Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
bfd3695868
SQF Lint Cleanup Pass ( #5157 )
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* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
2017-05-14 14:48:05 -05:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
PabstMirror
fd6bd7f794
Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping
2016-08-25 15:50:11 -05:00
freghar
9fa247398f
add BlueForceTracking filtering via an object variable ( #4196 )
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There's no good workaround for this:
* creating a dummy unit on [0,0,0] and making it leader prevents
grp members from entering vehicles
* joining group of a different side prevents grp members from seeing
blueforce tracking markers of their original side
Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):
_obj setVariable ["ACE_map_hideBlueForceMarker", true];
The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
Ozan Eğitmen
8f80cd59c8
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
voiper
d5b3b03c1c
Make flashlight on/off + glow a PVAR.
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Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
voiper
a20629066a
Further cleanup. Checked some privates.
2016-06-15 16:27:46 -07:00
voiper
2158d39e8a
Used QPATHTOF. Reverted config names.
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Optimised fnc_getUnitFlashlights.
2016-06-15 14:58:07 -07:00
voiper
01c335d13a
More cleanup + a bug fix.
2016-06-13 19:23:14 -07:00
voiper
69c3dd5cfb
Remove extra bracket.
2016-06-13 18:42:45 -07:00
voiper
f3fc99f3b8
Housekeeping of ace_flashlights and ace_map.
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ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
voiperr
52ea640c4b
ace_map: More realistic flashlight glow + minor fix ( #3824 )
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* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached
* Cleanup of temp classes.
* Spaces before and after =
* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
looterz
b86e5d8ad6
Fixes player markers not showing up correctly when BFT_ShowPlayerNames is enabled in multiplayer
2016-03-01 18:23:33 -06:00
looterz
859a4321c6
Actually, nevermind that last commit
2016-02-25 09:03:30 -06:00
looterz
e6314eb114
Wrapped _groupsToDrawMarkers filtering with a condition check
2016-02-25 09:00:47 -06:00
looterz
b354fed39a
Moved _playersToDrawMarkers into BFT_ShowPlayerNames code region
2016-02-25 08:35:33 -06:00
looterz
00f06f81d1
Added Show Player Names option to Blue Force Tracking Module
2016-02-25 07:57:32 -06:00
commy2
0a9048815b
simlify some select CODE statements
2016-02-06 14:59:31 +01:00
commy2
41e39c9c3a
replace more filter with select
2016-02-06 11:58:31 +01:00
freghar
a383da5b2d
fix inverted isTurnedOut for map lighting
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According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).
Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
7981faad64
private -> local
2015-11-23 17:47:58 -06:00
PabstMirror
e72c1d874a
Merge branch 'master' into fixFlashlightPrivates
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Conflicts:
addons/map/functions/fnc_determineMapLight.sqf
2015-11-10 21:21:06 -06:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
PabstMirror
acc3504d7b
Merge branch 'master' into fixFlashlightPrivates
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Conflicts:
addons/map/stringtable.xml
2015-10-19 13:59:15 -05:00
Glowbal
843eb16837
Merge pull request #2650 from acemod/setDefaultChannel
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Set Default Channel at mission start
2015-10-18 12:28:13 +02:00
PabstMirror
da2d140a39
Cleanup unnecessary statement
2015-10-17 14:30:59 -05:00
PabstMirror
6ffde8150f
Simplify Map Light Interactions
2015-10-14 14:36:40 -05:00
jokoho48
2dcdd224bd
fix privates in Map module
2015-10-14 19:56:54 +02:00
PabstMirror
5d76395914
#2734 - Map effects / flashlights for TrippleHead
2015-10-12 11:27:38 -05:00
PabstMirror
c0b78ecf3a
Set Default Channel at mission start
2015-09-29 11:36:30 -05:00
PabstMirror
97921aa665
#2503 - run BFT module on server
2015-09-18 12:18:43 -05:00
Glowbal
7e5ab07e32
Merge pull request #2387 from acemod/FixHCPPE
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Fix that PPEffects Throw a error on HC
2015-09-15 21:04:37 +02:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
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move ! in ()
2015-09-11 16:58:26 +02:00
Michael Braun
a5fb09a7e1
Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
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Conflicts:
addons/repair/functions/fnc_moduleRepairSettings.sqf
2015-09-09 02:55:12 +02:00
commy2
07ab7d1c35
correct comment
2015-09-02 02:00:53 +02:00
commy2
29efc13556
hide clock, use eventhandler
2015-09-02 01:59:07 +02:00
commy2
43c54d51e8
hide clock on map if no watch in inventory, #414
2015-09-02 01:40:38 +02:00
Michael Braun
9e10aa86d7
Standardize logging format through ACE_LOG macros
2015-08-26 15:32:54 +02:00
voiper
f8f8d7fd19
Simplified the colour check again.
2015-08-24 15:43:21 -07:00
voiper
54f1a87222
Simplified the colour check.
2015-08-24 15:42:12 -07:00
voiper
720f6c075a
Removed old references to NVG.
2015-08-24 14:08:02 -07:00
voiper
72b12e3af4
Fixed indentation.
2015-08-24 14:03:23 -07:00
voiper
b230762abd
Add some string checking for flashlight glow type.
2015-08-24 13:59:35 -07:00
voiper
8230dbd272
Git fix #4 .
2015-08-11 11:08:01 -07:00