Commit Graph

730 Commits

Author SHA1 Message Date
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
Sam
40bb74c42f Gnarling stalker AI 2022-02-10 14:58:28 -05:00
Sam
c15fb2b68f Better mugger AI 2022-02-10 14:58:28 -05:00
Sam
e1f164d099 Initial AI for gnarling logger/mugger. 2022-02-10 14:58:27 -05:00
Tormod G. Hellen
a00121bedf Make entities protect owned bodies. 2022-02-08 22:53:00 +01:00
Tormod G. Hellen
82273f0f36 Make friendly creatures defend each other. 2022-02-08 22:32:25 +01:00
Marcel
72e270368d Merge branch 'aweinstock/resolve-clippy-lints' into 'master'
Globally allow more clippy lints and reconfigure complexity to be less verbose

See merge request veloren/veloren!3052
2022-01-30 22:53:36 +00:00
James Melkonian
44865d99ff Fix guards menacing instead of defending villagers 2022-01-30 13:14:24 -08:00
Avi Weinstock
f3f08936d8 Decrease too-many-arguments-threshold and type-complexity-threshold. 2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
juliancoffee
ed593cd0cb Adress review №2 2022-01-28 00:02:34 +02:00
juliancoffee
e004fba9da Adress review 2022-01-28 00:02:34 +02:00
juliancoffee
4a4f2f8d8f Loadout Update: Managed Rng
Rewrite EntityInfo api to take Rng from caller.
2022-01-28 00:02:34 +02:00
juliancoffee
d5b927602a Loadout Udpate: NpcData part
Actually implement creating npc with new EntitytInfo by chaning
CreateNpc.loadout to CreateNpc.inventory and cleaning code in
NpcData::from_entity_info.
2022-01-28 00:02:34 +02:00
Dr. Dystopia
b0d6a68e8c Create 'push_initiate_invite' function 2022-01-26 21:23:37 +01:00
Dr. Dystopia
027154a5be Create 'push_invite_response' function 2022-01-26 21:16:29 +01:00
Dr. Dystopia
0516526985 Create 'push_utterance' function 2022-01-26 21:12:19 +01:00
Dr. Dystopia
765e858c19 Create 'push_cancel_input' function 2022-01-26 21:07:36 +01:00
Dr. Dystopia
b2b208687c Create 'push_basic_input' function 2022-01-26 20:09:59 +01:00
Dr. Dystopia
bc0a8c7704 Create 'push_action' function 2022-01-26 19:52:19 +01:00
Dr. Dystopia
f47184df85 Use 'push_event' function in more places 2022-01-26 19:40:18 +01:00
James Melkonian
2671f824d0 Prohibit accidental cliff diving by NPCs 2022-01-25 16:25:40 +00:00
Snowram
a6e396e29a Stunned and jump anims, stats, spawns, more IA work 2022-01-20 00:53:29 +01:00
Snowram
fd3ed89899 More arthropod animations 2022-01-19 19:01:15 +01:00
Snowram
38bbd60fd2 Arthropod basic attack 2022-01-19 19:01:14 +01:00
Snowram
1e6ead4005 Arthropod charge 2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60 More arthropod work 2022-01-19 19:01:13 +01:00
Snowram
ae71f2e4f0 Adds poisoned debuff (energy change over time) 2022-01-19 19:01:13 +01:00
Snowram
f67bf2a539 Adds arthropod skeleton 2022-01-19 19:01:11 +01:00
Imbris
13d970bf6f Rename SyncFrom::AllEntities to SyncFrom::AnyEntity for more clarity, add more comments for component syncing code, address MR comment 2022-01-19 00:56:42 -05:00
Imbris
7f7dc5ff8a Add ability to plot component update counts each tick in tracy, controlled by the PLOT_UPDATE_COUNTS env var 2022-01-19 00:56:42 -05:00
Imbris
aa122c1a18 Sync some components only from the client's own entity. Vastly reduce the amount of places to modify when adding/removing a component from network syncing. 2022-01-19 00:56:42 -05:00
James Melkonian
ac6f53922f Move agent code into separate files 2022-01-18 03:02:43 +00:00
Joshua Barretto
c9762568d6 Don't block teleportation when mounted 2022-01-17 09:47:29 +00:00
Joshua Barretto
3b7ea72a9c Fixed review comments 2022-01-16 21:13:13 +00:00
Joshua Barretto
043016a433 Don't try to mount unmountable entities, clippy fixes and fmt 2022-01-16 17:53:14 +00:00
Joshua Barretto
504e2a38d5 Added overhead hints, smoother mount movement 2022-01-16 17:53:14 +00:00
Joshua Barretto
2923d3cd2b Made NPCs prefer food when idle 2022-01-16 17:53:13 +00:00
Joshua Barretto
5c37786185 Improved interpolation for riders 2022-01-16 17:53:13 +00:00
Joshua Barretto
6931514ae5 Made teleport commands redirect to mount 2022-01-16 17:53:13 +00:00
Joshua Barretto
537cc38b5e Fixed lantern position when mounting 2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
Sam
4c3771a1a0 Persistence of auxiliary abilities. 2022-01-15 21:42:34 -05:00
Sam
9b6c76bd3b Removed health scaling that bypasses the skill system. 2022-01-15 11:58:28 -05:00
jshipsey
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Sam
efbc5f9b75 UI notifying player that their skillset has been invalidated. 2022-01-03 19:55:06 -05:00
Sam
27dd7b4391 Refactored skills code. 2022-01-03 19:55:01 -05:00
Imbris
b255f0ee0f put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section 2021-12-26 12:04:08 -05:00
Imbris
6547a6bf5e Parallelize entity sync loop over regions. 2021-12-25 19:24:12 -05:00