Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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2015-06-03 23:38:57 +00:00
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<Project name="ACE">
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<Package name="Zeus">
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2015-06-04 18:33:19 +00:00
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<Key ID="STR_ACE_Zeus_Settings_DisplayName">
|
2015-06-03 23:38:57 +00:00
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<English>Zeus Settings</English>
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|
|
|
|
<Polish>Ustawienia Zeusa</Polish>
|
2015-06-08 10:43:07 +00:00
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|
<Spanish>Ajustes Zeus</Spanish>
|
2015-06-12 12:50:50 +00:00
|
|
|
|
<Czech>Nastavení Zeuse</Czech>
|
2015-06-16 01:06:47 +00:00
|
|
|
|
<German>Zeus-Einstellungen</German>
|
2015-06-27 18:48:39 +00:00
|
|
|
|
<Portuguese>Ajustes do Zeus</Portuguese>
|
2016-06-18 23:18:12 +00:00
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|
<French>Paramètres de Zeus</French>
|
2015-07-30 14:06:32 +00:00
|
|
|
|
<Hungarian>Zeus beállítások</Hungarian>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<Russian>Настройки Зевса</Russian>
|
2016-02-20 20:39:05 +00:00
|
|
|
|
<Italian>Impostazioni Zeus</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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|
|
|
<Japanese>Zeus 設定</Japanese>
|
|
|
|
|
<Korean>Zeus 설정</Korean>
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|
|
|
|
<Chinesesimp>宙斯设定</Chinesesimp>
|
|
|
|
|
<Chinese>宙斯設定</Chinese>
|
2015-06-03 23:38:57 +00:00
|
|
|
|
</Key>
|
2015-06-04 18:33:19 +00:00
|
|
|
|
<Key ID="STR_ACE_Zeus_Settings_Description">
|
2015-06-03 23:38:57 +00:00
|
|
|
|
<English>Provides control over various aspects of Zeus.</English>
|
|
|
|
|
<Polish>Pozwala kontrolować różne aspekty Zeusa.</Polish>
|
2015-06-08 10:43:07 +00:00
|
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|
|
<Spanish>Proporciona control sobre diversos aspectos de Zeus.</Spanish>
|
2015-06-12 12:50:50 +00:00
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|
|
<Czech>Poskytuje kontrolu na různými aspekty Zeuse.</Czech>
|
2015-06-16 01:06:47 +00:00
|
|
|
|
<German>Bietet die Steuerung verschiedener Zeus-Optionen an.</German>
|
2015-06-27 18:48:39 +00:00
|
|
|
|
<Portuguese>Proporciona controle sobre diversos aspectos do Zeus.</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<French>Fourni le contrôle des différents aspects de Zeus.</French>
|
2015-07-30 14:28:50 +00:00
|
|
|
|
<Hungarian>Különböző beállítási lehetőségeket biztosít a Zeus részeihez.</Hungarian>
|
2015-09-17 08:43:14 +00:00
|
|
|
|
<Russian>Позволяет контролировать различные аспекты Зевса.</Russian>
|
2016-02-20 20:39:05 +00:00
|
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<Italian>Fornisce controllo su vari aspetti di Zeus.</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Zeus のさまざまな側面を強化します。</Japanese>
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<Korean>Zeus에게 다양한 방면의 조작을 제공해줍니다</Korean>
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<Chinesesimp>提供宙斯各个方面的控制权.</Chinesesimp>
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<Chinese>提供宙斯各個方面的控制權.</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ascension_DisplayName">
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<English>Ascension Messages</English>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Polish>Wiadomość o nowym Zeusie</Polish>
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2015-06-08 10:43:07 +00:00
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<Spanish>Mensajes de ascensión</Spanish>
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2015-06-12 12:50:50 +00:00
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<Czech>Zpráva o novém Zeusovi</Czech>
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2015-06-16 01:06:47 +00:00
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<German>Aufstiegsnachrichten</German>
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2015-06-27 18:48:39 +00:00
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<Portuguese>Mensagens de ascensão</Portuguese>
|
2016-06-18 23:18:12 +00:00
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|
<French>Message d'ascension</French>
|
2015-07-30 14:28:50 +00:00
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<Hungarian>Felemelkedési üzenetek</Hungarian>
|
2015-09-03 01:54:52 +00:00
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<Russian>Сообщения о вознесении</Russian>
|
2016-02-20 20:39:05 +00:00
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<Italian>Messaggi di Ascesa</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<Japanese>転生表示</Japanese>
|
|
|
|
|
<Korean>재림 메세지</Korean>
|
|
|
|
|
<Chinesesimp>上任宙斯讯息</Chinesesimp>
|
|
|
|
|
<Chinese>上任宙斯訊息</Chinese>
|
2015-06-03 23:38:57 +00:00
|
|
|
|
</Key>
|
|
|
|
|
<Key ID="STR_ACE_Zeus_ascension_Description">
|
|
|
|
|
<English>Display global popup messages when a player is assigned as Zeus.</English>
|
|
|
|
|
<Polish>Wyświetlaj globalną wiadomość kiedy gracz zostanie przydzielony jako Zeus</Polish>
|
2015-06-08 10:43:07 +00:00
|
|
|
|
<Spanish>Mostrar mensajes emergentes globales cuando a un jugador se le asigna como Zeus.</Spanish>
|
2015-06-12 12:50:50 +00:00
|
|
|
|
<Czech>Zobrazit globální zprávu když je hráč přiřazen jako Zeus.</Czech>
|
2015-06-16 01:06:47 +00:00
|
|
|
|
<German>Zeige globale Popup-Nachrichten wenn ein Spieler zu Zeus wird.</German>
|
2015-06-27 18:48:39 +00:00
|
|
|
|
<Portuguese>Mostra uma mensagem popup quando um jogador é atribuido ao Zeus.</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<French>Affiche un message global quand un joueur est assigné en tant que Zeus.</French>
|
2015-07-30 14:28:50 +00:00
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<Hungarian>Globális üzeneteket jelez ki, ha egy játékos Zeus-nak lesz beosztva.</Hungarian>
|
2015-09-05 02:15:29 +00:00
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<Russian>Отображает глобальное всплывающее сообщение, когда один из игроков становится Зевсом.</Russian>
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2016-02-20 20:39:05 +00:00
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<Italian>Mostra messaggi popup globali quando un giocatore viene assegnato come Zeus.</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>プレイヤーが Zeus になるとき、全体へポップアップ表示をおこないます。</Japanese>
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<Korean>플레이어가 Zeus 될 시 서버에 이를 알리는 팝업이 등장합니다.</Korean>
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<Chinesesimp>当一位玩家被指定为宙斯时显示全球讯息.</Chinesesimp>
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<Chinese>當一位玩家被指定為宙斯時顯示全球訊息.</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_bird_DisplayName">
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<English>Zeus Eagle</English>
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<Polish>Orzeł Zeusa</Polish>
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2015-06-08 10:43:07 +00:00
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<Spanish>Águila Zeus</Spanish>
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2015-06-12 12:50:50 +00:00
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<Czech>Orel Zeuse</Czech>
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2015-06-16 01:06:47 +00:00
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<German>Zeus-Adler</German>
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2015-06-27 18:48:39 +00:00
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<Portuguese>Águia do Zeus</Portuguese>
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2015-08-08 17:57:18 +00:00
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<French>Aigle Zeus</French>
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2015-07-30 14:06:32 +00:00
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<Hungarian>Zeus sas</Hungarian>
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2015-09-03 01:54:52 +00:00
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<Russian>Орел Зевса</Russian>
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2016-02-20 20:39:05 +00:00
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<Italian>Aquila Zeus</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Zeus イーグル</Japanese>
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<Korean>Zeus 독수리</Korean>
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<Chinesesimp>宙斯鹰眼模式</Chinesesimp>
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<Chinese>宙斯鷹眼模式</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_bird_Description">
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<English>Spawn an eagle that follows the Zeus camera.</English>
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<Polish>Spawnuj orła, który podąrza za kamerą Zeusa.</Polish>
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2015-06-08 10:43:07 +00:00
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<Spanish>Generar un águila que sigue la cámara Zeus.</Spanish>
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2015-06-12 12:50:50 +00:00
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<Czech>Vytvoří orla, který následuje kameru Zeuse.</Czech>
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2015-06-16 21:19:47 +00:00
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<German>Erstelle einen Adler, der der Zeus-Kamera folgt.</German>
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2015-06-27 18:48:39 +00:00
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<Portuguese>Cria uma águia que segue a câmera do Zeus</Portuguese>
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2015-08-08 17:57:18 +00:00
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<French>Faire apparaitre un aigle qui suit la caméra Zeus</French>
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2015-07-30 14:06:32 +00:00
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<Hungarian>Lerak egy sast, ami követi a Zeus kamerát.</Hungarian>
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2015-09-03 01:54:52 +00:00
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<Russian>Спавнит орла, который следует за камерой Зевса.</Russian>
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2016-02-20 20:39:05 +00:00
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<Italian>Crea un'aquila che segue la camera Zeus.</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Zeus カメラを追うイーグルを出現します。</Japanese>
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|
|
<Korean>Zeus의 카메라를 따라다니는 독수리를 생성합니다.</Korean>
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<Chinesesimp>生成一个老鹰跟着宙斯的摄影机</Chinesesimp>
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<Chinese>生成一個老鷹跟著宙斯的攝影機</Chinese>
|
2015-06-03 23:38:57 +00:00
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</Key>
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|
|
<Key ID="STR_ACE_Zeus_remoteWind_DisplayName">
|
|
|
|
|
<English>Wind Sounds</English>
|
|
|
|
|
<Polish>Dźwięki wiatru</Polish>
|
2015-06-08 10:43:07 +00:00
|
|
|
|
<Spanish>Sonidos de viento</Spanish>
|
2015-06-12 12:50:50 +00:00
|
|
|
|
<Czech>Zvuky větru</Czech>
|
2015-06-16 01:06:47 +00:00
|
|
|
|
<German>Windgeräusche</German>
|
2015-06-27 18:48:39 +00:00
|
|
|
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<Portuguese>Sons de vento</Portuguese>
|
2015-08-08 17:57:18 +00:00
|
|
|
|
<French>Bruit de vent</French>
|
2015-07-30 14:06:32 +00:00
|
|
|
|
<Hungarian>Szélhangok</Hungarian>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<Russian>Звук ветра</Russian>
|
2016-02-20 20:39:05 +00:00
|
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<Italian>Suoni del Vento</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
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|
<Japanese>風の音</Japanese>
|
|
|
|
|
<Korean>바람 소리</Korean>
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|
|
|
|
<Chinesesimp>风声</Chinesesimp>
|
|
|
|
|
<Chinese>風聲</Chinese>
|
2015-06-03 23:38:57 +00:00
|
|
|
|
</Key>
|
|
|
|
|
<Key ID="STR_ACE_Zeus_remoteWind_Description">
|
|
|
|
|
<English>Play wind sounds when Zeus remote controls a unit.</English>
|
|
|
|
|
<Polish>Odtwarzaj dźwięki wiatru kiedy Zeus zdalnie kontroluje jednostkę.</Polish>
|
2015-06-08 10:43:07 +00:00
|
|
|
|
<Spanish>Reproduce sonidos de viento cuando Zeus controle remotamente una unidad.</Spanish>
|
2015-06-12 12:50:50 +00:00
|
|
|
|
<Czech>Přehrát varování (vítr) když Zeus převezmě kontrolu nad jednotkou.</Czech>
|
2015-06-16 01:06:47 +00:00
|
|
|
|
<German>Spiele Windgeräusche ab, wenn Zeus eine Einheit steuert.</German>
|
2015-06-27 18:48:39 +00:00
|
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|
<Portuguese>Reproduz sons de vento quando uma unidade é remotamente controlada pelo Zeus.</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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|
|
|
<French>Joue des bruits de vent quand Zeus controle une unité.</French>
