PabstMirror
5a92aaeb28
Make dirt/dust effects less bright at night
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Fix #1447
2016-06-25 19:02:07 -05:00
commy2
4a19f9b1af
update russian rank icons
2016-06-26 01:01:03 +02:00
commy2
4e0fb4d171
give the iranians their ranks back
2016-06-26 00:35:56 +02:00
commy2
9eba2fe940
add russian rank icons
2016-06-26 00:02:19 +02:00
commy2
1db1c41072
only disable auto-weather settings by default, but keep them toggleable
2016-06-25 21:46:24 +02:00
commy2
e88ecfc236
add function for custom rank icons displayed below nametags
2016-06-25 21:25:03 +02:00
esteldunedain
0160ee81a6
- ACE_Finger cleanup
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- Allow pointing to nearby positions
2016-06-25 16:02:06 -03:00
commy2
3690519a7c
disable auto weather - bugging out ACE weather
2016-06-25 20:39:06 +02:00
Glowbal
f171ef8e16
Merge branch 'release' into fixLoadoutWhenNull
2016-06-25 12:25:23 +02:00
Glowbal
af61c2bc50
Remove unused parameter
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Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384
Change use backpack command for backpack classname
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Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
Glowbal
8f3907c03f
Merge branch 'release'
2016-06-25 11:43:49 +02:00
Glowbal
6e6929be4d
Merge pull request #3985 from acemod/fixLeadIndicatorForBluAA
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Fix lead indicator for B_APC_Tracked_01_AA_F
2016-06-25 11:40:51 +02:00
Glowbal
fc876ce316
Merge pull request #3986 from acemod/fixSekerLos
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missleGuidance - Fix seeker los check
2016-06-25 11:40:15 +02:00
PabstMirror
a18e46c1c9
missleGuidance - Fix seeker los check
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Close #3374
Because func was undefined _losOkay was nil, so target leading was
always skipped.
2016-06-25 01:27:23 -05:00
J3aLeiNe
75396ce63e
Update fnc_getMapData.sqf
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No Gitexit for Lingor. Stay with us Lingor ! :p
2016-06-25 08:21:21 +02:00
PabstMirror
5589ef2bb8
Fix Target lead indication for B_APC_Tracked_01_AA_F
2016-06-25 00:13:07 -05:00
PabstMirror
c3710cc7f9
Handle "loadout" changed event when player is null
2016-06-24 23:32:32 -05:00
PabstMirror
618d3a2e96
Block FCS when controlling a UAV
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Fix doing FCS keyUp calculations/setVariable
when controlling a UAV while also in a turret with FCS enabled.
Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder)
is still true
2016-06-24 16:53:13 -05:00
Glowbal
7f7671d5ca
Update required arma3 version
2016-06-24 20:58:45 +02:00
Glowbal
37c4351340
Increase required CBA version
2016-06-24 20:56:57 +02:00
J3aLeiNe
8e7282a46a
Add OFP maps by CWR2 team
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- Add OFP maps by CWR2 team included in the last CUP terrains update
- Fix latitude according to the Bohemia Wiki
2016-06-24 19:47:44 +02:00
esteldunedain
28c41e0518
Rename cargo events:
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- ace_cargoAddedByClass -> ace_cargoAdded
- ace_addCargoByClass -> ace_addCargo
2016-06-24 12:12:19 -03:00
esteldunedain
6f65155060
Rename the explosive orientations events again:
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- ace_explosives_clientRequestOrientations -> ace_explosives_sendOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_orientationsSent
2016-06-24 12:02:10 -03:00
esteldunedain
18f09b9310
Rename events:
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- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo -> ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess -> ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
Nicolás Badano
6801954e1f
Merge pull request #3969 from acemod/dogtag-bodybag
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Add dogtag actions to body bags
2016-06-22 21:35:00 -03:00
J3aLeiNe
6a92b43b1d
Update fnc_getMapData.sqf
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Add maps and fix latitude :
- Kidal, latitude 18° (default latitude 0°)
- Governor´s Island, latitude 41° (default latitude -34°)
- Doung island (Unsung Mod), latitude 10° (default latitude -10°)
- Dakrong (Unsung Mod), latitude 16° (default latitude -16°)
- Pecher map, latitude 43° (default latitude -34°)
Remove obsolete Arma2 Lingor map
and fix my illiterate mistakes ...
