Joshua Barretto
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e35dff2f4b
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Fixed noise on bridges
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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8d4f1da3a6
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Improved path rendering on the map, removed ugly path noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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60bf396e4f
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Added doors to houses
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a65dbc570a
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Returned to normal world size
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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7edd0e701c
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Fixed sub-voxel noise flickering on NVIDIA cards
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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514281c837
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Made lantern placement on paths more regular
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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68732bebde
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Fixed block snapping for bizarre block heights
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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89f99dbcc9
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Added lanterns to town streets
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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cd925e8cea
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Faster sub-voxel noise function
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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628dc7c47e
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Added waypoints outside of dungeons
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2020-04-23 18:19:41 +01:00 |
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Monty Marz
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44c5002db3
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Pfau/crops
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431e199731
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Added correctly generating world paths, sub-voxel shader noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431b2ae07b
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Fixed window mask layering, fmt
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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781a3e1377
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Patched but not fixed pathfinding for variable-sized blocks
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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58874803a3
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Disabled chunk mesh sorting for now
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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77d0292e91
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Added windows to buildings and scarecrows
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e242604a4c
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Further improved AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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0329b355ef
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Made civsim paths visible in-game
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a9adebcab3
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Improved rendering performance with smarter meshing order
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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db5311189d
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scarecrow
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2020-04-23 18:19:41 +01:00 |
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jshipsey
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27dab981d2
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town ground color
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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43b4ae6e47
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Update block.rs
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2020-04-23 18:19:41 +01:00 |
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jshipsey
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729912d33b
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corrected villager empty weapon issue
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2020-04-23 18:19:41 +01:00 |
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jshipsey
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a89b28e117
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adjusted run animation to allow villager walking
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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9572c2eaad
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spawn rates
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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49d61b33c5
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turnip
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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98704a4753
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turnip and window blocks
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c5efa43fa3
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Reduced enemy spawn rate in dungeons, fixed spawning
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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ca26efea47
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Better town spawn rates
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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4dbb6a631f
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Reduced enemy spawn rate in dungeons, fixed spawning
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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708f15915a
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Agent adjustments, better dungeon stairwells
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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cf986e75dc
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Made civsim considerably more deterministic
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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d28f5f24fb
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Made agents cleverer
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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8af3187df4
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Made tomatoes taller
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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d0641ecbe3
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Unblocked tunnels
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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aee7802d48
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Reduced tunnel width
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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2f96f3e0b9
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Removed EntityKind for a second time because Pfau screwed up a rebase
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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5229bcc8e2
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Reduced crop densities
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2020-04-23 18:19:41 +01:00 |
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Monty Marz
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0fb3a115da
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Add more crops
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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7d4443cbcd
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Fixed screw-up
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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3541305ff4
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Narrower tunnels
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e3ebdc56b3
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Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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3042a09dfd
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Disabled warping in towns
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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866fd1992e
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Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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fd14223c33
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Basic boss spawning in dungeons, better AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c4879e991d
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Enabled AO in darkness, better light attenuation
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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525cba5029
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Added dungeon rooms, corridors, mazes
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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3ffc5a7d87
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Added simple dungeon impl
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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568a8ab87c
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Increased block rendering altitude range
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2020-04-23 18:19:41 +01:00 |
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