Commit Graph

1527 Commits

Author SHA1 Message Date
Joshua Yanovski
443f3287e4 Merge branch 'sharp/remove-spurious-vox' into 'master'
Remove spurious uses of Vox.

See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
b3dd8e8a02 Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors 2020-09-27 17:25:33 +01:00
Joshua Yanovski
5af5ceb1f9 Address review comments. 2020-09-27 17:06:46 +02:00
Ben Wallis
11fc74642e Refactored crafting to use ItemDef instead of Item 2020-09-27 14:55:31 +01:00
Joshua Yanovski
529533466c Fix collision detection in liquid. 2020-09-26 16:53:49 +02:00
Joshua Yanovski
938039a56e Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Marcel Märtens
b7dc17c11f switch version to pre-alpha-2020-09-22 vs pre-alpha-v0.7.0 2020-09-22 12:04:07 +02:00
Marcel Märtens
8eec46424f switching veloren naming scheme, to either one of the following:
`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions

Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
Snowram
fa2dd28587 Fixed various issues from better-things branch 2020-09-21 23:57:10 -04:00
Joshua Barretto
2f2e766ebb Merge branch 'zesterer/better-block-format' into 'master'
Stopped all blocks being explodable

See merge request veloren/veloren!1402
2020-09-22 00:26:06 +00:00
Sam
2ff59c9f60 Addressed comments 2020-09-21 17:55:29 -05:00
Joshua Barretto
becb58e305 Stopped all blocks being explodable 2020-09-21 23:47:33 +01:00
Sam
b4018e7d42 Made 3rd ability interruptible. Final balance tweaks. 2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89 spin anim 2020-09-21 17:38:57 -05:00
Sam
133e79ffd5 Modified how spin melee functions. 2020-09-21 17:38:56 -05:00
jshipsey
e79cef4824 dash animation 2020-09-21 17:38:55 -05:00
Sam
a8e834e754 Initial implementation of spin attack for sword. 2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce Addressed second round of feedback. 2020-09-21 17:38:53 -05:00
Sam
b06ab250cc Addressed first round of feedback on sword overhaul. 2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18 Added swing duration to dash melee. Added framework for animation to be added. 2020-09-21 17:38:51 -05:00
Sam
6dede05a0e Combo now only increases when landing a hit. 2020-09-21 17:38:51 -05:00
Sam
2aac008b90 Attack speed now scales with combo in combo melee. 2020-09-21 17:38:50 -05:00
Sam
e54483d789 Shifted hit attempt to before swing duration, instead of after. 2020-09-21 17:38:49 -05:00
Sam
b79235b890 Dash melee now works as desired. 2020-09-21 17:38:49 -05:00
Sam
744843d03f Dash now stops when colliding with entity 2020-09-21 17:38:48 -05:00
Sam
04af75bf8d Initial implementation of new dash melee. 2020-09-21 17:38:48 -05:00
Sam
abcd0af1e3 Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3). 2020-09-21 17:38:47 -05:00
jshipsey
a18c23025e stage 2 and 3 anim 2020-09-21 17:38:46 -05:00
Sam
847bddbd89 Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states. 2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f Added support for different swings in the combo melee having differnt fractions of time buildup duration is split. 2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97 stage 2 animation 2020-09-21 17:38:44 -05:00
Sam
0ba5740265 Added enum for stage section instead of using 4 bools. 2020-09-21 17:38:43 -05:00
Sam
440e45f2bc Did stuff to support addition of keyframes for combo melee animation. 2020-09-21 17:38:43 -05:00
Sam
aab56ea636 Animation time for combo melee now resets between stages. 2020-09-21 17:38:42 -05:00
Sam
cf573a42bd Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
Joshua Barretto
0ca42857fa Addressed review issues 2020-09-21 21:10:32 +01:00
Joshua Barretto
388a899a7f Added make_sprite command 2020-09-21 16:39:20 +01:00
Joshua Barretto
112b11c951 Fixed broken arrow physics 2020-09-20 11:56:57 +01:00
Joshua Barretto
49d1b3df6d Improved docs 2020-09-20 11:46:12 +01:00
Joshua Barretto
ece4a01867 Improved representation of Block for better performance, more features, and better backwards-compatibility 2020-09-20 11:46:12 +01:00
Sam
45fef87f32 Addressed comments 2020-09-19 14:40:21 -05:00
Sam
e39770d1d9 Golem now spawns in dungeon. 2020-09-19 14:40:20 -05:00
Sam
99aba78422 Added healing healthsource logic to shockwave system. 2020-09-19 14:40:19 -05:00
Sam
6a1acd47a1 Added maximum vertical angle for shockwave. 2020-09-19 14:40:19 -05:00
Sam
d0f068ba63 Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor. 2020-09-19 14:40:18 -05:00
Sam
6327dd18b6 Moved knockback to a server event so that it would actually be applied to the player. 2020-09-19 14:40:17 -05:00
Sam
819fb8ee77 Changed boss from cyclops to stone golem. Added ai specific for boss.
Tweaked shockwave.

