Marcel
cc996a63f6
Merge branch 'juliancoffee/small_fixes' into 'master'
...
Remove `load_expect_dir` as it's misused
See merge request veloren/veloren!2560
2021-07-05 20:57:30 +00:00
Avi Weinstock
86f5564dc7
Fix spurious warning in KeyedJobs.
2021-07-05 13:52:34 -04:00
juliancoffee
15d83e65cc
Remove load_expect_dir
as it's misused
...
- load_expect_dir while expected to fail on erros, fails only on
filesystem errors and only on root directory.
This commit replaces this function with `read_expect_dir` which returns iterator
which loads all files and panics if can't load them.
2021-07-05 20:14:26 +03:00
Samuel Keiffer
a8447fd62d
Merge branch 'UMR1352/fix#1223' into 'master'
...
Fix issue #1223 : Check if entity is alive before applying a buff
Closes #1223
See merge request veloren/veloren!2541
2021-07-05 16:55:17 +00:00
juliancoffee
1e358e6f0c
Make ItemEquality work
...
+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00
juliancoffee
2c714dadad
(fix) spawn HaniwaSentry in T3
2021-07-05 18:49:25 +03:00
juliancoffee
1ed9d8d455
(fix) Use backpack item for merchant's ingredients
2021-07-05 18:49:25 +03:00
Enrico Marconi
8106ac492a
Actually check if entity is alive
2021-07-05 16:09:39 +02:00
Enrico Marconi
7e97b9e495
Check if entity is alive before applying a buff
2021-07-05 16:09:39 +02:00
Ács Zoltán
9fbd8ae5ce
Add Hungarian translation
2021-07-05 15:14:35 +02:00
Ács Zoltán
5f3251ce60
Add support for ő and ű to the haxrcorp font
2021-07-05 15:12:27 +02:00
juliancoffee
f213ba138a
Fill trade_pricing with craftable items
2021-07-05 15:43:03 +03:00
Marcel
3ee123b745
Merge branch 'AldanTanneo/trade_space_calculation_changes' into 'master'
...
Implemented trading stackable items with a full inventory
See merge request veloren/veloren!2491
2021-07-05 10:34:04 +00:00
AldanTanneo
3804c3d032
Implemented trading stackable items with a full inventory
2021-07-05 10:34:03 +00:00
Samuel Keiffer
370e0f8f24
Merge branch 'juliancoffee/food_rework' into 'master'
...
Post-potion-animation food rework
See merge request veloren/veloren!2535
2021-07-05 08:39:44 +00:00
juliancoffee
47aa371965
Update CHANGELOG with food rework
2021-07-05 10:57:11 +03:00
juliancoffee
b70e191483
Bump some food duration to 10 seconds
2021-07-05 10:56:29 +03:00
juliancoffee
21d10b641b
Add new food to consumables /kit
2021-07-05 10:56:29 +03:00
juliancoffee
e6ed0137e8
Add descriptions to the potions
2021-07-05 10:56:29 +03:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
eb61b23d04
Rebalance food for new consumables changes
2021-07-05 10:56:29 +03:00
juliancoffee
c538a9696c
Use Food after Buildup
...
+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
juliancoffee
8b9316a2c6
Change Mortar and Pestle crafting recipe
...
- Make it require bowl instead of coconut
2021-07-05 10:56:29 +03:00
Ben Wallis
e05a79e6c4
Merge branch 'yusdacra/chore/nix' into 'master'
...
build(nix): use default-publish for release builds of voxygen
See merge request veloren/veloren!2556
2021-07-05 06:26:50 +00:00
Samuel Keiffer
dcdf1c83a3
Merge branch 'swrup/fix_combo_decay_on_death' into 'master'
...
fix combo not reset at respawn
See merge request veloren/veloren!2553
2021-07-05 03:56:24 +00:00
Samuel Keiffer
21523de394
Merge branch 'sam/fix-roll' into 'master'
...
Fix first person backwards roll.
See merge request veloren/veloren!2558
2021-07-05 03:46:47 +00:00
Samuel Keiffer
1020fbe86a
Merge branch 'sam/fix-health-buffs' into 'master'
...
Fix interaction of max health and max health over time buffs causing infinite health scaling.
See merge request veloren/veloren!2557
2021-07-05 03:46:45 +00:00
Samuel Keiffer
d97db508ff
Merge branch 'juliancoffee/yeti_nerf' into 'master'
...
Adjust Yeti difficulty
See merge request veloren/veloren!2550
2021-07-05 03:46:42 +00:00
Sam
d8f68668b1
Addressed potential for divide by zero.
