9ed713b334
Replace pt_BR.ron
2020-06-04 12:52:00 +00:00
e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
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data.
2020-06-04 11:44:33 +00:00
6c0587393e
update german translation
2020-06-03 19:32:54 +00:00
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
f7d6f76a04
Added 36 Swords
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I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
d5216cc8f3
Redraw dark mode bubbles. Add padding to light mode bubbles.
2020-05-27 13:49:19 +02:00
78a06550d0
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
2020-05-27 13:49:18 +02:00
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
3c07d02218
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
73a29b339c
Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget
2020-05-27 13:49:13 +02:00
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
c1af72d5b8
Update help.png
2020-05-25 15:45:05 +01:00
9d7e0aad12
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
68e77f43f8
Made figure placement correct with warping
2020-05-18 15:15:58 +01:00
9e5c0ce601
Merge branch 'silentium/arms-and-armor' into 'master'
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Added 2 sets of armour.
See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
1673a25e8b
Added 2 sets of armour.
2020-05-17 19:02:59 +00:00
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
855fe5da34
brazilianportugese
2020-05-15 19:19:14 -04:00
39de4bd4fd
swap main background for 0.6 background
2020-05-16 01:07:07 +02:00
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
e852e0cfab
- Update the stats of characters individually, reverting the change with
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big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
78f3f2cc32
Merge branch 'snowram/dragon-animation' into 'master'
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dragon
See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
8d3463e2f1
Update english welcome message
2020-05-09 22:54:15 -04:00
62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
a6de8159f6
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
9d2277ecd4
Better animations
2020-05-09 18:09:06 -04:00
e5a7086502
asset and manifest tweaks
2020-05-09 18:09:06 -04:00
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
9027967fb7
Initial run animation work
2020-05-09 18:08:35 -04:00
33f8a47cfa
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
edcde84505
Dragon work 2
2020-05-09 18:07:31 -04:00
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
5a13b54cbf
- Load characters after login.
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- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
89980284aa
Merge branch 'CapsizeGlimmer/functional_lanterns' into 'master'
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Equipped lanterns now provide an illumination effect.
See merge request veloren/veloren!935
2020-05-04 15:15:31 +00:00
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
cf9820e204
Added new SFX and adjusted sfx.ron
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New SFX sounds.
add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)
Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
1e91f7a0ab
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
83af40a460
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
171e865f57
new animals
2020-04-28 03:13:23 +00:00
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
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UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00