|
2015-07-30 14:28:50 +00:00
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|
|
|
<Hungarian>Szélhangokat játszik le, ha a Zeus távvezérel egy egységet.</Hungarian>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<Russian>Проигрывает звук ветра каждый раз, когда Зевс вселяется в юнита.</Russian>
|
2016-02-20 20:39:05 +00:00
|
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<Italian>Esegui rumori di vento quando Zeus controlla un'unità in remoto.</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ユニットが Zeus 遠隔操作になったとき、風の音がします。</Japanese>
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<Korean>Zeus가 유닛을 조작할 때 바람소리가 납니다.</Korean>
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<Chinesesimp>当宙斯开始控制单位时利用风的声音提示</Chinesesimp>
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<Chinese>當宙斯開始控制單位時利用風的聲音提示</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_radioOrdnance_DisplayName">
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<English>Ordnance Warning</English>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Polish>Ostrzeżenie o ostrzale artyleryjskim</Polish>
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2015-06-08 10:43:07 +00:00
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<Spanish>Advertencia de artefactos explosivos</Spanish>
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2015-06-12 12:50:50 +00:00
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<Czech>Varování před dělostřelectvem</Czech>
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2015-06-16 01:06:47 +00:00
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<German>Artilleriewarnung</German>
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2015-06-27 18:48:39 +00:00
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<Portuguese>Aviso de explosivos</Portuguese>
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2015-08-08 17:57:18 +00:00
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<French>Alerte d'équipement militaire</French>
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2015-07-30 14:06:32 +00:00
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<Hungarian>Tüzérségi figyelmeztetés</Hungarian>
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2015-09-03 01:54:52 +00:00
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<Russian>Предупреждение об арте</Russian>
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2016-02-20 20:39:05 +00:00
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<Italian>Allarme Esplosivi</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<Japanese>砲撃の警告</Japanese>
|
|
|
|
|
<Korean>폭격 경고</Korean>
|
|
|
|
|
<Chinesesimp>武装警告</Chinesesimp>
|
|
|
|
|
<Chinese>武裝警告</Chinese>
|
2015-06-03 23:38:57 +00:00
|
|
|
|
</Key>
|
|
|
|
|
<Key ID="STR_ACE_Zeus_radioOrdnance_Description">
|
|
|
|
|
<English>Play a radio warning when Zeus uses ordnance.</English>
|
|
|
|
|
<Polish>Odtwarzaj wiadomość radiową kiedy Zeus używa artylerii.</Polish>
|
2015-06-08 10:43:07 +00:00
|
|
|
|
<Spanish>Reproduce un aviso de radio cuando Zeus utiliza artefactos explosivos.</Spanish>
|
2015-06-12 12:50:50 +00:00
|
|
|
|
<Czech>Přehrát varování (rádio) když Zeus použije dělostřelectvo.</Czech>
|
2015-06-16 01:06:47 +00:00
|
|
|
|
<German>Spiele eine Radiowarnung ab, wenn Zeus Artillerie verwendet.</German>
|
2015-06-27 18:48:39 +00:00
|
|
|
|
<Portuguese>Reproduz uma aviso via rádio quando o Zeus usa um explosivo.</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<French>Joue un son radio quand le Zeus utilise du matériel militaire.</French>
|
2015-07-30 14:06:32 +00:00
|
|
|
|
<Hungarian>Rádiós figyelmeztetés kiadása, ha a Zeus tüzérséget használ.</Hungarian>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<Russian>Проигрывает звук радио каждый раз, когда Зевс использует артиллерию.</Russian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Italian>Riproduci un messaggio radio quando Zeus usa esplosivi.</Italian>
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<Japanese>Zeus が砲撃をつかうときに、無線で警告を流します。</Japanese>
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<Korean>Zeus가 폭격시 경고 무전을 재생합니다.</Korean>
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<Chinesesimp>当宙斯开始攻击时使用无线电警告</Chinesesimp>
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<Chinese>當宙斯開始攻擊時使用無線電警告</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_revealMines_DisplayName">
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<English>Reveal Mines</English>
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<Polish>Pokazuj miny</Polish>
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2015-06-08 10:43:07 +00:00
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<Spanish>Revelar minas</Spanish>
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2015-06-12 12:50:50 +00:00
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<Czech>Odhalit miny</Czech>
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2015-06-16 01:06:47 +00:00
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<German>Enthülle Minen</German>
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2015-06-27 18:48:39 +00:00
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<Portuguese>Revelar minas</Portuguese>
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2015-08-08 17:57:18 +00:00
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<French>Révéler les mines</French>
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2015-07-30 14:06:32 +00:00
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<Hungarian>Aknák feltárása</Hungarian>
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2015-09-03 01:54:52 +00:00
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<Russian>Показывать мины</Russian>
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2016-02-20 20:39:05 +00:00
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<Italian>Rivela Mine</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>地雷の表示</Japanese>
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<Korean>지뢰 표시</Korean>
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<Chinesesimp>显示地雷</Chinesesimp>
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<Chinese>顯示地雷</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_revealMines_Description">
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<English>Reveal mines to allies and place map markers.</English>
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<Polish>Pokazuj znaczniki min dla sojuszników i twórz markery na mapie w miejscu min.</Polish>
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2015-06-08 10:43:07 +00:00
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<Spanish>Revelar minas a aliados y establecer marcadores de mapa.</Spanish>
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2015-06-12 12:50:50 +00:00
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<Czech>Odhalí miny pro spojence a umístnit jejich značku na mapu.</Czech>
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2015-09-30 23:30:38 +00:00
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<German>Melde Minen gegenüber Verbündeten und platziere entsprechende Kartenmarkierungen.</German>
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2015-06-27 18:48:39 +00:00
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<Portuguese>Revelar minas para aliados e colocar marcadores no mapa.</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<French>Révéler les mines et placer un marqueur sur la carte.</French>
|
2015-07-30 14:06:32 +00:00
|
|
|
|
<Hungarian>Feltárja az aknákat a szövetségeseknek, és jelölőket helyez el a térképen.</Hungarian>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<Russian>Показывает мины союзникам и отмечает их маркерами на карте.</Russian>
|
2016-02-20 20:39:05 +00:00
|
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<Italian>Rivela mine ad alleati e piazza marcatori in mappa.</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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|
<Japanese>友軍に地雷と地図へ設置マーカーを表示します。</Japanese>
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|
|
<Korean>아군에게 지도 상의 모든 지뢰를 표시합니다.</Korean>
|
|
|
|
|
<Chinesesimp>地图将标记队友放置的地雷</Chinesesimp>
|
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|
|
<Chinese>地圖將標記隊友放置的地雷</Chinese>
|
2015-06-03 23:38:57 +00:00
|
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|
</Key>
|
|
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|
|
<Key ID="STR_ACE_Zeus_revealMines_partial">
|
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|
|
<English>Reveal to Allies</English>
|
|
|
|
|
<Polish>Pokaż dla sojuszników</Polish>
|
2015-06-08 10:43:07 +00:00
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|
<Spanish>Revelar a aliados</Spanish>
|
2015-06-12 12:50:50 +00:00
|
|
|
|
<Czech>Odhalit pro spojence</Czech>
|
2015-06-16 01:06:47 +00:00
|
|
|
|
<German>An Verbündete weitergeben</German>
|
2015-06-27 18:48:39 +00:00
|
|
|
|
<Portuguese>Revelar para aliados</Portuguese>
|
2015-08-08 17:57:18 +00:00
|
|
|
|
<French>Révéler aux alliés</French>
|
2015-07-30 14:06:32 +00:00
|
|
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|
<Hungarian>Feltárás a szövetségeseknek</Hungarian>
|
2015-09-03 01:54:52 +00:00
|
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|
|
<Russian>Показывать союзникам</Russian>
|
2016-02-20 20:39:05 +00:00
|
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<Italian>Rivela ad Alleati</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>友軍へ表示</Japanese>
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<Korean>모든 아군에게 표시</Korean>
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<Chinesesimp>透露给盟军</Chinesesimp>
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<Chinese>透露給盟軍</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_revealMines_full">
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<English>Allies + Map Markers</English>
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<Polish>Sojusznicy + markery na mapie</Polish>
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2015-06-08 10:43:07 +00:00
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<Spanish>Aliados + Marcas de mapa</Spanish>
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2015-06-12 12:50:50 +00:00
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<Czech>Spojenci + Značky na mapě</Czech>
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2015-06-16 01:06:47 +00:00
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<German>Verbündete + Kartenmarkierungen</German>
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2015-06-27 18:48:39 +00:00
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<Portuguese>Aliados + Marcadores no mapa</Portuguese>
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2015-08-08 17:57:18 +00:00
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<French>Alliés + marqueurs sur la carte</French>
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2015-07-30 14:06:32 +00:00
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<Hungarian>Szövetségesek + térkép jelölők</Hungarian>
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2015-09-03 01:54:52 +00:00
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<Russian>Союзники + Маркеры на карте</Russian>
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2016-02-20 20:39:05 +00:00
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<Italian>Alleati + Marcatori Mappa</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>友軍と地図マーカー</Japanese>
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<Korean>아군 + 지도 마커</Korean>
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<Chinesesimp>显示盟军+地图标记</Chinesesimp>
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<Chinese>顯示盟軍+地圖標記</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleCaptive_DisplayName">
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<English>Toggle Captive</English>
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<Polish>Przełącz więźnia</Polish>
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2015-06-08 10:43:07 +00:00
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<Spanish>Alternar cautivo</Spanish>
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2015-06-12 12:50:50 +00:00
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<Czech>Přepnout - Vězeň</Czech>
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2015-06-16 01:06:47 +00:00
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<German>Gefangennahme umschalten</German>
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2015-06-27 18:48:39 +00:00
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<Portuguese>Alternar prisioneiro</Portuguese>
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2015-08-08 17:57:18 +00:00
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<French>Basculer en captif</French>
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2015-07-30 14:06:32 +00:00
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<Hungarian>Elfogott állapot váltása</Hungarian>
