timokoesters
a0918d11b6
Fix red effect
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Former-commit-id: 1fd90a40aaaccb98aeb34715ee7cad5c0b3b3de7
2019-05-25 23:21:38 +02:00
timokoesters
b3e4ca0a5d
Implement killing
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Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths
Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00
jshipsey
e84d19b5c8
fmt
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Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
2019-05-24 19:01:10 -04:00
jshipsey
8e896cc3c4
rotation simplification
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Former-commit-id: d6ddc514d76dee88477964a7cf053122e39a67a8
2019-05-24 18:43:49 -04:00
jshipsey
98630b3692
attack state
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Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
2019-05-24 18:42:22 -04:00
jshipsey
ac41a2241c
laying groundwork for combat anims, untangling skeleton
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Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
2019-05-24 18:33:56 -04:00
jshipsey
a65d6e733f
rotation simplification
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Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
2019-05-24 18:33:55 -04:00
jshipsey
5049b9a2ae
attack state
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Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
2019-05-24 18:33:55 -04:00
Imbris
24a14b083f
Scaling of ingame text rasterization to match final size
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Former-commit-id: 9f9e900afef2400af35d579e66ba95097e169b87
2019-05-24 02:31:04 -04:00
Imbris
7fd3854093
ingame_ui
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Former-commit-id: 5e836043d58f9217d711462d9f700e3eb096a076
2019-05-24 02:31:01 -04:00
Joshua Barretto
fc25dc8c7f
fmt
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Former-commit-id: 1f7bec8da117091b3f2e8f58ce45b9caf1b6c89d
2019-05-21 23:31:38 +01:00
Joshua Barretto
5b2da36fd0
Added mega worldgen
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Former-commit-id: f7c88a1d387c282b78ab834dd63e64432b371552
2019-05-21 22:51:41 +01:00
Louis Pearson
5a04e98725
Change asset paths to be relative
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Former-commit-id: 6c5f18484fe1b7cbf417d45c38af5ffaa8d48ac6
2019-05-18 13:37:44 -06:00
Forest Anderson
2e7984ebc3
Char selection
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Former-commit-id: 8da211b00dcd9a550a8f46e79164ece8f5c193e5
2019-05-18 19:03:13 +00:00
Cody
6b09fd7c53
Pedantic comment and language fixes.
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Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Joshua Barretto
7174830279
fmt
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Former-commit-id: 71912bdd2b8f40020153c5696cd5cc1af3f154cc
2019-05-17 18:54:56 +01:00
Joshua Barretto
91184356e7
Added chonks
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Former-commit-id: a62fb321dbfb7541feaa9de4e641db9887b061fd
2019-05-17 18:44:30 +01:00
Imbris
c780b85f24
Stop crash when minimizing
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Former-commit-id: ca52ae2520bf5616d24f27d98244a470966f3573
2019-05-17 01:13:14 -04:00
Joshua Barretto
db4be8e492
Updated sphynx
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Former-commit-id: f81484571bda8c5e15ea2b6c0e8b9b6892b094a3
2019-05-17 00:05:46 +01:00
Joshua Barretto
6f984ca181
Added figure colour to shader and health component
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Former-commit-id: e2c23e5132991cc436a678af43782e31ffc55516
2019-05-16 23:34:57 +01:00
Joshua Barretto
7b09070fc8
fmt
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Former-commit-id: 8f0bc964e00bfd9461f752622862de5335678e5b
2019-05-16 20:23:45 +01:00
jshipsey
50fa3cf098
glide anim
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Former-commit-id: b614a672b0a94f2b8803c0c1c22468b889242cc6
2019-05-16 00:40:35 -04:00
Joshua Barretto
8af606e348
Fixed singleplayer logout crash due to orphaned mesh worker
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Former-commit-id: 2b8c5aa0c906223ac043db8137ad95a0e29407c5
2019-05-15 13:26:14 +01:00
