jshipsey
|
fff6a6fb0a
|
finish odonto
|
2020-09-17 22:32:11 -04:00 |
|
jshipsey
|
5bb45a4861
|
spawn tweaks, improved odonto
|
2020-09-17 22:32:11 -04:00 |
|
Snowram
|
fecc40ad8e
|
Better quadmed legs/feet ratio
|
2020-09-17 22:32:11 -04:00 |
|
jshipsey
|
8a43cba3b6
|
quadsmall manifest changes
|
2020-09-17 22:32:11 -04:00 |
|
Snowram
|
62f6a5799a
|
Initial quadmed feed animation
|
2020-09-17 22:32:10 -04:00 |
|
jshipsey
|
03b7320b4b
|
general housekeeping
|
2020-09-17 22:32:10 -04:00 |
|
jshipsey
|
06b39b9072
|
species specific improvement
|
2020-09-17 22:32:10 -04:00 |
|
Snowram
|
6a16268ff0
|
Quadmed run anim tweaks and deers offsets tweaks
|
2020-09-17 22:32:10 -04:00 |
|
jshipsey
|
2589c0cfc6
|
thropod manifest changes
|
2020-09-17 22:32:10 -04:00 |
|
Snowram
|
9308cabeb8
|
add deer, beaver and porcupine npcs
|
2020-09-17 22:32:10 -04:00 |
|
Snowram
|
ee95550355
|
Tweak offsets for theropods
|
2020-09-17 22:32:10 -04:00 |
|
jshipsey
|
cd6e1ad45f
|
haul out the critter skele, add theropod
|
2020-09-17 22:32:10 -04:00 |
|
jshipsey
|
ecae71c016
|
gliders as items. anim improvements
|
2020-09-17 22:32:09 -04:00 |
|
jshipsey
|
412495e5fc
|
assets/manifests
|
2020-09-17 22:18:49 -04:00 |
|
Ben Wallis
|
712f2e9c97
|
* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
|
2020-09-17 23:02:14 +00:00 |
|
tylerlowrey
|
30c3146682
|
Added main menu kick message with kick reason after player is kicked
|
2020-09-14 07:52:31 +02:00 |
|
tylerlowrey
|
fee79720ee
|
Added ban message with reason when banned user attempts to login to server
|
2020-09-14 07:52:31 +02:00 |
|
TheThirdSpartan
|
7fd673ecb2
|
Added localization config options for new death messages
|
2020-09-09 20:26:20 +00:00 |
|
Raiyan Sayeed
|
906da2f0c7
|
added option for borderless fullscreen in setting -> graphics menu
|
2020-09-07 05:12:15 +00:00 |
|
TheThirdSpartan
|
6dbd1bc132
|
adding feature requested in issue #153 - displaying your alias in game as 'you'
|
2020-09-06 19:42:32 +00:00 |
|
Joshua Barretto
|
0adc57e487
|
Made particle code more rugged
|
2020-09-04 11:49:49 +01:00 |
|
Joshua Barretto
|
70f52d876a
|
Improved lighting
|
2020-09-04 11:48:57 +01:00 |
|
Monty Marz
|
8a25ad91df
|
reed models
|
2020-09-04 11:48:57 +01:00 |
|
Joshua Barretto
|
032ec9ef41
|
Added bee hives
|
2020-09-04 11:48:56 +01:00 |
|
Joshua Barretto
|
88add8456f
|
Added fireflies, reeds near rivers
|
2020-09-04 11:48:56 +01:00 |
|
Joshua Barretto
|
4405227ffb
|
Made light attenuation nicer, fixed campfire light offset
|
2020-09-04 11:48:54 +01:00 |
|
Marcel
|
e512578ef5
|
Merge branch 'intel-gpu-fix' into 'master'
Fix a crash and model/shadow issues on Intel Gen7/7.5 GPUs.