Fix rebasing errors.
2020-09-19 14:40:16 -05:00
Sam
3e4615daea Loadouts are now generated with loadout_builder.rs. Creatures spawned naturally and via command are now spawned with the same mechanics. 2020-09-19 14:40:14 -05:00
Sam
f5dad20899 Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better. 2020-09-19 14:40:13 -05:00
Imbris
829d8a20d1 Add shockwave system to handle shockwaves colliding with other entities 2020-09-19 14:40:10 -05:00
Sam
717142d5ea Started to implement shockwave system. 2020-09-19 14:29:06 -05:00
Sam
68ecfba291 Projectile speed is no longer hard-coded. 2020-09-19 14:29:05 -05:00
Sam
66b0fee3c7 Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it. 2020-09-19 14:29:04 -05:00
Imbris
6cd6a96b64 Fix projectile/water interaction 2020-09-19 13:54:05 -04:00
Imbris
017d4a3c16 Increase entity vs entity repulsion factor, add check to ensure entities don't collide with themselves, fix possession projectiles not working on entities in the same group 2020-09-19 13:54:05 -04:00
scott-c
2686598f1f Improve first-person projectile aiming 2020-09-19 19:14:23 +08:00
Monty Marz
5fe79e1c6a new loading screen bgs (part 1)
Add a basic random feature to char creation

loading screen bg (part 2)

loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
Snowram
f9fada87cf Addresses comments 2020-09-18 18:45:03 +02:00
jshipsey
8330d087e6 clippy 2020-09-17 22:58:02 -04:00
jshipsey
90e5bbaac0 rebase 2020-09-17 22:41:40 -04:00
jshipsey
5bb45a4861 spawn tweaks, improved odonto 2020-09-17 22:32:11 -04:00
Snowram
fecc40ad8e Better quadmed legs/feet ratio 2020-09-17 22:32:11 -04:00
Snowram
62f6a5799a Initial quadmed feed animation 2020-09-17 22:32:10 -04:00
jshipsey
06b39b9072 species specific improvement 2020-09-17 22:32:10 -04:00
jshipsey
b781a1765b theropod run 2020-09-17 22:32:10 -04:00
Snowram
9308cabeb8 add deer, beaver and porcupine npcs 2020-09-17 22:32:10 -04:00
jshipsey
cd6e1ad45f haul out the critter skele, add theropod 2020-09-17 22:32:10 -04:00
jshipsey
ecae71c016 gliders as items. anim improvements 2020-09-17 22:32:09 -04:00
jshipsey
412495e5fc assets/manifests 2020-09-17 22:18:49 -04:00
jshipsey
bd1984bf28 golem addition, fix for axe attack 2020-09-17 22:18:49 -04:00
Ben Wallis
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Marcel Märtens
3c58b64689 add detailed information on state tick timings 2020-09-16 18:24:18 +02:00
Joshua Yanovski
19485b6a00 Add a DisconnectReason enum. 2020-09-14 08:16:09 +02:00
tylerlowrey
2b0c1e89f3 Refactored kicking the player into its own function + ran fmt on project 2020-09-14 07:54:05 +02:00
tylerlowrey
30c3146682 Added main menu kick message with kick reason after player is kicked 2020-09-14 07:52:31 +02:00
tylerlowrey
fee79720ee Added ban message with reason when banned user attempts to login to server 2020-09-14 07:52:31 +02:00
tylerlowrey
07e33286ad Changed reason field for kick & ban from Any to Message 2020-09-14 07:52:31 +02:00
tylerlowrey
c55a66d5ba Added ban, unban, kick usage information and invocation aliases 2020-09-14 07:52:31 +02:00
Imbris
3fbf8d7ca0 Remove chunk from mesh todo if neighbour is deleted, be more careful with z_start and z_end in terrain meshing 2020-09-12 21:02:00 -04:00
Imbris
c3ae641fbb Merge branch 'imbris/tracy' into 'master'
Add more tracing instrumentation and tracy support