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2015-09-03 01:54:52 +00:00
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<Russian>Пленный (вкл./выкл.)</Russian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Italian>Attivatore Prigioniero</Italian>
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<Japanese>捕虜としてトグル</Japanese>
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<Korean>포로 토글</Korean>
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<Chinesesimp>切换俘虏</Chinesesimp>
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<Chinese>切換俘虜</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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2016-05-18 23:16:50 +00:00
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<Key ID="STR_ACE_Zeus_ModuleDefendArea_DisplayName">
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<English>Defend Area</English>
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2016-06-18 23:18:12 +00:00
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<French>Défendre la zone</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Защитить зону</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Bránit oblast</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>防衛範囲</Japanese>
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<Polish>Broń obszaru</Polish>
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<German>Verteidige Gebiet</German>
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<Korean>지역 방어</Korean>
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<Italian>Difendi Area</Italian>
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<Chinesesimp>防御区域</Chinesesimp>
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<Chinese>防禦區域</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleEditableObjects_DisplayName">
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<English>Update Editable Objects</English>
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<Japanese>編集可能なオブジェクトを更新</Japanese>
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<Polish>Aktualizuj edytowalne obiekty</Polish>
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<Korean>수정 가능한 물체 갱신</Korean>
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<French>Màj les objets éditables</French>
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<Italian>Aggiorna Oggetti Modificabili</Italian>
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<Chinesesimp>更新可编辑的物件</Chinesesimp>
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<Chinese>更新可編輯的物件</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleEditableObjects_curators">
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<English>All Curators</English>
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<Japanese>全キュレーター</Japanese>
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<Korean>모든 큐레이터</Korean>
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<Polish>Wszyscy kuratorzy</Polish>
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<French>Tous curateurs</French>
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<Italian>Tutti i Moderatori</Italian>
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<Chinesesimp>所有编辑者</Chinesesimp>
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<Chinese>所有編輯者</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleEditableObjects_curators_desc">
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<English>Apply changes to all curators</English>
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<Japanese>全キュレーターへ変更を適用</Japanese>
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<Korean>모든 큐레이터에 변화를 적용합니다</Korean>
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<Polish>Zatwierdź zmiany dla wszystkich kuratorów</Polish>
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<French>Applique les changements à tous les curateurs</French>
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<Italian>Applica i cambiamenti a tutti i moderatori</Italian>
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<Chinesesimp>确认变更给所有编辑者</Chinesesimp>
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<Chinese>確認變更給所有編輯者</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleEditableObjects_removal">
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<English>Remove Objects</English>
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<Japanese>オブジェクトの削除</Japanese>
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<Korean>물체 삭제</Korean>
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<Polish>Usuń obiekty</Polish>
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<French>Enlève les objets</French>
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<Italian>Rimuovi Oggetti</Italian>
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<Chinesesimp>移除物件</Chinesesimp>
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<Chinese>移除物件</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleEditableObjects_removal_desc">
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<English>Remove existing instead of adding new</English>
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<Japanese>新しく追加するために削除します</Japanese>
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<Korean>물체를 삭제합니다</Korean>
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<Polish>Usuń istniejące zamiast dodawać nowe</Polish>
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<French>Enlève les objets existants au lieu d'en ajouter de nouveaux</French>
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<Italian>Rimuove gli esistenti e li sostituisce con i nuovi</Italian>
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<Chinesesimp>移除已存在的物件来新增新的物件</Chinesesimp>
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<Chinese>移除已存在的物件來新增新的物件</Chinese>
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2016-05-18 23:16:50 +00:00
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</Key>
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2016-05-18 15:16:35 +00:00
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_DisplayName">
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<English>Global AI Skill</English>
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2016-06-18 23:18:12 +00:00
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<French>Compétence global de l'IA</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Мастерство ботов</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Globální zkušenosti AI</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>総合的な AI スキル</Japanese>
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<Polish>Globalne umiejętności AI</Polish>
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<German>Globale KI-Fähigkeit</German>
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<Korean>서버 인공지능 실력</Korean>
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<Italian>Abilità AI Globale</Italian>
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<Chinesesimp>AI技巧设定</Chinesesimp>
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<Chinese>AI技巧設定</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_general">
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<English>General Skill</English>
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2016-06-18 23:18:12 +00:00
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<French>Compétence générale</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Общий уровень</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Primární zkušenosti</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>総合スキル</Japanese>
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<Polish>Ogólne umiejętności</Polish>
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<German>Allgemeine Fähigkeit</German>
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<Korean>전반적 실력</Korean>
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<Italian>Abilità Generale</Italian>
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<Chinesesimp>总体技巧</Chinesesimp>
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<Chinese>總體技巧</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_general_desc">
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<English>Changes: general, commanding, courage</English>
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2016-06-18 23:18:12 +00:00
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<French>Change: general, commanding, courage</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Изменяет: general, commanding, courage</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Upravuje: general, commanding, courage</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>変更:general, commanding, courage</Japanese>
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<Polish>Zmienia: ogólne, dowodzenie, odwaga</Polish>
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<German>Ändert: general, commanding, courage</German>
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<Korean>변화: 전반적, 지휘, 사기</Korean>
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<Italian>Cambia: generale, comando, </Italian>
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<Chinesesimp>改变: 战斗技巧, 指挥技巧, 勇气大小</Chinesesimp>
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<Chinese>改變: 戰鬥技巧, 指揮技巧, 勇氣大小</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_accuracy">
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<English>Accuracy</English>
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2016-06-18 23:18:12 +00:00
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<French>Précision</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Меткость</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Přesnost</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>精度</Japanese>
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<Polish>Precyzja</Polish>
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<German>Genauigkeit</German>
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<Korean>명중률</Korean>
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<Italian>Precisione</Italian>
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<Chinesesimp>精确度</Chinesesimp>
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<Chinese>精確度</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_accuracy_desc">
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<English>Changes: aimingAccuracy</English>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<French>Change : aimingAccuracy</French>
|
2016-08-13 09:25:43 +00:00
|
|
|
|
<Russian>Изменяет: aimingAccuracy</Russian>
|
2016-08-13 13:44:48 +00:00
|
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|
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<Czech>Upravuje: aimingAccuracy</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>変更:aimingAccuracy</Japanese>
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<Polish>Zmienia: precyzję celowania</Polish>
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<German>Ändert: aimingAccuracy</German>
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<Korean>변화: 조준 명중률</Korean>
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<Italian>Cambia: aimingAccuracy</Italian>
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<Chinesesimp>改变: 瞄准精确度</Chinesesimp>
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<Chinese>改變: 瞄準精確度</Chinese>
|
2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_handling">
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<English>Weapon Handling</English>
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2016-06-18 23:18:12 +00:00
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<French>Maniement d'armes</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Владение оружием</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Zacházení se zbraní</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>武器の扱い</Japanese>
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<Polish>Obsługa broni</Polish>
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<German>Waffenhandhabung</German>
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<Korean>무기 조작</Korean>
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<Italian>Uso dell'Arma</Italian>
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<Chinesesimp>武器掌握</Chinesesimp>
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<Chinese>武器掌握</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_handling_desc">
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<English>Changes: aimingShake, aimingSpeed, reloadSpeed</English>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<French>Change : aimingShake, aimingSpeed, reloadSpeed</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Изменяет: aimingShake, aimingSpeed, reloadSpeed</Russian>
|
2016-08-13 13:44:48 +00:00
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<Czech>Upravuje: aimingShake, aimingSpeed, reloadSpeed</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>変更:aimingShake, aimingSpeed, reloadSpeed</Japanese>
