juliancoffee
45e5554ff5
Fix issue with villagers not having any item
2021-06-09 15:37:04 +03:00
juliancoffee
171c66d53d
docs
2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0
Start to load EntityInfo from assets in dungeons
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* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70
Split LodoutBuilder::build_loadout
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LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.
Because these combinations produces quirky code flow, it will be better
to split it to different methods.
So we did following changes to remove it and rewrite code that was using it
to use better methods.
* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.
* More builder methods for LoadoutBuilder.
Namely:
- from_default which is used in server/src/cmd.rs in "/spawn" command.
- with_default_equipment, with_default_maintool to use default
loadout for specific body
- with_preset to use LoadoutPreset
* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code
* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.
Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity
* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159
Move traveler loadout declaration to asset
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* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e153cbe20e
Rename LoadoutBuilder::apply_asset_expect
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to LoadoutBuilder::with_asset_expect
2021-06-09 15:37:03 +03:00
juliancoffee
e832fa86f1
Add entity template and make 'loadouts' singular
2021-06-09 15:37:03 +03:00
Scott Williams
2a161abd0a
NPC Hitbox Adjustments
2021-06-09 08:08:41 +00:00
Marcel
eecb561838
Merge branch 'slipped/meatfollowup' into 'master'
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various fixes to items
See merge request veloren/veloren!2399
2021-06-08 09:57:31 +00:00
Christof Petig
b3956517fc
suppress recipes with no cost
2021-06-08 09:17:04 +02:00
jshipsey
fe1cbec37c
various fixes to items
2021-06-07 21:21:12 -04:00
Avi Weinstock
3cbf84ddb1
Restore collision data for airships, and add the test that would have caught this.
2021-06-07 18:09:09 -04:00
Marcel Märtens
b1c2a1bde0
put ron behind a cargo feature as its only used in a bin and fix a logical merge conflict, overwriting with edfe713076
2021-06-07 11:13:55 +02:00
Sam
0488b2fcd0
Adressed comments on energy and armor functions.
2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4
Derive str from Material, better deserialization
2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
jshipsey
0e269b59d7
tooltip work
2021-06-07 11:01:32 +02:00
Snowram
29a38e6d4f
Split tags into material class and material
2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4
Add material and armor class tags
2021-06-07 11:00:31 +02:00
jshipsey
7a573efab7
proper recipes, tanning racks, various fixes
2021-06-07 11:00:14 +02:00
jshipsey
05de96c94b
ore deposits, flower drops
2021-06-07 10:59:50 +02:00
jshipsey
1c17d8fe5e
cave changes
2021-06-07 10:59:44 +02:00
jshipsey
754b60d810
crafting stations
2021-06-07 10:59:35 +02:00
Sam
2a07fad802
Removed armor stat hackery.
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Added new armor stats to remaining armor items.
Fixed broken tests.
2021-06-07 10:59:26 +02:00
Sam
855384fbeb
Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used.
2021-06-07 10:58:42 +02:00
Sam
c3b834ec15
Max energy stat functional.
2021-06-07 10:58:37 +02:00
Sam
6790b71d53
Energy recovery stat functional.
2021-06-07 10:58:32 +02:00
jshipsey
1b575a5a04
crafting item partial re-organization, armor recipes, some specific animal drops
2021-06-07 10:56:35 +02:00
Marcel
521e1eacf3
Merge branch 'aweinstock/add-models-20210603' into 'master'
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Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
Snowram
edfe713076
Cyclops, basilisk, air balloon offsets
2021-06-06 14:12:08 +02:00
Sam
74b7039219
Yeti AI
2021-06-05 13:25:47 -05:00
Sam
93f90d514c
Particles for ice spikes
2021-06-04 18:17:15 -05:00
Sam
81f7e690fd
Snowball attack.
2021-06-04 18:17:15 -05:00
Sam
a82984b925
Added base ability set
2021-06-04 18:17:14 -05:00
Sam
eaf87a53bb
Final tweaks.