2016-06-22 16:36:53 +02:00
commy2
08886f413c
change remaining ace events to CBA 'addPlayerEventHandler'
2016-06-22 11:16:55 +02:00
commy2
047ac8c3f2
Merge pull request #3973 from acemod/eventWrappers
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Convert state checking to CBA playerEH
2016-06-22 10:53:47 +02:00
commy2
bd41260fa8
add a missing 'private'
2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6
Convert state checking to CBA playerEH
2016-06-21 19:31:25 -05:00
commy2
89ecc81111
convert common events to CBA playerEvents
2016-06-22 01:39:20 +02:00
SilentSpike
6d8121b544
Improve unit name SSN generation
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Names shorter than the required 9 characters are now reused until we have 9 characters - making for fully unique generation.
To keep things distributed as pleasantly as possible they're itterated over with a step of two - alternating between odd and even indexes every full loop.
Similarly, the slice of string used for names longer than 9 characters is now offset based on the length of the name.
2016-06-21 20:35:23 +01:00
SilentSpike
ebcf1687a7
Generate SSN of unit from their name
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Similar to how we're handling blood types, uses the unit's name to generate a valid three/two/four format SSN.
For names less than 9 characters long this will currently generate a unique SSN only up to the length of the name and append valid digits as necessary.
2016-06-21 18:42:15 +01:00
PabstMirror
af6aaf6e7d
fix mine ubc
2016-06-21 12:24:31 -05:00
PabstMirror
3972504d4a
Add dogtag actions to body bags
2016-06-21 12:13:32 -05:00
Glowbal
284231fe21
3.6.0
2016-06-21 18:07:27 +02:00
Glowbal
e357ca3ca8
Merge pull request #3963 from acemod/fix_ace_requiring_patched_stock_classes
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fix some rogue mission dependencies
2016-06-21 17:59:25 +02:00
Glowbal
ee58df9c34
bump minor version
2016-06-21 17:57:50 +02:00
esteldunedain
7f39748ff0
Tidy up text position to properly acommodate two line names
2016-06-20 17:42:21 -03:00
esteldunedain
7e3e101508
Nah, they don't
2016-06-20 17:37:37 -03:00
esteldunedain
171e6b278c
Merge branch 'dogtags_blood_type' of github.com:KoffeinFlummi/ACE3 into dogtags
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# Conflicts:
# addons/dogtags/functions/fnc_getDogtagData.sqf
2016-06-20 17:19:35 -03:00
Nicolás Badano
09fd2c4895
Merge pull request #3965 from acemod/fixDogtagRespawn
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Fix issue with dogtag respawn/setVariable
2016-06-20 17:17:02 -03:00
PabstMirror
578477eae6
Fix issue with dogtag respawn/setVariable
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Store object instead of bool to indicate when dogtags have been taken
When object respawns, the the old object reference won't apply (defacto
reset)
2016-06-20 15:12:23 -05:00
esteldunedain
c47898a624
Parse the first portion of the uid
2016-06-20 17:04:30 -03:00
commy2
c88313221f
add function to report a blood type which is fixed to the units name
2016-06-20 21:50:00 +02:00
esteldunedain
88cf6aad98
Attempt on making blood type and service number unique for players
2016-06-20 16:45:34 -03:00
esteldunedain
6df82aad55
I can't believe it happened to me.