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<Polish>Zmienia: drżenie broni, szybkość celowania, szybkość przeładowania</Polish>
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|
<German>Ändert: aimingShake, aimingSpeed, reloadSpeed</German>
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|
<Korean>변화: 조준시 흔들림, 조준 속도, 재장전 속도</Korean>
|
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|
<Italian>Cambia: aimingShake, aimingSpeed, reloadSpeed</Italian>
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|
<Chinesesimp>改变: 手晃幅度, 瞄准速度, 重新装填速度</Chinesesimp>
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<Chinese>改變: 手晃幅度, 瞄準速度, 重新裝填速度</Chinese>
|
2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_spotting">
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<English>Spotting</English>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<French>Repérage</French>
|
2016-08-13 09:25:43 +00:00
|
|
|
|
<Russian>Обнаружение</Russian>
|
2016-08-13 13:44:48 +00:00
|
|
|
|
<Czech>Vnímavost</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>索敵</Japanese>
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<Polish>Rozpoznanie</Polish>
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<German>Aufklärung</German>
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<Korean>탐지</Korean>
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<Italian>Ricognizione</Italian>
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<Chinesesimp>索敌能力</Chinesesimp>
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<Chinese>索敵能力</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_spotting_desc">
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<English>Changes: spotDistance, spotTime</English>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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|
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<French>Change : spotDistance, spotTime</French>
|
2016-08-13 09:25:43 +00:00
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<Russian>Изменяет: spotDistance, spotTime</Russian>
|
2016-08-13 13:44:48 +00:00
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<Czech>Upravuje: spotDistance, spotTime</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>変更:spotDistance, spotTime</Japanese>
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<Polish>Zmienia: zasięg rozpoznawania, czas rozpoznawania</Polish>
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<German>Ändert: spotDistance, spotTime</German>
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<Korean>변화: 탐지 거리, 탐지까지의 시간</Korean>
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<Italian>Cambia: spotDistance, spotTime</Italian>
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<Chinesesimp>改变: 搜索距离, 发现时间</Chinesesimp>
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<Chinese>改變: 搜索距離, 發現時間</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_cover">
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<English>Seek Cover</English>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<French>Chercher des couvertures</French>
|
2016-08-13 09:25:43 +00:00
|
|
|
|
<Russian>Поиск укрытий</Russian>
|
2016-08-13 13:44:48 +00:00
|
|
|
|
<Czech>Vyhledávat krytí</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>遮蔽</Japanese>
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<Polish>Szukaj osłon</Polish>
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|
|
<German>Deckungssuche</German>
|
|
|
|
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<Korean>엄폐물 찾기</Korean>
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<Italian>Cerca Copertura</Italian>
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<Chinesesimp>寻找掩护</Chinesesimp>
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<Chinese>尋找掩護</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_cover_desc">
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<English>Should AI seek cover</English>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<French>L'IA devrait elle chercher des couvertures</French>
|
2016-08-13 09:25:43 +00:00
|
|
|
|
<Russian>Должны ли боты искать укрытия</Russian>
|
2016-08-13 13:44:48 +00:00
|
|
|
|
<Czech>AI se bude snažit vyhledávat krytí</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>AI は遮蔽を取るようになります</Japanese>
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<Polish>Czy AI powinno szukać osłon</Polish>
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<German>Soll KI nach Deckung suchen</German>
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<Korean>인공지능이 엄폐물을 찾아갑니다</Korean>
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<Italian>Le AI dovrebbero cercare una copertura</Italian>
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<Chinesesimp>决定AI是否会寻找掩护</Chinesesimp>
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<Chinese>決定AI是否會尋找掩護</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_combat">
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<English>Auto Combat</English>
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2016-06-18 23:18:12 +00:00
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<French>Combat automatique</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Авто режим боя</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Automatický režim boje</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>自動戦闘</Japanese>
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<Polish>Auto walka</Polish>
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<German>Automatischer Kampfmodus</German>
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<Korean>자동 교전</Korean>
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<Italian>Combattimento Automatico</Italian>
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<Chinesesimp>自动交战</Chinesesimp>
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<Chinese>自動交戰</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGlobalSetSkill_combat_desc">
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<English>Should AI automatically switch to combat mode</English>
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2016-06-18 23:18:12 +00:00
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<French>L'IA devrait elle passer automatiquement en mode combat</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Должны ли боты автоматически переходить в режим боя</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>AI se automaticky přepne do bojového režimu</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<Japanese>AI は自動的に戦闘状態へ切り替えます</Japanese>
|
|
|
|
|
<Polish>Czy AI powinno automatycznie przechodzić w tryb walki</Polish>
|
|
|
|
|
<German>Soll KI automatisch in Kampfmodus umschalten</German>
|
|
|
|
|
<Korean>인공지능이 자동적으로 교전 상태에 돌입합니다</Korean>
|
|
|
|
|
<Italian>Le AI dovrebbero passare in modalità di combattimento automaticamente</Italian>
|
|
|
|
|
<Chinesesimp>决定AI是否会自动与敌人交战</Chinesesimp>
|
|
|
|
|
<Chinese>決定AI是否會自動與敵人交戰</Chinese>
|
2016-05-18 15:16:35 +00:00
|
|
|
|
</Key>
|
|
|
|
|
<Key ID="STR_ACE_Zeus_ModuleGroupSide_DisplayName">
|
|
|
|
|
<English>Group Side</English>
|
2016-06-18 23:18:12 +00:00
|
|
|
|
<French>Côté du groupe</French>
|
2016-08-13 09:25:43 +00:00
|
|
|
|
<Russian>Сторона группы</Russian>
|
2016-08-13 13:44:48 +00:00
|
|
|
|
<Czech>Strana skupiny</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<Japanese>グループ側</Japanese>
|
|
|
|
|
<Polish>Strona grupy</Polish>
|
|
|
|
|
<German>Gruppenseite</German>
|
|
|
|
|
<Korean>진영 측</Korean>
|
|
|
|
|
<Italian>Fazione del Gruppo</Italian>
|
|
|
|
|
<Chinesesimp>小队阵营</Chinesesimp>
|
|
|
|
|
<Chinese>小隊陣營</Chinese>
|
2016-05-18 15:16:35 +00:00
|
|
|
|
</Key>
|
2016-05-18 23:16:50 +00:00
|
|
|
|
<Key ID="STR_ACE_Zeus_ModulePatrolArea_DisplayName">
|
|
|
|
|
<English>Patrol Area</English>
|
2016-06-18 23:18:12 +00:00
|
|
|
|
<French>Zone de patrouille</French>
|
2016-08-13 09:25:43 +00:00
|
|
|
|
<Russian>Патрулировать зону</Russian>
|
2016-08-13 13:44:48 +00:00
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<Czech>Oblast hlídkování</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>哨戒範囲</Japanese>
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<Polish>Patrol obszaru</Polish>
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<German>Patrouillengebiet</German>
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<Korean>정찰 구역</Korean>
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<Italian>Area di Pattugliamento</Italian>
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<Chinesesimp>巡逻区域</Chinesesimp>
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<Chinese>巡邏區域</Chinese>
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2016-05-18 23:16:50 +00:00
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</Key>
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2015-06-03 23:38:57 +00:00
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<Key ID="STR_ACE_Zeus_ModuleSurrender_DisplayName">
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<English>Toggle Surrender</English>
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<Polish>Przełącz kapitulację</Polish>
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2015-06-08 10:43:07 +00:00
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<Spanish>Alternar rendición</Spanish>
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2015-06-12 12:50:50 +00:00
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<Czech>Přepnout - Vzdávání</Czech>
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2015-06-16 01:06:47 +00:00
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<German>Aufgabe umschalten</German>
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2015-06-27 18:48:39 +00:00
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<Portuguese>Alternar rendição</Portuguese>
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2015-08-08 17:57:18 +00:00
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<French>Basculer en capitulation</French>
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2015-07-30 14:06:32 +00:00
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<Hungarian>Kapituláló állapot váltása</Hungarian>
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2015-09-03 01:54:52 +00:00
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<Russian>Сдавшийся (вкл./выкл.)</Russian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Italian>Attivatore Resa</Italian>
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<Japanese>捕虜としてトグル</Japanese>
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<Korean>항복 토글</Korean>
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<Chinesesimp>切换投降</Chinesesimp>
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<Chinese>切換投降</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleAddOrRemoveFRIES_DisplayName">
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<English>Add/Remove FRIES</English>
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<Japanese>FRUES の追加と削除</Japanese>
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<Korean>패스트로프 추가/제거</Korean>
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<Polish>Dodaj/usuń FRIES</Polish>
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<French>Aj./Enlève FRIES</French>
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<Italian>Aggiungi/Rimuovi FRIES</Italian>
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<Chinesesimp>增加/移除快速垂降进场撤离系统</Chinesesimp>
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<Chinese>增加/移除快速垂降進場撤離系統</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_NotFastRopeCompatible">
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<English>%1 is not fastrope compatible.</English>
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<Japanese>%1 はファストロープに対応していません。</Japanese>
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<Korean>%1은 패스트로프하기에 적합하지 않습니다.</Korean>
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<Polish>%1 nie jest kompatybilny ze zjazdem linowym.</Polish>
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<French>%1 n'est pas compatible.</French>
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<Italian>%1 non è compatibile con il fastrope.</Italian>
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<Chinesesimp>%1无法使用快速绳降系统.</Chinesesimp>
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<Chinese>%1無法使用快速繩降系統.</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_CantRemoveFRIES">
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<English>Unable to remove FRIES, ropes are deployed.</English>
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<Japanese>すでにロープが展開されているため、FRIES を削除できません。</Japanese>
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<Korean>패스트로프 제거 불가능, 줄이 이미 배치되었습니다.</Korean>
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<Polish>Nie można usunąć FRIES, liny są wypuszczone.</Polish>
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<French>Pas en mesure d'enlever le FRIES, les cordes ne sont pas déployées.</French>
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<Italian>Impossibile rimuovere le FRIES, le corde sono ancora dispiegate</Italian>
