Commit Graph

864 Commits

Author SHA1 Message Date
9ed713b334 Replace pt_BR.ron 2020-06-04 12:52:00 +00:00
e0633a238e Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
2020-06-04 11:44:33 +00:00
6c0587393e update german translation 2020-06-03 19:32:54 +00:00
b34da9b07b More item drops 2020-06-03 17:59:09 +00:00
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
d5216cc8f3 Redraw dark mode bubbles. Add padding to light mode bubbles. 2020-05-27 13:49:19 +02:00
78a06550d0 Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame 2020-05-27 13:49:18 +02:00
3cea76b82f NPCs now call for help when you hit them. Redraw speech bubble dark mode. 2020-05-27 13:49:18 +02:00
3c07d02218 Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble' 2020-05-27 13:49:17 +02:00
73a29b339c Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget 2020-05-27 13:49:13 +02:00
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
c1af72d5b8 Update help.png 2020-05-25 15:45:05 +01:00
9d7e0aad12 Aeronic/forest tune 2020-05-21 04:09:59 +00:00
f1b166d15d Innumerable camera improvements 2020-05-18 23:40:28 +01:00
68e77f43f8 Made figure placement correct with warping 2020-05-18 15:15:58 +01:00
9e5c0ce601 Merge branch 'silentium/arms-and-armor' into 'master'
Added 2 sets of armour.

See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
1673a25e8b Added 2 sets of armour. 2020-05-17 19:02:59 +00:00
ecb7963730 Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
855fe5da34 brazilianportugese 2020-05-15 19:19:14 -04:00
39de4bd4fd swap main background for 0.6 background 2020-05-16 01:07:07 +02:00
0a723614f9 Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
e852e0cfab - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
ef70949d5d cyclops 2020-05-11 21:44:21 -04:00
78f3f2cc32 Merge branch 'snowram/dragon-animation' into 'master'
dragon

See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
8d3463e2f1 Update english welcome message 2020-05-09 22:54:15 -04:00
62bd79dba7 dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
0248c6a44e Cleanup 2020-05-09 18:09:27 -04:00
a6de8159f6 dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
9d2277ecd4 Better animations 2020-05-09 18:09:06 -04:00
e5a7086502 asset and manifest tweaks 2020-05-09 18:09:06 -04:00
cd452cc715 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
9027967fb7 Initial run animation work 2020-05-09 18:08:35 -04:00
33f8a47cfa Symmetry of dragon skeleton 2020-05-09 18:08:35 -04:00
edcde84505 Dragon work 2 2020-05-09 18:07:31 -04:00
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
89980284aa Merge branch 'CapsizeGlimmer/functional_lanterns' into 'master'
Equipped lanterns now provide an illumination effect.

See merge request veloren/veloren!935
2020-05-04 15:15:31 +00:00
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
cf9820e204 Added new SFX and adjusted sfx.ron
New SFX sounds.

add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)

Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
f5c2341167 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
1e91f7a0ab Added 1 extra bit per figure vertex position component, resolved char screen bug 2020-04-29 15:22:08 +01:00
83af40a460 Allow for 0.5 offsets in figures 2020-04-29 14:10:46 +02:00
171e865f57 new animals 2020-04-28 03:13:23 +00:00
6d7cb8654d Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes

See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
4521791591 UI Fixes 2020-04-26 01:44:56 +00:00
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
8e95444d85 Made GPU bone updates more conservative for moar fps 2020-04-25 21:44:23 +01:00