Sam
9cedf854de
Abilities can now be activated from multiple contexts
2023-05-07 20:43:50 -04:00
Marcel Märtens
6a8f10bf41
fix master fmt
2023-05-05 18:26:14 +02:00
Isse
eed613a50f
change other value parsers
2023-05-05 15:05:57 +02:00
Marcel
223ae7ee98
Merge branch 'xMAC94x/update_deps' into 'master'
...
update further dependencies
See merge request veloren/veloren!3913
2023-05-05 08:42:43 +00:00
Marcel Märtens
d90ea8c1da
get rid of structop and update clippy in common test, now only criterion is left with version 2
2023-05-05 09:46:46 +02:00
Joshua Barretto
8d9625d6ee
Addressed comments
2023-05-04 23:18:40 +01:00
Joshua Barretto
ee971e4056
Added item merging
2023-05-04 22:12:25 +01:00
Joshua Barretto
a5b1e41d8b
Make NPC interaction go via rtsim
2023-05-04 11:23:46 +01:00
Joshua Barretto
2ff0118df0
More rtsim monsters
2023-05-04 10:13:02 +01:00
Joshua Barretto
0f92f38967
Started adding wandering rtsim monsters
2023-05-01 18:29:32 +01:00
Isse
ab4076518f
Add multiloot
2023-04-23 19:17:39 +00:00
Imbris
cd02b3a172
Apply TODO from !3883 and refactor to avoid collect in Inventory::damage_items, also reduce to iterating over the hashmap once when culling the recently unequipped items list
2023-04-22 11:37:52 -04:00
Sam
4f991190d3
Removed 3rd to_owned call
2023-04-19 18:43:43 -04:00
Sam
e819cd2309
Updated hashbrown, removed some to_owned calls in handling recently unequipped items
2023-04-19 18:43:40 -04:00
Sam
63bf8f3ac7
Responded to review comments and fixed tests
2023-04-19 18:34:17 -04:00
Sam
7fdfc0e71b
Addressed review
2023-04-19 18:34:17 -04:00
Sam
c1a64e1d69
Recently unequipped items are now tracked and durability loss on death is applied to them
2023-04-19 18:34:16 -04:00
Sam
9d503d1e1f
Debug items no longer have durability
2023-04-14 18:25:24 -04:00
Isse
2208a3037e
improve flying goto
2023-04-14 11:23:17 +02:00
Isse
d1f6e6bef6
somewhat fix airships
2023-04-14 11:22:10 +02:00
Joshua Barretto
504ea158d2
Merge branch 'zesterer/towns' into 'master'
...
Improvements to towns and NPCs
See merge request veloren/veloren!3867
2023-04-13 21:03:02 +00:00
Joshua Barretto
daacadaedb
Made NPCs give directions to nearby towns, fixed player death propagation
2023-04-13 14:34:31 +01:00
Samuel Keiffer
7aa43e9e8a
Merge branch 'taoist/better-dullahan' into 'master'
...
taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee
taoist&floppy/cyclops&dullahan
2023-04-12 22:53:38 +00:00
Joshua Barretto
9e17042bf6
Merge branch 'rtsim2' into 'master'
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Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Joshua Barretto
16e3227f78
Correct localisation of numeric values, use coordinate conversions in rtsim
2023-04-12 10:36:11 +01:00
Joshua Barretto
3582d86c70
Simplified localisation logic
2023-04-11 23:51:07 +01:00
Joshua Barretto
3484e156d1
Allowed localisation content to be recursive
2023-04-11 23:18:34 +01:00
Joshua Barretto
cf701fb604
Localised rtsim NPC speech
2023-04-11 17:00:08 +01:00
Joshua Barretto
edcc2f1870
Overhauled chat message representation to allow for more exhaustive localisation
2023-04-11 15:46:36 +01:00
Imbris
4ea635cc8d
Merge branch 'imbris/random-tweaks-35902u8' into 'master'
...