Joshua Barretto
1209f0393d
Added figure colour to shader and health component
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Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
2019-05-15 13:26:14 +01:00
jshipsey
efc019f7a4
idle, run, jump animations
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Former-commit-id: e476dc3aaf2197876c80eeba17837aee976f8df9
2019-05-15 00:24:36 -04:00
Joshua Barretto
49cc422dfa
Fixed quadruped animation selection
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Former-commit-id: 03315efa2c88a4ac3517835b25f7a14cd1599cf0
2019-05-14 12:37:05 +01:00
jshipsey
2a2b873f56
added skeleton, needs animation fix
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Former-commit-id: f2c741426c073f3bfab3cdcd5b7f401a4fc6400e
2019-05-13 22:24:34 -04:00
Joshua Barretto
cf487589e2
Made model cache handle non-humanoids
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Former-commit-id: 4b3efb70ba24a8e4c8e1d933752e8ea28d3e8dd1
2019-05-14 01:02:37 +01:00
jshipsey
732c43ce11
first quadruped changes
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Former-commit-id: 71ad084a872c3bf96d5cbab53c376d214f3cdcd0
2019-05-13 19:43:10 -04:00
Joshua Barretto
67241fec31
Massively increased efficiency of terrain meshing, chunks generate from centre
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Former-commit-id: 66217b9974a791044e4b1f3d4580761bd066113a
2019-05-13 13:08:17 +01:00
Joshua Barretto
ee380782fb
fmt
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Former-commit-id: 140f1e4f1809b70881a51a3bd943e1697a9dc0a2
2019-05-13 11:29:35 +01:00
Joshua Barretto
4f53be633e
sync
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Former-commit-id: 708f80eabb9dc4052d35ed03875ef7ae485d6170
2019-05-13 11:15:03 +01:00
Joshua Barretto
216819ca92
fmt
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Former-commit-id: 4fd53e02969d9d044367d81640a2975043c6953a
2019-05-13 11:06:58 +01:00
Joshua Barretto
761c6e9cf8
Switched to actor system
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Former-commit-id: d2a482f6209aff7aaa4e747e35ce4a7c8a79cdfc
2019-05-13 11:06:58 +01:00
sxv20_
592477752e
move sample() to returning VolMap, incomplete VolMap meshing code
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Former-commit-id: 77d3db6c3bf28364089647802f83d2d00f3a152d
2019-05-13 11:03:47 +01:00
sxv20_
a5db1fd0a6
fix TODO (unnecessary mpsc clone)
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Former-commit-id: 6f6319fa6bf86ee4eec4778c6795f71beab21e89
2019-05-13 11:03:47 +01:00
sxv20_
c2a806910b
fix chunks not getting rendered once unloaded and reloaded, remove weightings
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Former-commit-id: d98d1e9bb767d80173c531e8914163c1cc23d7fc
2019-05-13 11:03:47 +01:00
sxv20_
38da6af3c6
change remeshing queue from LinkedList to HashMap, add remesh weightings
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Former-commit-id: 28f0826501539848ca97721aff5057ccb4599736
2019-05-13 11:03:47 +01:00
jshipsey
98380df9b2
pipeline fix
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Former-commit-id: 5de7ef7070f1d978206a4e303058411627fac138
2019-05-12 22:39:16 -04:00
jshipsey
e8c91f753e
Merge branch 'master' of https://gitlab.com/veloren/veloren
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Former-commit-id: 9306d50f9ba615dd6ca091753ff26688767b6291
2019-05-12 21:52:44 -04:00
jshipsey
dec9632460
animation adjustments
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Former-commit-id: 8752caf0bdcac1c2938f048878a008e8f5cd18e0
2019-05-12 20:52:30 -04:00
Forest
3d14d791cf
Cleaned code
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Former-commit-id: fd4ef550ff58f621a129901d142d80266fbbc534
2019-05-12 15:57:39 -04:00
Joshua Barretto
d8f6025b68
Added rendering to character selection menu
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Former-commit-id: 82992904639ec2f468c70f43f3f8fe721a98de51
2019-05-12 14:03:08 +01:00
Joshua Barretto
fc0f2f0801
Added option to not stop raycasting on error
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Former-commit-id: 6e094b6514bcda2fbcdfe44dbb90900b50e939c2
2019-05-12 14:03:08 +01:00
Joshua Barretto
266101c90d
Added basic pets
