:59:52 +00:00
Joshua Barretto
ec3a7d1898 Make items vanish after 5 minutes 2023-06-01 14:51:19 +01:00
Joshua Barretto
3a383050d5 Apply fall damage even after a block-hop 2023-06-01 14:14:28 +01:00
Joshua Barretto
f00f96636c Fixed weird fall damage application 2023-06-01 14:08:13 +01:00
flo
40832456f2 spawn frost gigas 2023-05-31 12:31:54 +00:00
Joshua Barretto
96b84dcbaa Transform surface normal to account for voxel entity orientation 2023-05-25 15:18:42 +01:00
Joshua Barretto
4fa799e7c7 Fixed volume mount orientation 2023-05-25 03:16:27 +01:00
Joshua Barretto
9127d6cbf2 Account for surface normal when calculating collision damage 2023-05-25 01:21:44 +01:00
Joshua Barretto
b086b43a88 Better wheeled ship movement 2023-05-25 00:28:36 +01:00
Joshua Barretto
8e85ff98a6 Better turning 2023-05-25 00:28:36 +01:00
Joshua Barretto
f986e0793d Better orientation, axels 2023-05-25 00:28:35 +01:00
Joshua Barretto
6a2796dc17 Everything damage 2023-05-25 00:28:35 +01:00
Joshua Barretto
8a8a5526f1 Added carriage 2023-05-25 00:28:28 +01:00
Joshua Barretto
623ab099b8 Fix ground_vel parameter 2023-05-25 00:25:28 +01:00
Joshua Barretto
dbcbd43b8f Added body kind argument to /airship and /ship 2023-05-25 00:25:28 +01:00
Joshua Barretto
a09dbf0396 Cleaned up and documented voxel collider code 2023-05-25 00:25:28 +01:00
Joshua Barretto
04687aa0b2 An underwater thing 2023-05-25 00:25:28 +01:00