2021-06-03 21:39:47 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
Samuel Keiffer
4b359b8ca4
Merge branch 'aweinstock/price-equality' into 'master'
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Add a manifest for making different items count as the same item for the purpose of pricing.
See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
Samuel Keiffer
9a31d77f0a
Merge branch 'tygyh/default-loadout' into 'master'
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LoadoutBuilder refactoring
See merge request veloren/veloren!2361
2021-06-02 23:42:39 +00:00
Samuel Keiffer
d235e98efe
Merge branch 'aweinstock/agent-pid' into 'master'
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Implement PID controllers and use them to stabilize Agent airship flight.
See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
Avi Weinstock
054fb1d763
Add a manifest for making different items count as the same item for the purpose of pricing.
2021-06-02 19:12:51 -04:00
juliancoffee
1fc3fce970
Move warning-supressing from global onto function
2021-06-03 01:58:34 +03:00
juliancoffee
00714db492
Implement Choice of Choice in loadout files
2021-06-02 18:35:22 +03:00
juliancoffee
674a7f41bd
Using clippy::pedantic and improve asset tests
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- Turned clippy::pedantic on for loadout_builder.rs and applied some
proposition
- Check for invalid weights in loadout files
2021-06-02 17:54:14 +03:00
juliancoffee
952156ad99
Add ability to override weapon in loadout assets
2021-06-02 17:17:19 +03:00
juliancoffee
3c66e62fe0
Decompose LoadoutBuilder::from_asset_expect
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- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
Dr. Dystopia
641ccd5282
Replace object initialization with read from file
2021-06-02 17:17:19 +03:00
Imbris
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
Adam Whitehurst
daa18dd92a
fix: remove limit
2021-05-30 13:42:47 -07:00
Adam Whitehurst
9e7937d98f
refactor: BuffKind::Frozen comment
2021-05-30 13:39:18 -07:00
Adam Whitehurst
6dc1c05089
fix: better scaling
2021-05-30 13:06:01 -07:00
Adam Whitehurst
6b1351bdc3
feat: impl attack speed modifier
2021-05-30 12:39:30 -07:00
Avi Weinstock
e09ae8ad83
Address MR 2356 comments.
2021-05-30 13:36:25 -04:00
Avi Weinstock
5164b1a539
Add comments to the PID controller code.
2021-05-30 13:36:25 -04:00
Avi Weinstock
8b20175b6e
Implement PID controllers and use them to stabilize Agent airship flight.
2021-05-30 13:36:25 -04:00
Adam Whitehurst
eea7eead2e
wip: impl Stats::attack_speed_modifier
2021-05-30 09:40:11 -07:00
Adam Whitehurst
e06bd0eaa3
feat: BuffKind::Frozen
2021-05-30 08:51:47 -07:00
Avi Weinstock
3684cf0454
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
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Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Justin Shipsey
d7c7f6bf5d
Merge branch 'sam/rework-bow' into 'master'
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Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
Justin Shipsey
1074352ca4
Merge branch 'juliancoffee/dungeon_chests' into 'master'
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dungeon chests
See merge request veloren/veloren!2342
2021-05-24 23:05:20 +00:00
juliancoffee
c618ec7222
fmt
2021-05-25 01:23:32 +03:00
juliancoffee
940655dcb6
Adding different chests for each dungeon
2021-05-24 23:00:44 +03:00
Marcel
80b8561317
Merge branch 'lboklin/wing-clip' into 'master'
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Fix higher than intended drag for winged entities
See merge request veloren/veloren!2336
2021-05-24 11:42:12 +00:00
juliancoffee
e248e795a1
fixing tests