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<Chinesesimp>无法移除快速绳降系统, 因为绳索已被释放出来.</Chinesesimp>
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<Chinese>無法移除快速繩降系統, 因為繩索已被釋放出來.</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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2016-05-18 15:16:35 +00:00
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<Key ID="STR_ACE_Zeus_ModuleTeleportPlayers_DisplayName">
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<English>Teleport Players</English>
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2016-06-18 23:18:12 +00:00
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<French>Téléporter joueurs</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Телепортиваровать игроков</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Teleportovat hráče</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>プレイヤーを移動</Japanese>
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|
|
<Polish>Teleportuj graczy</Polish>
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|
|
|
<German>Spieler teleportieren</German>
|
|
|
|
|
<Korean>플레이어 순간이동</Korean>
|
|
|
|
|
<Italian>Teletrasporta Giocatori</Italian>
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<Chinesesimp>传送玩家</Chinesesimp>
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<Chinese>傳送玩家</Chinese>
|
2016-05-18 15:16:35 +00:00
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|
</Key>
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|
<Key ID="STR_ACE_Zeus_ModuleTeleportPlayers_player">
|
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|
<English>Player</English>
|
2016-06-18 23:18:12 +00:00
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<French>Joueur</French>
|
2016-08-13 09:25:43 +00:00
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<Russian>Игрока</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Hráč</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<Japanese>プレイヤー</Japanese>
|
|
|
|
|
<Polish>Gracz</Polish>
|
|
|
|
|
<German>Spieler</German>
|
|
|
|
|
<Korean>플레이어</Korean>
|
|
|
|
|
<Italian>Giocatore</Italian>
|
|
|
|
|
<Chinesesimp>玩家</Chinesesimp>
|
|
|
|
|
<Chinese>玩家</Chinese>
|
2016-05-18 15:16:35 +00:00
|
|
|
|
</Key>
|
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|
<Key ID="STR_ACE_Zeus_ModuleTeleportPlayers_player_desc">
|
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|
<English>Teleport selected player to module position</English>
|
2016-06-18 23:18:12 +00:00
|
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<French>Téléporter le joueur sélectionné à la position du module</French>
|
2016-08-13 09:25:43 +00:00
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<Russian>Телепортирует выбранного игрока к местоположению модуля</Russian>
|
2016-08-13 13:44:48 +00:00
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|
<Czech>Teleportuje vybraného hráče na pozici modulu</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>選択したプレイヤーをプレイヤーをモジュール位置へ移動します</Japanese>
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<Polish>Teleportuje wybranego gracza na pozycję modułu</Polish>
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<German>Teleportiert ausgewählten Spieler zur Position des Moduls</German>
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<Korean>모듈의 위치로 플레이어 순간이동</Korean>
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<Italian>Teletrasporta il giocatore selezionato nella posizione del modulo</Italian>
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<Chinesesimp>传送选定的玩家至模块位置</Chinesesimp>
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<Chinese>傳送選定的玩家至模塊位置</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleTeleportPlayers_group">
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<English>Teleport Group</English>
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2016-06-18 23:18:12 +00:00
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<French>Téléporter le groupe</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Телепортировать Группу</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Teleportovat skupinu</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>グループを移動</Japanese>
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<Polish>Teleport grupy</Polish>
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<German>Gruppe teleportieren</German>
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<Korean>그룹 순간이동</Korean>
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<Italian>Teletrasporta Gruppo</Italian>
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<Chinesesimp>传送小队</Chinesesimp>
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<Chinese>傳送小隊</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleTeleportPlayers_group_desc">
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<English>Teleports all units in group</English>
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2016-06-18 23:18:12 +00:00
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<French>Téléporte toutes les unités du groupe</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Телепортирует всех юнитов в группе</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Teleportuje všechny jednotky ve skupině</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>グループ内の全ユニットを移動させます</Japanese>
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<Polish>Teleportuje wszystkie jednostki w grupie</Polish>
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<German>Teleportiert alle Einheiten der Gruppe</German>
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<Korean>그룹내에 모든 인원을 순간이동 시킵니다</Korean>
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<Italian>Teletrasporta tutte le unità del gruppo</Italian>
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<Chinesesimp>传送全部小队成员</Chinesesimp>
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<Chinese>傳送全部小隊成員</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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2015-06-03 23:38:57 +00:00
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<Key ID="STR_ACE_Zeus_ModuleUnconscious_DisplayName">
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<English>Toggle Unconscious</English>
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<Polish>Przełącz nieprzytomność</Polish>
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2015-06-08 10:43:07 +00:00
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<Spanish>Alternar inconsciencia</Spanish>
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2015-06-12 12:50:50 +00:00
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<Czech>Přepnout - Bezvědomí</Czech>
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2015-06-16 01:06:47 +00:00
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<German>Bewusstlosigkeit umschalten</German>
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2015-06-27 18:48:39 +00:00
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<Portuguese>Alternar inconsciência</Portuguese>
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2015-08-08 17:57:18 +00:00
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<French>Basculer en inconscient</French>
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2015-07-30 14:06:32 +00:00
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<Hungarian>Eszméletlen állapot váltása</Hungarian>
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2015-09-03 01:54:52 +00:00
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<Russian>Без сознания (вкл./выкл.)</Russian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<Italian>Attivatore Incoscienza</Italian>
|
|
|
|
|
<Japanese>気絶をトグル</Japanese>
|
|
|
|
|
<Korean>기절 토글</Korean>
|
|
|
|
|
<Chinesesimp>切换昏迷</Chinesesimp>
|
|
|
|
|
<Chinese>切換昏迷</Chinese>
|
2015-06-03 23:38:57 +00:00
|
|
|
|
</Key>
|
2016-05-18 23:16:50 +00:00
|
|
|
|
<Key ID="STR_ACE_Zeus_ModuleSearchArea_DisplayName">
|
|
|
|
|
<English>Search Area</English>
|
2016-06-18 23:18:12 +00:00
|
|
|
|
<French>Chercher la zone</French>
|
2016-08-13 09:25:43 +00:00
|
|
|
|
<Russian>Обыскать зону</Russian>
|
2016-08-13 13:44:48 +00:00
|
|
|
|
<Czech>Prohledat oblast</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>捜索範囲</Japanese>
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<Polish>Przeszukaj teren</Polish>
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<German>Durchsuche Gebiet</German>
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<Korean>지역 수색</Korean>
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<Italian>Area di Ricerca</Italian>
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<Chinesesimp>搜索区域</Chinesesimp>
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<Chinese>搜索區域</Chinese>
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2016-05-18 23:16:50 +00:00
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</Key>
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2016-05-18 20:19:52 +00:00
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<Key ID="STR_ACE_Zeus_ModuleSearchNearby_DisplayName">
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<English>Search Nearby Building</English>
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2016-06-18 23:18:12 +00:00
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<French>Chercher le bâtiment proche</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Обыскать ближайшие здания</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Prohledat nejbližší budovu</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>近くの建物を創作します</Japanese>
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<Polish>Przeszukaj najbliższy budynek</Polish>
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<German>Durchsuche nahegelegenes Gebäude</German>
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<Korean>근처 건물 수색</Korean>
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<Italian>Cerca Edifici nelle Vicinanze</Italian>
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<Chinesesimp>搜索附近的建筑物</Chinesesimp>
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<Chinese>搜索附近的建築物</Chinese>
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2016-05-18 20:19:52 +00:00
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</Key>
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2015-08-15 20:44:40 +00:00
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<Key ID="STR_ACE_Zeus_ModuleSetMedic_DisplayName">
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2015-08-15 16:25:48 +00:00
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<English>Assign Medic</English>
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2015-09-30 23:30:38 +00:00
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<German>Sanitäter zuweisen.</German>
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2015-08-21 22:19:51 +00:00
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<Polish>Przydziel medyka</Polish>
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2015-09-05 18:12:31 +00:00
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<Portuguese>Definir médico</Portuguese>
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2015-09-03 01:54:52 +00:00
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<Russian>Назначить медиком</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Určit zdravotníka</Czech>
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2015-09-16 10:40:30 +00:00
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<Spanish>Asignar médico</Spanish>
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2016-02-20 20:39:05 +00:00
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<Italian>Assegna Medico</Italian>
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2016-02-28 13:48:04 +00:00
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<French>Assigner médecin</French>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>衛生兵に割り当て</Japanese>
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<Korean>의무병 임명</Korean>
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<Chinesesimp>指定医疗兵</Chinesesimp>
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<Chinese>指定醫療兵</Chinese>
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2015-08-15 16:25:48 +00:00
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</Key>
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2015-08-15 20:44:40 +00:00
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<Key ID="STR_ACE_Zeus_ModuleSetMedicalVehicle_DisplayName">
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2015-08-15 16:25:48 +00:00
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<English>Assign Medical Vehicle</English>
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2015-09-30 23:30:38 +00:00
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<German>Sanitätesfahrzeug zuweisen.</German>
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2015-08-21 22:19:51 +00:00
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<Polish>Przydziel pojazd medyczny</Polish>
