Marcel Märtens
|
ca1601a980
|
Change the version number to 0.8
|
2020-11-28 11:25:58 +01:00 |
|
Sam
|
33e4448542
|
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
|
2020-11-24 18:28:24 -06:00 |
|
jiminycrick
|
aad9734055
|
Agent tactic refactoring
Lower theropods spawns
clippy, changelog
review response
|
2020-11-24 17:49:00 -06:00 |
|
jshipsey
|
d10dd83e5f
|
theropods in world, small tweaks
|
2020-11-24 17:48:51 -06:00 |
|
Christof Petig
|
4563cb40ce
|
use iter once.chain(once).flatten trick to deduplicate SiteInfo generation
|
2020-11-23 23:28:21 +01:00 |
|
Christof Petig
|
49d7c40bec
|
Remove the last remnants of the site circle and cave map drawing code
|
2020-11-23 19:54:56 +01:00 |
|
Christof Petig
|
11f9d71fde
|
fix clippy: One argument is no longer needed
|
2020-11-23 19:17:19 +01:00 |
|
Christof Petig
|
813f63a1e5
|
remove cave lines from the map, also remove remnants of the colored site circles
|
2020-11-23 19:07:11 +01:00 |
|
Christof Petig
|
921022638c
|
Display names for caves (identical on both ends)
|
2020-11-23 19:05:43 +01:00 |
|
Christof Petig
|
a3db20c9d6
|
Show caves in map
|
2020-11-23 19:05:17 +01:00 |
|
Joshua Barretto
|
26fd40c0e3
|
Fmt, make clippy happy
|
2020-11-23 15:39:03 +00:00 |
|
Snowram
|
6215682619
|
Temp loot tables
|
2020-11-23 10:58:22 +00:00 |
|
Joshua Barretto
|
deda202b5a
|
Prevent wildlife spawning in towns
|
2020-11-23 10:58:22 +00:00 |
|
Joshua Barretto
|
765a1ca17b
|
Switched light map iteration order, fire bowls in dungeons
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
|
b7a33c56cc
|
Add basic guards to towns
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
|
8885efd702
|
Adds (mini)bosses spawns
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
55c6966ad9
|
Fewer trees near obstacles
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
b539ecf438
|
More lights, minimised light and glow map data
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
|
6e51967079
|
Dungeon tweaks
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
|
0737c71749
|
Adds new cultist armors, defines loadouts for dungeons
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
df1b19ed64
|
Light/glow temporal interpolation hack
|
2020-11-23 10:57:57 +00:00 |
|
Snowram
|
3bcffe1bf7
|
Assigns spawned npcs loadout with new method
|
2020-11-23 10:57:56 +00:00 |
|
Monty Marz
|
b950447bed
|
added enum for different dungeon enemies
|
2020-11-23 10:57:56 +00:00 |
|
Monty Marz
|
95d300c0e2
|
remove level 6 dungeons
|
2020-11-23 10:57:56 +00:00 |
|
Joshua Barretto
|
b30dfd1539
|
sync
|
2020-11-23 10:57:56 +00:00 |
|
Joshua Barretto
|
93a86a951e
|
Tweaked default graphics settings
|
2020-11-23 10:57:56 +00:00 |
|
Joshua Barretto
|
7850b0bcaf
|
Added site names, dungeon difficulty, better explosions
|
2020-11-23 10:57:55 +00:00 |
|
Treeco
|
f78b165320
|
Replaced placeholder willow generating conditions
|
2020-11-23 10:57:16 +00:00 |
|
Joshua Barretto
|
579bdcf10e
|
Forest soil undulation, better acadia placement
|
2020-11-23 10:57:15 +00:00 |
|
Monty Marz
|
99b3a4465a
|
WIP map zooming and dragging
|
2020-11-23 10:57:15 +00:00 |
|
Joshua Barretto
|
28b0a00b44
|
Removed per-level dungeon waypoints
|
2020-11-23 10:57:14 +00:00 |
|
Joshua Barretto
|
49df604de0
|
Better scattering and scatter (of both varieties)
|
2020-11-23 10:45:02 +00:00 |
|
Monty Marz
|
1864f4626c
|
map icons
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
de685b00b2
|
Improved water pathfinding
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
d4d4f17d3c
|
Added world map size icons
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
22fb71905b
|
Added rtsim entities moving when unloaded, better generation
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
25c50de347
|
Return of the cacti
|
2020-11-23 10:37:59 +00:00 |
|
Joshua Barretto
|
fc26305ac8
|
Increases maximum sprite dimensions (if you suspect an issue, check this commit)
|
2020-11-23 10:37:59 +00:00 |
|
Joshua Barretto
|
808d1873bd
|
Began implementing rtsim
|
2020-11-23 10:37:59 +00:00 |
|
Joshua Barretto
|
3ee4245652
|
Added test poles, minor improvements
|
2020-11-23 10:37:59 +00:00 |
|
Monty Marz
|
8235e94aa4
|
Conversion to struct to please clippy
|
2020-11-21 15:42:43 +01:00 |
|
Snowram
|
a939eac30d
|
Refines spawn values, add gradients to debug_column
|
2020-11-21 14:33:35 +01:00 |
|
Snowram
|
febe79e602
|
Added remaining creature spawns
|
2020-11-21 14:33:33 +01:00 |
|
Joshua Barretto
|
2ae51de7f0
|
Added more creature spawns
|
2020-11-21 14:33:32 +01:00 |
|
Joshua Barretto
|
97ec94fd3d
|
Initial NPC region spawning work
|
2020-11-21 14:33:30 +01:00 |
|
Snowram
|
d98bfa72ad
|
Improves bipedlarge and theropod anims, balance tweaks
|
2020-11-19 00:56:50 +01:00 |
|
Snowram
|
a773fd602a
|
Makes mindflayers spawn in dungeons
|
2020-11-19 00:53:21 +01:00 |
|
Snowram
|
9bfccd42d3
|
Adds new animals
|
2020-11-19 00:53:02 +01:00 |
|
jiminycrick
|
a9711eea01
|
Beginning to address comments
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
c44a9092d3
|
Biome definition tweaks and more sfx
|
2020-11-18 13:31:12 -08:00 |
|