Some misc tweaks
See merge request veloren/veloren!3861
2023-04-11 02:07:35 +00:00
Isse
efe2eb046c
add comment about a pure-proportional controller
2023-04-10 22:22:50 +02:00
Joshua Barretto
3e0f5295c0
Added CharacterActivity, made NPCs look at the player when speaking to them
2023-04-09 19:25:57 +01:00
Joshua Barretto
082bcdb755
Don't hunt friendly animals
2023-04-09 19:25:57 +01:00
Joshua Barretto
364255c7fe
Allowed rtsim NPCs to greet nearby actors
2023-04-09 19:25:55 +01:00
Joshua Barretto
8d91ebb23e
Don't aim character when drinking
2023-04-09 19:25:55 +01:00
Isse
1a117f1331
rtsim vehicles
2023-04-09 19:25:54 +01:00
Isse
a7588e274d
clean up mounting
2023-04-09 19:25:54 +01:00
Joshua Barretto
587996abb7
Correctly scale glider physics
2023-04-09 19:25:52 +01:00
Imbris
3ef4af0195
Various tweaks:
...
* Store result of large condition expression in a variable before using
in if statement (improves readability of code).
* Buff doc comment improvements. Adding periods is neccessary since
these will be merged into one line in the generated docs.
* Add note on AbilityContext that AbilityContext::None is intended to be
used rather than AbilityContext::Stance(Stance::None) perhaps in the
future we can add some serde shenanigans to make this work better, but
it is probably best to wait to see how this type evolves first.
2023-04-07 23:56:55 -04:00
Imbris
2cc2aa86f4
Synchronize DiveMelee checks
2023-04-07 01:59:41 -04:00
Imbris
e20cf5f14f
Reduce rand::thread_rng
calls, document MeleeConstructor scaled
field more, remove extra stances.get() in hud/mod.rs
2023-04-07 01:59:41 -04:00
Sam
d523d31056
Fixed possible crash in crafting UI
2023-04-06 10:57:18 -04:00
Sam
132f26dbc0
Addressed review
2023-04-06 10:57:16 -04:00
Sam
e4ebd17363
Addressed feedback
2023-04-06 10:57:12 -04:00
Sam
ca879173be
Added a repair equipped and a repair all button. Cleaned up some hacks that used to exist.
2023-04-06 10:56:55 -04:00
Sam
52a62420db
Changed durability persistence to a NonZeroU32
2023-04-06 10:54:49 -04:00
Sam
011b6c3feb
Changed how durability was persisted so that a more general system can be used for future item properties.
2023-04-06 10:54:49 -04:00
Sam
0966753699
Added repair recipes
2023-04-06 10:54:48 -04:00
Sam
c3f5bc13f1
Equipment can now be repaired at sprites in town.
2023-04-06 10:54:48 -04:00
Sam
a555e08d0b
Added durability to item tooltips
2023-04-06 10:54:47 -04:00
Sam
c586db8feb
Item durability is now persisted
2023-04-06 10:54:47 -04:00
Sam
a07e042fa2
Items now lose durability on death
2023-04-06 10:54:46 -04:00
Sam
df13741be9
Durability system in place
2023-04-06 10:54:46 -04:00
Christof Petig
9205da2298
cargo fmt
2023-04-04 23:46:20 +02:00
Christof Petig
9b3bf4c3c8
initial support for multiple models in one vox file
2023-04-04 23:46:20 +02:00
Sam
6849f9fc21
Fix function name typo
2023-04-01 18:11:16 -04:00
Sam
352d34557e
Fix modular crafting window showing an item output when it is not possible to craft two components together.
