Joshua Barretto
|
9645172135
|
Slightly smoother FxUpscale
|
2023-04-01 18:06:20 +01:00 |
|
Joshua Barretto
|
d9552f7ff4
|
Added support for glowing sprites
|
2023-01-19 21:59:02 +00:00 |
|
Joshua Barretto
|
b127cff26c
|
Merge branch 'zesterer/gbuffers-ssr' into 'master'
Use normal and material gbuffer to improve quality of SSR
See merge request veloren/veloren!3734
|
2023-01-12 20:26:41 +00:00 |
|
Joshua Barretto
|
4d7526b920
|
Made point shadows with shadow mapping an experimental shader
|
2023-01-12 15:39:11 +00:00 |
|
Joshua Barretto
|
f48e1ca951
|
Make wind sway change according to weather wind velocity
|
2022-12-31 17:40:40 +00:00 |
|
Joshua Barretto
|
4bd7ec26d3
|
Fixed drop shadows
|
2022-12-30 17:01:26 +00:00 |
|
Joshua Barretto
|
26a98a3d9b
|
Use normal and material gbuffer to improve quality of SSR
|
2022-12-30 15:33:23 +00:00 |
|
Joshua Barretto
|
dcc4762106
|
Fixed moon lighting of clouds
|
2022-12-17 15:04:57 +00:00 |
|
Joshua Barretto
|
5cf3aefb87
|
Better storm clouds
|
2022-12-17 14:57:55 +00:00 |
|
Joshua Barretto
|
94c0e3749e
|
Improved cloud visuals and performance
|
2022-12-15 23:56:28 +00:00 |
|
Joshua Barretto
|
29d40cf509
|
Added graphics presets
|
2022-10-27 01:15:40 +01:00 |
|
Joshua Barretto
|
4db88bb22c
|
Better sampling of noisy regions
|
2022-10-27 01:15:21 +01:00 |
|
Joshua Barretto
|
589f59b771
|
Improve FxUpscale quality for distant objects
|
2022-10-27 01:15:21 +01:00 |
|
Joshua Barretto
|
f29b1da583
|
Implemented FxUpscale
|
2022-10-27 01:15:20 +01:00 |
|
Joshua Barretto
|
40e47b4f3e
|
Added reflection mode settings
|
2022-10-23 20:03:21 +01:00 |
|
Joshua Barretto
|
b85fd11443
|
Added refraction
|
2022-10-23 15:15:25 +01:00 |
|
Joshua Barretto
|
ae66432a1e
|
Make cheap water look better underwater
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
81ac4f9125
|
Various water-related lighting fixes
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
ce7dda3e2f
|
Substantially faster water shaders
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
3f2efea4f2
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
34522b39bd
|
Balance caustics with depth better
|
2022-09-22 23:45:16 +01:00 |
|
Joshua Barretto
|
3b195fbd55
|
Improved shiny water shader
|
2022-09-22 23:08:32 +01:00 |
|
Joshua Barretto
|
4bb5660f40
|
Fixed incorrect specular light in water
|
2022-09-22 22:40:16 +01:00 |
|
Joshua Barretto
|
b48b3eea02
|
Improved caustic shaders
|
2022-09-22 21:12:20 +01:00 |
|
Isse
|
cfdc2a8ae6
|
Add setting to disable flashing lights
|
2022-07-31 21:53:25 +00:00 |
|
Joshua Barretto
|
0b16baf46a
|
Improved rain performance
|
2022-07-16 14:44:58 +01:00 |
|
Joshua Barretto
|
3c5de2991b
|
More consistent texturing code
|
2022-07-15 08:43:35 +01:00 |
|
Joshua Barretto
|
9ad32b37e7
|
More efficient texture fetches
|
2022-07-15 08:43:34 +01:00 |
|
Joshua Barretto
|
07ba4dcc33
|
Fixed particles for non-body entities, AO for non-volumetric illumination
|
2022-07-15 08:43:34 +01:00 |
|
Joshua Barretto
|
b5662163f0
|
Better lighting and verticality in caves
|
2022-07-15 08:43:33 +01:00 |
|
Joshua Barretto
|
2cce44fc36
|
Began work on caves2
|
2022-07-15 08:42:56 +01:00 |
|
Joshua Barretto
|
62d2982990
|
Made rainbows ultra only
|
2022-07-15 07:08:30 +00:00 |
|
Joshua Barretto
|
964b315fc5
|
Fixed lightning point glow
|
2022-07-14 22:12:34 +00:00 |
|
Joshua Barretto
|
f48665366b
|
More lightning position variety
|
2022-07-13 21:45:37 +01:00 |
|
Joshua Barretto
|
4e854a28ff
|
Fixed occlusion bias
|
2022-07-10 16:56:45 +01:00 |
|
Joshua Barretto
|
47b236b1f0
|
Better lightning rates, fixed shaders
|
2022-07-10 13:44:11 +01:00 |
|
Joshua Barretto
|
3b758cc7b0
|
Minor colour tweak
|
2022-07-09 02:25:24 +01:00 |
|
Joshua Barretto
|
836fe2b1c6
|
Proper lightning
|
2022-07-09 01:59:18 +01:00 |
|
Joshua Barretto
|
edc2720416
|
Better lightning effect
|
2022-07-09 00:39:18 +01:00 |
|
Joshua Barretto
|
4531a4e3f9
|
Added lightning
|
2022-07-08 23:26:33 +01:00 |
|
IsseW
|
6d8cbe6f0f
|
remove relative rain direction and increase FALL_RATE
|
2022-07-04 18:18:43 +02:00 |
|
Imbris
|
5866e23e32
|
Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
|
2022-07-04 18:18:38 +02:00 |
|
IsseW
|
80e29e2c20
|
put rain_density in uniform
|
2022-07-04 18:18:37 +02:00 |
|
DaforLynx
|
ac82689f83
|
Clean up audio code, fix egui bug
|
2022-07-04 18:18:34 +02:00 |
|
IsseW
|
72a0f56788
|
better rainbows
|
2022-07-04 18:18:34 +02:00 |
|
IsseW
|
cb969e5b87
|
Move atan2 to lod.glsl
|
2022-07-04 18:11:45 +02:00 |
|
IsseW
|
7752696387
|
pos_to_uv -> wpos_to_uv
|
2022-07-04 18:11:44 +02:00 |
|
Treeco
|
0d21361e05
|
Add player-relative rain direction
|
2022-07-04 18:11:42 +02:00 |
|
IsseW
|
fd12c8abdb
|
Remove dead shader code, clean up weather.rs
|
2022-07-04 18:10:06 +02:00 |
|
IsseW
|
3eabe24f12
|
base occlusion texture size of off voxels
|
2022-07-04 18:07:19 +02:00 |
|