PabstMirror
0919e59719
Key Bind Redo (except vector)
2015-03-05 01:32:26 -06:00
Glowbal
a11d6b2dff
Merge pull request #169 from KoffeinFlummi/Medical_Medication
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Medical: Advanced medication improvements
2015-03-04 13:16:22 +01:00
PabstMirror
ebf42bb35c
Merge pull request #165 from KoffeinFlummi/arma140inhertiaceFix
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Arma140inhertiace fix
2015-03-03 21:07:58 -06:00
PabstMirror
9d4a0be0db
FCS - FCSMags could be undefined, and cause probs
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Shooting the B_apc_tracked_01_rcws_F, veh variables aren't defined and
cause problems downstream.
14:40:58 Error in expression <ir select 1) * _r,
_l
];
_vel = _vdir
vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error position: <vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error Type Number,Not a Number, expected Number
14:40:58 File
z\ace\addons\common\functions\fnc_changeProjectileDirection.sqf, line 42
2015-03-03 15:09:38 -06:00
Glowbal
c5a27d3cd7
Support for unlimited dosages
2015-03-03 20:16:04 +01:00
Glowbal
7f2d41b1a8
Added onOverDose callback. Allows for medication specific side effects.
2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2
Added support for callbacks with heart rate changes through medication
2015-03-03 20:07:09 +01:00
Glowbal
83cdef770a
Can no longer go below zero
2015-03-03 19:58:58 +01:00
Glowbal
8f76832177
Added pain killer medication class draft
2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589
Added support for viscosity adjustment from medication
2015-03-03 19:56:32 +01:00
Nicolás Badano
39be8ffbe7
Merge pull request #166 from KoffeinFlummi/ace_interactionCleanup
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ACE_Interaction cleanup and improvements to ACE_Interact_Menu
2015-03-03 01:53:33 -03:00
Nicolás Badano
27808847db
- Solve a number of ASL vs ATL issues
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- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
12c0a77f86
Add functions to common for converting between "position" and ASL
2015-03-03 01:37:00 -03:00
Nicolás Badano
1c25baa404
Base interaction distance in distance to head instead of distance to camera. Works much better on third person view
2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180
Compensate for movement during the frame to get rid of jittering
2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5
Activate bandaging conditions
2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0
Fix interactions with civilians
2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae
- Modification of actions data structure to separate action parameters from children
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- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19
Move collect children on a sepparate function
2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff
Reduce opacity of base actions
2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16
Prevent ace_vehiclelock from overwritting mainaction distance
2015-03-01 19:35:18 -03:00
Nicolás Badano
71477f820a
Add displayName to vehicle main actions. Increase range to 10m
2015-03-01 18:47:49 -03:00
Nicolás Badano
a824c1266a
Create an interaction point for the current weapon
2015-03-01 18:29:54 -03:00
Nicolás Badano
8b761e3528
Bandage actions moved from base to second level
2015-03-01 18:28:05 -03:00
Nicolás Badano
8e0158209c
Merge branch 'master' into ace_interactionCleanup
2015-03-01 17:15:24 -03:00
Glowbal
f149a0825a
Merge pull request #167 from KoffeinFlummi/medical-rewrite
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Medical rewrite
2015-03-01 18:04:04 +01:00
Glowbal
7307796e89
Fixed array
2015-03-01 18:03:24 +01:00
Glowbal
076c5abf88
Added a displayName for the wounds
2015-03-01 18:02:56 +01:00
Nicolás Badano
af2faddc70
Merge pull request #164 from KoffeinFlummi/interact_2D
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Cursored self action menu
2015-03-01 12:53:09 -03:00
Glowbal
f690e54af3
Added displayPatientInformation draft
2015-03-01 16:04:53 +01:00
Glowbal
4b584846b4
Replaced disableUserInput by setDisableUserInputStatus
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Makes use of the wrapper around disableUserInput, so it will play nice with others
2015-03-01 14:27:44 +01:00
bux578
e3db1466f5
Merge pull request #134 from KoffeinFlummi/switchUnits_codecleanup
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SwitchUnits: remove PFH and code cleanup
2015-03-01 14:11:01 +01:00
Glowbal
d5e5ab24f2
Improvements made to heart rate effects
2015-03-01 14:06:44 +01:00
bux578
29459e23c9
fix events
2015-03-01 13:43:39 +01:00
bux578
f55623130d
Merge branch 'master' into switchUnits_codecleanup
2015-03-01 13:12:15 +01:00
Glowbal
91a52a4b76
Added support for JIP injury synchronizing
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Enabled heart beat sounds
2015-03-01 12:33:05 +01:00
Glowbal
fb763a9d57
Added load and unload actions
2015-03-01 10:44:08 +01:00
Glowbal
769b855255
Added readme
2015-03-01 10:36:52 +01:00
Glowbal
bbfe84565a
Added heartbeat sounds
2015-03-01 10:33:51 +01:00
Glowbal
ba4fc66965
Fixed config mistake
2015-03-01 10:28:42 +01:00
Glowbal
8726e7f1d2
Added CMS equipment items.
2015-03-01 10:25:37 +01:00
Nicolás Badano
526e765144
Added base main actions for vehicle ancestors
2015-03-01 01:35:06 -03:00
Nicolás Badano
47eec69ebe
Removed old config entries
2015-03-01 01:33:38 -03:00
Nicolás Badano
2e0b195cba
Added base action for handheld weapons
2015-03-01 01:32:21 -03:00
Nicolás Badano
78b1d698c1
Added base actions for limbs on CAManBase
2015-03-01 00:52:08 -03:00
Nicolás Badano
2235f84408
Moved handcuffing/uncuffing to top level actions, as we apparently won't be interacting with hands for anything else for the moment
2015-03-01 00:48:29 -03:00
Nicolás Badano
84a7c5de46
Remove config entries for AGM interaction rose
2015-03-01 00:46:59 -03:00
Nicolás Badano
2b0cfac8e4
Removed obsolote code from ace_interaction ( #109 )
2015-02-28 23:00:24 -03:00
PabstMirror
44e4af2b1a
Still MainTurret probs by Heli_Transport_01_base_F
2015-02-28 19:37:35 -06:00
PabstMirror
93d889031f
1.40 Changes In Config Inhertiance (RC)
2015-02-28 19:06:17 -06:00