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Former-commit-id: 1ef17505ecb11acb82541349343989128b78630f
2019-05-12 14:03:08 +01:00
Joshua Barretto
54cc9e137a
fmt
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Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
2019-05-09 18:58:16 +01:00
Joshua Barretto
94fd0b1a22
Fixed running animation, changed movement physics
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Former-commit-id: 1b4c1f63701668074874aa6efc65f883f29e2cc1
2019-05-09 18:57:47 +01:00
jshipsey
ac78d322d6
animation orientation fix, first jump
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Former-commit-id: e4653bbdc553e496edfe011bf5aa2f97a4cf3b90
2019-05-09 18:57:47 +01:00
Joshua Barretto
e5db851f30
Added FXAA to post-processing shader
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Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
2019-05-09 18:57:47 +01:00
Joshua Barretto
3705f9a871
Added anim_time to animations
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Former-commit-id: 44ec8108c41a3cad74b6f3c0a2df02e5166a5487
2019-05-09 18:57:47 +01:00
Joshua Barretto
e6a40bbda2
Added jumping and Jump animation state
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Former-commit-id: 6ae9f7e9c9fb2bc519a0ef2c1c8195376616ed4c
2019-05-09 18:57:47 +01:00
Imbris
eb3d8310f8
rustfmt
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Former-commit-id: 7e2cdb284c670b5991c69b6aab042194c806171f
2019-05-07 01:40:03 -04:00
Imbris
99d6c92c8d
rebase
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Former-commit-id: d73c1bcd433fea599fb4d342918117b23324c8d2
2019-05-07 01:39:32 -04:00
Imbris
8232ffbd33
add load_expect, change error reporting
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Former-commit-id: 6064384b14e055701f11c3a1f4931aa6eb27adda
2019-05-07 00:59:05 -04:00
Imbris
990b42a6b0
remove poison err & Segment Asset impl, cleanup
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Former-commit-id: a2bf1ed8400da824c18ceb33a02160ecaf7d43fa
2019-05-07 00:47:22 -04:00
Imbris
1d5020634d
revamp asset system with a global singleton cache
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Former-commit-id: edfc83397ed897fcec37589261c2cfae42d6ec32
2019-05-07 00:44:44 -04:00
robojumper
821ab80c5b
Add post-process pipeline
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Former-commit-id: aed1fff25f7fd95fe040b0877011cbe57e77eba3
2019-05-06 10:22:47 +02:00
robojumper
b2c2d89447
Run cargo fmt
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Former-commit-id: c038eee51ee522fc170f7dcee94c533ad2708df2
2019-05-05 17:54:08 +02:00
robojumper
647d1dcc9c
Smoother and terrain-aware camera
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Former-commit-id: 46b4e90d03792c9efb7d6b728c0d0cd60b1f5058
2019-05-05 17:44:56 +02:00
Forest
75f8a638f7
Ran clean code
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Former-commit-id: 77b012d79af3cb9e56c008df1802c89a38f3374c
2019-05-03 09:49:05 -04:00
Pfauenauge
c188affb4e
rebase
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Former-commit-id: 9c50e08fc7c4e8afa06f1f995ea1aebd386764c2
2019-05-03 13:48:53 +02:00
Forest Anderson
993388e56a
Ran fmt on codebase
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Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
timokoesters
fb0b0f682a
Fix duplicated code
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Former-commit-id: 3096669413032d1bdb43cb349c333948e497b538
2019-04-25 22:59:11 +02:00
Joshua Barretto
f136a63f69
Adjusted terrain loading and meshing performance
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Former-commit-id: b55800b559289bf925d56096f29c0cfbc22439d2
2019-04-25 17:52:11 +01:00
Joshua Barretto
0b0c71592c
Fixed orientation issue
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Former-commit-id: 9fdeadb4c9a9ff55cbdeccbbf97ac32b4e9f4226
2019-04-25 17:52:11 +01:00
Joshua Barretto
f210de09df
Added raycasting (needs testing) and basic character terrain collision
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Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
2019-04-25 17:52:11 +01:00
Joshua Barretto
61afb98869
Foobar
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Former-commit-id: adac9eea1bd685a8eee275e5a05a74c287762e22