2023-04-01 17:22:01 -04:00
Sam
09f600bc1e
Buffs can have variable tick times
2023-03-30 21:23:41 -04:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Sam
cdaf9e5c0e
Ability changes
2023-03-26 21:41:22 -04:00
Sam
ef7b400cca
Number tweaking
2023-03-26 19:50:42 -04:00
Sam
e5c9f92269
Fix clippy from rebase
2023-03-21 20:23:46 -04:00
Sam
1337525987
Review comment
2023-03-21 20:18:35 -04:00
Sam
5c675fdbe2
Addressed review
2023-03-21 20:18:34 -04:00
Sam
bd7f33eae5
Fixed unit test
2023-03-21 20:16:59 -04:00
Sam
610d47f787
Effect power now affects more than just poise
2023-03-21 20:16:55 -04:00
Sam
c295506ef9
Removed buffered inputs
2023-03-21 20:13:45 -04:00
Sam
868a42ba39
Addressed UX feedback
2023-03-21 20:10:40 -04:00
Sam
acde417ca7
Abilities that require a particular stance will be greyed out when not in that stance.
2023-03-21 20:08:21 -04:00
Sam
07c3e30a95
Fixed blade fever reducing damage instead of increasing it
2023-03-21 20:08:18 -04:00
Sam
7386257854
Appease CI
2023-03-21 20:07:37 -04:00
Sam
c9db227e43
Various things can cause one to naturally leave a stance. Also mildly buffed cultists.
2023-03-21 20:07:34 -04:00
Sam
3caa9dc529
Stances can now be left by interacting with the buff bar.
2023-03-21 20:03:22 -04:00
Sam
34168d9c76
Advanced AI for every stance.
2023-03-21 20:03:21 -04:00
Sam
387ea16598
Non-attack potion of sword AI
2023-03-21 20:03:18 -04:00
Sam
99f6312e59
Sword AI structure
2023-03-21 20:03:17 -04:00
Sam
7365fcb530
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
2023-03-21 20:03:15 -04:00
Sam
39b30b3458
Decontextualized some sword abilities, added UI for sword skill tree.
2023-03-21 19:59:05 -04:00
Sam
27463758e5
Finisher abilities
2023-03-21 19:59:03 -04:00
Sam
86dfa34ec9
Cleaving stance required abilities
2023-03-21 19:59:00 -04:00
Sam
fed96b2e15
Crippling stance required abilities
2023-03-21 19:58:13 -04:00
Sam
c3026d388a
Defensive stance required abilities
2023-03-21 19:58:11 -04:00
Sam
a3d655970e
Heavy stance required abilities
2023-03-21 19:56:32 -04:00
Sam
e0a7449a99
Crescent slash
2023-03-21 19:39:40 -04:00
Sam
fce9211d49
Secondaries for all stances
2023-03-21 19:39:39 -04:00
Sam
596fe715b8
Cleaving stance skill abilities.
2023-03-21 19:39:39 -04:00
Sam
ed0de15a5a
Heavy stance skill abilities.
2023-03-21 19:39:35 -04:00
Sam
57806d7be9
Sword M1 abilities
2023-03-21 19:39:22 -04:00
Sam
61f0b424b9
Old sword mostly torn out, new sword framework in place
2023-03-21 19:39:22 -04:00
Sam
5f126bb5c6
Queued inputs are now culled after a period of time if they are not actively held
2023-03-21 19:39:19 -04:00
Sam
7ec9a7677f
Stances change secondary abilities now. Contextual abilities try to fallback to no context if skill not owned for contextual ability.
2023-03-21 19:38:18 -04:00
Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Sam
d0a46ed82b
Inputs now remain queued even when the input is released, until the input is used.
2023-03-21 19:26:06 -04:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
...
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Samuel Keiffer
8febcf6b3d
Merge branch 'sam/buffs' into 'master'
...
Auras and buffs no longer need to tick every tick
See merge request veloren/veloren!3814
2023-03-12 22:06:48 +00:00
Sam
42388976d7
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
2023-03-12 16:37:02 -04:00
flo
704af5ef7b
bird_medium_scale
2023-03-12 18:08:21 +00:00
Sam
4c79936c07
Added wrapper type to durations related to buffs and auras.
2023-03-11 16:47:11 -05:00