2021-07-04 22:00:13 -05:00
Sam
d2cb0c76a7
Fix first person backwards roll.
2021-07-04 21:54:38 -05:00
Sam
4ac9d9e0a5
Fix interaction of max health and max health over time buffs causing infinite health scaling.
2021-07-04 21:43:29 -05:00
Samuel Keiffer
6dd3693faa
Merge branch 'sam/fix-combo-melee' into 'master'
...
Fix oob panic in combo melee which can happen during desyncs.
See merge request veloren/veloren!2555
2021-07-05 02:28:21 +00:00
Yusuf Bera Ertan
055a46e3aa
build(nix): use default-publish for release builds of voxygen
2021-07-05 05:06:41 +03:00
Sam
4bc54e0287
Fix oob panic in combo melee which can happen during desyncs.
2021-07-04 20:54:08 -05:00
Marcel
5da8c70f48
Merge branch 'aweinstock/sprite-collectible-refactoring' into 'master'
...
Deduplicate data involved in sprite harvesting, making it harder to make mistakes with.
See merge request veloren/veloren!2542
2021-07-04 17:23:53 +00:00
Marcel
f0f64a9fc0
Merge branch 'juliancoffee/fix_test_parse_ron' into 'master'
...
Split asset_tweak tests to separate command
See merge request veloren/veloren!2552
2021-07-04 17:14:14 +00:00
juliancoffee
33a37a8857
Run asset_tweak tests separately
...
+ Make parse_all_ron_files_to_value panic-friendly. Remove unwraps
to unwrap_or_else with panic message.
2021-07-04 19:31:57 +03:00
Swrup
971dd9059c
fix combo not reset at respawn
2021-07-04 17:28:11 +02:00
Ben Wallis
fca8227db8
Merge branch 'xvar/wgpu-egui' into 'master'
...
Added egui debug UI
See merge request veloren/veloren!2252
2021-07-04 09:47:19 +00:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
...
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Samuel Keiffer
ca2dcf7712
Merge branch 'master' into 'master'
...
Correct spelling for glowing remains description
See merge request veloren/veloren!2551
2021-07-04 04:41:54 +00:00
steanne
0752ee728c
Update assets/common/items/crafting_ing/mindflayer_bag_damaged.ron
2021-07-04 01:44:33 +00:00
juliancoffee
303f03dd3a
Adjust Yeti difficulty
...
Frost breath:
- ori_rate reduced from 0.6 to 0.1
- time of breath increased from 1 second to 2 seconds
- buildup increased from 0.4 to 0.8
- make it more gentle, with less damage per tick, but faster tick rate
(50 * 1 to 10 * 5)
- make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
apply debuff.
- make him use it when closer range (10 and not 15)
Ice spikes:
- increase recovery_duration from 0.3 to 1.0
- make him slower while doing ice spikes, make ice spikes move
slower
- make him use it when closer range (15 and not 20)
Snowball:
- increase recover_duration from 0.4 to 0.9
Strike:
- increase buildup_duration fron 0.6 to 0.8
- increase recover_duration from 0.5 to 1.0
- increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Alex Bethel
0e4ca28ee4
Correct spelling errors in item descriptions
2021-07-03 15:53:19 -05:00
Marcel
89b71dc9a9
Merge branch 'juliancoffee/merchants_ux' into 'master'
...
Improve Merchant loadout from UX perspective
See merge request veloren/veloren!2544
2021-07-03 20:25:49 +00:00
Avi Weinstock
836f10ae63
Remove allocation in SpriteKind::collectible_id
.
2021-07-03 15:32:36 -04:00
juliancoffee
dd2d0a98fb
Improve Merchant inventory from UX perspective
...
Changes:
- Make it use red bags with 18 slots (2 rows * 9)
- Sort items by quality
- Stack ingredients, food, potions
- Move coins to ingedients bag and put it first
- Filter unconsumed good (case when you saw 16 rugged shirts)
Refactoring:
- Split bag creation to separate functions
2021-07-03 22:16:06 +03:00
Marcel
3ebc5428bd
Merge branch '1158-parse-all-rons-to-value' into 'master'
...
Fix #1158 - Add a test that all the `.ron` manifests parse
Closes #1158
See merge request veloren/veloren!2533
2021-07-03 18:11:04 +00:00
eckso
4f66bff54a
Fix #1158 - Add a test that all the .ron
manifests parse
2021-07-03 18:11:04 +00:00
Imbris
a9767c40d1
Merge branch 'aweinstock/networktracy' into 'master'
...
Add some tracy plots about network usage to the client.
See merge request veloren/veloren!2510
2021-07-03 05:44:30 +00:00