2019-04-25 17:52:11 +01:00
Joshua Barretto
f9f434a1c2
Started work on worldgen
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Former-commit-id: 277a4b2a0a5a393c590a710aebaf62e5cce2ad1d
2019-04-25 17:52:11 +01:00
jshipsey
bc5074a2b8
velocity tilt
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Former-commit-id: 362232bff35784828ee8766e77dadc4e83bf3753
2019-04-24 23:31:18 -04:00
jshipsey
9c15fa08a8
run animation incremental tweaks
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Former-commit-id: 3abad8762a7a2daaf96c955cf89bcf5713ae7318
2019-04-24 23:28:51 -04:00
jshipsey
9510edd148
velocity tilt
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Former-commit-id: 34443765d993ec5036d2b3e08e7dff5a68193de6
2019-04-24 23:26:22 -04:00
jshipsey
4d0660affb
run animation incremental tweaks
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Former-commit-id: c80f014baf3b9ddb73bb01cf6fd83272d890ab55
2019-04-24 23:25:05 -04:00
jshipsey
df39bcb2dc
velocity tilt
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Former-commit-id: 7373827734c9a65813537d7a1cb49b400c7d6fb8
2019-04-24 23:25:05 -04:00
timokoesters
7baecff1f0
Clean up figure cache models when necessary
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Former-commit-id: 7653217b2f4c02f5c179e35907fa47c3526b2a2e
2019-04-23 13:59:16 +02:00
timokoesters
3bb7de61ef
Fix .internal()
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Former-commit-id: 63207ee9bdc1fa31dcff0c5ad93c6a71857fe165
2019-04-22 23:00:25 +02:00
timokoesters
794b9cafad
Implement ClientStates
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Former-commit-id: f6167fd6de6fd1a3309224409cac77193be982e2
2019-04-22 23:00:22 +02:00
timokoesters
802c484a38
Make character model more variable
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Former-commit-id: 331baad40c79d846290c4617ea8e359b2786c7ef
2019-04-22 23:00:21 +02:00
timokoesters
91057edfac
Remove .internal and .internal_mut
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Former-commit-id: 261b656ec400f6780f2be2f5a4c331cc3b2a64a2
2019-04-22 10:24:27 +02:00
jshipsey
7778546b69
more rebasing
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Former-commit-id: f8671bbddd1c8aae132f1888bb76262aa5f81bcf
2019-04-20 19:34:40 -04:00
jshipsey
0137a83dd8
animattion tweaks
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Former-commit-id: ea560ba0f06432d2d4f9d4f1906f77451a7f5ef7
2019-04-20 19:18:42 -04:00
jshipsey
78d7cfd89d
animation adjustments
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Former-commit-id: d396ddadf4293212f9f6f7142de0d8a519e127d6
2019-04-20 19:18:42 -04:00
Imbris
7fa37e0c2a
update asset loading to not use env
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Former-commit-id: 1858f3e06a26502c8bb6a3237e216d551377f6c6
2019-04-20 18:02:48 -04:00
timokoesters
ec16153164
Rename animationHistory to animation_history
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Former-commit-id: bb2c882332fa9c3fd7f2c7fbd6143cd5f85153d8
2019-04-17 22:32:36 +02:00
timokoesters
b9607ef405
Fix #21 by checking animation history
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Former-commit-id: 5272d1d7aee73fc07edeb31d9f29238d19b7d229
2019-04-17 19:39:12 +02:00
Joshua Barretto
db527e64df
Improved camera attributes and focus
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Former-commit-id: 223f85c884c063c5cbb7d6c9f9f5c4a8c62a7ffd
2019-04-16 20:22:04 +01:00
timokoesters
713b59aeff
Implement animation smoothing
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Former-commit-id: e89caca7d273934533c57c4324365a126d02e5df
2019-04-16 20:26:24 +02:00
Piotr
ddb32eec30
Animation States
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Former-commit-id: 769f09dc44143b5e54623ea819db2d6149429184
2019-04-16 14:29:44 +00:00
Joshua Barretto
c98d841890
Fixed physics sync
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Former-commit-id: 86d3af46c69f6566f4cab8d93ecf27636a9563cf
2019-04-15 00:29:28 +01:00
Joshua Barretto
f69ad40bd5
Fixed aspect on scene start, added more information to post errors
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Former-commit-id: 0daff37cbcad6f906962216ce923a005da6861c1