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2015-09-05 18:12:31 +00:00
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<Portuguese>Definir veículo médico</Portuguese>
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2015-09-03 01:54:52 +00:00
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<Russian>Назначить медицинским транспортом</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Určit zdravotnické vozidlo</Czech>
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2015-09-16 10:40:30 +00:00
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<Spanish>Asignar vehículo médico</Spanish>
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2016-02-20 20:39:05 +00:00
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<Italian>Assegna Veicolo Medico</Italian>
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2016-02-28 13:48:04 +00:00
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<French>Assigner véhicule médical</French>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<Japanese>医療車両として割り当て</Japanese>
|
|
|
|
|
<Korean>의무 차량 임명</Korean>
|
|
|
|
|
<Chinesesimp>指定医疗载具</Chinesesimp>
|
|
|
|
|
<Chinese>指定醫療載具</Chinese>
|
2015-08-15 16:25:48 +00:00
|
|
|
|
</Key>
|
2015-08-15 20:44:40 +00:00
|
|
|
|
<Key ID="STR_ACE_Zeus_ModuleSetMedicalFacility_DisplayName">
|
2015-08-15 16:25:48 +00:00
|
|
|
|
<English>Assign Medical Facility</English>
|
2015-09-30 23:30:38 +00:00
|
|
|
|
<German>Medizinische Einrichtung zuweisen.</German>
|
2015-08-21 22:19:51 +00:00
|
|
|
|
<Polish>Przydziel budynek medyczny</Polish>
|
2015-09-05 18:12:31 +00:00
|
|
|
|
<Portuguese>Definir instalação médica</Portuguese>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<Russian>Назанчить медицинским сооружением</Russian>
|
2016-08-13 13:44:48 +00:00
|
|
|
|
<Czech>Určit zdravotnické zařízení</Czech>
|
2015-09-16 10:40:30 +00:00
|
|
|
|
<Spanish>Asignar instalación médica</Spanish>
|
2016-02-20 20:39:05 +00:00
|
|
|
|
<Italian>Assegna Struttura Medica</Italian>
|
2016-02-28 13:48:04 +00:00
|
|
|
|
<French>Assigner installation médicale</French>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>医療施設として割り当て</Japanese>
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<Korean>의무 시설 임명</Korean>
|
|
|
|
|
<Chinesesimp>指定医疗设施</Chinesesimp>
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|
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|
<Chinese>指定醫療設施</Chinese>
|
|
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|
</Key>
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|
<Key ID="STR_ACE_Zeus_ModuleSimulation_DisplayName">
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|
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|
<English>Toggle Simulation</English>
|
|
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<Polish>Przełącz symulację</Polish>
|
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<Japanese>シミュレーションをトグル</Japanese>
|
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<Korean>재현 토글</Korean>
|
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<French>Bascule Simulation</French>
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<Italian>Attivatore Simulazione</Italian>
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<Chinesesimp>切换模拟</Chinesesimp>
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<Chinese>切換模擬</Chinese>
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2015-08-15 16:25:48 +00:00
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</Key>
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2015-09-26 22:29:19 +00:00
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<Key ID="STR_ACE_Zeus_ModuleAddSpareWheel_DisplayName">
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<English>Add Spare Wheel</English>
|
2015-10-27 00:04:03 +00:00
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<Portuguese>Adicionar roda sobressalente</Portuguese>
|
2015-11-05 23:56:15 +00:00
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<Polish>Dodaj koło zapasowe</Polish>
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2015-11-05 00:28:53 +00:00
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<Russian>Добавить запасное колесо</Russian>
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2015-11-10 18:10:36 +00:00
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<Czech>Přidat rezervní kolo</Czech>
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2016-02-20 20:39:05 +00:00
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<Italian>Aggiungi Ruota di Scorta</Italian>
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2016-02-25 17:10:26 +00:00
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<German>Ersatzrad hinzufügen</German>
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2016-02-25 15:25:42 +00:00
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<Spanish>Agregar rueda de auxilio</Spanish>
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2016-02-28 13:48:04 +00:00
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<French>Ajouter pièce de rechange</French>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>予備タイヤを追加</Japanese>
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<Korean>예비 바퀴 추가</Korean>
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<Chinesesimp>增加备用轮胎</Chinesesimp>
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<Chinese>增加備用輪胎</Chinese>
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2015-09-26 22:29:19 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleAddSpareTrack_DisplayName">
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<English>Add Spare Track</English>
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2015-10-27 00:04:03 +00:00
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<Portuguese>Adicionar esteira sobressalente</Portuguese>
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2015-11-05 23:56:15 +00:00
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<Polish>Dodaj zapasową gąsienicę</Polish>
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2015-11-05 00:28:53 +00:00
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<Russian>Дабавить запасную гусеницу</Russian>
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2015-11-10 18:10:36 +00:00
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<Czech>Přidat náhradní pás</Czech>
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2016-02-20 20:39:05 +00:00
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<Italian>Aggiungi Cingolo di Scorta</Italian>
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2016-02-25 17:10:26 +00:00
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<German>Ersatzkette hinzufügen</German>
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2016-02-25 15:25:42 +00:00
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<Spanish>Agregar oruga de repuesto</Spanish>
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2016-02-28 13:48:04 +00:00
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<French>Ajouter une chenille de secours</French>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>車両へ予備タイヤを追加します。</Japanese>
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<Korean>예비 궤도 추가</Korean>
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<Chinesesimp>增加备用履带</Chinesesimp>
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<Chinese>增加備用履帶</Chinese>
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2015-09-26 22:29:19 +00:00
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</Key>
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2015-06-03 23:38:57 +00:00
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<Key ID="STR_ACE_Zeus_OnlyAlive">
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<English>Unit must be alive</English>
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<French>Utiliser uniquement sur une unité vivante</French>
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2015-09-30 23:30:38 +00:00
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<German>Einheit muss lebendig sein.</German>
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2015-06-03 23:38:57 +00:00
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<Spanish>Utilizar solo en unidades vivas</Spanish>
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<Czech>Použitelné jen na živé jednotky</Czech>
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<Polish>Używaj tylko na żywych jednostkach</Polish>
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<Russian>Применимо только к живым юнитам</Russian>
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<Hungarian>Csak élő egységeken használni</Hungarian>
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<Italian>Si può fare solo su persone vive</Italian>
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<Portuguese>Usar somente em unidades vivas</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ユニットを生存させます</Japanese>
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<Korean>대상이 반드시 살아있어야 합니다</Korean>
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<Chinesesimp>单位必须是活着</Chinesesimp>
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<Chinese>單位必須是活著</Chinese>
|
2015-06-03 23:38:57 +00:00
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</Key>
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|
<Key ID="STR_ACE_Zeus_OnlyInfantry">
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<English>Unit must be infantry</English>
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|
|
|
<French>Utiliser uniquement sur du personnel à pied</French>
|
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|
|
<German>Nur bei abgesessener Infanterie verwendbar</German>
|
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|
<Spanish>Utilizar solo en infanteria desmontada</Spanish>
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<Czech>Použitelné jen na pěsích jednotkách</Czech>
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<Polish>Używaj tylko na piechocie poza wszelkimi pojazdami</Polish>
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<Russian>Применимо только к пехоте вне техники</Russian>
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<Hungarian>Csak járműben kívül lévő egységeken használni</Hungarian>
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<Italian>Si può usare solo su fanteria a piedi</Italian>
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<Portuguese>Usar somente em infantaria desmontada</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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|
<Japanese>ユニットを歩兵にさせます</Japanese>
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|
|
|
<Korean>대상이 반드시 보병이어야 합니다</Korean>
|
|
|
|
|
<Chinesesimp>单位必须是步兵</Chinesesimp>
|
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<Chinese>單位必須是步兵</Chinese>
|
2015-06-03 23:38:57 +00:00
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</Key>
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2015-08-15 20:44:40 +00:00
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<Key ID="STR_ACE_Zeus_OnlyStructures">
|
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|
<English>Unit must be a structure</English>
|
2015-09-30 23:30:38 +00:00
|
|
|
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<German>Das Ziel muss ein Bauwerk sein.</German>
|
2015-08-21 22:19:51 +00:00
|
|
|
|
<Polish>Jednostka musi być budynkiem</Polish>
|
2015-09-05 18:12:31 +00:00
|
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|
|
<Portuguese>Unidade deve ser uma estrutura</Portuguese>
|
2015-09-03 01:54:52 +00:00
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<Russian>Юнит должен быть строением</Russian>
|
2015-09-16 10:40:30 +00:00
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<Spanish>La unidad debe ser una estructura</Spanish>
|
2015-11-10 18:10:36 +00:00
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<Czech>Jednotka musí být budova</Czech>
|
2016-02-20 20:39:05 +00:00
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<Italian>Si può usare solo su strutture</Italian>
|
2016-02-28 13:48:04 +00:00
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<French>L'unité doit être une structure</French>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ユニットを構造物とします</Japanese>
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<Korean>대상이 반드시 건축물이어야만 합니다</Korean>
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<Chinesesimp>单位必须是建筑</Chinesesimp>
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<Chinese>單位必須是建築</Chinese>
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2015-08-15 16:25:48 +00:00
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</Key>
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2015-08-15 20:44:40 +00:00
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<Key ID="STR_ACE_Zeus_OnlyVehicles">
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<English>Unit must be a vehicle</English>
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2015-09-30 23:30:38 +00:00
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<German>Das Ziel muss ein Fahrzeug sein.</German>