See merge request veloren/veloren!1359
2020-09-10 05:07:51 +00:00
Matthew Martin
57c6160b72 * Set the KillType to Other for HealthSource::Healing
* Extend logic to projectiles and explosions
2020-09-09 23:34:10 +02:00
Matthew Martin
a9086b27a0 Do not make healing items deal damage 2020-09-09 23:22:49 +02:00
TheThirdSpartan
7fd673ecb2 Added localization config options for new death messages 2020-09-09 20:26:20 +00:00
Imbris
f39d1e9bb5 Use less verbose span names when the tracy feature is off 2020-09-07 00:59:16 -04:00
Imbris
7efbc74551 remove duplicate tracing filter code, fix compiling voxygen with the
tracy feature
2020-09-06 22:28:14 -04:00
Imbris
0683a40741 Use finish_continuous_frame directly 2020-09-06 22:28:14 -04:00
Imbris
63d60c212c Add spans to server systems 2020-09-06 22:28:14 -04:00
Imbris
4f68a6df27 Update tracy crates, reduce overhead of timing, add more misc instrumentation 2020-09-06 22:28:14 -04:00
Imbris
e37a01be9d Sprinkle instrumentation in common crate,in particular in the ecs systems 2020-09-06 22:28:14 -04:00
Imbris
50ceb1c93e Add workaround for spans with winit loop, configure filtering when the tracy feature is on, spinkle some spans in the codebase 2020-09-06 22:28:14 -04:00
Imbris
d95e539495 Intial setup of tracy 2020-09-06 22:28:14 -04:00
Marcel Märtens
961b8a4d7c Implement the Player Timeout as config 2020-09-06 23:34:57 +02:00
TheThirdSpartan
6dbd1bc132 adding feature requested in issue #153 - displaying your alias in game as 'you' 2020-09-06 19:42:32 +00:00
Joshua Barretto
49c713a071 Merge branch 'zesterer/rtsim' into 'master'
Beehives, Fireflies, and minor worldsim/lighting adjustments

See merge request veloren/veloren!1357
2020-09-05 17:16:08 +00:00
Monty Marz
a70567b644 make dummy cmd an admin cmd to avoid exp cheesing and entity spamming 2020-09-05 16:12:35 +02:00
Imbris
fb33a5e519 Merge branch 'termac/inventory_collect_when_full_fix' into 'master'
Fix bug collecting items into full inventory

See merge request veloren/veloren!1333
2020-09-05 06:51:22 +00:00
Joshua Yanovski
66f49d5386 Merge branch 'sharp/default-shadows' into 'master'
Create (segment, offset) just once per figure.

See merge request veloren/veloren!1360
2020-09-04 15:54:55 +00:00
Joshua Barretto
0c0f150140 fmt 2020-09-04 11:48:57 +01:00
Joshua Barretto
afe42e0b86 Fixed projectiles reorienting once stickied 2020-09-04 11:48:56 +01:00
Joshua Barretto
032ec9ef41 Added bee hives 2020-09-04 11:48:56 +01:00