2016-06-20 16:12:40 -03:00
commy2
bf098ec70e
fix some rogue mission dependencies, fix #3954
2016-06-20 21:07:10 +02:00
PabstMirror
fe5dd3fe76
Cleanup some undefined functions and strings
2016-06-20 13:58:37 -05:00
esteldunedain
0d30bf1de8
- Add random service number and bloodtypes to all units.
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- Leave up to CBA to decide if events should be local or remote
- Imp
2016-06-20 15:51:36 -03:00
esteldunedain
e58d829927
Restyle the dog tag text.
2016-06-20 14:54:16 -03:00
commy2
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
esteldunedain
1f74bfca17
Merge branch 'dogtags' of https://github.com/SzwedzikPL/ACE3 into SzwedzikPL-dogtags
2016-06-20 12:46:49 -03:00
Glowbal
38df85bccc
Merge pull request #3958 from acemod/fix3950
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Fix freeing prisoners after they've switched locality
2016-06-20 17:21:11 +02:00
commy2
750efbfdd8
fix spelling "Name Tags"
2016-06-20 12:34:30 +02:00
commy2
2249ef5e1c
fix spelling "Laser Pointer"
2016-06-20 12:34:03 +02:00
commy2
ae5fe8af3c
fix spelling "Wire Cutter"
2016-06-20 12:33:10 +02:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
Glowbal
e540134de1
Change component name to ACE3
2016-06-20 09:57:27 +02:00
Glowbal
afb9eb3084
Merge pull request #3342 from acemod/vehicleInteractionDistance
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Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
Glowbal
8549d4402e
Merge pull request #3919 from acemod/fixSpottingScopePlacement
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Fix the placement of spotting scopes on slopes
2016-06-20 09:54:24 +02:00
Glowbal
dac7e54165
Merge pull request #3957 from acemod/fixComancheGuidance
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Fix Comanche's weapon lock and guidance
2016-06-20 09:53:33 +02:00
esteldunedain
dc1c312288
Also handle the surrendering AnimChanged EH
2016-06-19 20:15:51 -03:00
esteldunedain
ac144ca248
Move the AnimChanged EH to its own function to avoid duplication
2016-06-19 19:30:36 -03:00
esteldunedain
8042b888d4
Close #3950
2016-06-19 19:17:49 -03:00
esteldunedain
394832ef40
Completely restore the Comanche's DAGRs to vanilla. Close #3671
2016-06-19 18:26:09 -03:00
Nicolás Badano
618d14555a
Merge pull request #3952 from alganthe/french_translation_update
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French translation update
2016-06-19 10:18:47 -03:00
Josuan Albin
a04dec0c63
Update french translation
2016-06-19 15:16:43 +02:00
Josuan Albin
19da369887
Add back missing portuguese strings in inventory
2016-06-19 13:27:26 +02:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733
Add missing french entries in stringtables and update older ones
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Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
esteldunedain
cc9e5f4631
Add icons for mine detector actions. Close #3935
2016-06-18 20:05:14 -03:00
commy2
ddbdf116ab
Merge pull request #3949 from acemod/remove_unused_files
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remove unused files
2016-06-18 20:17:42 +02:00
commy2
2d38ae62d2
remove another unused file
2016-06-18 20:12:17 +02:00
jonpas
ffd207dcf7
Merge pull request #3947 from acemod/fixCarrySitting
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Fix ability to carry a chair someone is sitting on
2016-06-18 19:55:03 +02:00
commy2
9b6441b3c1
remove unused files
2016-06-18 19:54:39 +02:00
jonpas
2b56d0c0dd
Use claim system - fix possibility to carry while someone is sitting
2016-06-18 19:53:44 +02:00
SilentSpike
ca01f31b52
Improve zeus auto-add XEH behaviour
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The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00
Josuan Albin
7c9dcf6bdb
Merge branch 'pr/3480'
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Conflicts:
addons/advanced_ballistics/stringtable.xml
addons/cargo/stringtable.xml
addons/flashlights/stringtable.xml
addons/hearing/stringtable.xml
addons/interact_menu/stringtable.xml
addons/interaction/stringtable.xml
addons/inventory/stringtable.xml
addons/main/stringtable.xml
addons/map/stringtable.xml
2016-06-18 16:26:46 +02:00
Glowbal
74da8cc36c
Fix strange animation played when using PAK
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Fixes #1695
2016-06-18 13:12:49 +02:00
Glowbal
f6b744e741
Merge pull request #3945 from acemod/fix-gray-screen-medical
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Fix no gray screen for advanced medical
2016-06-18 11:59:14 +02:00
Glowbal
12a1f10a29
Merge pull request #3944 from acemod/funcHeaders
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Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
Glowbal
7dc76dee78
Fix no gray screen for advanced medical
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Advanced medical was never displaying the gray screen on low blood volume. This is because for advanced medical, the blood volume minimum level is around 40 before death. For basic medical, this is 0.