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2015-08-21 22:19:51 +00:00
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<Polish>Jednostka musi być pojazdem</Polish>
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2015-09-05 18:12:31 +00:00
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<Portuguese>Unidade deve ser um veículo</Portuguese>
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2015-09-03 01:54:52 +00:00
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<Russian>Юнит должен быть транспортом</Russian>
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2015-09-16 10:40:30 +00:00
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<Spanish>La unidad debe ser un vehículo</Spanish>
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2015-11-10 18:10:36 +00:00
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<Czech>Jednotka musí být vozidlo</Czech>
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2016-02-20 20:39:05 +00:00
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<Italian>Si può usare solo su veicoli</Italian>
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2016-02-28 13:48:04 +00:00
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<French>L'unité doit être un véhicule</French>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ユニットを車両とします</Japanese>
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<Korean>대상이 반드시 차량이어야만 합니다</Korean>
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<Chinesesimp>单位必须是载具</Chinesesimp>
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<Chinese>單位必須是載具</Chinese>
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2015-08-15 16:25:48 +00:00
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</Key>
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2015-09-26 22:29:19 +00:00
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<Key ID="STR_ACE_Zeus_OnlyVehiclesWithCargo">
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<English>Unit must be a vehicle with cargo space</English>
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2015-10-27 00:04:03 +00:00
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<Portuguese>Unidade deve ser um veículo com espaço em carga</Portuguese>
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2015-11-05 23:56:15 +00:00
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<Polish>Jednostka musi być pojazdem z wolną przestrzenią cargo</Polish>
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2015-11-05 00:28:53 +00:00
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<Russian>Юнит должен быть транспортом с грузовым отсеком</Russian>
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2015-11-10 18:10:36 +00:00
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<Czech>Jednotka musí být vozidlo s úložným prostorem</Czech>
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2016-02-20 20:39:05 +00:00
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<Italian>L'unità dev'essere un veicolo con spazio di carico</Italian>
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2016-02-25 17:10:26 +00:00
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<German>Einheit muss ein Fahrzeug mit Ladekapazität sein</German>
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2016-02-25 15:25:42 +00:00
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<Spanish>La unidad debe ser un vehículo con espacio de carga</Spanish>
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2016-02-28 13:48:04 +00:00
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<French>L'unité doit être un véhicule avec de l'espace de cargaison</French>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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|
<Japanese>ユニットをカーゴ スペースがある車両にします</Japanese>
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|
<Korean>대상이 반드시 화물을 실을 수 있는 차량이어야 합니다</Korean>
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|
<Chinesesimp>单位必须是载具且有载货空间</Chinesesimp>
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<Chinese>單位必須是載具且有載貨空間</Chinese>
|
2015-09-26 22:29:19 +00:00
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</Key>
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|
<Key ID="STR_ACE_Zeus_OnlyEnoughCargoSpace">
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<English>Unit must have cargo space left</English>
|
2015-10-27 00:04:03 +00:00
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|
<Portuguese>Unidade deve conter espaço sobressalente</Portuguese>
|
2015-11-05 23:56:15 +00:00
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<Polish>Jednostka musi mieć wolną przestrzeń cargo</Polish>
|
2015-11-05 00:28:53 +00:00
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|
<Russian>Юнит должен иметь свободное место в грузовом отсеке</Russian>
|
2015-11-10 18:10:36 +00:00
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|
<Czech>Jednotka musí mít místo v úložném prostoru</Czech>
|
2016-02-20 20:39:05 +00:00
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<Italian>L'unità deve avere spazio di carico disponibile</Italian>
|
2016-02-25 17:10:26 +00:00
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<German>Einheit muss freie Ladekapazität haben</German>
|
2016-02-25 15:25:42 +00:00
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<Spanish>La unidad debe tener espacio de carga disponible</Spanish>
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2016-02-28 13:48:04 +00:00
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<French>L'unité doit avoir de l'espace libre en cargaison</French>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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|
|
|
<Japanese>ユニットへカーゴ スペースを与えます</Japanese>
|
|
|
|
|
<Korean>대상의 화물공간이 남아있어야합니다</Korean>
|
|
|
|
|
<Chinesesimp>单位必须有剩余的载货空间</Chinesesimp>
|
|
|
|
|
<Chinese>單位必須有剩餘的載貨空間</Chinese>
|
2015-09-26 22:29:19 +00:00
|
|
|
|
</Key>
|
2015-06-03 23:38:57 +00:00
|
|
|
|
<Key ID="STR_ACE_Zeus_OnlyNonCaptive">
|
|
|
|
|
<English>Unit must not be captive</English>
|
|
|
|
|
<Polish>Jednostka nie może być więźniem</Polish>
|
2015-06-08 10:43:07 +00:00
|
|
|
|
<Spanish>La unidad no debe estar cautiva</Spanish>
|
2015-06-12 12:50:50 +00:00
|
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|
|
<Czech>Jednotka nemí být vězeň</Czech>
|
2015-06-16 01:06:47 +00:00
|
|
|
|
<German>Einheit darf nicht gefangen sein</German>
|
2015-06-27 18:48:39 +00:00
|
|
|
|
<Portuguese>Unidade não pode ser prisioneira</Portuguese>
|
2015-08-08 17:57:18 +00:00
|
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|
|
<French>L'unité ne doit pas être captive</French>
|
2015-07-30 14:06:32 +00:00
|
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|
<Hungarian>Csak elfogatlan egységeken használni</Hungarian>
|
2015-09-03 01:54:52 +00:00
|
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<Russian>Юнит не должен быть пленным</Russian>
|
2016-02-20 20:39:05 +00:00
|
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<Italian>L'unità non dev'essere un prigioniero</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ユニットを捕虜にさせません</Japanese>
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<Korean>대상이 포로면 안됩니다</Korean>
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<Chinesesimp>单位不能被俘虏</Chinesesimp>
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<Chinese>單位不能被俘虜</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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2016-05-18 15:16:35 +00:00
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<Key ID="STR_ACE_Zeus_OnlySpecificSide">
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<English>Unit must belong to an appropriate side</English>
|
2016-06-18 23:18:12 +00:00
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<French>L'unité doit appartenir à un côté approprié</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Юнит должен принадлежать соответствующей стороне</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Jednotka musí patřit k příslušné straně</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ユニットを適切な陣営にします</Japanese>
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<Polish>Jednostka musi należeć do odpowiedniej strony</Polish>
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<German>Einheit muss einer passenden Seite angehören</German>
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<Korean>대상이 적절한 진영에 속해야만합니다</Korean>
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<Italian>L'unità deve appartenere ad una fazione coerente</Italian>
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<Chinesesimp>单位必须属于一个合适的一边</Chinesesimp>
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<Chinese>單位必須屬於一個合適的一邊</Chinese>
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2016-05-18 15:16:35 +00:00
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</Key>
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2016-05-18 20:19:52 +00:00
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<Key ID="STR_ACE_Zeus_BuildingTooFar">
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<English>Nearest building is too far away</English>
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2016-06-18 23:18:12 +00:00
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<French>Le bâtiment le plus proche est trop loin</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Ближайшие здания слишком далеко</Russian>
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2016-08-13 13:44:48 +00:00
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<Czech>Nejbližší budova je příliš daleko</Czech>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>近くに建物がありません。</Japanese>
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<Polish>Najbliższy budynek jest zbyt daleko</Polish>
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<German>Nächstgelegenes Gebäude ist zu weit entfernt</German>
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<Korean>가장가까운 건물이 너무 멈</Korean>
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<Italian>L'edificio più vicino è troppo lontano</Italian>
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<Chinesesimp>最近的房子离太远了</Chinesesimp>
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<Chinese>最近的房子離太遠了</Chinese>
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2016-05-18 20:19:52 +00:00
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</Key>
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2015-06-03 23:38:57 +00:00
|
|
|
|
<Key ID="STR_ACE_Zeus_NothingSelected">
|
|
|
|
|
<English>Place on a unit</English>
|
2016-06-18 23:18:12 +00:00
|
|
|
|
<French>Placez sur une unité</French>
|
2015-06-03 23:38:57 +00:00
|
|
|
|
<German>Es wurde nichts ausgewählt</German>
|
|
|
|
|
<Spanish>Nada bajo el ratón</Spanish>
|
2015-06-27 18:48:39 +00:00
|
|
|
|
<Portuguese>Coloque em uma unidade</Portuguese>
|
2015-06-12 12:50:50 +00:00
|
|
|
|
<Czech>Umístni na jednotku</Czech>
|
2015-06-03 23:38:57 +00:00
|
|
|
|
<Polish>Nie ma nic pod kursorem</Polish>
|
|
|
|
|
<Russian>Ничего не выделено</Russian>
|
|
|
|
|
<Hungarian>Semmi sincs az egér alatt</Hungarian>
|
2016-02-20 20:39:05 +00:00
|
|
|
|
<Italian>Piazza su una unità</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<Japanese>ユニットの上に設置</Japanese>
|
|
|
|
|
<Korean>대상에 배치하기</Korean>
|
|
|
|
|
<Chinesesimp>放置在一个单位上</Chinesesimp>
|
|
|
|
|
<Chinese>放置在一個單位上</Chinese>
|
2015-06-03 23:38:57 +00:00
|
|
|
|
</Key>
|
|
|
|
|
<Key ID="STR_ACE_Zeus_RequiresAddon">
|
|
|
|
|
<English>Requires an addon that is not present</English>
|
|
|
|
|
<Polish>Wymaga addonu, który nie jest obecny</Polish>
|
2015-06-08 10:43:07 +00:00
|
|
|
|
<Spanish>Requiere un addon que no está presente</Spanish>
|
2015-06-12 13:05:04 +00:00
|
|
|
|
<Czech>Vyžaduje addon, který není přítomen</Czech>
|
2015-06-16 01:06:47 +00:00
|
|
|
|
<German>Benötigt ein Addon, das nicht vorhanden ist</German>
|
2015-06-27 18:48:39 +00:00
|
|
|
|
<Portuguese>Requer um addon que não está presente</Portuguese>
|
2015-08-08 17:57:18 +00:00
|
|
|
|
<French>Requiert un addon qui n'est pas présent</French>
|
2015-07-30 14:06:32 +00:00
|
|
|
|
<Hungarian>Egy jelenleg hiányzó bővítményt igényel</Hungarian>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<Russian>Требуется аддон, который отсутствует</Russian>
|
2016-02-20 20:39:05 +00:00
|
|
|
|
<Italian>Richiede un addon che non è presente</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>要求されたアドオンは存在していません</Japanese>
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<Korean>현재 없는 에드온을 필요로 합니다</Korean>
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<Chinesesimp>需要一个不存在的插件</Chinesesimp>
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<Chinese>需要一個不存在的插件</Chinese>
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2015-06-03 23:38:57 +00:00
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</Key>
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2015-08-15 16:39:43 +00:00
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<Key ID="STR_ACE_Zeus_AddObjectsToCurator">
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|