See merge request veloren/veloren!1349
|
2020-09-03 09:11:19 +00:00 |
|
Marcel
|
5d1f7d7a0a
|
Merge branch 'update-zh' into 'master'
update the Simplified Chinese translation
See merge request veloren/veloren!1350
|
2020-09-02 08:07:28 +00:00 |
|
law4x
|
87c8351890
|
update the Simplified Chinese translation
|
2020-09-02 08:07:27 +00:00 |
|
scott-c
|
69e0bf2023
|
fix missing firework particle rng & adjust firework colors
|
2020-09-01 20:33:17 +08:00 |
|
Lippy13
|
7c33e7d714
|
Work around an issue with Intel Gen7/7.5 GPUs where matrices default to being row major if they are not directly assigned to a matrix that has a column major layout.
|
2020-08-31 19:50:45 +01:00 |
|
Lippy13
|
7efa3373f6
|
Fix crash on Intel Gen7 GPUs caused by having two return statements in the same branch of code.
|
2020-08-31 19:49:01 +01:00 |
|
Marcel
|
62427cb01f
|
Merge branch 'vzikl/add-zh-translation' into 'master'
Update to OpenSource Font - WQY-ZenHei & add zh_CN
See merge request veloren/veloren!1304
|
2020-08-30 20:40:01 +00:00 |
|
VZIKL
|
cc55e71a5d
|
Update to OpenSource Font - WQY-ZenHei & add zh_CN
|
2020-08-30 20:40:01 +00:00 |
|
black silence
|
2587a38f6f
|
fix several DE translations
|
2020-08-28 20:37:28 +02:00 |
|
Joshua Yanovski
|
8be3648a4d
|
Move sprite data to a config file.
|
2020-08-28 09:23:43 +02:00 |
|
Joshua Yanovski
|
3a96b73b2c
|
Move figure meshing to a background thread.
|
2020-08-28 05:25:31 +02:00 |
|
scott-c
|
d316463eb3
|
Add combat sfx #647
|
2020-08-26 19:28:00 +08:00 |
|
Joshua Barretto
|
bf7afcf5c9
|
Merge branch 'zesterer/small-fixes' into 'master'
Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
|
2020-08-25 15:59:05 +00:00 |
|
notoria
|
2be4202d01
|
Corrected some spelling errors
|
2020-08-25 12:21:25 +00:00 |
|
Joshua Barretto
|
12ea028a3d
|
Improved single-tick projectile wall/entity collision bug
|
2020-08-25 00:04:04 +01:00 |
|
Joshua Barretto
|
e4de32ac25
|
Fixed quadruped hitboxes
|
2020-08-24 21:46:08 +01:00 |
|
Joshua Barretto
|
2b9d5ee4a2
|
Fixed bad hitbox radii and adjusted field colour
|
2020-08-24 20:52:18 +01:00 |
|
Joshua Barretto
|
90735f1ef7
|
Improved world colours
|
2020-08-24 12:36:27 +01:00 |
|
Joshua Barretto
|
91c8effc80
|
Less harsh terrain noise
|
2020-08-24 12:36:27 +01:00 |
|
Joshua Barretto
|
6918020ed8
|
Less bizarre rock and stalagtite colours
|
2020-08-24 12:36:27 +01:00 |
|
Joshua Barretto
|
c905819adc
|
Made below-ground LoD dark
|
2020-08-24 12:36:27 +01:00 |
|
Joshua Barretto
|
89a6a06a7b
|
Adjusted worldgen colours for new lighting model
|
2020-08-24 12:36:27 +01:00 |
|
Joshua Barretto
|
79ec8c9e22
|
Merge branch 'james/fix-shiny-shader-nvidia' into 'master'
Fixed NVidia shiny water shader bug and re-enabled in settings
See merge request veloren/veloren!1319
|
2020-08-24 07:09:48 +00:00 |
|
jiminycrick
|
86b4dd6ba3
|
set shiny water to default
|
2020-08-23 22:58:01 -07:00 |
|