2016-06-18 11:55:03 +02:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
Githawk
0723df7dea
Replace execRemoteFnc with CBA events in rearm
2016-06-18 11:44:36 +02:00
jonpas
ed15d99915
Fix basic UI being overwritten on RscDiary unload ( #3920 )
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* Display disabled message when basic config set by mission showHud
* Set showHud on RscDiary unload - fix #3907 , Remove redundant force parameter from basic setElements
* Log forced source to RPT
* Add source to scripted element setter
2016-06-18 11:32:56 +02:00
Glowbal
5d9def3874
Merge pull request #3927 from acemod/use-proper-undefs
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Fix for MikeRo Tools strict requirement for #undef usage
2016-06-18 11:25:25 +02:00
Glowbal
4c2c647842
Fix change in behaviour of QFUNC
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When using QFUNC, the intend most often is to have the name of the variable referencing the function as a string. This behaviour works when compiling without debug enabled. However if debug is enabled, QFUNC compiles in with the debug wrapper, becoming a code string instead of a string representation of a variable reference.
A good example where this change of behaviour can be a problem is config attributes that refer to a call back (used a lot within ACE). In normal build, you will use a getvar to get the relevant code, as it is expected to point to the function. When using debug, you will need to do a compile instead, as it's a string representing a code block.
2016-06-17 21:44:04 +02:00
Glowbal
a63f496bf6
Merge pull request #3936 from acemod/fixMineDetector
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fix mine detector not picking up fused explosives
2016-06-17 09:17:49 +02:00
KoffeinFlummi
e5ef31c556
Disable redefinition warnings
2016-06-16 23:40:46 +02:00
bux578
04c9b628c4
exit the loop properly
2016-06-16 17:36:37 +02:00
bux578
2d029401f5
fix capitalization
2016-06-16 17:33:21 +02:00
bux578
5f52101b26
fix mine detector not picking up fused explosives
2016-06-16 17:20:15 +02:00
Glowbal
eedb406ae5
Merge pull request #3930 from acemod/wireCuttersLOS
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Fix Line Of Sight check for wire cutter helper
2016-06-16 15:03:05 +02:00
Glowbal
fc241479fe
Merge pull request #3924 from voiperr/remove_attached_chemlights
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On Detach, Delete Used Chemlights
2016-06-16 15:02:29 +02:00
Glowbal
66450ad36a
Merge pull request #3755 from acemod/add-mine-detector
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Add mine detector port from ACE2
2016-06-16 14:59:35 +02:00
Glowbal
05aac2d223
Add store new helper object
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Fixes an issue were you end up with many helper objects that are not cleaned up
2016-06-16 14:57:26 +02:00
PabstMirror
81c8ea54c3
getVehPos - Tweak heli width, and put at eye level
2016-06-14 23:30:58 -05:00
PabstMirror
cfc046ce71
Fix Merge
2016-06-14 19:37:22 -05:00