2021-05-24 00:06:03 +03:00
juliancoffee
d80a45a066
Fix species tests for random body_type and fmt
2021-05-23 22:59:48 +03:00
juliancoffee
457e5b14d8
Add tests for validation assets
2021-05-23 22:27:33 +03:00
juliancoffee
8c1643cad9
Switch to using EquipSlot key instead of String
2021-05-23 21:37:41 +03:00
juliancoffee
22b1880ae5
LoadoutBuilder efactoring
2021-05-23 20:29:19 +03:00
juliancoffee
00b182c183
Remove unused LoadoutConfig-s
2021-05-23 19:19:20 +03:00
juliancoffee
6656cfe010
Add directory hierarchy
2021-05-23 19:19:20 +03:00
juliancoffee
cbdb7dc1c1
add TODO about tests
2021-05-23 19:19:20 +03:00
juliancoffee
0722861364
Move loadout config handling to .ron files
2021-05-23 19:19:20 +03:00
juliancoffee
f0692c491b
Implement random choosing of item from loadout
2021-05-23 19:19:20 +03:00
juliancoffee
a8699cfa15
Add support for .ron loadouts
2021-05-23 19:19:20 +03:00
James Melkonian
419cd2a5e4
Don't modify position in glide character state
2021-05-23 07:26:11 +00:00
Ludvig Böklin
a2afb75c83
Birds don't have wings
2021-05-23 08:17:49 +02:00
hqurve
854930bc1a
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Sam
7828112486
Balance tweaks.
2021-05-22 15:00:05 -05:00
Sam
0592d14d04
Fix
2021-05-22 13:29:03 -05:00
Samuel Keiffer
9f1bb37b70
Merge branch 'lboklin/bird-drag' into 'master'
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Adjusted masses; less excessive knockbacks; prevent loot shooting off
See merge request veloren/veloren!2307
2021-05-22 17:56:14 +00:00
Ludvig Böklin
46d1bb5f18
Adjusted masses; less excessive knockbacks; prevent loot shooting off
2021-05-22 17:56:13 +00:00
Samuel Keiffer
e543941073
Merge branch 'juliancoffee/boss_armour' into 'master'
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Boss armor
See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
1014ac45bf
Made new skills for reworked bow.
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Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb
Reworked bow
2021-05-22 12:33:20 -05:00
Monty Marz
30bcc6aaa3
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
juliancoffee
7dc50891d2
Add placeholders for bosses armour
2021-05-22 00:20:56 +03:00
juliancoffee
312a01122a
Add tests to loadout builder
2021-05-21 23:36:09 +03:00
Sam
3a004d9d4c
Removed commented code
2021-05-17 16:48:56 -05:00
Sam
93b5e674f6
Fixed comments and some functionality.
2021-05-16 21:35:17 -05:00
Ben Wallis
fcf4ab7619
main/offhand weapon swap check refactor
2021-05-16 21:07:36 -05:00
Sam
ad0c247838
Removed special case for equipping a weapon that is no longer needed.
2021-05-15 15:16:39 -05:00
Sam
5cc6168553
Unequipping a mainhand weapon now moves offhand weapon into mainhand.
2021-05-15 15:16:39 -05:00
Sam
19926a2322
Swapping weapon sets is now functional. (Though very hacky?)
2021-05-15 15:16:39 -05:00
Sam
23cc3d671b
Now allows weapons to be swapped between the mainhand and offhand slot. (Probably hacky?)
2021-05-15 15:16:38 -05:00
Sam
6b153bcf47
Enforced certain invariants in how an item was equipped into the loadout:
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- a 2h weapon can only be equipped in a mainhand slot if the offhand slot is empty
- a 1h weapon can only be equipped in an offhand slot if the mainhand slot has a 1h weapon
- 2h weapons can never be equipped in an offhand slot
Fixed some tests
2021-05-15 15:16:38 -05:00
Sam
9173dca03f
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
holychowders
d5f3ba77d4
Make NPCs Aware of Sound - See Issue #913
2021-05-15 19:36:27 +00:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
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This reverts merge request !2219
2021-05-14 13:43:20 +00:00