2019-04-14 16:05:51 +01:00
Joshua Barretto
824fb8a6c0
Fixed 1-frame animation bug
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Former-commit-id: fc591de5026e35cab1ef72ce250b19cbe2fcec0e
2019-04-14 14:23:43 +01:00
Joshua Barretto
11630877e3
Moved figure rendering to a better place
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Former-commit-id: 51ca948e131c20151c97f9f8454c80c47a9154b0
2019-04-14 14:23:43 +01:00
Joshua Barretto
62b91eb01b
Integrated Sphynx
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Former-commit-id: 5d96983a385bb77a2876aa7439158252b7e2f0fc
2019-04-14 14:23:43 +01:00
Yeedo
b88dc1bbde
Updated mouse wheel zooming to use WindowEvent
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Former-commit-id: 700fa66382f3a8e0fd738a8ce14fb44bc211b5fe
2019-04-11 23:12:42 +01:00
Pfauenauge90
3f2a938735
Key Command Changes, Char Window
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Former-commit-id: 16c94f35da889ea418e7dc32043e6ebd25f2664b
2019-04-09 18:30:13 +02:00
Pfauenauge
51e41ade07
Filepath fixes
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Former-commit-id: b3134806904d8fb0b7fb1ee4dc05ea96af1474e8
2019-03-29 22:36:15 +01:00
Joshua Barretto
3214164070
Working with upstream
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Former-commit-id: 6543387e4df9a96a443c510c9e382ace3731d2f6
2019-03-19 14:12:42 +00:00
Joshua Barretto
e2f75c118e
Figure changes
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Former-commit-id: c4cfb35c950f938cb8c7f8169518333db6364ad2
2019-03-19 11:35:38 +00:00
Joshua Barretto
664f28a972
Patched in netcode refactor
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Former-commit-id: 34a3b9a95129edad6dc8280d9a3cb41581d4d386
2019-03-19 11:35:38 +00:00
Joshua Barretto
a8b0039898
Added networked entity updates, player entity allocation
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Former-commit-id: b81d6e38a74f846d64c092d1422dc402f369100c
2019-03-19 11:35:38 +00:00
Joshua Barretto
dbbcc1e80e
Added basic networked communications, chat communication
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Former-commit-id: 06bafdf69486f4da5fbc416835e34c5bed8c2caa
2019-03-04 19:58:58 +00:00
jshipsey
966fcc1709
quadruped testing
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Former-commit-id: eb863aa33671032799b70833619ebb3d4d77c58a
2019-03-04 19:58:58 +00:00
Imbris
33b8922aa4
move/name velocity constant, rename move_vec, simplify cam rotate_by()
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Former-commit-id: 0835a9e91bd0133922f5d4e9731b9f6b6b547a0b
2019-03-02 14:43:51 -05:00
Imberflur
6f5f80f749
add player movement with basic physics ecs system
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Former-commit-id: f2e151971a42b25bfd1971311f5a06535a577007
2019-03-01 22:48:30 -05:00
Joshua Barretto
c16a257ae3
Added server-cli, UI tests
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Former-commit-id: 93bf5b39138920aa7a4a773a8247d716866c4a05
2019-01-30 12:11:34 +00:00
Joshua Barretto
a1617e7b5c
Added window resize handling
2019-01-23 22:39:31 +00:00
Joshua Barretto
8a37662cf0
Cleaned up codebase, added cursor grab toggle
2019-01-23 22:21:47 +00:00
Joshua Barretto
248577bdef
Added test terrain loading and meshing
2019-01-23 20:01:58 +00:00
Joshua Barretto
41b6672743
Added Terrain type to scene
2019-01-15 15:13:11 +00:00
Joshua Barretto
bd561dd1aa
Added terrain pipeline
2019-01-14 23:13:58 +00:00
Joshua Barretto
c5a506dad2
Moved client to session type
2019-01-14 15:47:57 +00:00
Joshua Barretto
0a122431db
Restructured animation code
2019-01-14 14:40:22 +00:00
Joshua Barretto
86e70751e0
Moved to Skeleton and Animation traits
2019-01-14 14:18:58 +00:00
Joshua Barretto
8184bc6fc0
Added figures, segments, test .vox files, basic animation test
2019-01-13 20:53:55 +00:00
Joshua Barretto
b37a6b67f9
Added time of day, tick time, basic skybox shader and client to voxygen
2019-01-12 15:57:19 +00:00
Joshua Barretto
979f47420d
Added camera panning and cursor trapping
2019-01-12 13:56:34 +00:00
Joshua Barretto
45d5a0a396
Added cursor trapping, more documentation
2019-01-12 01:14:58 +00:00
Joshua Barretto
c9d877de7a
Added session, documented, improved structure
2019-01-11 23:18:34 +00:00