Marcel
93cab075f8
Merge branch 'xMAC94x/non_blocking_register' into 'master'
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Auth requests are now done async, the register system is fetching it, via a PendingLogin component
See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
f479231b15
Merge branch 'glowy-shiny-pretty' into 'master'
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Glowy shiny pretty
See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Samuel Keiffer
9b198b5cda
Merge branch 'sam/sceptre-overhaul' into 'master'
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Overhaul sceptre
Closes #768
See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
728bff610b
Allow HTTP auth servers again.
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only `localhost` are allowed in a release build.
when debug assertions are on, others are also allowed.
This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
a98e72c391
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
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The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net `
2021-03-11 17:05:02 +01:00
Joshua Barretto
6e0807f3f5
Cheaper and less broken material reflection/glow
2021-03-11 13:56:11 +00:00
Marcel Märtens
f8b7d96066
git push -fTransport ChunkRequests and Chunkupdates in a own stream. ChunkUpdates are very big and having them in a own stream, helps slow clients to keep up with entity syncs and
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lagging a bit behind on terrain. Which is fine. Block Places and Block Pickup are not handled in this stream, as they go through the standart route of event handling.
2021-03-11 14:50:46 +01:00
Joshua Barretto
09e32cb952
Initial implementation of glow/shininess
2021-03-10 18:58:25 +00:00
ccgauche
67b24294d6
Change Ecs access system to allow write accesses to be used + reintroduced get_player_name
2021-03-10 19:36:53 +01:00
Marcel Märtens
b151a246c3
update specs to get rid of old deps
2021-03-10 13:22:17 +01:00
Marcel
81959c0a89
Merge branch 'ccgauche/move-back-register-to-system' into 'master'
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Moved back register to a system
See merge request veloren/veloren!1868
2021-03-10 00:56:33 +00:00
Sam
de5ef03ac4
Auras will now refresh buffs if a buff was already present that had a lesser duration.
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Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
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Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Sam
398370ca51
Changed lifesteal beam particles to look better.
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Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
b6f4543a14
Fixed beam offsets, told healing beam to use beam animation.
2021-03-09 17:59:40 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Sam
18edc1092b
Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal.
2021-03-09 17:59:33 -05:00
Sam
43874a4aa5
Added healing beam character state.
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This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc
New abilities for sceptre are done
2021-03-09 17:56:38 -05:00
ccgauche
10e5620642
Moved back register to a system
2021-03-09 21:16:23 +01:00
Marcel Märtens
d7df741671
update dependencies, including removal of some tracy deps as they are get through common/tracy
2021-03-09 20:17:29 +01:00
Marcel
f6028f4ae3
Merge branch 'xMAC94x/metrics_fixes' into 'master'
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get rid of a lazy_static and update agent multithreaded metrics
See merge request veloren/veloren!1865
2021-03-09 12:59:00 +00:00
Marcel
d229ab1eb9
Merge branch 'aweinstock/critical-stats' into 'master'
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Add critical chance and critical multiplier stats to weapons.
See merge request veloren/veloren!1864
2021-03-09 10:55:36 +00:00
Marcel Märtens
77dea4980c
get rid of a lazy_static and update agent multithreaded metrics
2021-03-09 11:52:57 +01:00
Avi Weinstock
d8f0a1c426
Add critical chance and critical multiplier stats to weapons.
2021-03-08 23:27:25 -05:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Marcel Märtens
f353f14703
change Name from VSystem to System
2021-03-08 13:15:00 +01:00
Marcel Märtens
6b88545481
restructure server metrics
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- get rid of old SysTimers for each system in favour of VSystem tracking
- move metrics generation from lib.rs to own system
- code cleanup
- remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
c515fece28
Implement a VSystem trait that can be implemented by Systems.
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It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
ccgauche
89774980b4
First commit
2021-03-07 22:32:52 +01:00
Marcel
e29964ead1
Merge branch 'sarrakitty/fireworks' into 'master'
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added a white firework
See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
911acdd9db
Fixed clippy warnings and fmt
2021-03-07 14:25:07 +00:00
Joshua Barretto
db573f6b2d
Turn giant trees into proper sites
2021-03-07 14:25:07 +00:00
Joshua Barretto
862cd5fe49
fmt
2021-03-07 14:25:03 +00:00
Joshua Barretto
a229d65932
Static light improvements, fixed lighting update bug
2021-03-07 14:25:02 +00:00
Joshua Barretto
9875e2c025
Began work on CSG-based primitive tree site structure generation system
2021-03-07 14:25:02 +00:00
Joshua Barretto
7d94c3600f
New town layouts, initial progress
2021-03-07 14:25:02 +00:00
Joshua Barretto
6274987fa6
Fixed snow blocking all light
2021-03-07 14:25:01 +00:00
Joshua Barretto
620e2000d2
Experimental cliffs, use column alt for world map
2021-03-07 14:25:01 +00:00
Joshua Barretto
717bbbf23e
Better static light propagation between translucent objects
2021-03-07 14:25:01 +00:00
Joshua Barretto
6af0e77efd
Better stairs
2021-03-07 14:25:01 +00:00
Joshua Barretto
0c302bb020
Lanterns in trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
6fc7d2a906
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
Joshua Barretto
185b1c3053
Specialised giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
e30c625d81
More tree variety, denser forests
2021-03-07 14:25:01 +00:00
Joshua Barretto
68b0aa5c50
sync
2021-03-07 14:25:00 +00:00
Joshua Barretto
9cf13ac3b2
Simple coral
2021-03-07 14:25:00 +00:00