<English>Add Objects to Curator</English>
|
2015-08-21 22:19:51 +00:00
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<Polish>Dodaj obiekt do kuratora</Polish>
|
2015-09-05 18:12:31 +00:00
|
|
|
|
<Portuguese>Adicionar objetos para o Curator</Portuguese>
|
2015-09-03 01:54:52 +00:00
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|
|
|
<Russian>Добавить объекты куратору</Russian>
|
2015-09-16 10:40:30 +00:00
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|
<Spanish>Agregar objetos al director</Spanish>
|
2015-11-10 18:10:36 +00:00
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|
<Czech>Přidat objekty kurátorovi</Czech>
|
2016-02-20 20:39:05 +00:00
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|
|
<Italian>Aggiungi Oggetti al Curatore</Italian>
|
2016-02-28 13:48:04 +00:00
|
|
|
|
<French>Ajouter des objets au curateur (Zeus)</French>
|
2016-02-25 17:10:26 +00:00
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<German>Fügt Objekte zum Kurator hinzu</German>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>キュレーターにオブジェクトを追加</Japanese>
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<Korean>큐레이터에 물체 추가</Korean>
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<Chinesesimp>增加物件给任务策划人</Chinesesimp>
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<Chinese>增加物件給任務策劃人</Chinese>
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2015-08-15 16:39:43 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_AddObjectsToCurator_desc">
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<English>Adds any spawned object to all curators in the mission</English>
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2015-08-21 22:19:51 +00:00
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<Polish>Dodaje każdy zespawnowany obiekt do wszystkich kuratorów podczas misji</Polish>
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2015-09-05 18:12:31 +00:00
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<Portuguese>Adicionar qualquer objeto criado para todos os curators na missão</Portuguese>
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2015-09-03 01:54:52 +00:00
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<Russian>Добавляет любой отспавненный объект всем кураторам в миссии</Russian>
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2015-09-16 10:40:30 +00:00
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<Spanish>Añadir cualquier objeto creado a todos los directores en la misión</Spanish>
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2015-11-10 18:10:36 +00:00
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<Czech>Přidá jakékoliv spawnuté objekty všem kurátorům v misi</Czech>
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2016-02-20 20:39:05 +00:00
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<Italian>Aggiungi ogni oggetto creato a tutti i Curatori in missione</Italian>
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2016-02-28 13:48:04 +00:00
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<French>Ajoute n'importe quel objet spawné à tous les curateurs de la mission</French>
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2016-02-26 10:29:55 +00:00
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<German>Fügt jedes gespawnte Objekt allen Kuratoren der Mission hinzu</German>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ミッション内で作成されたオブジェクトに全キュレーターを追加</Japanese>
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<Korean>미션 내 큐레이터에 모든 생성 물체 추가</Korean>
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<Chinesesimp>在任务中生成物件给所有的任务策划人</Chinesesimp>
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<Chinese>在任務中生成物件給所有的任務策劃人</Chinese>
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2015-08-15 16:39:43 +00:00
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</Key>
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2016-05-18 23:16:50 +00:00
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<Key ID="STR_ACE_Zeus_AttributeCargo">
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<English>Cargo:</English>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<French>Cargo :</French>
|
2016-08-13 09:25:43 +00:00
|
|
|
|
<Russian>Груз:</Russian>
|
2016-08-13 13:44:48 +00:00
|
|
|
|
<Czech>Náklad:</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
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|
<Japanese>カーゴ:</Japanese>
|
|
|
|
|
<Polish>Ładunek:</Polish>
|
|
|
|
|
<German>Ladung:</German>
|
|
|
|
|
<Korean>화물:</Korean>
|
|
|
|
|
<Italian>Cargo:</Italian>
|
|
|
|
|
<Chinesesimp>货物:</Chinesesimp>
|
|
|
|
|
<Chinese>貨物:</Chinese>
|
2016-05-18 23:16:50 +00:00
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</Key>
|
2016-05-21 16:29:53 +00:00
|
|
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<Key ID="STR_ACE_Zeus_AttributePosition">
|
|
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|
<English>Task Position</English>
|
2016-06-18 23:18:12 +00:00
|
|
|
|
<French>Position de la tâche</French>
|
2016-08-13 09:25:43 +00:00
|
|
|
|
<Russian>Местоположение задания</Russian>
|
2016-08-13 13:44:48 +00:00
|
|
|
|
<Czech>Pozice úkolu</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>タスクの位置</Japanese>
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<Polish>Pozycja zadania</Polish>
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<German>Position der Aufgabe</German>
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<Korean>작업 위치</Korean>
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<Italian>Posizione Incarico</Italian>
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<Chinesesimp>目标位置</Chinesesimp>
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<Chinese>目標位置</Chinese>
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2016-05-21 16:29:53 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_AttributePosition_desc">
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<English>Select a position to perform the task at</English>
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2016-06-18 23:18:12 +00:00
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<French>Sélectionne une position où accomplir la tâche</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Выбрать местоположение для выполнения задания</Russian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>次の選択位置をタスクとして実行</Japanese>
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<Polish>Wybierz pozycję na której wykonać zadanie</Polish>
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<German>Wähle eine Position, an der die Aufgabe ausgeführt werden soll</German>
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<Korean>작업을 할 위치를 선택하십시요</Korean>
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<Italian>Seleziona una posizione per eseguire l'incarico</Italian>
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<Chinesesimp>选择要执行目标的位置</Chinesesimp>
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<Chinese>選擇要執行目標的位置</Chinese>
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2016-05-21 16:29:53 +00:00
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</Key>
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2016-05-18 23:16:50 +00:00
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<Key ID="STR_ACE_Zeus_AttributeRadius">
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<English>Task Radius</English>
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2016-06-18 23:18:12 +00:00
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<French>Rayon de la tâche</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Радиус задания</Russian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>タスク範囲</Japanese>
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<Polish>Obszar zadania</Polish>
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<German>Radius der Aufgabe</German>
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<Korean>작업 반경</Korean>
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<Italian>Raggio Incarico</Italian>
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<Chinesesimp>目标半径</Chinesesimp>
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<Chinese>目標半徑</Chinese>
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2016-05-18 23:16:50 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_AttributeRadius_desc">
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<English>Radius to perform the task within</English>
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2016-06-18 23:18:12 +00:00
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<French>Rayon dans lequel la tâche prend place</French>
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2016-08-13 09:25:43 +00:00
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<Russian>Радиус выполнения задания</Russian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>次の範囲をタスクとして実行</Japanese>
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<Polish>Obszar na którym zadanie powinno zostać wykonane</Polish>
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<German>Radius, in dem die Aufgabe ausgeführt werden soll</German>
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<Korean>다음 반경 내에서 작업</Korean>
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<Italian>Raggio per eseguire un incarico</Italian>
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<Chinesesimp>设定目标范围半径</Chinesesimp>
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<Chinese>設定目標範圍半徑</Chinese>
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2016-05-18 23:16:50 +00:00
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</Key>
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<Key ID="STR_ACE_Zeus_AttributeRadiusInvalid">
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<English>Invalid radius entered</English>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<French>Rayon invalide entré</French>
|
2016-08-13 09:25:43 +00:00
|
|
|
|
<Russian>Введен неправильный радиус</Russian>
|
2016-08-13 13:44:48 +00:00
|
|
|
|
<Czech>Vložen neplatný parametr</Czech>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>無効な半径が入力されました</Japanese>
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<Polish>Wpisano nieprawidłowy promień</Polish>
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<German>Ungültiger Radius eingegeben</German>
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<Korean>알 수 없는 반경 입력됨</Korean>
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<Italian>Raggio Invalido Inserito</Italian>
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<Chinesesimp>错误的半径值</Chinesesimp>
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<Chinese>錯誤的半徑值</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleSuppressiveFire_DisplayName">
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<English>Suppressive Fire</English>
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<Italian>Fuoco di Soppressione</Italian>
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<French>Tir de suppression</French>
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<Japanese>制圧射撃</Japanese>
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<Chinesesimp>火力压制</Chinesesimp>
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<Chinese>火力壓制</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_moduleAddFullArsenal_displayName">
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<English>Add full arsenal to object</English>
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<French>Ajouter arsenal complet à l'objet</French>
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<Italian>Aggiunge arsenale completo all'oggetto</Italian>
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<Japanese>オブジェクトに完全なアーセナルを追加</Japanese>
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<Chinesesimp>增加完整的虚拟军火库到物件上</Chinesesimp>
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<Chinese>增加完整的虛擬軍火庫到物件上</Chinese>
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</Key>
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<Key ID="STR_ACE_Zeus_moduleRemoveArsenal_displayName">
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<English>Remove arsenal from object</English>
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<French>Retirer arsenal de l'objet</French>
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<Italian>Rimuove arsenale completo dall'oggetto</Italian>
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<Japanese>オブジェクトからアーセナルを削除</Japanese>
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<Chinesesimp>移除物件上的虚拟军火库</Chinesesimp>
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<Chinese>移除物件上的虛擬軍火庫</Chinese>
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2016-05-18 23:16:50 +00:00
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</Key>
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2015-06-03 23:38:57 +00:00
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</Package>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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